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    posted a message on The Realm of Saphriel | Serious Roleplay | Frequent Events | Medieval Fantasy | Great Staff | 1.18.2

    I just updated the application and added a way that my character could potentially learn about magic and how to go about obtaining and using it.

    Posted in: PC Servers
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    posted a message on The Realm of Saphriel | Serious Roleplay | Frequent Events | Medieval Fantasy | Great Staff | 1.18.2

    --OOC Information—

    Minecraft IGN: HergityFlergity

    Prior Roleplay Experience: None

    Define Power-Gaming in your own words: Playing to get an edge over other players and doing things to other characters without their player's consent.

    Define Meta-Gaming in your own words: Playing a character with a player’s knowledge and using terms and information that your character wouldn't normally have access to at the current time.

    Define Role-Playing in your own words: Playing the part of a character in a story.


    --IC Information—

    Character name: Adrian

    Race: Half-Elf (High-Elven)

    Age: 16

    Gender: Male


    Character Description:

    Adrian is still technically a child and has not reached his full height, so he is roughly 5'1". His physical features include deep gray eyes, pointed ears, dark brown hair, and very pale skin. He has a more thin and wiry frame, and not much in the way of muscles. He can always be seen wearing a dirty, long, black coat with a gray trim over a dark gray undershirt. To go with his coat, he wears faded jeans and black shoes.


    Character Occupation: (Optional)

    Apprentice Tanner(leatherworker)


    Character Personality/Traits:

    Adrian is a kind, yet secluded kid. He rarely ever gets angry. He’s more likely to just deal with whatever is hurting him unless somebody he trusts asks him to open up. He doesn’t talk much, even to the people he trusts, and due to his trust issues, that’s not many. It’s not like anything happened to make him have trouble trusting people, it just takes a lot more for him to trust a person. He has a hard time coming around to people. Not because of his trust issues, but because he doesn’t want to get too attached to people in fear of them leaving like so many other people in his life. He also has a strong resentment for all who turned to thievery.


    Character Biography:

    First 8 years: This child's father was human and his mother was a high-elf. Before his birth, the child's mother wanted to be the one to name the child, but the father asked for there to be a condition for which parent names the child. The mother thought of a one-sided way to win the naming rights. She said that it would depend on the shape of the child's ears. If they were pointed, she would name the child. Round ears and the father would name the child. His mother knew that it was a selfish plan, so later she intended for her husband to name the child regardless. The child was born with pointed ears, but due to his mother not wanting to feel guilt for the rest of her life, she let his father named him Adrian. They lived in a secluded cabin out in the woods a few miles away from Barkamsted. The cabin would serve as a place free of the plague and some conflicts, meaning that none of them would have any idea of the goings-on of the world. They all lived happily in the small cabin. Adrian never had any siblings, but he and his parents were happy nonetheless. When Adrian was having trouble sleeping on a particularly dry night, he started to smell burning wood. Scared, he went outside with his blanket in hand and his necklace that he never took off (a gift from his mother which is just a simple gem locket) to look at the house only to see half the house up in flames. Mortified, he couldn't move. He stood there, staring at his burning home. He watched for his parents, but they never came out. He sat there until his former home was nothing but ash and cinders. After the 8 years of his life in the cabin now up in smoke. He started to wander through the woods until he found a path and waited for somebody to come by. Only a day later, a human trader's caravan found him and picked him up. They dropped him off at the gates of Barkamsted to have the guards deal with him. He was now all alone in a strange city with nobody familiar to him, he became more secluded, not wanting to interact with people much.

    New city: Now in a brand new place with nothing left besides whatever he had with him from when he walked out his front door for the very last time. Upon reaching the city gates, where the trader dropped him off, Adrian was still dealing with the shock from the previous night. The guards saw a little kid that was just scared and who wandered off alone. They thought his mother was looking for him somewhere. One guard, however, saw something much worse. This guard decided to take the boy in until he could figure out a more permanent solution. As the guard explained to Adrien what was happening, Adrian was still thinking about what he could have done, how an 8-year-old could have saved his parents. Adrian followed the guard to his home and he was told to make himself comfortable. Adrian sat in a chair at the dining room table, while the guard set up a temporary place for the kid to sleep and stay. After his room was completed, Adrian would sit in it all day, only coming out for meals and the use the bathroom. The guard who housed Adrian was curious as to what made the boy so sheltered and asked Adrian about what happened to make him not want to talk to anybody. Adrian told the guard what happened through tears, and the guard was shocked at what this child had to go through. Now that he knew what happened, the guard arranged for the child to stay in his home with him. However, he was denied and Adrian was sent to an orphanage to be raised and schooled properly.

    Current position: After the rough childhood he had desperately trying to not run away from the orphanage and devolve to thievery. One day, Adrian was out in the market on an errand duty. As he was walking through the stalls, a burly man came up to him and asked him if he would be interested in an apprenticeship. He first asked what the apprenticeship was for. The man replied that it was to work at the Smith as a tanner. The man said that he could use a hand to prepare the leather for his wares. Adrian said yes. Adrian then ran back to the orphanage, without getting any of the stuff he was supposed to get. As soon as he walked in the door, one of the caretakers noticed that he did not have anything in the bag they gave him. After getting scolded Adrian explained that somebody asked him to be their apprentice. Adrian told them who asked him to be their apprentice and they sent him off to go bring back the smith. Adrian came back with the smith in his company and they sent them both off after Adrian collected his things. Excited to finally be out of the orphanage and with a job, no less. All he had to do now was find a place to stay for a while, to figure out his housing situation. With a new job and a place to stay (an alley near the smith), he started to take interest in books and reading. He would look for books to read when he wasn't out or didn't have work to do.


    Other/Extra: Adrian likes to collect anything that looks interesting to him, as long as it’s legal to take.


    --Scenarios—

    Please give us a roleplay response to both of these scenarios, at least one paragraph each:


    A small riot breaks out in Barkamsted between the Humans and Pact races. They're quickly gaining the attention of the guards as the situation escalates. Your character is somehow swept up into the crowd as the situation grows more dangerous, what do they do?


    Response: I attempt to push past the crowd to get out of the danger zone, but my relatively small size makes me unable to keep going and I go with the crowd. I then try to find a gap in the crowd of people. I find one, but it closes before I can get to it. I hear shouting and screaming from not too far away. I only try more desperately to get away. I end up tripping and stumbling over people’s feet while still stuck in the jungle of people as I try to get further away. Finally, I start pushing my way through in a desperate struggle to get away from the conflict. I fall on my face twice in the process of getting out, but I end up out of the crowd. I run back to my alley to stay away from all the commotion.


    For whatever reason, your character finds themselves in an ancient tomb, the walls thick with brambles and foliage. From up ahead, you spy what appears to be a shambling mound of something. It pauses, quivers and moans. What do they do?


    Response: I break off a larger piece of bramble. I slowly approach the mound as quietly as I can. It turns towards me, I scream, throw the piece of bramble, and run as fast as I can through the halls. I almost slam into a particularly large bramble bush as I turn a corner. I stop to catch my breath and listen for footsteps or just sounds in general. I hear nothing and continue searching for my way out of the tomb.


    --Magic Application--

    (Optional, this form must be filled out if you want your character to have magic at all.)


    Magic Biography:

    Adrian has never been exposed to the inner workings of magic and therefore has no idea what a trinket is or how it works. He has always been a big fan of seeing large displays of magic at gatherings and festivals. After his parents passed away, he was left wanting to learn magic to bring them back, but he always thought he had no magic whatsoever. (To happen later on) On a bright, sunny day, Adrian walks into a shop to browse for interesting items for his collection. He spots a strange-looking amulet, walks over to it, and picks it up. Upon putting his finger on it to feel the texture, he feels a small shock go through his body starting from the same finger he used to touch the amulet. He calls over the shop owner and asks what the item is. "That there is a trinket. You never seen one before?" Adrian replies with a no and asks what they are used for. The shop owner explains what they can do and notices the type of trinket. "Looks like you have a lightning aspect." Upon hearing this, Adrian buys the trinket to take home to experiment with.


    Please describe the magic system, including its limitations in your own words:


    To cast magic, one must possess a trinket. An ancient item that allows a user to channel their mana pool. Without this item, a caster is essentially useless. While you need a trinket to use magic, you also need the right kind of trinket to match your innate aspect. Your mana pool always starts small but can grow through constant use and practice with your aspect. A fire mage cannot use a wind trinket and expect there to be a reaction. Trinkets also come in various tiers of power and rarity, ranging from weak to divine. The level of a trinket determines how much mana can be put through it. A weak fire trinket can only do enough to light a candle. Whereas a divine fire trinket could allow the user to perform extraordinary things.


    The rules above apply to most races, however, different races can have different amounts of aspects and some are even exempt from some rules. For example, High-elves, being the most magically adept of the races can have, at most, 4 aspects, while Dark and Ash Elves are unable to possess any aspect at all. Ca’liars are only able to have a single aspect if they can even use magic. And Half-demons can cast dark magic up to medium level without the requirement of a trinket. Even if they do not possess the ability to use other aspects. Magic does not come without drawbacks. These drawbacks come in the form of overuse. Overuse can lead to dizziness or headaches to serious injuries or even death.


    Please describe how you would use a weak trinket with your characters first/only aspect:

    I would more than likely use it as a party trick-type deal. I would have a tiny electrical spark zip around my hand and spiral up my arm and then maybe float into the air and dissipate.


    -Please note that some aspects are set when a character is born, while others are up to practice. The number of aspects you have is limited by your character's race, but they may have less than the max should you so choose, but they will not be able to regain that lost aspect naturally-

    Posted in: PC Servers
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