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    posted a message on Villager breeder stoped working

    5 blocks in which direction?

    What do you mean by village? The trading hall?

    Are there any doors in your trading hall?


    If the villagers in the trading hall aren't at least 5 blocks above or below the doors of the breeder then they will be counted in the population cap and probably stop the breeding.

    If you add doors closer than 66 blocks at any height other than the original doors then you are moving volume in which villagers are counted and may well stop the breeding.

    Posted in: Survival Mode
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    posted a message on Hight restrictions on villager breeding??

    I'm pretty sure you need more doors, if I understand correctly the population cap is supposed to be 35% of the number of doors rounded down.

    35% of 8 is 2.8, rounding down gives 2 and you already have 2 villagers.


    https://minecraft.gamepedia.com/Tutorials/Village_mechanics#Housing


    --

    Oh, I see you say the villagers are willing, that would seem to mean that there are enough doors for another villager.

    I would still add more doors if I were you.

    Posted in: Survival Mode
  • 0

    posted a message on Multicraft free miner need HELP! Please

    I think that Android runs the Bedrock/Better Together engine so you'd want the seeds in the "Minecraft" section of the forum.


    https://www.minecraftforum.net/forums/minecraft/seeds


    --

    Yes, the blurb for the Minecraft/Discussion forum says "Minecraft (also known as the Better Together Update) is available on Xbox, Mobile, VR and Windows 10."

    Posted in: Seeds
  • 1

    posted a message on keepinventory doesn't work. what am I doing wrong?

    I think you misspelled "keepInventory" it seems to have a capital "I" so if I understand how it works you have created a new gamerule that doesn't do anything.

    Posted in: Discussion
  • 2

    posted a message on Something is not right about this village....

    That's what happens when the terrain is too hilly.

    Villages are generated in relatively flat biomes but if they cross the border to a hillier biome things like this happen.

    Posted in: Discussion
  • 0

    posted a message on Level to enchant?

    It's the levels shown at the bottom of your screen, between the hearts and the drumsticks.

    You can enchant at any level, from 1 to 30 (you can of course have more than 30 levels but 30 is the highest number counted when enchanting.)

    Each time you use the enchanting table you have a choice of three different enchantment levels, costing 1, 2 or 3 levels and 1, 2 or 3 Lapis Lazuli, with different numbers of levels required to choose that enchantment level.

    Which three levels you can choose depends on how many bookcases are placed in the proper locations around the Enchanting Table.

    With 15 bookcases your options will be something like a level 30 enchantment, a level 17 enchantment or a level 7 enchantment.

    With no bookcases, or with torches or something between the bookcases and the Enchantment table I get 1, 3 or 3.


    The Wiki has a lot of info at: https://minecraft.gamepedia.com/Enchanting

    and: https://minecraft.gamepedia.com/Enchantment_Table

    Posted in: Discussion
  • 0

    posted a message on Mob spawned not working
    Quote from Erre»

    also you have to stay 22 block below the farm, if you do this method.



    I think you mean 25, hostile mobs won't spawn if a player is within 24 blocks.
    Posted in: Discussion
  • 1

    posted a message on Mob spawned not working

    Assuming it isn't due to the bug above.


    Dark room spawners don't work well if there are other places for mobs to spawn, unless you've put in a LOT of work lighting up caves within an 128 block radius (spherical) of where you are you probably won't get a lot of spawns.


    Your best bet would be to either find nearby cage spawner dungeons and build the pit there, but then you wouldn't get creepers and probably not spiders (except) cave spiders.


    Or build the spawners in the sky so you can wait more than 128 blocks above any unlit caves or ground.

    You can either build the pit up there as well or build a holding area up there (or just not flush the spawners until you're ready).


    You should all wait up by the spawners, or offline, and then send at least one person down to the pit area before dropping the mobs, while leaving at least one person up top until the mobs have dropped.

    Posted in: Discussion
  • 0

    posted a message on A mini mob farm?

    Just dig up more blocks!


    It would work if you pillar up more than 128 blocks above the ground so all mobs outside the mob farm despawn. Which you would want to do with a normal sized mob farm as well unless you've lit up all the caves within 128 blocks. (That's your position, the mob farm could be lower as long as it's close enough to you.)

    It would be slower than a big mob farm but if it's the only place mobs can spawn then they will spawn there.


    That's assuming you're in single player or alone on a server.

    Posted in: Survival Mode
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    posted a message on Desert Block

    Found it, SE of spawn.


    It's an awful lot more regular than floating terrain usually is, and, apart from the 5 sand blocks on the left side of the third picture, fully supported.

    Most unusual.

    Posted in: Survival Mode
  • 0

    posted a message on Custom superflat world of colored concrete?

    On world generation chose "More World Options", "World Type: Superflat"

    Click on "Customize"

    Click on "Presets"

    Scroll through the preset box on the third line replacing the levels you want to be concrete with "minecraft:concrete:3"

    For just a single layer of concrete replace the whole line with "3;minecraft:concrete:3" then click "Use Preset"

    Click "Done"

    Click "Create New World"

    And Bob's your uncle.

    Posted in: Discussion
  • 0

    posted a message on Desert Block

    What coordinates?

    (Press F3, then just take another screenshot.)

    Posted in: Survival Mode
  • 3

    posted a message on Why did people vote for the Phantom? It's a useless addition to the game most players won't even encounter.

    Add me to the don't use beds all the time crowd.

    I spend a lot of time mining, caving or at my well lit and usually fenced in base so the time of day only matters on long exploration trips, then I usually bring beds. (On my latest world I didn't bother with fences, I just spammed torches far enough out from my base that no mobs found me.)


    I didn't vote, I've been mostly ignoring the info about the upcoming update, preferring to just wait and see what's added, I'd heard of this mob but don't know much about it. If it stays outdoors I'd probably just start building bases underground and make sure I sleep before going out, though it could be annoying to have to wait for night so I can sleep.

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Breedin' Villagers

    How many doors are there in the village?

    Villagers will only breed normally if there are more than about 3.5 times as many valid doors as villagers.

    So the easiest way would be to add a lot of doors, to be valid a door needs to have more roof blocks on one side than the other only counting 5 blocks straight out, perpendicular to the way the door was when it was placed or generated.


    However if you have too many doors and villagers and are near the village at midnight you may well get a Zombie Siege, and those zombies will spawn even if everything is well lit.

    How many doors are there in the village?

    Villagers will only breed normally if there are more than about 3.5 times as many valid doors as villagers.

    So the easiest way would be to add a lot of doors, to be valid a door needs to have more roof blocks on one side than the other only counting 5 blocks straight out, perpendicular to the way the door was when it was placed or generated.


    However if you have 10 or more doors and 20 or more villagers in a village and are near the village at midnight you may well get a Zombie Siege, and those zombies will spawn even if everything is well lit.

    Posted in: Survival Mode
  • 0

    posted a message on why is my grinder trash




    a 5 block drop below (1 for the valid spawn area, +2 for mob height, +1 because mobs jump in water, +1 more just to be sure). The zombies spawn and immediately fall out of detection range of the spawner block, so that it won't miss any spawn attempts due to mobs in range.



    I don't think that's quite right, though it may be a technicality, I'm pretty sure the mob height is irrelevant, I think it detects their feet, not their heads, 1 for the spawn area is valid but that would overlap the detection range, not be added to it.
    The second sentence contains the most important factor, "detection range" which is 4 blocks in every direction (a 9X9X9 volume centered on the spawner.).
    So that should be 6 blocks below the spawner (4 for the detection range, +1 because mobs jump in water (which I hadn't considered), +1 more just to be sure).
    Posted in: Survival Mode
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