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Jun 14, 2013HeckuvaShot posted a message on [1.5-1.13][64x 128x 256x] ACME Resource Pack for Minecraft [Cartoon - Looney Tunes - Animated] [Millions Served]Very colorful. I like it.Posted in: Resource Packs
Apr 7, 2013Hello there, my name is HeckuvaShot, and I have an educated theory of the biology of the Creeper and it's explosion function.Posted in: Discussion
We all now of the dangerous entity known as the "Creeper", and its destructive capabilities. But few know how and why they self-detonate, and what creates the explosion. But through study, taming, and dissection, I have a theory of this defense mechanism.
The creeper is a failed creation of the Great Lord Notch, and was an attempt to make a pig. Because of its genealogy, the specimen will occasionally make a failed, deep "oink". However, most of the noises it creates resemble a loud hiss. This hiss is not only used to intimidate its predators, but if it is held for too long, the defense mechanism will activate, resulting in the creature's own suicide and the deaths of any animals in a certain close radius.
This hiss triggers a large outburst of neural activity, resulting in the creeper's brain reaching temperatures of 77º Celsius. This causes the spinal cord to become superheated, with the heat going downward to the bottom which is directly linked a stomach-like sac full of nitroglycerine. The heat ruptures the cord, igniting the nitroglycerine and destroying the creature.
I have successfully tamed a specimen, and the only hisses it makes towards me are small, short hisses of affection. After a month of companionship, I put it in a cage with a hostile player, and it was unable to explode. After surgery, I made an amazing discovery. The nitroglycerine somehow rearranged its chemicals, leaving only water in the sac. The remaining chemicals were produced as waste.
If we can tame and breed numbers of these creepers, they may be able to be reclassified as docile.
Dec 24, 2012HeckuvaShot posted a message on [Park/Adv/ACTION] Epic Jump Map: Christmas Trolling /w TROLL jokes, unique! [OVER 50k DLs for just 3 weeks!] Played by Mr360/ClaThis was a CRAZY AWESOME MAP. Impressive as usual. 10/10!Posted in: Maps
P.S. The Christmas Troll is officially on my TO-KILL list.
Jun 9, 2012This map SUCKS. First of all, you're in creative the whole time, the redstone is already placed and activated, and the all you have to do at the "boss fight" is pull a lever and lava pours down onto that umm... thing!Posted in: Maps
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Sep 6, 2012PyloDEV posted a message on MCreator Minecraft Mod Maker, Add-On Maker, and Data Pack MakerPosted in: Minecraft ToolsMCreator is open source software used to make Minecraft Java Edition mods, Minecraft Bedrock Edition Add-Ons, and data packs using an intuitive easy-to-learn interface or with an integrated code editor. It is used worldwide by Minecraft players, aspiring mod developers, for education, online classes, and STEM workshops.
Official website: https://mcreator.net
NOTE: MCreator is a very active project and has a lot of support but on its website: mcreator.net. This forum thread is not actively maintained anymore.
NOTE: MCreator is a very active project and has a lot of support but on its website: mcreator.net. This forum thread is not actively maintained anymore.
Jul 22, 2012FriendlyHeart posted a message on [128x, 256x] Vanilla Hybrid Pack - Tool - Microblocks - Update: Connected TexturesPosted in: Resource Packs
=> Vanilla Hybrid Builder - Texture Helper (Create your own texturepack)
=> Vanilla Hybrid Default - Resourcepack (MC 1.6.2+)
=> Vanilla Hybrid Default - Texturepack (MC 1.5 and before)
Vanilla Hybrid Builder - Texture Helper
1. Goto "Settings" tab
2. Select "Save folder" (This can be a folder in ".minecraft/resourcepacks")
3. Select "Name of your pack" and click "Generate pack.mcmeta file" if you want to generate it automatically
Both buttons "0.5f Scale finished pack" and "Copy non png files to pack folder" are not needed when you start working with version 1.3+
4. Goto "SelectImage" tab and select the image you want to edit
5. Goto "ModifyImage" tab and edit the image by drawing (right click to delete)
6. Click save. The Image will automatically be saved to the correct folder in 256x and 128x resolution
=> LEFT CTRL + F
Fills current Image with current settings
=> LEFT CTRL + S
Saves current Image (in 256x and 128x)
=> UP and DOWN (Arrows)
Move selection in available images view up or down
create new ui layout, more logical placement of elements (started 1.3)
Download Vanilla Hybrid Builder (Mediafire)
Vanilla Hybrid Default - Texture Pack
I prefer using Optifine with Magic-Launcher
But you can use MCPatcher as well.
Use Default 3D Resource or Default 3D Models Package for better effect.
Textures which are not planned to be done:
Banner (does not make sens to me)
Draon, end_portal, explosion, guardian_beam, clouds, sky, end_sky
UI (very big textures)
Maybe some time:
Rain, Snow, Sun, Moon
Current Version 4 (1.8.1)
Overview: 100% - (See above for not planned textures)
Vanilla Textures (100%)
Connected Textures Old (single file) (100%) (Included in V3+ Vanilla Textures)
Connected Textures New (multiple files) (100%) (Included in V5+ Vanilla Textures)
Fluids and Fire (100%) (Download below)
Clear Class (0%) (If you like to look through things)
Applied Energistics (0%)
Big Reactors (0%)
Newest File on Curse x256 (If widget is broken)
Newest File on Curse x128 (If widget is broken)
Fluids and Fire:
Newest File on Curse 256x (if widget is broken)
Newest File on Curse 128x (if widget is broken)
Old texturepack structure (1.3.2)
Default = More Vanilla
More Vanilla = More 256 Times Vanilla
All Links are redirected by bitly.com
This is version 1.3.2 (for old texturpack structure)
Default 256x256 Version:
Default 256x256 DropBox
More Vanilla 256x256 DropBox
Default 256x256 MediaFire
More Vanilla 256x256 MediaFire
Resized 128x128 Version:
Default 128x128 DropBox
More Vanilla 128x128 DropBox
Default 128x128 Mediafire
More Vanilla 128x128 Mediafire
give me SCREENSHOTS !!
How its done
*Black borders are not part of the texture pack
If you want to help me, donate, just 1$ helps alot.
Or be my patron: http://www.patreon.com/TZed
Download it, test it, leave me a comment.
Tell me what you like, what I should change.
I do have problems with Chests, they just don't want to look awesome...
I will update this pack until I say I wont anymore
If you find mistakes tell me.
Oct 27, 2011Shadowclaimer posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"![Represent]Posted in: Minecraft Mods
Metallurgy 3 Development has halted, for any information and updates please [url="http://www.twitter.com/shadowclaimer"]follow me on Twitter to keep up to date on M4 development and addon development.[/url]
Chat in the Metallurgy IRC Channel
To Report Bugs Visit the Github at https://github.com/TeamMetallurgy/Metallurgy3/issues?state=open
YOU DO NOT NEED MY PERMISSION TO PUT METALLURGY IN YOUR MODPACK!
For information on the mod visit:
For those wondering what Metallurgy contains, feast your eyes upon the grand spreadsheet: [url="https://docs.google.com/spreadsheet/ccc?key=0ApPr023YHYR0dEQ1X2JNOHgteUFRRGtFMlo0ZUQxN2c#gid=0"]https://docs.google....o0ZUQxN2c#gid=0[/url]
Author/Director/Artist - Shadowclaimer
Producer/Programmer - RebelKeithy
Assistance/Advisor - mDiyo
Bukkit Port - MazeXD
Wiki Editors - Ric_Br, Assassin2134, Waveshaper, kuroiXiru
===================================================Information===================================================Metallurgy is a vast enhancement to the basic mining system, adding well over 48+ new metals (based on which submods you use). Our goal is to create a balanced atmosphere for players to explore and enjoy mining. Metallurgy 2 is also modular, configurable, and entirely tailoring for the player's experience.
You can find the configs in your .minecraft folder under Config/Metallurgy/(Metal Set)
As part of Metallurgy's addons, normal ores are put onto our spawn system of no height restrictions, we felt this created a more fun, exploratory system for mining. If you want to change Vanilla metals back to their old values, simply crack the Core config and under ores disable all of the listed ores (should all be vanilla names) which will reset anything we change about them.
Adds Copper, Tin, Bronze, Hepatizon, Angmallen, Damascus Steel, Manganese, and Steel.
These are supplements ranging between Stone and Diamond with Steel being Diamond Equivalent but less durability. Installing Base Metals also gives you access to new metal Furnaces and Crushers (see below).
Adds Zinc, Brass, Silver, Electrum, and Platinum.
These metals create high enchantability, low durability tools, they can also be mixed with some other metals in other sets to create potent new metals. Precious Metals can also be turned into "Met" at a Mint, Met being a coin-like currency that's tradeable with Villagers.
Adds Ignatius, Shadow Iron, Lemurite, Shadow Steel, Midasium, Vyroxeres, Ceruclase, Adluorite, Inola&amp;#91"]"]"]"]e, Kalendrite, Amordrine, Vulcanite, and Sanguinite to the Nether.
These metals vary in strength from midrange overworld metals to post-Diamond and are only obtainable in the Nether. Some Nether metals come with alternate uses (Ignatius/Vulcanite can be used for fuel for example). Nether Metals also comes with a new furnace called a Smelter that's powered specifically by lava.
Adds Prometheum, Deep Iron, Infusolium, Black Steel, Oureclase, Aredrite, Astral Silver, Carmot, Mithril, Rubracium, Quicksilver, Haderoth, Orichalcum, Celenegil, Adamantine, Atlarus, and Tartarite.
Fantasy metals spawn in the overworld and come in a very large variety, covering Stone through high end Nether in strength. They have higher enchantability by default, but are much rarer than their overworld counterparts. Fantasy Metals also comes with the Abstracter, allowing you to transmute old metals into Experience Orbs.
Adds Eximite, Meutoite, and Desichalkos.
Eximite is a high tier metal found throughout the Ender and can make weapons/armor/tools near Steel in strength. Meutoite is a Catalyst found throughout the Ender when mixed with Eximite creates Desichalkos, a strong and powerful alloy.
Adds Phosphorite, Sulfur, Saltpeter, Magnesium, Potash, and Bitumen to the overworld. These ores drop straight items that are used to craft Fertilizer (Bonemeal replacement), Gunpowder, or Tar (Stickyball replacement). See below for recipes.
To enhance mining, each Metallurgy metal set comes with a special "machine" that can be upgraded through the tiers that provides new functionality.
The Crusher is included with all Metallurgy installs, it is crated by placing 4 cobblestone in the corners, 4 sticks in the straights, and a Stone Furnace in the middle. The Crusher uses coal and other basic fuels to turn raw Ore into Dust, increasing your output and allowing you to mix dusts to create alloys.
Note: If you have Base Metals installed, you have access to a Copper, Bronze, Iron, and Steel Crusher, each crafted using the previous tier and 8 bars around it. They are faster and more fuel efficient.
Metal Furnaces (Base)
Metal Furnaces come with every install of Base Metals, they are created from Copper, Bronze, Iron, and Steel Bars surrounding the previous tier of Furnace (starting with Stone). Each one is faster and more fuel efficient.
Precious Metal Chests and the Mint (Precious)
Precious Metals adds Precious Metal Chests to the game, crafted from Brass, Silver, Gold, Electrum, and Platinum, these chests have a much higher storage capacity than their basic wooden counterpart! They are crafted from the previous tier chest (starting at wood) and 8 of the next tier of bar. The Mint can hold a bar of a precious metal, right click the mint while holding a bar to put it in, then give it a red power pulse and it'll output coins.
Nether Metals adds Smelters, these special furnaces are crafted using 8 metal bars in addition to the previous tier of Smelter (starting at Stone Furnace). These Smelters store lava, simply right click with a bucket on lava on them to dump it in them, they then use this lava storage tank to smelt your metals at a very fast rate. Each tier of Smelter gets faster and a larger storage tank.
Abstracters are fancy devices that come with Fantasy Metals and are made from Promtheum, Deep Iron, Black Steel, Oureclase, Aredrite, Mithril, Haderoth, Orichalcum, Adamantine, Atlarus, or Tartarite.. They are powered by Prometheum Dust, Astral Silver Dust, or Carmot Dust respectively. Input a metal bar in the top of any type, and the proper dust in the bottom, and it'll transmute the bar into raw experience for the user. Each tier of Abstracter increases the amount of exp given (applying a bonus), as well as speeding it up and making it more fuel efficient. You can craft an Abstracter with the previous tier and 8 metal bars (starting with a Stone Furnace).
The Grand Minability Chart
(Special thanks to ZeroLevels for some missing bits)
You alloy two metals by mixing the respective dusts in a crafting bench or your own inventory. Most alloys carry on characteristics of their base components with a small bonus (usually in mining level, allowing access to higher tiers and allowing you to "skip" tiers)
Copper + Tin = Bronze
Bronze + Gold = Hepatizon
Iron + Gold = Angmallen
Iron + Bronze = Damascus Steel
Iron + Manganese = Steel
Copper + Zinc = Brass (Requires Base)
Gold + Silver = Electrum
Shadow Iron + Lemurite = Shadow Steel (2.0.3b: Shadow Iron + 2x Ignatius)
Ceruclase + Adluorite = Inola&amp;#91"]"]"]"]e (2.0.3b: Vyroxeres + Ceruclase = Inola[profanity="&amp;#91"]"]"]"]e)
Kalendrite + Platinum = Amordrine (Requires Precious)
Shadow Iron Dust + Ignatius Dust = Iron Dust
Deep Iron + Infuscolium = Black Steel
Mithril + Silver = Quicksilver (Requires Precious)
Mithril + Rubracium = Haderoth
Orichalcium + Platinum = Celenegil (Requires Precious)
Adamantine + Atlarus = Tartarite
Prometheum Dust + Deep Iron Dust = Iron Dust
Any Base Metal in a Rail, Bucket, or Shears recipe will produce a basic version of said item. For Rails you get more/less rails based on the metal used. Also any Precious Metal can be used to make Booster Tracks, resulting in more/less of said track based on the metal used. You can also craft Pistons using the recipe and replacing the Iron in the recipe with Bronze or higher quality Base Metals.
Copper Furnace = 8x Copper Bars + Stone Furnace
Bronze Furnace = 8x Bronze Bars + Copper Furnace
Iron Furnace = 8x Iron Bars + Bronze Furnace
Steel Furnace = 8x Steel Bars + Iron Furnace
Stone Crusher = 4x Stone (Corners) + 4x Sticks (Straights) + Stone Furnace
Copper Crusher = 8x Copper Bars + Stone Crusher
Bronze Crusher = 8x Bronze Bars + Copper Crusher
Iron Crusher = 8x Iron Bars + Bronze Crusher
Steel Crusher = 8x Steel Bars + Iron Crusher
Abstracter = 8x <Metal> Bars + Previous Abstractor Tier (Nothing for Prometheum)
Tartarite Enchanting Table = 1x Enchanting Table (Center) + 5x Tartarite (U around Enchanting Table) + 1x Enchanted Book (Top)
Smelter = 8x <Metal> Bars + Previous Smelter Tier (Nothing for Ignatius)
Mint = 3x Iron Bars (Top Row) + 2x Sticks (Sides) + Redstone Dust (middle) + 2x Iron Bars (Bottom corners) + 1x Piston (Bottom Center)
Golden Cog (Used in Mint Loader) = 4x Gold Bar (Straights) + Iron Bar (Center)
Mint Loader = 2x Pistons (Sides) + 4x Gold Cogs (Corners) + Chest (Center) + 2 Iron Bars (top and bottom)
4x <Metal> Bars in a square = 4x <Metal> Bricks
1x <Metal> Bricks = 1x <Metal> Bar
9x <Metal> Bars = 1x <Metal> Block
1x <Metal> Block = 9x <Metal> Bars
Glass + Crusher = Glass Dust
Glass Dust + Iron Dust = Red Glass Dust
Glass Dust + Copper Dust = Blue Glass Dust
Glass Dust + Bronze Dust = Green Glass Dust
Glass Dust + Angmallen Dust = Orange Glass Dust
Glass Dust + Manganese Dust = Purple Glass Dust
Glass Dust + Gold Dust = Yellow Glass Dust
Glass Dust + Hepatizon Dust = Black Glass Dust
Glass Dust + Steel Dust = White Glass Dust
<Color> Glass Dust + Furnace = <Color> Glass
(Base Metals Only)
<Metal> Bar x 7 (in ladder shape) = <Metal> Ladder
(Also works with normal Glass)
6x Stone (top/bottom rows) + 2x <Color> Glass (sides) + Torch = <Color> Lantern
Phosphorus + Magnesium + Saltpeter = 8x Fertilizer
Phosphorus + Magnesium + Potash = 8x Fertilizer
Phosphorus + Saltpeter + Potash = 8x Fertilizer
Saltpeter + Magnesium + Potash = 8x Fertilizer
Stick + Phosphorus (above) = 4x Matches
4x Magnesium + 4x Phosphorus + TNT (center) = LE TNT
4x Sulfur + 4x Saltpeter + TNT (center) = HE TNT
Charcoal + Sulfur + Saltpeter = Gunpowder x4
Bitumen (+Furnace) = Tar
Tar + Blaze Powder = Magma Cream
Tar + Piston = Sticky Piston
Magnesium + Flint = Magnesium Igniter
Vulcanite Bar x2 = Blaze Rod
Midasium Dust + Any Dust = Gold Dust
4x Metuoite in a circle = 4x Ender Pearls
Industrialcraft 2 Additional Recipes
Copper Crusher + 7 Iron Bars + Circuit (top) = Macerator
Bronze Crusher + 5 Iron Bars + Circuit (top) = Macerator
Iron Crusher Circuit (top) = Macerator
Steel Crusher Circuit (top) = Macerator
If you encounter bugs, please note the following before reporting:
-Try installing a clean install entirely.
-Try manually installing instead of automatic, MCPatcher is having known issues for example with Forge right now, and the others are prone to bugs sometimes.
-Make sure you're getting the latest Forge, we provide a link straight to it in our thread.
-Other mods can cause conflicts, Optifine is known to cause messups in a variety of mods. So try installing it without other mods first THEN see what happens.
-Install Forge by extracting it into your Minecraft.jar and deleting META-INF
-Run Minecraft, get to title screen, exit.
-Put Metallurgy Core into your mods folder. (DONT EXTRACT!)
-Put any Metal Sets you want into your mods folder. (DONT EXTRACT!)
-Run Minecraft, enjoy.
-Obtain the server.jar from [url="http://www.minecraft.net"]http://www.minecraft.net[/url]
-Install Forge's latest server version into it (DO NOT DELETE META-INF FROM SERVER!)
-Run the Server, when its done booting type "stop" in the console
-Delete the World folder it just created, drop (not extract!) the Metallurgy files into the Mods folder it just created
-Start up, enjoy.
Tartarite Enchant Explanation by Ghost Pandahttp://www.youtube.com/watch?feature=player_embedded&amp;v=_kWyQ6AfZVQ
Metallurgy Survival Series by Ghost Pandahttp://www.youtube.com/playlist?list=PLCSsHndV1F8OtyJ7Vlvz3-LWVRGg1vlD3
Mod Review by xxJOBOOXxx
===================================================Banners===================================================Copy paste this into your signature.
[url="http://www.minecraftforum.net/topic/744918-100ssp-metallurgy-a-minecraft-expansion-v110bupdated-112711/"]Metallurgy: Putting the "Mine" back in Minecraft.[/url][url="http://www.minecraftforum.net/topic/744918-100ssp-metallurgy-a-minecraft-expansion-v110bupdated-112711/"][/url]
[url=http://www.minecraftforum.net/topic/744918-100ssp-metallurgy-a-minecraft-expansion-v110bupdated-112711/][center][b][color=Black]Metallurgy: Putting the "Mine" back in Minecraft.[/b][/center][/color][center][IMG]http://i.imgur.com/cRF9r.png[/IMG][/center][/url]
===================================================Compatibility===================================================Here is a list of mods with known issues or known compatibility with Metallurgy.
-Any Forge mod has full OreDictionary support, meaning their ores will work with ours and vice versa if they share names. Build Copper Wires in IC2 with our Copper, use our Silver in RP2, you name it!
-Buildcraft has full compatibility, their quarries will mine our ores, their pipes pump lava into our smelters, and their pipes will transport to/from any of our machines.
-Industrialcraft 2 has a ton of support from us, you can crush our ores in their Macerator, you can craft their Macerators using our Crushers and Circuits/Iron Bars, their Drills will mine at a level equivalent to what they are (Iron-Iron, Diamond-Diamond). You will need to adjust their config to list our Ore ID's under Miners however.
-Twilight Forest will spawn our ores in their dimension!
-Mystcraft supports our ores for the Dense Ore-type world, just a warning though, its crazy. We also provide a Mystcraft Addon for our mod that enables metal set symbols, allowing you to set them to spawn in a world.
To note: If you plan on running Metallurgy with another mod that adds ores of the same name, we highly, HIGHLY recommend you disable their spawns and leave the M2 ones the only one for balance purposes and gameplay purposes.
===================================================Servers===================================================Sk8's Public Server
-No griefing, cheating, or spawn camping.
[url="http://www.minecraftforum.net/topic/1540327-142survivalpauls-experimental-tech-serverbuildcraftic2forestryrailcraftmystcraftfactorization"]Paul's Experimental Tech Server[/url]
===================================================Donation===================================================[url="https://www.paypal.com/cgi-bin/webscr?cmd=_donations&amp;business=Shadowclaimer2%40gmail%2ecom&amp;lc=US&amp;item_name=Metallurgy%20Software%EF%BF%BDcy_code=USD&amp;bn=PP%2dDonationsBF%3abtn_donateCC_LG%2egif%3aNonHosted"][/url]Please consider taking a moment to donate to the mod, me and Keith are just normal guys that do this in our spare time. We've spent literally thousands of hours an ad revenue really doesn't pay what you guys probably think it does (it pays for our morning coffee/mountain dew). We'd really appreciate it if you'd even drop a single dollar into the mod's fund.
Thanks for your time.
===================================================Rights of Use===================================================Metallurgy's art and code assets may be our creations, but being the user you're granted plenty of rights towards the mod.
If you're a developer and seeking access to the source code for M2 to create new submods or addons for it, please feel free to drop me or RebelKeith a PM (either on the forums or on IRC) and we'll get back to you.
-Discuss Metallurgy by name wherever
-Host servers and advertise it as running Metallurgy
-Create Texturepacks for Metallurgy
-Put Metallurgy in Modpacks as long as you link back to this thread and give proper credit.
You may not
-Use Metallurgy's art for other, non-Metallurgy, things. (usage for Metallurgy-related activities like banners is fine!)
-Repost Metallurgy under an Adfly link that is not ours.
Dec 4, 2011Posted in: Minecraft Mods
Deck the halls, bundle up in your warm clothes, and prepare for a Minecraft holiday celebration! ChristmasCraft features a number of changes to help you get into the Christmas spirit:
- Colder biomes, meaning snow is all around!
- New items and recipes for delicious Christmas-time treats!
- A Christmas Tree Stand on which to grow your very own Christmas tree!
- Decorations, such as Christmas ornaments, wreaths, stockings, and redstone-powered Christmas lights!
- Three festive holiday music discs!
- The ability to wrap up nearly any item as a Christmas present, and give it as an item or place it like a block!
- A new semi-rare friendly mob, the Creeper Claus!
- Santa's helpers, the Ender Elves, are here to deliver presents!
- Perhaps even a visit from Santa himself??
- Deluxe twinkling Christmas lights! Crafted just like other lights, but with glowstone instead of a dye!
- Fancy ice skates that give you a speed boost on ice (but slow on land)!
*Note: Make sure you're running the latest version before submitting bugs! If you find any new bugs or want to offer suggestions, please contact me!
Current version: 3.0.0!
For client and server version 1.6.4:
Download ChristmasCraft 3.0.0 for Minecraft 1.6.4 here: Adf.ly MediaFire
1) Minecraft Forge version 9.11 is required for this mod! Install and run it once first!
2) Unzip the ChristmasCraft download, and you will find a ChristmasCraft_3.0.0.jar file
3) Copy ChristmasCraft_3.0.0.jar into your Minecraft "mods" directory
4) Spread some Christmas cheer!
*Note: If you want to run ChristmasCraft on a server, players will still need to install ChristmasCraft to connect to your server!
ChristmasCraft 2.1.0 for Minecraft client and server version 1.4.6: MediaFire
Requires Minecraft Forge version 6.5
ChristmasCraft 2.0.6 for Minecraft client and server version 1.4.5: MediaFire
Requires Minecraft Forge version 6.4
Made a video about this mod? Let me know and I might include it here!Screenshots
TheDargonSlayer's Mod spotlight
GameChap and Bertie explore ChristmasCraft
Durazic's Mod video
The Yogscast decorates with ChristmasCraft
Samkio & Torrent's Mod Showcase
MinecraftBaseHD's Mod Review (German/Deutsch)
JKapFilms Mod Review
Deathriding of LynxCraft shows off ChristmasCraft
Craft a Christmas Tree Stand, sprinkle some bonemeal on top, and you'll have a festive holiday conifer in no time! Cover it with ornaments for the perfect Christmas showpiece!
Hang your stocking up before you go to bed! If you've been good, you might find that Santa has visited while you were asleep!
This Creeper Claus doesn't want to hurt you, it only wants you to enjoy the season! Hack away at it and it might drop some tasty Christmas Spices, perfect for that seasonal recipe you've been wanting to cook!
Santa's helpers, the Ender Elves, can sometimes be found preparing presents! Their only rule: No Peeking!
Christmas Tree Stand
A sturdy base on which to grow your very own conifer! Just set it down and sprinkle some bonemeal on the top!
Nothing says "I'm celebrating Christmas!" like a lush green circle of dead plants!
Hang up your stocking and hope that Santa visits while you sleep! No peeking!
Decorate your house, your mineshaft, your trees! Hook it up to redstone and watch your electricity bills skyrocket!
Miniature glass balls in 5 fabulous colors! Hang them from your Christmas tree, or any leafy material!
No Christmas tree is complete without an elegant gold-plated star atop it!
Surprise a friend or enemy with a hand-picked item in a decorative paper wrapping! No refunds, exchanges, or re-gifting, please!
Note: Fill the center slot with virtually any item to wrap it up! Unwrap it by placing the gift on a crafting table!
Walking across ice is for chumps! Strap on a pair of these babies and you'll fly past the competition!
Candy canes are a quick and easy treat, but loaded with sugar!
Cool refreshing milk, and the richness of chocolate, yum yum!
Heat up your chocolate milk to restore even more hunger!
Note: All of the recipes below require Christmas Spices, which look like this:
Christmas Spices can be obtained by killing a Creeper Claus.
All of the nutritional value of a regular cookie, with extra Christmas spirit!
A refreshing Christmas tradition, with a hint of nutmeg! Just don't drink too much, or you'll regret it!
It's a fruitcake.
The ChristmasCraft mod (henceforth known as "the Mod"), a modification to the Minecraft game, is sole property of the Mod author (henceforth, "the Owner") known by the minecraftforum.net username "Newt_head". All software and graphical content contained within the Mod is copyright the Owner, and may not be reproduced under any circumstances except for personal, private use and as long as it remains in its unaltered, unedited form with proper attribution of the Owner. Decompiling and/or reverse-engineering of the software content of the Mod is permitted for personal, private use. Public distribution of modified versions of the Mod or any of its software contents requires the express written permission of the Owner, and may be subject to certain terms.
The Mod may only be distributed where uploaded, mirrored, or otherwise linked to by the Owner. Inclusion of the Mod into a distributable collection of mods, or "mod pack", requires the express written permission of the Owner. Any unauthorized distribution of this Mod constitutes copyright infringement, and the Owner is entitled to an injunction and to recover any damages for the loss suffered as a result of the infringement.
This Mod is provided 'As Is' with no warranties, expressed or implied. This Mod alters fundamental parts of the Minecraft game, and no guarantees are made as to the operability of the Minecraft game while or after this Mod is installed. The Owner of this Mod takes no responsibility for any damages incurred from the installation, use, or misuse of this Mod.
Apr 1, 2012Galactic_Muffin posted a message on Colored Glass and Colored Light! (originally Just the 'Colored Glass!' topic but Mojang added our idea! :D Congrats everyone!)NEWS:------------------------------------------------------------------------------Posted in: Suggestions
HUGE NEWS!it's been a year and a half of supporting and discussing this suggestion, it no longer is a suggestion that i can claim as mine for it is an idea that was molded and cared for by so many people, this suggestion is an idea that belongs to the community and because of your help for the past year and a half, we have finally made a breakthrough...
Guys, WE DID IT!
Mojang officially released a screenshot (https://mojang.com/2...napshot-13w41a/) showing colored glass implemented and fixes on the transparency issues they were having before. I can say with confidence that if it weren't for all your support for this topic, there's a good chance that colred glass wouldnt have even been included in this snapshot. For that you guys can be proud to be apart of something big, something that could change the way Minecraft feels forever. Thank you for all your support! And thank you Mojang for putting up with us and taking the time to implement our suggestion! :3Topic:---------------------------------------------------------------------------
However, its not over yet, with the addition of colored glass, there is so much more we can do with it. Adding colored glass could be the beginning of big additions such as colored light in the future; So i will be changing the title of this topic to Colored Light!
Due to this topics' popularity I want this topic to act as an outlet for the communities' ideas and opinions on the topic of colored glass and its implementations in the future. So everyone, let us move on to the next step of our suggestion topic and help make a difference!
"So, I was mining today and stumbled upon beautiful natural glowing crystals in an underground ravine!"
"...Then I investigated a red glow I could see creeping through a tunnel shaft and found myself in the middle of a zombie hive! o__O"
Well, those are some of the things we could be saying if colored glass and colored light were added to MC!
(images above are not real screenshots. They were Photoshopped by me to show what MC could be like if this topic's proposals were implemented)
[NOTE]Colored light and glass is something I believe all minecrafters should be able to enjoy with each other without the midleman or knowledge of mod installing. So for that reason, this suggestion is directed towards vanilla. We do however welcome mods here since it's said that "Colored light isn't possible." -_^
Here is how it could work:
Color Glass Blocks & Changing The Color of Light
Colored Glass and Colored Light are features I have wanted to see in Minecraft for some time. I wanted to see these features implemented so bad that I have come up with some ways it could be used in the game; it would greatly increase building potential and the ability for a player to customize an atmosphere by modifying the color of light. Based on my knowledge working in the game industry as an indiegame digital artist, I know that the impact something like colored glass and light would have on minecraft would be more important than most people know. In fact, it may even be safe to say that even Mojang underestimates the aesthetic importance of colored light and being able to manipulate it.
Here is a little diagram that briefly explains my proposition:
Here is a colored light mod that CptSpaceToster in a video spotlight! check it out! (ehem you too mojang -_^) colored light IS possible and it IS necessary this video shows that:
Here is a different crafting recipe that was originally suggested by ChadGarion25. It is fantastic and gives cauldrons an actual use.
Tell me what you guys think
Support colored glass by wearing this banner:
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Also, if you like this suggestion and want to help it become a reality, give the first post in this thread rep points, and get your avatar featured in the 'We Love This Post!' banner down below the OP!!!
Cool Ideas by you guys -_^:
Quote from ChadGarion25
Redo how dyes are handled all together by giving cauldrons a purpose; making dye into a liquid form
- Cauldrons containing water can be right clicked with powdered dye to color the water (a tint of water won't require new block types)
- 3 objects can be dyed by right clicking the cauldron of dye whilst holding them. In this case, wool blocks, glass blocks, and glass panes (you can still take stained glass blocks of the same color and craft panes)
Here are some images that better explain the proccess:
Quote from neraphim
If i were to make any suggestions, i would recommend a simple refraction system. Like redstone only carries current 13 blocks or so, the glass panels could, if encased in non-opaque blocks, carry the light further than it would normally travel (like optic fibers). Additionally i would suggest colored redstone lamps, so that the color could be turned on and of at the switch of a button.
I have received a lot of comments about glass blocks and changing light color causing too much lag or requiring an entire overhaul of the light engine MC currently has implemented. What people don’t fully understand is how MC lights work and where in-game lag actually comes from in videogames. I can't say I completely understand how exactly the MC lighting engine works as I have not seen the code, however it is briefly explained here: http://www.minecraft....net/wiki/Light if you have any better knowledge or sources that explains these points better, feel free to critique my points and share your insight on the topic.
"Why did you label the topic as 'original'? This isn't the first colored glass topic, you know..."
You are correct, this is not the first topic on colored glass, nor am I saying it is. The 'Original' tag in the title is referring to this topic and it's contents specifically. On several occasions, I came across my topic copied directly into Redit and other online blogs; without any sort of credit to the images and content. As the images in this topic were created from scratch by me, copying this topic would be considered art theft.
So to answer your question, the Colored Glass! topic is labeled as original because it is, the original.
Is it possible to change the color of the light?
Yes. Difficult, but possible. It used to be quite easy to light blocks with individual colors in early versions of Minecraft, but with the current light system this is no longer the case. It would require additions to the light system, the renderer, the map file format, and the network protocol. (A technical proposal can be found here, behind the cut.)
(question aswered by Nocte)
Will it cause lag?
Yes, unfortunately the addition of colored light will lower your frame rate. How much? This is hard to predict until someone actually tries it on a variety of hardware, but there's no reason to believe it will be anything drastic. It will also have an impact on memory use -- 64 KB per unpacked chunk to be precise. And of course the color information will have to go over the network somehow. If necessary, it would be possible to add an option to simply ignore the color information, and keep the current system where all block lights have the same yellowish color.
(question aswered by Nocte)
"Are there any Mods with Colored glass or colored light?":
Yes, there are some mods for colored glass and there are older mods that have colored light implemented into MC. Here are just a few of these projects:
• Kovu, a follower of this topic has been working on a colored light prototype. wheather he is doing it with the current minecraft engine or not is unclear but if it is, this proves that colored light is indeed possible with the current lighting engine. it may just need some performance updates. -_^
Discussion found here:
• Nocte, one of the followers of this topic is very knowledgeable of what is going on behind all the gears and pendulums of Minecraft and has been working on this project. He may even tackle colored light. -_^
• CptSpaceToaster, one of the followers of this topic is currently working on a colored glass mod inspired by this topic and he is making big progress on colored light; proving that it is Indeed possible to do. You can watch his progress on his colored glass and light mod topics here:
• Here is a cool mod by Georqq that uses the same system suggested here; smelting colored sands to create colored glass, check it out!:
Colored sands into colored glass
• Here is an outstanding colored light mod that was in the works by theoneandonlyflexo check out his videos and his channel!
"I don't like colored sand because it would add too many new blocks to MC":
I added colored sand as an option for crafting colored glass because it would kills 2 birds with one stone. It would solve problems for people wanting colored glass and people wanting more color variations in standard blocks such as non-burnable, gravity, and stairs/slabs. The colored sand idea actually wouldn't require any new blocks or textures at all. The reason why, is because of how it could be programed. Much like how the biomes change the color of grass and leaves, both can wool and sand. Thus all blocks or future blocks that are craft able from sand or wool could be done in the same way; being colored entirely in code and decreasing the textures needed for the blocks. This solution would obviously require a change to how entities work but it would make way for limitless amount of colored items much like how leather armor works.
Now you may still be thinking, "well, that still doesn't fix the items being displayed in the inventory" actually it wouldn't be much of a problem since all of these items are just as hard to craft, having an inventory full of different colored sandstone blocks and the like, is only the fruits of your labors; having to collect dies, making cored sand and crafting them into stone. If what you are worrying about is the creative menu being overly crowded; this also wouldn't be a problem since the 1.3.1 update that added an improved creative mode inventory with
categorized tabs for various items/blocks and a search menu. If more colored blocks are added, they could simply just be added into to their own tab with would be extremely useful for pixel art artists and the like.
If you are still unsatisfied with colored sand being a step in creating of colored glass, we have discussed other options as colored sand is only a suggestion. Please look at "Cool Ideas by you guys" above for more information.
"Wouldn't it be easier to make colored glass by just combining it with dye like how you make wool?"
Easier yes, but wouldn't make much sense. Colored sand would mimic how real colored glass is created and it would open up more opportunities for new blocks using colored sand; including colored sandstone steps. Also, considering the "special properties" of colored glass, I believe it should be slightly harder to craft instead of simply adding color. with that said, I do not intend to say my crafting proposition is the best solution. In fact there have been many great alternative suggestions that have been made here. So keep thinking critically, innovate on existing ideas and give us some great suggestions!
"Has Mojang seen this?"
Yes, in fact we even heard back from Mojang on the topic; Nathan Adams also known as Dinnerbone from Mojang stressed that they have indeed been noticing the feedback on colored glass from the community. He also stated that colored glass is indeed possible and hinted that implementation of colored glass is not a "no"; which is exciting news.
Unfortunately, he also informed us that colored light is impossible on a large scale with the current lighting engine. However he also stated: "The lighting system is extremely broken and needs rewriting" this could mean that there is still a chance, if re-written, a new lighting engine may be able to support colored light. But this is uncertain.
The whole conversation can be found here:
ChadGarion25 informed me of a tweet made by Dinnerbone on 25 Sep at 6:14 AM eastern time where dinner bone posted a comment that could be very promising for colored glass and colored light to be implemented into Minecraft!
Check it out!
So basically what we can assume from all this is:
1) colored glass is very much possible in the current version of Minecraft; except it wouldn't allow other transparent textures to be seen through the glass (much how ice and water works in MC) and it would be difficult to ad a Z-buffer without having performance issues on slow platforms. This may not be much of an issue as most people will not have a reason to blend the colors of glass by stacking and though not completely transparent, it may look ok anyway. however I feel if a z buffer were added, perhaps there could be a toggle in video settings to turn off z-buffering for those who are playing on slower computers. Dinnerbone also hinted that the implementation of colored glass into vanilla is neither a yes or a no... so, I wouldn't give up on it just yet, guys. -_^
2) There are mods that have colored light implemented in versions of Minecraft before the adventure update. Check out theoneandonlyflexo for more info!
3) Yes Mojang has noticed this topic so there is no need to keep tweeting it to them as if they have never seen it.
Jul 9, 2012rapidfireshot posted a message on [1.3][32x] Distant Anomaly 4.1: Alchemy Ingrediants UpdateDistant Anomaly is a total conversion of the Minecraft survival experience into a scifi characters, locations and items set in a detailed scifi universe.Posted in: Resource Packs
This version of the pack was cancelled, however I have began working on it again in a WIP thread found here: http://www.minecraftforum.net/topic/1887223-wip-thread-distant-anomaly-revival-161/. This version is still functional, but incomplete. I will keep this thread and download links running until I put new ones up on the WIP thread.
(Much appreciated ) http://adf.ly/Hgndd
Non adf.ly: https://docs.google....zFId3lsNUE/edit
MUST BE PATCHED WITH HD FIX (Link fixed): http://www.minecraft...-hd-fix-243-04/
***Press File, Download once you get to Google Drive to download this pack.
This feature is coming with the Environmental Update. However, if you have some cool screenshots send them in.
Want to see your video in the thread? Send me a PM!
No adventure maps have been added. If you are a skilled adventure map maker and interested, send me a PM.
No official skins have been added. If you are a skilled skin artist and interested, send me a PM.
Post the code underneath the banner of your choice into you signature!
- Orbitron font created by Matt McInerney http://www.theleague...pe.com/orbitron
- Thanks to Wierdoom for helping me come up with some of the names and descriptions
- Minecraft ®/TM & © 2009-2012 Mojang / Notch
- This pack is made available according to Mojang's terms and conditions: https://account.mojang.com/terms
Released to the public.
UPDATE: Shaded the diamond ore as requested Fixed the diamond ore actually being the diamond block texture Removed vertical strip shading error from cobblestoneb_v1.4:
- Created Mossy Cobblestone Texture
- Fixed white box on zombie heads
- Changed texture pack description
- Changed texture pack icon
-Retextured Powered Rail
-Retextured Detector Rail
You may (if credited and linked back to this post):
- Use texture packs in lets plays and adventure maps
Voidcraft Texture Pack by Rapidfireshot is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.TIMELINE:
- Make money off of this texture pack in any way
- Steal textures and redistribute in your texture pack
Farming Update (December 7) – Tilled Dirt, Seeds, Pumpkins, Carrots, Wheat, etc
Miscellaneous Update 2 (December 14)– Small update; texturing more leftovers before I move into more specific work
Transportation Update (December 21) – New Rails, Minecart, Boat, etc. Also includes compass and clock.
Armory Update (December 28) – Armor and a new bow
Alchemy Ingredients Update (January 4) – Self explanatory.
GUI Update (January 18) – Completely redesigned GUI and title screen. Also launches Codex 2.0, which fits the style of the gui
Mob Update 3 (February 1) - Any and all mobs that have yet to be completed, including: sheep, enderdragon, ocelots, etc.
Nether and End Environment Update (February 8)- Blocks pertaining to the End and Nether.
Environment Update (February 22) - Water, leaves, lighting; everything that makes up the minecraft biomes
RELEASE/FINAL UPDATE (March 1) – Finalizing rough textures, finishing leftovers, and adding the language pack.________________________*All lore is temporary until release and is subject to drastic change*
May 2, 2012Posted in: WIP Mods
Wherever you spawn, you spawn with your crashed ship. In this particular scenario, the player crash landed in a mountainous region filled with strange trees.
And this is you. Welcome to a hostile alien world :]
Yep, you're screwed.
Did some editing here to show what kind of possible landscapes there might be. I wish there was an easier way to edit maps; these overhanging plateaus are supposed to be huge. But this is good enough.
The world might possibly be more foggy to give it a spore-like atmosphere. Never mind those weird artifacts on the trees, I couldn't get rid of them.
At night, the flora glows. The weird thing is that these blocks are not torches or glowstones. They seem to glow no matter what.
Some more strange plants and a closer look at the overhang plateaus.
In deep caverns and ravines, there are all sorts of strange flora that live off the heat from lava. They are vital for crafting. Though they are common, many more will be extremely rare subterranean plants.
In a later part of the mod, you will discover these rare ravines inhabited by a bacteria that slowly eats stone and forms these large spherical dwellings from their excretions. They glow neon green and are often a wonder to behold. These bacterias also make their home inside holes in stone, where you can extract them. They are a rare but vital resource for advanced weaponry.
Unfortunately, they are high up.
Lastly, you may or may never encounter these extremely rare plants that live in small aquifers deep underground. Often, they are accompanied by a small colony of the neon bacteria.
Stalker: The stalker mob is a small reptilian creature that is silent until it attacks. It stalks its prey silently and then strikes quickly. It has 6 spherical eyes and has a bioluminescent mouth that aides in dissolving food. Stalkers are uncommon low-level mobs.
Stone Crawler: Stone crawlers are small arthropods that feed off the nutrients from stone. They are neutral creatures, but will scurry if attacked.
Seeker: The seeker mob is a large reptile that is constantly searching for food. They do not stand idle, or rest; they are constantly on the move. They are mid-level mobs that have a strong attack.
Devourer: Devourers are large beasts that do not have any bioluminescent characteristics. They wander in the night, and devour whatever prey they find. Their large and gruesome claws are fearsome and powerful. One swipe can kill an unprepared player. They are mid-high level mobs.
Strider: Striders are large peaceful creatures that graze on tall trees and berry vines on the sides of cliffs. The small figure next to it is to show the scale between the player and the Strider. They are hard to kill and will stomp back after a few hits.
Mine Bulb: This small plant will explode if their needles are touched. They like to grow in dark shade or underneath larger plants. They camouflage with shrubs and grass.
Needler: The Needler is a hostile plant that will shoot needles if you get too close. They are a valuable plant for crafting purposes.
Fume Sprout: The Fume Sprout plant appears harmless and rather pretty with its glowing petals, but it releases a disorienting gas that spreads about 2-3 blocks away. Walking into the almost invisible gas will disorient you-not good if there are creatures chasing you. The shell-root of the sprout is rather valuable as a crafting item.[/color]
These are a few concepts for mobs. More will come soon.
Progress has been coming along super awesomely! Thanks to our super awesome team, you can be sure to experience Otherworld soon. How soon is soon? Well...we'll see.
Dimension: Almost Done!GUI: About to startBlocks: Well underway!Mobs: uhh...yeaBiomes: Getting StartedItems: About to startTextures: Almost Done!Story: Completed!
Apply for the Team
We are looking for mob coding and animating. We are also looking for 3 Testers. Tester applicants, please fill out your info, and simply write TESTER in the Resume section. Please Apply below:
The Otherworld Team
Creative Director: Somnixer (Sean)Coding Director: Calebmanley (Caleb)Modeler/Audio: MrCompostCoder: Smurfpurple1Coder: CrzyguitardudeCoder: AsyncronousCoder: Rainfur
Alpha Testers-Phantom699-ElTrazz-One more! Apply!
We have quite a large team that is working very hard on the mod. We do not really need any more people with the exception of a mob coder/animator. Think you are talented? Then apply, and we'll review you.
[color=#B22222]If you want to suggest ideas for mobs, items, quests, etc, visit:[/color][color=#B22222] [/color]http://otherworld.po...suggest-an-idea
[color=#ff0000]About Using My Creature Concepts and Ideas for Your Mod
I've been asked whether modders can use my concepts for their own mods, and so I think it's important to make it clear on my permissions about my work. Otherworld is probably going to be developed into an actual indie game (therefore becoming intellectual property), and then I will resume the Otherworld mod based on the game. The concepts for the mod will be developed and used for the actual game, so unfortunately, I give permission to anyone to use my concepts or ideas for their mods.[/color]
[color=#ff0000]I do suggest, however, to go to www.cghub.com and explore a lot of the cool concept art there, and form some ideas from people's sketches and concepts. Don't copy the concepts because then that is plagiarism, but you can take bits and pieces from various different concepts to form a new concept. I highly encourage everyone to do that, instead of copying or incorporating other's concepts. Trust me, people will appreciate a mod more when a modder designs or formulates their own concepts, rather than taking other's concepts. [/color]
[color=#ff0000]In short: I do not give permission for anyone to use my concepts or ideas for their mods, because Otherworld might become an actual intellectual property in the near future. [/color]
Nov 19, 2011SkyBlock ModifiedPosted in: Maps
"The remade version of SkyBlock"
Images got removed from host website...
1.3: The Hidden Island:
Christmas Tree and Ice Lake:
Update Nether Entrance:
Download it here:
The Modified SkyBlock V2.7
Older Versions: (Updates up to 2.3 were accidentally lost in March 2012)
GameSweepersPro's Super Long Episode: 1 hour and 30 minutes long.
WYCPinHead's Lets Play:
GameSweeperPro's Lets Play:
Also Check Out:
Ultimate Island Survival:
The Dragon's Smite:
Minecraft Portal: Turrets of Android Hell:
Dec 8, 2012TheBeastly posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.Hey, I have a suggestion regarding the grab feature on the portal gun. Now with adventure mode, not being able to place or destroy blocks, maybe adventure mode should make it so the portal gun can only pick up portal mod entity's, and mobs, but not blocks.Posted in: Minecraft Mods
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