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    posted a message on Pokecube PE v5 By Hexdro [0.13.1]
    Quote from Monkeyacula»

    How do you revert to .10 if youre already .11?


    Download an apk online? If you've already bought the game before it's morally ok I guess.

    Posted in: MCPE: Mods / Tools
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    posted a message on [DISCONTINUED] Now for iOS! PocketPower Redstone Mod v2.0 - Updated for 0.12.1! - Byteandahalf <3
    But, nonetheless, he made a huge contribution to the MCPE Modding Community. Maybe he's just got scared and/or overwhelmed with the attention given to him by the people that's why he did all of that.
    He did contribute to the community. But he did also seek attention so it's his fault if he got overwhelmed with it.
    Quote from Craftyawesome»

    I found byte'd new account https://mobile.twitter.com/byteandhalf1

    That's fake.
    Posted in: MCPE: Mods / Tools
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    posted a message on [DISCONTINUED] Now for iOS! PocketPower Redstone Mod v2.0 - Updated for 0.12.1! - Byteandahalf <3
    Is this the true story or what...?

    I still think it's impossible for him to just hang PocketPower on a cliff and leave it there.

    It's true. Here's a link on what he lied about and didn't lie about. Most of it anyway. pastebin.com/fns9H0Qp
    The hackpad link Sean posted, most of the data was collected by me and MrArm, some other people contributed as well to give up evidence.

    I'm not sure how he would feel if I posted v1.1 of his mod, but if you want it Personal Message me. If I have time after exams I can pick up where he left off or something with PocketPower, though that's not a promise or anything.

    Just because he's made a good/cool mod doesn't give him an excuse to lie to close friends, fans and followers about things like "being in mojang", etc. Especially after he said that people should respect their folloewrs. He even went as far as forging emails to play with people, not cool.
    Posted in: MCPE: Mods / Tools
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    posted a message on [0.11.x] Quarantined PE - Stay a step ahead of the dead. [WIP]

    We were thinking about custom maps, but instead decided to go with custom structures. UNLESS we can find/build a map on time.


    Pokecube PE is getting a version 4.5 release sometime this week so its fully compatible for 0.11.x

    Posted in: MCPE: WIP Mods / Tools
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    posted a message on Pokecube PE v5 By Hexdro [0.13.1]

    Mahdhi123 the mod is for 0.10.x not 0.11.x and will be buggy if you try to run it on 0.11.x


    I'll upload a version 4.5 that runs properly on 0.11.x in a day or so.

    Posted in: MCPE: Mods / Tools
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    posted a message on [0.11.x] Quarantined PE - Stay a step ahead of the dead. [WIP]


    Quarantined PE:

    The end is nigh. Explore and survive a world of crazy rabid humans. A strand of rabbies was found in humans, no ones safe. One bite and that's all it takes.


    Players take the role of a survivor. Avoid bandits and stay A step ahead of the dead.


    Download for v1:

    Coming Soon.


    Pictures:

    Will upload some.


    Planned Features:

    Backpacks (Done).

    Guns (Work in progress).

    More Zombies (Done).

    More Weapons (Done).

    Textures (Work in progress).

    Randomly Generated Structures (Work in progress).


    Support by following the Devs?

    Hexdro.

    Nizar.

    Noah.


    If you want to post any suggestions or things you'll like to see in an apocalypse mod just post your ideas! :)

    Posted in: MCPE: WIP Mods / Tools
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    posted a message on Pokecube PE v5 By Hexdro [0.13.1]
    Quote from Knockout098»
    That sound awesome , will here be different apricorn trees?

    Yes, red is for normal pokeballs, blue for great balls and black for ultra balls. Some mobs will drop master balls.
    Quote from Mudquips»
    Yes, we definitely need biomically(?) accurate pokés

    Yep :) It will be accurate,somewhat. I'll be checking what block is underneath the player to determine what spawns. If he's standing on or in water, water pokemon will spawn nearby, on grass? Normal types, etc. It's definitely not perfect, but it will get better in the future for sure. Just a placeholder for pokemon spawning until I make it better..
    Quote from Jherome1»
    I am very happy about this hexdro :) , i hope theres also a shiny pokemon on the mod and also pokemons on water


    There'll be a video once I finish exams on the new version of Pokecube. :) Thinking of giving it a rename instead of giving it a version number.
    Maybe calling it "Pokecube PE Origins"
    Posted in: MCPE: Mods / Tools
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    posted a message on Pokecube PE v5 By Hexdro [0.13.1]
    Quote from rendel1319»

    If my pokemon died I can't revive it? Like in healing table or in Pokemon Center.



    And I ask some question.

    When did you release v5? You said last its next week?

    When is it? ☺😄


    No you can't revive pokemon anymore.

    Well I was going to release it this week, but I have exams this whole week, so I don't have time to, sorry. I'm trying to get it done.

    Posted in: MCPE: Mods / Tools
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    posted a message on Pokecube PE v5 By Hexdro [0.13.1]
    Quote from Mudquips»

    Dope bro! I really like that you aren't making it exactly like the games. I love me some Nuzlocke runs, so I'm super ok with not being able to revive my pokes. I also like the evolution being linked to friendship. It adds some challenge to it. But I am wondering how they will learn new moves if there are no levels. Will you incorporate TMs?


    Yeah Nuzlocke runs are the best. :) Which is why I changed it, it should be challenging. Yeah, other enemies, etc will drop TMs which you can teach to your Pokemon. :)

    Posted in: MCPE: Mods / Tools
  • 1

    posted a message on Pokecube PE v5 By Hexdro [0.13.1]

    Oh, changes happening to Pokecube PE. I'll list them all. Some of you may be happy about it, some of you may be extremely mad. I'm taking a much more realistic route with Pokecube to have it more "minecraft-like" for version 5.


    -there's 4 pokeballs, normal, great, ultra, master.

    -to craft a pokeball you need to gather apricorns and use buttons.

    -pokemons follow you now, you can have upto 6 pokemon.

    -if a pokemon dies it dies forever (so it's more like a wolf).

    -HP Bar on top of pokemon.

    -Pokemon evolution is based on friendship, not "levels".

    -took out levels (Since there is none in the pokemon anime).

    -Pokemon battling is real-time like wolves, they will defend you against zombies, etc.

    -GUI for selecting pokemon.

    -You don't start with a starter pokemon, instead your given a Masterball to catch what YOU want.

    -Fossil system, fossils may drop out of ores, when you mine them. Tapping on the fossil will spawn a random level 1 fossil pokemon.

    -Eggs may drop on the floor from time to time in the wild. Hatching one will spawn a random level 1 pokemon.

    -Backpacks.

    Posted in: MCPE: Mods / Tools
  • 1

    posted a message on Pokecube PE v5 By Hexdro [0.13.1]
    Quote from rendel1319»

    Um......Hexdro, why I see a nurse joy and prof.Oak png in mob folder?.......how to make them spawn?❔❓?😀😁😂


    They were used in an old version of Pokecube. :P


    Anyways, I'm working on the update as we speak. I've slightly changed the crafting of pokeballs to be more like "Pixelmon" in a sense, however it is simple. You find apricorn trees, break them for apricorns and an apricorn+button = pokeball.

    Posted in: MCPE: Mods / Tools
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    posted a message on Pokecube PE v5 By Hexdro [0.13.1]

    Yes the villager problem is being fixed/addressed guys.


    The new PokecubePE update should be out in a week or so guys! :) Hope your all enjoying MCPE 0.11.x

    Posted in: MCPE: Mods / Tools
  • 3

    posted a message on Interesting Facts About Mods

    Fact: Byteandahalf says: "ModPE is terrible." :)


    People who say this actually really annoy me tbh. I've made .mod mods, addons and ModPE.


    ModPE is easy, which is why people use it. But If you can create the same mod using an addon and modpe, however the addon takes more time and is more complicated. Your not a very efficient modder if you dont choose ModPE tbh. Just kinda egotistic.


    Modders should care about the result/product. Not about how the mod is made and in what language/method. I would downvote your comment but cant.

    Posted in: MCPE: Mod / Tool Discussion
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    posted a message on MCPE MODDERS Memorial Day!
    Quote from Kingbudderjr»

    Did you missed me?

    Or you did that on purpose.

    I made the very first most advanced tech mods back in 0.7.x


    Read the post. You did MODPE/Started modding 2014. Not .mod modding back in 2012/2013. Thread asked for "modders who were modding back when it first started/around the beggining". So you didn't fit the criteria, sorry. :P

    Quote from KillerX45»

    I am a Modder too.


    Read above.

    Posted in: MCPE: Mods / Tools
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    posted a message on Pokecube PE v5 By Hexdro [0.13.1]
    Quote from Mudquips»

    The file you download is a .zip, so you need to extract it. The .js file is what the game needs to read. Or are you saying you can't download it at all?


    Thanks for trying to help out the guy. If he can't download it at all, I'll PM him a dropbox link.

    Posted in: MCPE: Mods / Tools
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