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Aug 13, 2012I don't care much, but I think once the mod api is done, mojang should start adding new content as mods instead. It just seems that nobody have an idea on what minecraft should be, so being able to choose what to have would be the best option (Some mods would appear as recomended, and could easily be gotten, so big servers don't suffer from having each player with different mods, and you would also be able to set mods to only come in play on servers that use them). I think minecraft is good enough as it is for we to get mod-based updates instead. This way, nobody complains about getting features they don't like forced to them, and servers can be used just fine.Posted in: Survival Mode
Aug 3, 2012Hayarotle posted a message on Terrain Poll, Is How Does 1.3.1 Compare to Beta and Alpha?As much as I enjoyed this experiment, I have to say it does not change anything about the previous comparisions between the terrain generation of alpha, beta and the latest terrain generation.Posted in: Recent Updates and Snapshots
First of all, the biomes. The fact you used a non-biome shading texture really changes everthing. Why? Well, one of the biggest complaints about the new generator is the fact it generates the height difference together with the biomes, and the biomes are not organized in any way. That means that all huge mountains are bluish-green, and do not have snow, or are green and filled with jungle trees. While the way the mountains themselves was also changed, it is generally not considered a problem, other than how cliffs no longer generate above the sea, which is not demonstrated in those pictures. Both the old and the new generator could make those kind of mountain ranges, the difference is that on the new one all mountains are like that, while the old one had variety. This can not be displayed by pictures.
The beta generator used a temperature and an humidity gradient, randomly placed from seeds. This made smooth transitions of color, and the biomes were generated separately from the altitude, allowing for huge mountains on all biomes, not exclusively bare ones and ones with jungle trees. It also had the effect of making the color changes of the grass smooth, and not rough like the new one.
Another missing part in this is the underwater bedding. The fact the beta generator did not have a pattern on the seafloor actually makes this hard to see, and that is why it was great! The old one felt more natural, so it is normal that people would not notice those details. You didn't think "Oh, this ocean is pretty because it have a smooth floor, and proper beaches". You didn't even consider the possibility of it having a pattern in the floor, because such pattern didn't exist yet.
The beaches are another problem. While the new generator do generate pretty beaches ocasionally, it once in a while drop you a patch of sand on grass, making an awkward presentation. The beta generator, instead, would have smoother beaches, with a few occasional flaws. This is the same as the underwater bedding, in that nobody really noticed it at time because they did not see how it could go bad. For the last pic, you also apparently choose a version on which the chunk errors were still present, which can be seen by the square formation on the cliffs.
By selecting only areas that could be confused, you ended up acidentally hiding those details.This is in a way similar to comparing microsoft paint and adobe photoshop by how well they can draw lines, rough brushes and text. The old generator had things that were lost in the new one, and the new one had good formations too, but also have awkward terrain. The best would really be a new generator, that was not rushed like the last one, and on which the developers actually paid attention to the community, not just reading the top tweets and petitions. The beta generator was not without it's flaws; a major part of the playerbase were supporting a terrain generation overhaul because of the problems of the swamps, and how the old generator didn't properly allow for new biomes, or features like volcanos (Which were promised by notch since around the halloween update, back on 2010). The community just said yes out of the hype generated by screenshots of swamps, and new features, and ignored the way other things were being lost in the process. That is to be expected, as we don't really value something until we see we can lose it.
The terrain generation of minecraft still have a long way to improve. There are many ideas frequently sugested by the players, and mojang itself should stop for a second to think about what minecraft really means as a game, and not be driven away by the popularity minecraft have, and what the players think (although if they are not able to take the right choices, I believe the ideas would actually be better in the hand of the player community, if it can properly get organized; just look at how many astonishing mods have been produced).
I really hope people really consider those points, and break off the bias that mojang always takes the right decisions, and what is new is always better. Thank you.
Jul 26, 2012Hayarotle posted a message on Who else is waiting for Gamechap's video about 12w30e?Not me, I don't really like gamechap... I find them to be way too unnatural.Posted in: Recent Updates and Snapshots
Jul 7, 2012This complex really looks promising! I suggest you plant or build trees around or under the houses and buildings so they don't look so big compared to the trees that support them. Also, try making big trees like the others said, and placing different heights of buildings.Posted in: Survival Mode
Jun 24, 2012Hayarotle posted a message on Have a look at some Stereoscopic Minecraft images!I was looking for somebody who did those for a long time XDPosted in: Screenshots
But could you make them a bit more spaced? The 3d effect is kinda soft
Jun 23, 2012Hayarotle posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvementsIs the weather mod compatible to those?Posted in: Minecraft Mods
Ps:Tip for those with uncompatibilities: Try placing the files supposed to go to the zip file on the mod folder on the jar
Jun 22, 2012Hayarotle posted a message on Are You Sad That Minecraft Is Going To Not Get Updates Anymore?I feel minecraft has already died long ago. Mod api at least let you still have updates, basically.Posted in: Recent Updates and Snapshots
Jun 21, 2012Hayarotle posted a message on [1.7.3] Chandeliers Mod [V1.3.1 MORE CHANDELIERS] [ModLoader]As much as I like the mod, I don't really think we need so many variations of the chandelier... In the end, all they do is take up space.Posted in: Minecraft Mods
...Oh wait, seems like this is an old one...
Jun 21, 2012Hayarotle posted a message on [1.2.5]ポケットモンスターCraft= Pokemon in Minecraft (Looking for modders)I truly like the models for the unevolved pokemon, but their evolutions look a bit awkward... Maybe you could try some angular shapes?Posted in: Minecraft Mods
Jun 21, 2012Hayarotle posted a message on [1.2.5] [SSP] [V1.5] The Art Of Painting, By ABP Mods! FINALLY AN UPDATE!Awesome idea, I jsut don't like its compatibility issues...Posted in: Minecraft Mods
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