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    posted a message on Teds World Gen Mods - Realistic World Gen Alpha 1.3.2
    Does this work with mcpc+?
    Posted in: Minecraft Mods
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    posted a message on Upgraded to Windows 8 - Minecraft won't start.
    Quote from kamild1996

    Don't tell ­ about launcher or Windows 8 incompatibility. Just look at that damn report:
    "org.lwjgl.LWJGLException: Pixel format not accelerated"
    Upgrading your OS to Windows 8 didn't moved your drivers. Get video drivers and install them, that will fix this problem.
    Cheers.
    Windows 8 user.
    How do I do that? Could you explain more please??
    Posted in: Discussion
  • 0

    posted a message on Upgraded to Windows 8 - Minecraft won't start.
    Hello. I have recently upgraded to windows 8. Minecraft now crashes when I try to start it. Could someone help me? Thanks.


    ---- Minecraft Crash Report ----
    // I blame Dinnerbone.

    Time: 7/5/13 9:30 AM
    Description: Initializing game

    org.lwjgl.LWJGLException: Pixel format not accelerated
    at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
    at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
    at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:244)
    at org.lwjgl.opengl.Display.createWindow(Display.java:306)
    at org.lwjgl.opengl.Display.create(Display.java:848)
    at org.lwjgl.opengl.Display.create(Display.java:757)
    at org.lwjgl.opengl.Display.create(Display.java:739)
    at atn.O(SourceFile:299)
    at atn.d(SourceFile:598)
    at net.minecraft.client.main.Main.main(SourceFile:101)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
    at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
    at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:244)
    at org.lwjgl.opengl.Display.createWindow(Display.java:306)
    at org.lwjgl.opengl.Display.create(Display.java:848)
    at org.lwjgl.opengl.Display.create(Display.java:757)
    at org.lwjgl.opengl.Display.create(Display.java:739)
    at atn.O(SourceFile:299)

    -- Initialization --
    Details:
    Stacktrace:
    at atn.d(SourceFile:598)
    at net.minecraft.client.main.Main.main(SourceFile:101)

    -- System Details --
    Details:
    Minecraft Version: 1.6.1
    Operating System: Windows 8 (x86) version 6.2
    Java Version: 1.7.0_25, Oracle Corporation
    Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
    Memory: 5958168 bytes (5 MB) / 26808320 bytes (25 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 1 total; -Xmx1G
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: No suspicious classes found.
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    Launched Version: 1.6.1
    LWJGL: 2.9.0
    OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
    Is Modded: Probably not. Jar signature remains and client brand is untouched.
    Type: Client (map_client.txt)
    Resource Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
    Posted in: Discussion
  • 0

    posted a message on The Camping Mod
    Damn it! All the links are broken...
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4 / 1.6.2] MamiyaOtaru's Mods (VoxelMap, ChatBubbles, etc)
    Yo man, could someone tell me the difference between Rei's minimap and Voxel Map? Thanks.
    Posted in: Minecraft Mods
  • 0

    posted a message on M-Ore 8.1
    Damn it, you need to improve those Nether ores textures...
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4]SimplicityOresMod![V3.6][HUGE UPDATE!][Fixed Copal Ore Name]
    Great mod! I like how you use ores that many other mods don't use. Maybe you can add some more unused ores.
    Posted in: Minecraft Mods
  • 0

    posted a message on Looking for a Girl to do a Youtube Let's Play With!
    Good god man, don't you want to ask this somewhere else? Why don't you just ask your freakin' girlfriend.
    Posted in: Server Recruitment
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Yo man, a lot of other mods such as industrialcraft, buildcraft, and redpower already have ores like ruby and apatite... Maybe you could rename them to other gems. Also, those gems are pretty useless unless your trying to get to the promised land. Maybe you could add some more uses for them.

    PS
    When did TDWP_FTW come back to work on the mod??
    Posted in: Minecraft Mods
  • 0

    posted a message on Teds World Gen Mods - Realistic World Gen Alpha 1.3.2
    Yo man does this work with biomes o plenty and extra biomes xl?
    Posted in: Minecraft Mods
  • 0

    posted a message on AleXndrTheGr8st's Mods (SimpleCore API, SimpleOres, Fusion, Netherrocks)
    Quote from snake2332

    I haz converted sum animated Sphax 128x SimpleOres mythril & onyx furnace textures for 1.5+ (for personal use only, of course). I also converted all the SimpleOres items & blocks to individual files, though the stone texture is a slightly different hue in the latest Sphax, so the SimpleOres ore blocks appear a bit off for now.


    Oh how I wonder if AleXndrTheGr8st has an inner battle with the title of his mod focusing on the word "simple" and his desire to add things like furnaces and bows...LOL! Thanks for the mod!
    Hey can you send me those sphax textures for simple ores? I have been looking for an updated version of that.
    Posted in: Minecraft Mods
  • 0

    posted a message on Usefulfood 1.5.0 - Craft yourself a meal!
    God damn it! I've been waiting weeks for the update. I just can't play minecraft without this mod. Hope this mod gets updated soon
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.x/1.5.x/1.4.7] Underground Biomes (Forge, SMP compatible)

    Thanks I'll look into this and if I can see how it's done. The challenge is doing it without modifying any base classes but it might be possible!



    Currently all normal stone is replaced however I have been considering adding normal stone biomes for those that want them. Recipes that use normal stone should also accept the new stone types including recipes from other mods (provided those recipes are recipes that are crafted on the crafting bench / inventory)



    Thanks :)
    Could you possibly somehow make normal stone spawn around ores?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4]SimplicityOresMod![V3.6][HUGE UPDATE!][Fixed Copal Ore Name]
    How rare are these ores?
    Nevermind
    Posted in: Minecraft Mods
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