• 0

    posted a message on [1.4.7] Jbond98's Beginner/Advanced ModLoader Minecraft Modding Tutorials! -Everything Updated to 1.4.7! [Updated 1/23/2013]
    Are you going to update for 1.4? It has been a while, just wondering.
    Posted in: Tutorials
  • 0

    posted a message on [Error] Need help with a wierd error
    Did you end up finding a solution? I really need this.
    Posted in: Modification Development
  • 1

    posted a message on [1.4.2] The Doughnut Mod!
    Quote from TheRealForte

    Nice Mod to start off. May i suggest to have some screenshots of the doughnut? And an install instruction for those who dont know? But i give you a thumbs up for the mod.

    Also for a sprinkled doughnut, maybe the sprinkles can be a sugar with blue, red, and white dye.

    Sprinkled Doughnut

    S -X- S S=Sprinkles
    W-E-W X=Sugar
    W-W-W

    Sprinkles

    R=Red Dye
    B-R-W W=Bone meal
    X B=Blue Dye


    EDIT: Done!

    Great Ideas!

    I will add the sprinkles soon, just waiting for my graphics guy. (I made temp Graphics) As for the install info, it is already there :) they are under Downloads/Install
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.4.2] The Doughnut Mod!
    More Information coming Soon!
    Posted in: Minecraft Mods
  • 0

    posted a message on Change Your Minecraft Name? Possibly In The Future
    One Word: YES!

    Quote from cliff_jumper

    cool!i have a herobrine skin,so i want to change my name to herobrine! ;)


    That is the idea, but this is probably taken or disallowed. (If my name was Herobrine, I wouldn't Change it)

    EDIT: This may be a security problem for servers, as it won't recognise you. (Or will it?) I like the Idea of a Player Number.
    Posted in: Discussion
  • 3

    posted a message on [1.4.2] The Doughnut Mod!
    Welcome to the Doughnut Mod!
    V. 1.2 for Minecraft 1.4.2
    About:
    This mod adds doughnuts to your game! Soon there will be tons more! Changelog:
    1.2 + Added Chocolate Doughnut + Added Chocolate Bar 1.1: + Added Sprinkles and Sprinkled Doughnut
    Recipe:
    Normal Doughnut: R = Red Die, B = Lapis , W = BoneMeal Sprinkles: R B W S = Sprinkles, D = Doughnut Doughnut w/ Sprinkles: S D More Coming Soon!
    History:
    This mod was created when I and a friend were @ Dunkin Doughnuts, and we got the idea for the doughnut mod! I went home and started my first mod from there! Oh, and For reading about the mod, I will tell you a secret: There are 1 hidden items and 1 More Planned! Media:
    Downloads:
    Download --Compatible with 1.3.2 Source Code Install:
    1. Install ModLoader 2. Download the File 3. Put it in the "mods" folder 4. Launch and enjoy!
    Old Versions:
    Copyright:
     TERMS AND CONDITIONS 0. USED TERMS MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities. MOJANG - Mojang AB OWNER - , Original author(s) of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code. USER - End user of the mod, person installing the mod. 1. LIABILITY THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER. 2. USE Use of this MOD to be installed, manually or automatically, is given to the USER without restriction. 3. REDISTRIBUTION This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation. 4. DERIVATIVE WORKS/MODIFICATION This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms. 
    Banners:
    This is by me! If you want to make one, let me know!


    [represent]
    Posted in: Minecraft Mods
  • 1

    posted a message on Crafting No-Go [Fixed]
    Come on, guys! I need help! I have been working so hard!
    Posted in: Modification Development
  • 0

    posted a message on [1.2.5][1.3.2][1.4.2][FIX]SEUS V10/EBXL/Trees++/LCTrees/Forgotten Nature: Shader 'buffer overflow' fix
    Hope this works!

    I wolud upload to Meiafire, My Security Program told me it was a virus. (I downlaoded anyway)
    Posted in: Minecraft Mods
  • 1

    posted a message on Crafting No-Go [Fixed]
    I am making a mod, and when I try to craft it, it doesnt work. It is all defined, with no errors, but I cant craft it. If it makes a diference, I launch it with eclipse, and it is in the creative list, but I cant craft it.

    ModLoader.addRecipe(new ItemStack(DoughnutNormal, 1), new Object [] {"WXW ", "WMW ", "WWW", Character.valueOf('W'), Item.wheat, Character.valueOf('X'), Item.sugar, Character.valueOf('M'), Item.egg});


    It is a food allso.
    Posted in: Modification Development
  • 1

    posted a message on Crafting Problems
    Try changing

     ViperSword.iconIndex = ModLoader.addOverride("/gui/items.png" , "/items/Martin's Sword.png");
    ModLoader.addName(ViperSword, "The Viper");
    ModLoader.addRecipe(new ItemStack(ViperSword,1), new Object[]{
    "&*&", "&*&", " X ", Character.valueOf('&'), Item.emerald,
    Character.valueOf('X'), Item.stick, Character.valueOf('*'), Block.obsidian});


    to

     ViperSword.iconIndex = ModLoader.addOverride("/gui/items.png" , "/items/Martin's Sword.png");
    ModLoader.addName(ViperSword, "The Viper");
    ModLoader.addRecipe(new ItemStack(ViperSword,1), new Object[]{
    "&*&", "&*&", " X ", Character.valueOf('&'), Item.emerald,
    Character.valueOf('X'), Item.stick, Character.valueOf('*'), Item.obsidian});
    Posted in: Modification Development
  • 0

    posted a message on String index out of range
    But now the recepie doesnt work. :steve_eyeroll:
    Posted in: Modification Development
  • 0

    posted a message on String index out of range
    Quote from LetheOfBavaria

    package net.minecraft.src;
    public class mod_AdobeStairs extends BaseMod
    {
    public static final Block AdobeStairs= new BlockAdobeStairs(203, 0).setBlockName("AdobeStairs").setHardness(1.3F).setResistance(12F);

    public void load()
    {
    AdobeStairs.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/Adobe.png");
    ModLoader.registerBlock(AdobeStairs);
    ModLoader.addName(AdobeStairs, "Adobe Stairs");
    ModLoader.addRecipe(new ItemStack(AdobeStairs, 6), new Object [] {"xAx ", "AAx ", "AAA", Character.valueOf('A'), mod_Adobe.Adobe});
    }
    public String getVersion()
    {
    return "1.3.2";
    }
    }

    This should work.


    I had a similar mod and this worked! Thank you!
    Posted in: Modification Development
  • 0

    posted a message on Ban the user above you #2
    Banned for mining MY IRON!!! :steve_rage:
    Posted in: Forum Games
  • 0

    posted a message on Ban the user above you #2
    Banned for being a sad box in the rain.
    Posted in: Forum Games
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