This mod is great! I hope more Chinese people can play it.If nobody had done it before,I hope I can move it into an Chinese forum(www.mcbbs.net). Can I get your permission?I will write your name and put this website on it!Thank you very much!:)
Also is there a power output on the fusionary watz plant and is they a way I can get RF for 1.7.10
You can connect red copper cables to the same ports you use to access the GUI. RF is used by the Thermal series, like Thermal Foundation, Thermal Expansion and Thermal Dynamics.
Hi this is really helpful I think I might be using the old version of the mod. And does your mod support redstone flux and if it does is there any way to download the Redstone flux mod for minecraft 1.7.10
The mod uses it's own energy system, machine will not (directly) accept RF. However, there is converter blocks that allow you to convert RF to HE and vice versa.
How to correctly reduce (but not remove) meteorite fall? Config file is so complicated, I tried to do some changes but I don't see changes.
"5.00_meteorStrikeChance=" is the 1 in X chance that every tick (20th of a second) a meteorite spawns. The default value should be 216000 (~3h on average), if you were to double that amount, meteor strikes would become only half as frequent. Integer numbers in the config should never exceed 2 billion as it could crash the game.
"5.01_meteorShowerChance=" is the same thing, but with the spawn rate of meteors during a meteor shower instead of the regular random spawns, a meteor shower has a 1% chance of starting every time a meteorite falls.
"5.02_meteorShowerDuration=" determins the maximum duration of a meteor shower, with the actual duration being a random time between 75%-100% of the config. The default is 6000 ticks (5 minutes)
In case there's duplicate entries with slightly different names or errors with the formatting (e.g. the order of config options being messed up) in the config, simply delete the file and relaunch minecraft, it'll create a fresh file.
also i cant find the way to give coolant for the fusionary watz plant
hmmm
You need to build a square frame from silo hatch frames, valid sizes are 3x3, 5x5, 7x7 and 9x9. Then you break the centermost frame block of any side and replace it with a silo hatch controller (make sure the side with the buttons points outwards), then you simply need to click on it and it'll toggle the hatch.
The FWatz plant has regenerative coolant, it'll fill up automatically once you start the reactor. After the coolant is depleted, the reactor will pause until it is filled up again.
KSkun has kindly granted me permission to update the mod. I've gone ahead and completely re-wrote, overhauled and updated the mod to 1.12.2 which can be found here or in my signature below.
Neato, I just hope that the animation of the gauss is finally fixed. The wrong part of the gun spinning while charging bothers me more than it should.
the anti id conflict mod tries to set some potion effect's id to 10000000 which is way too high for the game to handle. if that's the result of a config option, you should change that to a more sane number (anything around 30 should work just fine)
This might be a horrifying question to ask, but does the AMS reactor have a meltdown feature (That comes with a BIG explosion)? I tried to make it go wrong, but all it does is damaging the emitter and stabilizer, or burn entities around it and bring huge amount of damage.
PS: This mod is getting more and more amazing
Not yet, but it's still being worked on. I was thinking about something like tsar x3, or maybe the prototype explosion but with the rainbow effect the B92 has.
1:So when I put this mod with Thermal Expansion there is a bug where you can duplicate ingots in the shredder (you get 2 dust instead of 1 when you shred an ingot) I fixed this by removing all the induction smelter recipes so I think the problem is something to do with the shredder reading the induction smelter recipes incorrectly.
2:The cyclotron dose not produce anti-matter when the difficulty is on peaceful. :'(
3:Another duplication bug: TConstruct tool rods can be shredded into dust even though tool rods are only worth 1/2 an ingot.
The shredder bases it's recipe solely off of the ore dictionary, entries that start with the "ingot" prefix will always create a single powder. This is a problem on TE's side where they use incorrect ore dict names for items.
The cyclotron iss not affected by the game's difficulty. The chance of getting antimatter is determined by the powder box you're using, the lowest is lithium with 3% per operation and the highest is plutonium with 95%.
TC is generally a difficult case, there's a lot of recipes which are a lot cheaper with the foundry, allowing you to duplicate items with the shredder. There'ss not much i can do about this besides removing the shredder recipes for all rods.
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Sure thing!
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You can connect red copper cables to the same ports you use to access the GUI. RF is used by the Thermal series, like Thermal Foundation, Thermal Expansion and Thermal Dynamics.
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The mod uses it's own energy system, machine will not (directly) accept RF. However, there is converter blocks that allow you to convert RF to HE and vice versa.
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"5.00_meteorStrikeChance=" is the 1 in X chance that every tick (20th of a second) a meteorite spawns. The default value should be 216000 (~3h on average), if you were to double that amount, meteor strikes would become only half as frequent. Integer numbers in the config should never exceed 2 billion as it could crash the game.
"5.01_meteorShowerChance=" is the same thing, but with the spawn rate of meteors during a meteor shower instead of the regular random spawns, a meteor shower has a 1% chance of starting every time a meteorite falls.
"5.02_meteorShowerDuration=" determins the maximum duration of a meteor shower, with the actual duration being a random time between 75%-100% of the config. The default is 6000 ticks (5 minutes)
In case there's duplicate entries with slightly different names or errors with the formatting (e.g. the order of config options being messed up) in the config, simply delete the file and relaunch minecraft, it'll create a fresh file.
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You need to build a square frame from silo hatch frames, valid sizes are 3x3, 5x5, 7x7 and 9x9. Then you break the centermost frame block of any side and replace it with a silo hatch controller (make sure the side with the buttons points outwards), then you simply need to click on it and it'll toggle the hatch.
The FWatz plant has regenerative coolant, it'll fill up automatically once you start the reactor. After the coolant is depleted, the reactor will pause until it is filled up again.
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Lines 116 to 117 in ModelTauCannon.java, these small adjustments should center the rotation point so the shape turns correctly.
Just modify rotateAngleZ of shape17 however you want and it should work.
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Neato, I just hope that the animation of the gauss is finally fixed. The wrong part of the gun spinning while charging bothers me more than it should.
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Because the new one replaces the small reactor and I didn't want to remove it because some people still use it.
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It doesn't work as of now.
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oh what, really?
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Thank
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this must be an ancient version because the anticheat has been removed over a year ago.
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the anti id conflict mod tries to set some potion effect's id to 10000000 which is way too high for the game to handle. if that's the result of a config option, you should change that to a more sane number (anything around 30 should work just fine)
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Not yet, but it's still being worked on. I was thinking about something like tsar x3, or maybe the prototype explosion but with the rainbow effect the B92 has.
0
The shredder bases it's recipe solely off of the ore dictionary, entries that start with the "ingot" prefix will always create a single powder. This is a problem on TE's side where they use incorrect ore dict names for items.
The cyclotron iss not affected by the game's difficulty. The chance of getting antimatter is determined by the powder box you're using, the lowest is lithium with 3% per operation and the highest is plutonium with 95%.
TC is generally a difficult case, there's a lot of recipes which are a lot cheaper with the foundry, allowing you to duplicate items with the shredder. There'ss not much i can do about this besides removing the shredder recipes for all rods.