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    posted a message on All mods broken.. BS -.-
    I thought Jeb was supposed to be mod-friendly. False. He needs to make these "micro-updates" in pre-release form instead!
    Posted in: Recent Updates and Snapshots
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    posted a message on Do you think 1.2.4 and 1.2.5 was necessary?
    I like updates, but they outdate mods. Days before 1.2.5, many of my favorite mods were up-to-date after all the trouble with 1.2.4. What do we get? We have to start all over again! Seriously, Jeb needs to knock it off. Updates are great, but if they're tiny updates that barely matter, they should be delayed for a bigger update. If Jeb keeps this up, Minecraft 1.3 will never exsist.

    Why do this? I patiently waited for 1.1, and Creative Mode felt alot bigger. After 1.2, I completely forgot how villagers lacked AI in the past. But Jeb is ruining the fun of updates. How about THIS? Let's say that 1.3 was just now released. Jeb should treat 1.3.1 as a pre-release. 1.3.2? Pre-release. 1.3.3? Pre-release. Every version of 1.3 are pre-releases up to 1.3.9. All of 1.3.9's features are added in the form of the 1.4 update. How does that sound?

    P.S.: 1.4 must be a big update like 1.1 and 1.2 to matter.Yes, I appreciate more wooden plank colors, I wish that all blocks had alternate colors at least in Creative.
    Posted in: Recent Updates and Snapshots
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    posted a message on [MC/Forge][1.6.4] Gulliver the Resizing Mod (v0.14.3 *Oct 21*): changing your perspective of Minecraft [OVER 900,000 downloads]
    I found another small bug! I made a zombie giant, and an Iron Golem found it and started chasing it. However, it couldn't reach the zombie. Also, if a baby chicken is the smallest size possible, you will never see while you're normal.

    I also noticed something cool about this mod! There used to be a Giant mob, which looked exactly like zombies. It nevers spawns naturally now. However, if you embiggen a zombie, it becomes a Giant mob! I found this when I was having fun messing around with other mobs' sizes, which is why I downloaded this mod in the first place. If you spawn an actual Giant in the game through mods, I do not recommend using the F key on it. Seriously, it might crash the game if the Giant is too big.
    Posted in: Minecraft Mods
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    posted a message on [MC/Forge][1.6.4] Gulliver the Resizing Mod (v0.14.3 *Oct 21*): changing your perspective of Minecraft [OVER 900,000 downloads]
    Quote from UncleMion

    Tiny players will still be able to move boats, just more slowly :)

    The lily-pad boating sounds fun, but it'll need to be in an expansion mod; Gulliver just repurposes existing items instead of adding new ones.


    Perhaps you could make a seperate mod compatible with Gulliver?
    Posted in: Minecraft Mods
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    posted a message on [MC/Forge][1.6.4] Gulliver the Resizing Mod (v0.14.3 *Oct 21*): changing your perspective of Minecraft [OVER 900,000 downloads]
    DING DING DING! I HAVE A GREAT IDEA!
    I noticed that downsized players won't control a boat alone. For personal mini-boats, you could introduce lilly pad boats! You can craft them with a lilly pad and stick. They function like boats, except they can fit in 1x1 holes without chocking the player, but only downsized players can use them. It has a downside, however; It never breaks by hitting a block, but this is because it goes too slow to do so.
    Posted in: Minecraft Mods
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    posted a message on Bad Ideas
    Hmmmm... New storms!

    Raining Cats and Dogs: LITERALLY! Wolves and ocelots spawn in the sky and fall. When they hit the ground, they die and a water block generates, flooding the map.

    Bomb Storm: TNT falls out of the sky, and blows up in contact with a block or mob. It destroys Obsidian. Pretty unfair, huh?
    Posted in: Forum Games
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    posted a message on Bad Ideas
    My bad ideas are even worse now:

    Cute Kitten of ULTIMATE DOOM: He just just a tiny kitten. He will purr and rub against you. If you either attack him or try walking away, his eyes sparkle. You can damage him, but it is only visual; He is like bedrock, and not even the void can kill him(He flies out). As an attack, he will cutely bat at your legs, while secretly slapping on C4. If you either get rid of the C4 or survive the explosion, he flies in rage. He will turn into a ninja kitty, and will throw explosive ninja stars and adorably cut you into pieces with his Kitty Katana. If it still doesn't work, his eyes turn red. He floats in the air, and shoots Hell Beams. It destroys EVERYTHING. He also teleports like crazy, so you cannot(pretend to) damage him. When his little temper is up to the max, he shoots a strong Hell Beam. It creates a 4x4 structure of blocks that look like the void. It sucks in all entities except Ocelots and the Cute Kitten of ULTIMATE DOOM. It fataly damages the player, killing him. Then crash, computer goes BOOM.

    Ninja: They may look tough, but don't worry, these guys suck at martial arts. They will cut theirselves with their katana, jump from the wrong place and time, and throw ninja stars literally one block far. They are underpowered, and easily killed. They're common, and they drop freaking DIAMONDS! And this is not temporary!(This is supposed to be a BAD idea)
    Posted in: Forum Games
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    posted a message on Superflat Survival Tips
    Quote from Nikolas411

    I can put this thread in a simpler way:
    Step for super-flat: Find a village, delete a house with no doors and get wood from that house.
    Step for Default: Find trees, if not, make a house underground out of what you got, and find food.

    And for both of them, make sure you don't run into any aggressive mobs. :)
    This topic is mostly about Superflat, not Default. Just saying.
    Posted in: Survival Mode
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    posted a message on Superflat Survival Tips
    Quote from hugheskolton

    It's been a running joke since alpha to 'dig three down, block top hole, win survival.' It's honestly nothing new or even inventive at all.
    I prefer playing the honest way and not the "Dig a hole three blocks deep, cover hole with block"... thing. However, it is one of the only ways to survive in Hardcore Superflat without villages, and it is not really cheating in Superflat. Using it in Default is cheating, as you can get coal for torches, so you are not limited when building a hideout or house. If you still feel like it's cheating, even in Hardcore Superflat without villages, you're in luck. I made a small strategy. At night, just KEEP DASHING! Don't stop for anything, period. Try to stay away from mobs. If you get hungry, walk instead, and rapidly strike anything that comes near you. This is really, really, REALLY hard to stay alive for at least 30-60 seconds, so don't even think about trying! If you stay alive longer than that... You get a cookie! *troll face*
    Posted in: Survival Mode
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    posted a message on Superflat Survival Tips
    If you get bored of Survival in Superflat, try it in Creative if you haven't already. Creative is what Superflat was really meant for in the first place. It is easier to build as terrain is 100% flat excluding villages, but villages can be disabled. I NEVER use Creative is Default now! I barely even play Default now, survivial or not.
    Posted in: Survival Mode
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    posted a message on [MC/Forge][1.6.4] Gulliver the Resizing Mod (v0.14.3 *Oct 21*): changing your perspective of Minecraft [OVER 900,000 downloads]
    Here's a little suggestion that requires no programming: Include the special keys in the first post. It's annoying when I suggest something only to find later that it's already implemented. So, now I know that the F key can't be used for the player, here's a new idea of changing the size of mobs: R to grow, F to shrink, and hold G to make mobs grow. That simple!
    Posted in: Minecraft Mods
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    posted a message on [MC/Forge][1.6.4] Gulliver the Resizing Mod (v0.14.3 *Oct 21*): changing your perspective of Minecraft [OVER 900,000 downloads]
    Quote from UncleMion

    I ran some SuperFlat tests with Creepers, and the explosions adjust with size, so that a mini-creeper causes a 2x2 or 3x3-wide blast area. Maybe one of your other mods is overwriting the code?

    After what you mentioned about using Painterly Pack and other mod tools, I suspect your other mods are overwriting some of the same classes as Gulliver, especially EntityPlayer, since I've got code there specifically to prevent the player from growing down into blocks & falling through the world. This could be very tricky to narrow down due to the number of mods you have installed... I haven't used Magic Launcher, so for all I know it could be interfering too. Don't be surprised if I can't reproduce your bugs without even knowing everything you've installed and in what order ;)

    As for the mob voices, yep, that's entirely intentional. Your new task: downsize zombies, die laughing.

    I'm not trying to advertise, so feel free to delete this post and I won't mind. Here's a link to Magic Launcher so you can check it out later: http://www.minecraftforum.net/topic/939149-launcher-magic-launcher-097-mods-options-news/page__fromsearch__1 Basically, Magic is a Minecraft manager where you can enable and disable mobs without screwing around with the jar. When you disable, it does NOT effect the game in any way, period. None of the glitches from that mod reaches the game. For example, if I unchecked the box next to Gulliver, water, lava, and fire works like it's supposed to. This might sound a little crazy,but you don't have to delete META-INF to use mods! It even features Minecraft news straight from these forums, Notch and Jeb's latest tweets, info from the wiki, and more! I highly recommend it for all Minecraft users, especially those who like mods, which is Magic's main purpose. I never play Minecraft via website or official launcher now! Don't worry, Magic Launcher is officially legal, or the post would be deleted by now.

    Next, Painterly Pack is an interesting texture pack with a catch; You are given a quiz to select what textures you want for a certain object. For example, you could make Creepers have a happy face, have robots in place of Endermen, have villagers be pigmen like they were going to be, and even make diamond swords into laser swords. It is not a mod, but it does have textures for certain entities used in mods. Gulliver doesn't create any new entites, but edits the size of them. That is obviously the problem. Go to painterlypack.net to check it out if you're interested

    If you want information about these two files later, skip that stuff and start from here. Here's the list of mods, in order when I loaded them.

    -ModLoader.zip
    -Arrows Mod.zip
    -Biosphere.zip
    -Shelf.zip
    -ClaySoldiersMod_v61.zip
    -WeatherBeGoneMod-v1.4-mc1.2.4.zip*
    -EnchantView-v3.3.0-mc1.2.4.zip*
    -WorldAndGenerationTweaksMod-v0.6.0-mc1.2.4.zip
    -gulliver-0.4-MC1.2.4.zip*

    *If there is a star next to the mod, I had it enabled. These two mods have nothing to do with the player model, WeatherBeGone disables weather of course, and EnchantView shows you the enchantment's name before you enchant an item. I tried disabling these two mods and leaving only Gulliver on, and there was no difference. Before saying that the mods are conflicting, download and try Magic first, you will be greatly rewarded with a A+ mod manager(Or, according to Pico of Curse, "mode" manager).

    Other than that, I still find Gulliver very, very, VERY useful in Creative. If you could only add one of my suggestions, I would pick R to grow, F to shrink, hold G while pointing at an entity to make it grow/shrink. That will definately make this mod highly recommended for Creative, and maybe even Survival. That's all for now!
    Posted in: Minecraft Mods
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    posted a message on Bad Ideas
    Quote from peterdetmig

    Please delete this post or just at least let this post get banned...
    I'm not trying to be a troll or anything, but I enjoy this post. It is funny and it kinda helps clean the forums.
    Posted in: Forum Games
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    posted a message on Bad Ideas
    More bad idea mobs!

    Bad Singer: Parody of Justin Bieber, but even worse. He attacks by singing awful songs. Then giant music notes hit you, and you get a potion affect called "Headache", where the screen turns red and shakes. You can kill him, which is recommended.

    Idiots: They act very stupid. They set buildings on fire, including their own house, they attempt to attack walls, and much more. As an attack, he will grab and throw you. If you kill him, he drops an energy drink. Attempt to drink it, and you go CRAZY! You will always dash and damage all entities in your way until your hunger is critically low. If you hit a wall, you will die. If you hit a tree, a hippie will find you, say "Should've respected the classics, man...", and steal your items.

    Mr. T: He is impossible to kill. If he sees you(which he will), he will ask you to come. If you do, he'll sucker punch you so hard that you take mortal damage and fall into the air, far away from him. If you survive his punch, you'll take fatal fall damage when landing, so you will always die. If you don't, he will get a Rocket Launcher and blow you up. Minecraft will then crash. The crash report says: "I pity da' foo' who wouldn't come..." Then Mr. T comes out of your computer and kills you in real life! If you hide from him, bunches of Mr. T clones surround you and kill you! Then the same crash and consequence in real life occurs. If you drop all of your values before coming, we will take them before you respawn.

    Notch: While you're playing Minecraft, make sure you don't encounter him. He will send a Creeper swarm at you. If you survive, he temporarely removes all the chunks below you, sending you to the void.
    Posted in: Forum Games
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    posted a message on [MC/Forge][1.6.4] Gulliver the Resizing Mod (v0.14.3 *Oct 21*): changing your perspective of Minecraft [OVER 900,000 downloads]
    I forgot to mention a few bugs I found. When growing/shrinking, you fall through the ground. I have constantly seen the void due to this, and sometimes I died. I understand it might be hard to fix, but please do if possible. Also, it should prevent you from growing when you don't have enough space to do so. By the way, IDK if it's a bug or not, but mobs are high-pitched when the player is giant, and vice-versa. Just letting you know in case it is.
    Posted in: Minecraft Mods
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