Across The Land sprinting parkour
The sequel to Sprint(over 100,000 downloads)...
(note: you DO NOT have to have played Sprint! to play this. There is no consecutive story)
Across The Land is a sprinting (or free running) parkour map that captures the natural beauty of minecraft. Your goal is to sprint across the path to the finsh without falling. It is a fast and fun but not frustrating challenge. It takes 15-30 minutes to complete, but don't be deceived it is one of the longest freerunning maps in existence. It's great replay value also makes it great to put as a game on a server, or race your friends!
Here is my official trailer
Rules






objectives (optional)






"Minecraft. I'm willing to bet that every single person reading this has played Minecraft. You have all spawned in your first world, learned to punch trees down, and made your first wooden tools. You built your first house, fully furnished with a crafting table, furnace, and a bed. Feeling brave, you ventured down into your first cave. You saw a creeper for the first time. You found your first vein of iron ore. Feeling more lucky and successful, you dig deeper. You find your first lava pit. You find diamonds. You stuff it in your inventory, run back to your house, and for the first time, you feel wholly satisfied in Minecraft.
How long has it been since you felt that in our dear game? You're not a newbie anymore, and that magic feeling of Minecraft may not be as strong as it used to be. Perhaps you should take a break from the game. Or maybe, just maybe, you need to be reminded about how amazing this game actually is. Maybe you should play Across the Land." ~Zres
Zres' whole review
Across the Land 8.7/10
Review by Zres
Minecraft. I'm willing to bet that every single person reading this has played Minecraft. You have all spawned in your first world, learned to punch trees down, and made your first wooden tools. You built your first house, fully furnished with a crafting table, furnace, and a bed. Feeling brave, you ventured down into your first cave. You saw a creeper for the first time. You found your first vein of iron ore. Feeling more lucky and successful, you dig deeper. You find your first lava pit. You find diamonds. You stuff it in your inventory, run back to your house, and for the first time, you feel wholly satisfied in Minecraft.
How long has it been since you felt that in our dear game? You're not a newbie anymore, and that magic feeling of Minecraft may not be as strong as it used to be. Perhaps you should take a break from the game. Or maybe, just maybe, you need to be reminded about how amazing this game actually is. Maybe you should play Across the Land.
Across the Land, at first glance, appears to be a parkour map. Well, it is, I won't deny that. But to me, it is so much more. It's a journey through Minecraft as you know it, but it manages to capture the raw beauty of the world around you. Taking you to the cliffside of a mountain, through a thick wood, down a dark cave, into an icy tundra, and more, it would seem like pretty standard scenery as far as Minecraft goes. However, the very concept of simply travelling across the world is a surprisingly good one.
The actual parkour aspect of this map is extremely easy. It isn't meant to be difficult, however; the mapper seemed to want to remove any possible sense of frustration (there were some parts where I was slightly confused as to where to go, but I was quickly back on track). There is no real challenge in this map because it appears to be meant to be a simple and raw experience of the Minecraft world. The running course is fast and it flows very well.
Despite the fact that all I am doing is traversing over and under very familiar terrain, it brought the entire world into a very different light. This map is gorgeous. This map is absolutely beautiful! Then it hit me: MINECRAFT is beautiful. I can't believe that I had forgotten. This game is downright beautiful.
There isn't much more to say about this map. It's easy, straight-forward, and really short. Seriously, it took me one Minecraft day to finish it. But I'm not sure if that's even a problem. It didn't need to be long at all. It was as if the map was just there to say, "Hey, remember what this looks like? Remember how you used to be in awe at this game's world? Let me show you for ten minutes."
Some ugly part of my mind is ransacking this map, turning it upside down, just so it can find any serious flaw with this map. It can't find any. That's because Across the Land doesn't try very hard to be anything. Is that a bad thing? I do feel the need to point out that there isn't much to this map at all, and that the creator simply made platforms on top of the Minecraftian landscape and called it a map. It's not a challenge, it's not an adventure in the conventional sense of the word, and it's almost exactly like the default world of Minecraft. However, there is something to be said when you feel like a map is trying it's hardest to make you enjoy every step you take. This confounds me. No megabuilds, no dungeons, no semblance of story. All it gives you is a pathway and sets you off. Most of the world is untouched, yet it is a fantastic experience. It may not be brilliant because of what the creator put into it, but it is definitely brilliant for what it is. I would highly recommend this map simply because of how it presents Minecraft's sheer beauty.
Review by Zres
Minecraft. I'm willing to bet that every single person reading this has played Minecraft. You have all spawned in your first world, learned to punch trees down, and made your first wooden tools. You built your first house, fully furnished with a crafting table, furnace, and a bed. Feeling brave, you ventured down into your first cave. You saw a creeper for the first time. You found your first vein of iron ore. Feeling more lucky and successful, you dig deeper. You find your first lava pit. You find diamonds. You stuff it in your inventory, run back to your house, and for the first time, you feel wholly satisfied in Minecraft.
How long has it been since you felt that in our dear game? You're not a newbie anymore, and that magic feeling of Minecraft may not be as strong as it used to be. Perhaps you should take a break from the game. Or maybe, just maybe, you need to be reminded about how amazing this game actually is. Maybe you should play Across the Land.
Across the Land, at first glance, appears to be a parkour map. Well, it is, I won't deny that. But to me, it is so much more. It's a journey through Minecraft as you know it, but it manages to capture the raw beauty of the world around you. Taking you to the cliffside of a mountain, through a thick wood, down a dark cave, into an icy tundra, and more, it would seem like pretty standard scenery as far as Minecraft goes. However, the very concept of simply travelling across the world is a surprisingly good one.
The actual parkour aspect of this map is extremely easy. It isn't meant to be difficult, however; the mapper seemed to want to remove any possible sense of frustration (there were some parts where I was slightly confused as to where to go, but I was quickly back on track). There is no real challenge in this map because it appears to be meant to be a simple and raw experience of the Minecraft world. The running course is fast and it flows very well.
Despite the fact that all I am doing is traversing over and under very familiar terrain, it brought the entire world into a very different light. This map is gorgeous. This map is absolutely beautiful! Then it hit me: MINECRAFT is beautiful. I can't believe that I had forgotten. This game is downright beautiful.
There isn't much more to say about this map. It's easy, straight-forward, and really short. Seriously, it took me one Minecraft day to finish it. But I'm not sure if that's even a problem. It didn't need to be long at all. It was as if the map was just there to say, "Hey, remember what this looks like? Remember how you used to be in awe at this game's world? Let me show you for ten minutes."
Some ugly part of my mind is ransacking this map, turning it upside down, just so it can find any serious flaw with this map. It can't find any. That's because Across the Land doesn't try very hard to be anything. Is that a bad thing? I do feel the need to point out that there isn't much to this map at all, and that the creator simply made platforms on top of the Minecraftian landscape and called it a map. It's not a challenge, it's not an adventure in the conventional sense of the word, and it's almost exactly like the default world of Minecraft. However, there is something to be said when you feel like a map is trying it's hardest to make you enjoy every step you take. This confounds me. No megabuilds, no dungeons, no semblance of story. All it gives you is a pathway and sets you off. Most of the world is untouched, yet it is a fantastic experience. It may not be brilliant because of what the creator put into it, but it is definitely brilliant for what it is. I would highly recommend this map simply because of how it presents Minecraft's sheer beauty.
more quotes
I'm not a big fan of parkour maps, but when I played "Across The Land," it opened my eyes to parkour. This was like no other parkour map I've ever seen.
~DSchwaa(map reviewer)
His whole review:
Great News! Your map is the new Map of the Day! Thanks for making such an epic map, I truly liked it!
~blawkman5291 (map of the day and mapmaker)
<3 best map eva
~Nickc0sta (youtuber)
dude the maps epic
~EPICguy131
its probably the best pakour map I have ever done. I have done thousands.
~NathanX
I'm going to be honest, I don't like parkour, I hate falling and falling just to jump one damn block... BUT, after playing this map, I got a crush on the parkour
~bickercraft (map reviewer)
His whole review:
~DSchwaa(map reviewer)
His whole review:
Across The Land: 8.7
I'm not a big fan of parkour maps, but when I played "Across The Land," it opened my eyes to parkour. This was like no other parkour map I've ever seen. Like most parkour maps, it had no story. Accept in this map, Shgecko added many features I enjoyed as a map creator myself.
Shgecko has done something I've never seen. He used his world to his advantage. I felt like "Connor" in "Assassin's Creed III," climbing on treetops and jumping off. Now Shgecko added his own personal builds to the land. For instance, a giant tree was built in the jungle biome and a pyramid in the sand biome, but I don't want to spoil everything!
Probably my favorite affect might of been the smallest, but it really sparked my eye. While you are traveling in a dark cave on a minecart, the only source of light is from the outdoors! He used half stone slabs to cover up the wholes and at the same time, produce light! It was such a small feature that probably half the people that played "Across The Land" didn't even notice!
Overall, this map was fantastic! When you were done, you returned right to the spawn! I personally loved this map!
I'm not a big fan of parkour maps, but when I played "Across The Land," it opened my eyes to parkour. This was like no other parkour map I've ever seen. Like most parkour maps, it had no story. Accept in this map, Shgecko added many features I enjoyed as a map creator myself.
Shgecko has done something I've never seen. He used his world to his advantage. I felt like "Connor" in "Assassin's Creed III," climbing on treetops and jumping off. Now Shgecko added his own personal builds to the land. For instance, a giant tree was built in the jungle biome and a pyramid in the sand biome, but I don't want to spoil everything!
Probably my favorite affect might of been the smallest, but it really sparked my eye. While you are traveling in a dark cave on a minecart, the only source of light is from the outdoors! He used half stone slabs to cover up the wholes and at the same time, produce light! It was such a small feature that probably half the people that played "Across The Land" didn't even notice!
Overall, this map was fantastic! When you were done, you returned right to the spawn! I personally loved this map!
Great News! Your map is the new Map of the Day! Thanks for making such an epic map, I truly liked it!
~blawkman5291 (map of the day and mapmaker)
<3 best map eva

~Nickc0sta (youtuber)
dude the maps epic
~EPICguy131
its probably the best pakour map I have ever done. I have done thousands.
~NathanX
I'm going to be honest, I don't like parkour, I hate falling and falling just to jump one damn block... BUT, after playing this map, I got a crush on the parkour
~bickercraft (map reviewer)
His whole review:
-"Across The Land" by shgecko-
GAMEPLAY: I'm going to be honest, I don't like parkour, I hate falling and falling just to jump one damn block... BUT, after playing this map, I got a crush on the parkour, altought I felt a few times, I actually tought I was worst at parkour but with the dyanmic style of this map, I really felt I was into a high-speed race, with a full concentration on the things around me, made me forgot it was parkour and that I was a man looking for freedom! It actually remind me to a game of Game Cube I have called "Sonic Adventure 2 Battle"
Score: 8/10
STORYLINE: Well, I guess this don't need a storyline at all, but it is better than a "Escape from..." parkour map, I can't say much at this, you just need to imagine that the man running is you.
Score: 7/10
DIFFICULTY/LENGHT: What I didn't like about this map was the lack of checkpoints and that you had to go back a long way back to the checkpoint. Since you are in creative mode, it's not that long but failing repetitive times a long way back sometimes ed me off, but I guess parkour lovers wouldn't complain about it, begginers would just rage quit, but since I had to review it, I tried my best to finish it without getting frustated. About the lenght, I tought there was going to be more parkour after the minecart part, I wanted to continue, but I guess that's why I could replay the map again .
Score: 7/10
VISUALS: Since this map is on a fast paced environment, the visuals were not really necessary, since you could only watch things around you for about 2 seconds if you were running non-stop. But I would like to see some cool buildings such as in the game I mentioned before ("Sonic Adventure 2 Battle") that in some areas you are going really fast but you can perceive some astounding colossal structures.
Score: 8/10
EXTRA: The only thing I can add is that maybe you can start just outside the house down the mountain so it fit to the little intro you added into your map topic, and to add more checkpoints in case you want parkour begginers don't rage quit. And I'm giving you 0.5 extra for being the first parkour map that I really liked.
Overall Score: 7.5/10 + 0.5 = 8/10
I see great potential in this map and to be one of the best parkour maps out there... if you want to accept my suggestions that would be nice, but it is up to you. You made a really good job, keep it up with the good work, congratulations
GAMEPLAY: I'm going to be honest, I don't like parkour, I hate falling and falling just to jump one damn block... BUT, after playing this map, I got a crush on the parkour, altought I felt a few times, I actually tought I was worst at parkour but with the dyanmic style of this map, I really felt I was into a high-speed race, with a full concentration on the things around me, made me forgot it was parkour and that I was a man looking for freedom! It actually remind me to a game of Game Cube I have called "Sonic Adventure 2 Battle"
Score: 8/10
STORYLINE: Well, I guess this don't need a storyline at all, but it is better than a "Escape from..." parkour map, I can't say much at this, you just need to imagine that the man running is you.
Score: 7/10
DIFFICULTY/LENGHT: What I didn't like about this map was the lack of checkpoints and that you had to go back a long way back to the checkpoint. Since you are in creative mode, it's not that long but failing repetitive times a long way back sometimes ed me off, but I guess parkour lovers wouldn't complain about it, begginers would just rage quit, but since I had to review it, I tried my best to finish it without getting frustated. About the lenght, I tought there was going to be more parkour after the minecart part, I wanted to continue, but I guess that's why I could replay the map again .
Score: 7/10
VISUALS: Since this map is on a fast paced environment, the visuals were not really necessary, since you could only watch things around you for about 2 seconds if you were running non-stop. But I would like to see some cool buildings such as in the game I mentioned before ("Sonic Adventure 2 Battle") that in some areas you are going really fast but you can perceive some astounding colossal structures.
Score: 8/10
EXTRA: The only thing I can add is that maybe you can start just outside the house down the mountain so it fit to the little intro you added into your map topic, and to add more checkpoints in case you want parkour begginers don't rage quit. And I'm giving you 0.5 extra for being the first parkour map that I really liked.
Overall Score: 7.5/10 + 0.5 = 8/10
I see great potential in this map and to be one of the best parkour maps out there... if you want to accept my suggestions that would be nice, but it is up to you. You made a really good job, keep it up with the good work, congratulations
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please leave a comment below if there is anything I need to fix, if you made a video, or if you have any feedback. formal statement of video usage: I give permission to make a video of this map as long as you put a link in the description back to this page.
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We need to hire a bunch Twitch lurkers and mine it to bedrock.
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I know he was in a bad mood, but he is always like that. And I do in fact get discouraged by what he say every time somebody has a different opinion... I feel you man. But really, don't boycott.
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Basically, like I suggested in my previous reply to Djess' MMOCTM map idea. I was working on a skill system for an adventure map that I offered to help, but I decided to make it a free-source engine that everybody can use. I just built the template, I still have to work on the redstone. It uses remote exp bottle redstone, scoreboard dummies (As you can see at the far right), and a skill tree system. Once you use an experience bottle, you will get teleported to the skill room. Each middle button represents a hotkey that can be seen in each sign. The buttons at the top will tell you what skill is assigned to that specific hotkey. Each skill costs a certain amount of mana that regenerates at a speed depending on your wisdom stat and maxes at 100 default, but the mana cap can be increased with mana level ups. Once you pick a skill, you can use the pressure plates behind you to go back to the place you used the exp bottle with your skill. Skills can vary from potion effect combinations (ex; "Might" for strength II and haste), or certain temporary/limited objects (ex; "Blink" for one enderpearl).
I will talk about the skill tree when I have the basic skill room built. It is happening, Djess, ADVHN/'s and CTMH/'s are possible, and hopefully available to everybody.
Basic template:
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Firework stars could significantly increase the length of a CTM because of their custom colors now that I think about it.
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Could you add a separate monument piece dedicated to monster hunting? (Kinda like the books in Waking up, maybe using Mob heads).
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FALCON PUNCH!
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I have been reading for over a year without an account... But I have posted somewhere else in the thread, pretty sure it's a silly question (My post not yours, well maybe both).
Haha, I know some of you have done so too, stalkers know stalkers.