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    posted a message on How to detect water presence?

    Or if you can't use an observer you could use a similar technique with the boat and pressure plate, letting the water push the boat all the way off the pressure plate and using a piston to push it back.


    --

    I did have the occasional problem with the boat getting pushed into the side of the chanal, I wonder if that could be fixed with a wider chanel (and 2 pressure plates if needed) or pistons on the sides to center the boat?

    Posted in: Survival Mode
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    posted a message on How to detect water presence?

    An observer would only detect when the state changed, and not which way, but if you have room downstream you could use a piston to open/close a chanel leading to the observer, if the observer then generates a pulse then there is presumably water (or lava) being turned on/off if there is no water the observer wouldn't register a change.


    (If you did need to detect the difference between water and lava you could use the delay to determine that.)

    Posted in: Survival Mode
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    posted a message on Terraforming a mushroom island

    Yes, water kills both grass and mycelium.

    But it needs to be at least a full block, source block or flowing doesn't seem to matter.

    And it seems to take longer to kill mycelium than grass, though I haven't tested that extensively.

    Posted in: Survival Mode
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    posted a message on Blank enchantments on fishing rod, and no 3rd enchantment option


    I had never looked up and fishing rod or carrot-stick before, but I should have apparently.

    https://minecraft.gamepedia.com/Warped_Fungus_on_a_Stick

    Enchantments[edit]

    A warped fungus on a stick can receive the following enchantments, but only through an anvil:


    It shouldn't have allowed any fungi-sticks to be enchanted. The enchantment table should have been blank for the Warped Fungus on a Stick, just like Carrot on a Stick, Flint and Steel, Shears, a Shield, or the Elytra.


    Bookshelves or not.





    For what it's worth, a carrot-on-a-stick can also be enchanted on an enchanting table in Bedrock.

    During the Beta there was a bug report about not being able to enchant fungus-on-a-stick (in an enchanting table) and that was marked as "fixed" (in 1.16.0.63 Beta) with no mention of it not supposed to work.


    As much as I myself throw quotes from the Wiki around as evidence the Wiki is maintained by us users and, while usually trustworthy, isn't always entirely correct. In particular I get the idea that Java users are much more involved in updating it and so information about the differences in Bedrock sometimes sometimes don't get pointed out.

    Posted in: Survival Mode
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    posted a message on Skyblock: Can endermen spawn in 1 wide 3 tall dark tunnel?

    They ought to but the spawn rate will be lower than in a wider tunnel since the spawn attempt has to be close to the middle of a block or they will intersect a wall and the spawn will fail.

    Posted in: Survival Mode
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    posted a message on Terraforming a mushroom island
    Quote from uhcmakers»

    Hey, know that this is a little bit old, but if I build a long solid block that gives no light wall between the mushroom island and the sky, with maybe some automated machine, the micellium would break, right?



    If you mean placing blocks directly on top of the mycelium, then yes, that would break the mycelium it's on top of.

    You could even use dirt if you protect the edges from infection, for instance by making it 2 blocks thick.


    If you mean build a box that's dark inside that ought to work but if it does it's very slow.

    --

    Update, just being in the dark does not seem to cause mycelium to turn to dirt.

    Posted in: Survival Mode
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    posted a message on Why is my house burning down?

    Unfortunately fire ignores non flammable blocks between it and flammable blocks, you need to remove all flammable blocks in the danger area.

    See:

    https://minecraft.gamepedia.com/Fire


    --

    It looks to me as if the floor bordering the fireplace may also be at risk.

    Shrinking the netherrack area by 1 block on both the front and sides might help with that.

    Or extending the bricks by a block.


    --

    Ah, if the netherrack is only 2X2 you can't really shrink it any!

    Posted in: Survival Mode
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    posted a message on Do nether warts only spawn when the nether/chunck of the nether fortresses is generated or can you get them to spawn too?

    No, they only generate with the structure.

    According to the Wiki they also generate in some of the new Nether structures, bastion remnant treasure rooms and housing courtyards.

    Posted in: Discussion
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    posted a message on How long does this take?
    Quote from iron_kevin»

    Not meaning to be rude.


    I do prefer to walk alone.


    No problem.

    Good luck!

    (I don't know if that is appropriate since it's a matter of perserverance, not luck but I hope you take it the right way.)


    My inclination would be to leave the beds, stopping to shear sheep as needed rather than restoring a backup.

    (It never hurts to take backups anyway.)

    Posted in: Survival Mode
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    posted a message on How long does this take?

    Would you like company, or would you prefer not?

    I promise not to turn it into a contest though I can't promise I won't lose interest.


    I could just follow your distances in the forum.

    If you post the version and seed we could compare screenshots.

    Or you could set up your world as a server, I'd be willing to donate a Realm (I still have the free trial for the first month) and we could build markers and perhaps run into each other occasionally (or I could try to match your times and progress).

    Entirely up to you, I don't mean to pressure you.

    Posted in: Survival Mode
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    posted a message on How long does this take?

    What version are you doing this in, are you walking towards an actual messed up "far lands" or just a world border?


    Are you doing this in Survival?

    If so what preparations have you made and what precautions are you taking to avoid being killed and respawning at spawn?

    Posted in: Survival Mode
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    posted a message on Can't make buttons on my hidden door work

    You don't say which part of the video you were trying to copy and you don't show your redstone so I concentrated on controlling the (supposed) redstone torch on the left.

    See screenshots for alternative button placements, the extra redstone dust on the left isn't needed for the lefthand outside button.


    --

    If you want the redstone signal to turn on instead of off when you press a button just replace the torch with redstone dust.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Blank enchantments on fishing rod, and no 3rd enchantment option


    Okay, so some more bookshelves forced the enchant slots to show (see image), but the fungus-stick combo doesn't seem be working right in the table...


    Because it isn't supposed to be used in the table, only the anvil apparently. So for the game to even allow the fungi-sticks to be enchanted by the table in the first place is a glitch/bug anyhow.




    I'm thinking that could be a difference between Java and Bedrock, not a glitch.

    Whether it was intended or an oversight I'm not seeing any reason to think its implementation is glitched, the blank enchanting table seems like a normal risk of using it at extremely low enchantment levels.

    Posted in: Survival Mode
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    posted a message on How long does this take?
    Quote from iron_kevin»

    I am just walking to the Far Lands, I am not going to build a rail track to the Far Lands.


    Sorry about derailing ;-) the thread, I wasn't expecting you to actually go ahead and attempt it so I was treating it as a theoretical exercise and expanding on the idea.


    Good luck!

    Posted in: Survival Mode
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    posted a message on Iron Farm broken in 1.16.1

    Did you check the Fix-video in the pinned comment?


    It claims to work in 1.16.1

    Posted in: Recent Updates and Snapshots
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