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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    Quote from Annysia

    Well, you need to know what other ID's are being used for biomes so you don't duplicate them. And just so you know, a duplication of a biome ID won't crash you like a block ID would...it will just means that you will be missing a biome. For example, if your Autumn Woods ID was 23 and the Green Swamp was 23, which ever mod loads first is which biome would appear. For the number range I believe it has to be between 1 and 255.

    You also might not want to use Mohawky Magoo's config...not that there is anything wrong with it...but it is missing quite a few of the biomes from EBXL. You might want to check them out before deciding which ones you want to have or not.
    Okay thanks.
    Posted in: Minecraft Mods
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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    Quote from Annysia

    When you install EBXL start the game but don't create a world. If you then exit the game you will see that there is an EBXL config file in your config folder. The biome's and their ID's are listed there and you can compare them to the config file for BoP to see if there are any ID's used by both mods. Just change the ones that are duplicates then save the file and start the game again. It should be fine after that.
    Does it matter what numbers I use for the biome ids? Can I just put random numbers in?
    Posted in: Minecraft Mods
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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    Quote from Annysia

    I can't see that happening for several reasons. One, is that a lot of the biomes are very similar to ones we already have. Two, we already have plans to merge Forgotten Nature and Underground Biomes into EBXL. Third, we will not be doing any additions to EBXL beyond bug fixes and keeping it current with MC versions as we will be working on v4. Fourth, EBXL v4 will be a huge update and addition. We will be rewriting all the code, using a new terrain generator, adding biomes (including some fantasy areas), and updating/adding new trees, plants and many other things.

    With all this to work on and with all the new things v4 will add, there would really be no reason to add BoP and it would just make what we are doing take more time to have to rewrite code for another mod.
    Okay, I understand the situation. I'll just use both EBXL and BoP together. But how would I resolve the biome id problems? Is there something I can download like a config file or something?
    Posted in: Minecraft Mods
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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    Quote from MisterFiber

    See Anny's post above.

    We've (meaning members of the current ExtrabiomesXL team, not including TDWP_FTW) discussed the situation and came to the consensus that due to the actively changing code base coming with EBXL4, merging the two mods would not be a good idea at this current moment in time. The two mods, due to their Forge nature, are very well compatible with each other, anyways, so an independent update by another individual would be satisfactory for the time being.
    Would you ever consider merging the two mods in the future?
    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from TDWP_FTW

    Well, MisterFiber said they can't merge Biomes O' Plenty with ExtraBiomes XL. I'm just going to release the source to the public and whoever wants to take the mod over can PM me. I really can't focus on the mod anymore, nor do I want to. Sorry.
    Could you at least update it to 1.5.1 before you leave?
    Posted in: Minecraft Mods
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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    Quote from MisterFiber

    I recommend waiting until the 1.5.1 update before adding tp support, as it'll be less work on your side.

    For the 1.5.1 update, we're going to be organizing the textures in a manner similar to most, if not all, Forge mods, in that the textures go in resources/mods/ExtrabiomesXL/textures and a few appropriate sub-folders from there. To see it in action, check out the 1_5_update branch on GitHub: https://github.com/E...tree/1_5_update
    Well TDWP_FTW quit making BOP. Are you guys going to merge his mod with yours for the 1.5.1 update?
    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from DolphyBlueDrake

    Whatever you do, please don't give the mod to the makers of EBXL! If they merge the mods, I'll never be able to use BOP again, since my comp's OS is too old for Java 7, and if I updated the OS so I could run Java 7, the OS would use up 100% of the RAM! (My comp uses DDR2 RAM sticks, which only go up to 1GB per stick, and it only has room for 2, making my max RAM 2GB. And I can't afford a new comp. If I could, I'd have already bought one.) Since EBXL requires Java 7, I'd be unable to use my BOP worlds with any future updates.

    Please don't give BOP to the makers of EBXL. It'll be perfectly fine if you give it to anyone else (so long as their mods work with Java 6). Just please don't give it to them.

    On a different note, thank you for everything you've done so far. This mod is incredible, and since you made it, you're my hero. Thanks for such a wonderful mod, and for all of your work.
    Get a new computer. I think giving BOP to the makers of EBXL is an amazing idea. I think they would improve the mod greatly. I just hope that they don't remove any biomes.
    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from TDWP_FTW

    I'm not sure when I'm going to update to 1.5.1. I've been enjoying this break from it...

    I've slowly been losing interest in Minecraft the past few weeks, not to mention I have other things I want to/need to focus on, like the game I'm developing, other real life stuff, and other games I want to play.

    I might see about getting someone else to take over the mod. I wasn't planning on staying around much longer, and I think it'd give whoever takes over some good experience with the code while updating to 1.5.1. Another thing I was contemplating was seeing if MisterFiber and Exterminator Jeff would like to merge Biomes O' Plenty with ExtraBiomes XL. My biomes/blocks with their code and API would make for a perfect mod, and it's something a lot of people have probably wanted to see.
    So, your mod will be merged with ExtraBiomesXL? Resulting in 98 new biomes? Awesome! I always loved ExtraBiomesXL, I just thought there were too few biomes. If or when your mod is merged with ExtraBiomesXL, no biomes from your mod will be removed, correct?
    Posted in: Minecraft Mods
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    posted a message on Single Player Commands [V4.9] - Official Download [SPC] [+NoClip]
    Quote from TheEnder_Slayer_

    umm.....is there anyway u could make it combatible with forge? cuz i cant do it in my modded world, cuz its not combatible with forge, which all my mods require forge ):

    can u make it combatible?
    God damn it! "Compatible" not "Combatible!!! Oh and I am pretty sure Single Player Commands works with forge. Just don't use the installer for it. Put the spc files into minecraft.jar with forge installed.
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from jjkjhjjMC

    Has the mo creatures mod that is compatible with MC 1.5 been released yet?
    Try reading the title of the post -_-
    Posted in: Minecraft Mods
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    posted a message on AleXndrTheGr8st's Mods (SimpleCore API, SimpleOres, Fusion, Netherrocks)
    Would you consider adding tin ore? So you can make bronze ingots out of tin ingots and copper ingots.
    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from Cephiroth_

    I want to run Mo Creatures and BoP together, but no Mo Creatures are appearing in BoP biomes
    Yeah you need to download Forge Mob Spawn Controls buddy. Or wait until the next mo creatures update. I ran into the same problem.
    Posted in: Minecraft Mods
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    posted a message on [1.6.x/1.5.x/1.4.7] Underground Biomes (Forge, SMP compatible)
    Does regular stone ever generate anymore with this mod?
    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Holy stone? Holy grass? Wait a minute, doesn't the Aether mod already have holy crap?
    Posted in: Minecraft Mods
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    posted a message on MCreator Minecraft Mod Maker, Add-On Maker, and Data Pack Maker
    I'm an idiot. Will I still be able to create mods?
    Posted in: Minecraft Tools
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