I Like that idea about beds. I feel as though you shouldn't be able to sleep in a bed if it isn't in a fully enclosed home or structure. This would give incentive to make many bases around your map on your travels. maybe during your journey just build a few 5x5 houses with chest, furnaces and beds in them. That might be too difficult for some and probably not liked so, you should be able to craft sleeping bags that have a durability of 3 uses and no respawn point. This would help with cheesing night time and traveling with no threat.
As far as temperature goes campfire should be the best go to if your out in the cold and did not prep clothing or things to counter the cold. Furnaces, candles and lava pools should also provide heat. Meaning you'd probably want to carry around a bucket of lava with you as well. Dig a hole and dump lava in it. When standing close to it you heat up for a couple seconds, that shouldn't be cheesed though and only heat you up for a bit so your better off just carrying something like cooling clothing or armor. Same for overheating, soul torches should cool you off, as well as sitting in water or eating watermelon. Lastly new enchantments and potions, cooling 1, and cooling 2, heating 1, and heating 2 should be very rare enchants you could get on armor which are 30 lvl enchants. Potions should be craft able to give you temporary resistance against temperatures, cooling 1 or heating 1 for 60
Yes, it fits within the context of sandbox and survival genre like Minecraft, which is fundamentally about building, in survival builds should serve a purpose and reward or encourage creativity, whether they are to protect players while they are sorting through chest items, enchanting or repairing stuff on an anvil or table, or provide buffs to statistics, that sort of thing.
With items like the campfire, as well as fireplaces inside bases or houses, they can and should be used to keep players warm in cold biomes. If players are not wearing armour or clothes, then unless they are near a heat source their character body temp should fall, if it reaches zero, Slowness status remains constant until they manage to warm themselves up again. And if they are in water in a cold biome, hypothermia status could me made to cause damage over time if the temp is zero, if the player doesn't get out of the water in time, they die.
The workaround for the hazardous water in the Ice biomes is Frost walker enchantment, magma blocks which warm the ocean floor in a small radius, or conduit, conduit could be used to protect players from the extreme cold in the water and drowning.
As for lava, the heat radius of them could be limited to about 16 blocks, while regular fire and likewise campfire can be limited to 8 per block.
So without armour or clothing, players would have to sit no more than 8 blocks away from the fire if they want to avoid the Slowness status from stage 1 hypothermia, stage 2 hypothermia would cause damage but is only initiated by being in water in an Ice biome.
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The problem isn't skipping the first night, the problem is running around after the first night with a infinite use bed which is cheese your pretty much immune to night time. If you use your 3 sleeping bag uses and are somewhere with out sheep your screwed. You'd probably killed all your sheep in your vicinity depending primarily on sleeping bags and not invested in building a home with a bed. This mechanic is just to reduce the night time cheese and actually give incentive to build little huts around your map. Why have hostile night time mobs if all you need is a one time bed to avoid them forever ? Its pretty counter productive.
I mean you could eventually do the same with sleeping bags if you get a sheep farm but at least the beginning wont be so damn easy, it will be at least mid game before you are able to make a boat load of sleeping bags. Sleeping bags should also have triple the radius at which you cant sleep if a hostile mob is near because your are outside and are victim to what ever near by, so sleeping bags would only work if you do it right before sunset or in desolate area to make some balance. Sleeping bags should really be last resort and a poor mans bed with worst qualities mainly for short travel.
I'm getting totally off topic though lol this post is mostly about new mobs both hostile and passive, temperature, survival mechanics and even some sort of power. Mostly just life in general to the game, the dev focused pretty much on only terrain and biome generation for the last decade.. Mobs are sadly lacking far behind everything else they have updated.
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I Like that idea about beds. I feel as though you shouldn't be able to sleep in a bed if it isn't in a fully enclosed home or structure. This would give incentive to make many bases around your map on your travels. maybe during your journey just build a few 5x5 houses with chest, furnaces and beds in them, i would could them travel bases. That might be too difficult for some and probably not liked so, you should be able to craft sleeping bags that have a durability of 3 uses and no respawn point. This would help with cheesing night time and traveling with no threat. On easy mode or peaceful you could sleep anywhere in beds, once again for builders.
As far as temperature goes campfire should be the best go to if your out in the cold and did not prep clothing or things to counter the cold. Furnaces, candles and lava pools should also provide heat. Meaning you'd probably want to carry around a bucket of lava with you as well. Dig a hole and dump lava in it. When standing close to it you heat up for a couple seconds, that shouldn't be cheesed though and only heat you up for a bit so your better off just carrying something like cooling clothing or armor. Same for overheating, soul torches should cool you off, as well as sitting in water or eating watermelon. Leather armor should be good at cooling you down and wool armor should be good at heating you up but provides little damage protection. Lastly new enchantments and potions, cooling 1, and cooling 2, heating 1, and heating 2 should be very rare enchants you could get on armor which are enchants only bought from villagers, same as mending. Potions should be craft able to give you temporary resistance against temperatures, cooling 1 or heating 1 for 2 minutes. Potions would be good for people who did not get the enchants on armor yet or hate wearing clothing that has very little protection against damage but protection against temperature. So just bring about 4 potions or so and you could still wear your diamond gear in the cold or heat. If you choose to live in a desert or ice biome then you'd better be working towards cooling 2 or heating 2 enchants on some of your gear for constant immunity.
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The only thing I mentioned that would increase difficulty is temperature and most people seem to like that idea including you. There should be a toggle option for it or make it so on easy there is no temperature for builders. If you don't want to actually have a challenge or survival gameplay why not just play easy, peaceful or even creative ? The option is there. Not sure why you would want mobs around if all you want to do is build with friends anyway.
I didn't speak on anything about tools destroying or anything so I'm guessing that was to someone else.
As for more hostile mobs, it wouldn't make the game more difficult. Keep the same spawn rates with the current mobs we would just have more variety. If your cool with really seeing only 4 mobs in caves and the overworld I'm not sure what to say about that. Creeper, Zombies, spiders and Skeletons are pretty much the only hostile mobs and have been for 12 years. It's definitely over due for new mob content and not just terrain generation as always 🙄.
I wouldn't want any mob or boss that deals explosion damage that's just annoying loosing all your structures and items. A rock golem would be cool in caves. A smaller version of Iron golem with a different skin who is a lot weaker and are passive unless you mine around them then they become hostile.
They should add a few more bosses to the game. Definitely a boss in caves, and nether. I don't think the Warden is technically a boss since he has no drops and I doubt you can actually kill him since he 2 hit a dev in enchanted netherite Armor. He's just there to be a pest while you loot the deep dark structure.
More Passive mobs would be cool as well. Polar bears in cold boimes, maybe whales and sharks in oceans. Lion and ostrich in desert biomes. We just need more life to the game in general. Also each mob should have a male and female counter part. Cows and bulls. Chickens and roosters. You'd have to mate male and female to breed. That would be a cool mechanic.
Now that the terrain is looking perfect they should focus on what's actually living in these biomes ..Mobs ... Mobs are truly lacking and have been ignored for years compared to other things like blocks and terrain stuff that are constantly tweaked and updated.
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If not leather then 2 new clothing types, one which is good for cold biomes and one for hot biomes. I agree with chainmail, it's useless and always have been. Maybe give it a buff against knock back and +1 strength. It's really no reason to wear chainmail over iron armor. I doubt you'll find chainmail before you are able to mine iron to its totally obsolete.
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That could be a good idea with distance increasing difficulty. Even the longer your world exist the difficulty rises would be cool. I'm not sure how I feel about locational damage, i don't think that fits minecraft theme as a whole and is good as a mod.. As far as tough as nails go I do like thirst and temperature. Temperature wouldn't be hard to manage and as I said just turn it on easy difficultly (which removes temperature and thirst) if your too scared to deal with a little mechanic. Most guys here are acting like they don't know how to play video games. There are games way harder that 3rd graders finish easily. I'm not saying make the game like dark souls.
Just more mobs in the Overworld/caves passive and more importantly hostile. The nether is the only dimension that has diversity and feels alive. The overworld feel baren and boring. Okay you see a pig, cow, chicken, Skeleton, Creeper, zombie repetitively, now what? Same thing since 2012. Temperature and maybe more tech isn't anything that someone 12 and older should be struggling with to be honest. It's games out here that are way harder you know ?
Most games that came out in 2011 or 2010 like minecraft has so much more content now in 2021. Minecraft only upgraded terrain and biome stuff. They never focused on adding cool survival mechanics or new mobs. The game legit feels the same besides oh yeah you can fly now once you've already beat the game and there's not point of playing anymore lol .. all they focused on was things for builders.
Minecraft used to be a mix between building and surviving. Now it's just completely building and alot of people have turned away from minecraft well vanilla atleast. Thats what most people loved..It's literally not a survival game anymore but "just build cool structures and make animals pens and sugars cane farms. There's literally no survival in the survival mode. As I said it's get iron, get diamonds, go to nether, defeat the ender dragon then never play minecraft again. Totally not fun.
If it wasn't for mods I would've never came back to minecraft.
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No one wants ghast, or wither type mobs added to the game just to ruin all your stuff lol that's one thing I don't like in RLCraft. Certain mobs just blow stuff up and sometimes I go in the configs and turn their block griefing off.
Thirst would give you a reason to make new drinks, beet juice or soups. The food and eating mechanic needs a overhaul as well it's very outdated and was never updated. We need more variety in food recipes and maybe make harder to craft foods give small buffs. Like a cheese burger (1 cooked beef, cheese : bucket of milk in furnace, and 1 bread) gives +1 toughness for 45 seconds.
Temperature would be a game changer, just would make traveling feel more immersive and would keep you on your toes.
I would like if they added sharks. Only spawns in ocean biomes and can only attack if your not in a boat. They should be a very rare mob with a low spawn rate so they are not constantly harassing people looking for treasures. Also the rock golem a smaller and weaker version of the Iron golem. A neutral mob becomes hostile if you mine rock or ore within its vicinity.
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No I can understand that and im also against mobs damaging walls or blowing things up, that's not fun just annoying. The devs definitely shouldn't add any mobs like that. We already have the Creeper and that should stay the only mob that does that can damage blocks in the Overworld.
I think a cool mob like a shark would be good and can only attack in ocean biomes if your not in a boat. But are rare and have a low spawn rate so you aren't constantly harassed when looking for treasures. Or a rock golem that spawns in caves a weaker version of a iron golem who are neutral unless you mine rocks in their vicinity then they become hostile.
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It's not even about making the game more difficult, the game is already too easy. It's just about adding more life to the game and more mobs. Adding a few more mobs to the game wouldn't make it harder it would just keep it from being stale and repetitive. I've been playing minecraft for 12 years and only seeing the same 3 mobs in caves forced me and others to exclusively play modded. All you see is zombies, Skeletons and creepers over and over.
I'm not saying add wither type mobs everywhere that are tough and blow everything up but just a couple new enemies. It definitely wouldn't make it hard. And if kids could beat terraria with their hundreds of different mobs I don't think it would be a problem in minecraft just to had a few more to spice the game up for someone who's been around for a while.
For builders and people who just aren't good at the game there is a easy mode they can play on. Or you can go into creative mode to build and avoid all difficulty. It's called "SURVIVAL" for a reason it shouldn't be easy to the point a 1st grader can beat it with no challenge. If people just want to build or play super casual there's a peaceful mode and creative mode for that.
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As for creepers blowing everything up that's a noob mistake. Just fence off your builds and keep everything torched up. So no creepers spawn near your base, if they spawn outside it won't matter they'll be walled off.. easy fix buddy
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I totally agree with what you said here, temperature alone would add so much realism and immersion. For the builders or super casual players there should be a toggle option for "temperature", or on easy mode there's no temperature on normal it's there but very easy to manage and on hard and hardcore it should be something you'd have to be on your A game about managing.