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    posted a message on DrZhark's Mo' Creatures (mod suggestion thread)
    Dwarves should build special robots to guard them. They look like Iron Golems, but with a gold tint and are more powerful. Speaking of Iron Golems... There should also be EVIL Iron Golems in strongholds! Friendly ones should have blue eyes instead of red, while the evil ones have red eyes.
    Posted in: Mods Discussion
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    posted a message on Very simple realism mod request
    Stone axes required for wood? That will be a challenge. But I do like the sapling idea. That would be useful!
    Posted in: Requests / Ideas For Mods
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    posted a message on Craftinator- A scary mod idea! (Plus Judgement Day!)
    If a mod like this already exsists, link to its download! Thanks!

    This adds another mode(Survival, Creative, ect.) called Craftinator. When you start, you have 10 days to prepare. During the night of the 10th day, lightning strikes and the edge of your render distance in Normal. It spawns the Terminator, an extremely deadly foe. What is its reason for being here. To kill you.

    Before the world generates, you have to choose either Easy, Normal, or Hard.

    Easy: A terminator that dies normally, but he is still quite a threat. He will not delete your world.
    Normal: Like Easy, except stronger. When he dies, it spawns a Terminator Skeleton. It is offensively boosted, but defensively downgraded.
    Hard: A liquid metal terminator. It regenerates its health very quickly, and is immune to fire. If explosions are used, its liquid goes all over the place, but it rejoins quickly. Snowballs are slightly effective against him. The only way to kill him is to gather lava from The Nether, and then lure him into it. But it spawns a Normal Terminator, which leaves the Nether lava.

    What all terminators have it common is that they have extremely advanced pathfinding. If you hide in your house, he will destroy the weakest material possible. If it is all obsidian, he'll murmur "I'll be back," and then blow up the wall. This means RUN!

    Creepers are extremely minor compared to terminators. Their punches knock you back pretty far. If he gets too close, he'll beat you up, which does fatal damage. If you let him wander around for a little bit, he will get a gun. He starts off with a pistol, but waiting too long will give him a rocket launcher. He will use any drops or chest contents against you.

    Unlike most assasins, he will do anything to kill you. He will smash both wooden and iron doors. He shoots any mobs in his way or nearby. You might want to hide your pets if you think he'll come, but that won't stop him.

    In his spare time, he will destroy villages. This includes player-made ones, so be careful! Iron Golems don't stand a chance against him, so you shouldn't waste your iron you could use for tools.


    What do they drop? It depends on the difficulty.

    Easy drops 15 diamond blocks, five gold blocks, a full stack of redstone dust, 30 iron blocks, three stacks of stone, and five stacks of wood. He also drops a note, which has an intimidating message

    Normal drops 50 iron blocks, and some weapons. The skeleton that spawns shortly after drops 20 diamond blocks, three stacks of redstone, some diamond tools, and the note.

    Hard's last form gives you a blob of liquid metal. If you place it in an empty double chest, it fills with many great contents. Expect enough diamonds to make a mansion, and still have some left. Then there's the note.


    This is optional, so don't worry if you want to keep your world. If disabled, you won't recieve the note.

    What does the note say? It has a gibberish message, but if you stare at it, it reads this:

    KILL ALL MEN. ESPECIALLY <username>.

    An arrow and timer appears above you. The time depends on the distance. If will lead you to a fallout shelter. After waiting a while, you witness a nuke being dropped on a village, killing everyone. Then more nukes drop on more villages. If you aren't in the shelter, you will die and lose your world. But if you do, you can roam the earth once again.

    Here's the catch; it is spooky, haunted, and alot more dangerous. The terrain keeps the shape of the overworld's terrain, but without trees, cactus, sugar cane, ect. The grass is replaced with mycellium. Instead of flowers, skulls generate. There are no real biomes.

    The Creatures: The machines aren't going to be easy on you. The fallout shelter has great weapons and foods, so you might survive.


    CYBORG: They look like the Terminator's Skeleton, but weaker. They replace zombies, and are faster, stronger, and has more health.

    RUBBER CYBORG: They have rubber skin over their "bones". They replace skeletons, and use a gun instead of a bow, meaning more damage.

    PROTOTYPE: The prototype Terminators seen in Terminator 3, right before Judgement Day. They replace spiders, and will have rubber cyborgs riding it. They shoot fast but weak bullets.

    ZOMBIE CREEPER: The Creeper race perished, but Skynet could control their remains. They have some layers of skin torn off, revealing their robotic bones.

    RAT: They replace all animals who serve as food sources. Because rats taste great when you're extremely hungry...

    ALBINO ENDERMAN: Strangely, Endermen still walk on the earth. But since you survived, their elites also appear. They are stronger versions, and can pick up mobs.


    You can't just sit there. This is a freaking wasteland! As you journey, you may come across the city of Skynet. It has prisoners and some more cyborgs. You should be tempted to go in the tallest building. At the top, you will meet a Liquid Metal Terminator. Fight him. You must escape before the city explodes!

    Endermen will lurk the ruins. Machines are slightly rarer than usual in the overworld. Even after that, it's still a wasteland. You can't just go Abra-Kadabra and POOF, the world is normal again! All you can do is avenge it...



    If you look in the sky, you may find a strange mothership. Shoot it until it's close to the ground. A rope ladder lowers. You must grab it. It will warn you about the dangerous ship, just in case you need preparations. Then you enter...

    You will encounter Endermen, Enderhounds, Endermites, and rarely an Albino or Machine. You cannot mine the walls. After going deep into the ship, you will meet a strange creature.

    He is the Enderking! You will have to have a hard fight with him. After he falls to his knees, he will warp you to The End.

    The End has no Endermen this time, but the boss is bad enough without them. The wounded Enderking becomes a Skynet-Infused Albino Enderdragon! He is alot stronger and more agressive than last time, but if you kill him, you must quickly escape! You then witness The End exploding as you escape.

    The staff credits reveal that the Endermen were responsible for Judgement day and Skynet itself. The Enderking absorbed Skynet to become the dragon you slayed. Skynet could not be destroyed, even though it lost lots of power, so it was banished to The Nether.

    The staff credits roll like normally, but also featuring the modder(s), and also me under their names, since I made the idea. If you decide to make this mod, no credit is required, but recommended.

    There's also a catch to the very end of the credits. Instead of the Mark Twain quote, the quote reads:

    "No fate, but what we make."
    --Sarah Connor


    You are put back in your original world, with no machines bothering you. It is now exactly like Survival Mode, with one secret; When Skynet was banished to The Nether, so were the machines. You may spot some machines in The Nether, and they will attack. They never generate in The Overworld, of course. You cannot go to The End, of course.

    This was my first movie-based mod idea. This is in my opinion the one idea I made that I think nearly everyone could enjoy, both long-time Terminator fans and people who never heard of it. Review and debate about this idea, as it was the second reason I posted about it. If you can, however, please make this a mod!Bye for now!
    Posted in: Requests / Ideas For Mods
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    posted a message on Can't we have an Option to run a Local Server?
    This new "local server" thing may be a little rough on some other users, but I see it as a threat. Here's what concerns me:

    1. SSP and SMP might have the same glitches.

    2. I saw on the wiki that the game doesn't stop when writing books, making signs, PAUSING THE GAME, ect. Pausing will not work. If you decide to change the settings, you have to do it QUICK. It will also hit hard on people new to Minecraft, as they will have to act fast when changing to Peaceful.

    3. Since your Singleplayer game is a server, you may be prone to serious griefer attacks. They could advance enough where they can turn your server visible. The results can and will be fatal.

    4. Let's say your best friend was a Minecraft addict. He moved to Japan, and you live in USA. Before this new server update, you made a server for just you and your friend, plus your other friends in the neighborhood. Jeb said that he will make Multiplayer like PE. I own a copy of PE, and you can only play with people near you. Besides, your source of Wi-Fi obviously doesn't stretch all the way to Asia.

    5. It kills the mood. When I started playing SSP, it felt lonely and scary. When I played SMP in PE, it felt like New York. Even after my friend left, the populated feeling never left the game's mood. I like the feeling that you're on uncharted lands, and the Local Servers will remove that good fealing.

    Call me an idiot, newbie, ect. all you want, as I don't know all the current facts. I'm just sharing my opinion and my guesses about the future of SMP. Bye!
    Posted in: Recent Updates and Snapshots
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    posted a message on [MC/Forge][1.6.4] Gulliver the Resizing Mod (v0.14.3 *Oct 21*): changing your perspective of Minecraft [OVER 900,000 downloads]
    It's been a while since I posted any suggestions, so here's a few.

    Different mob behaviors. Skeletons know that it's hard to shoot your downsized version, so they decided to conserve arrows by stomping on you instead! Zombies do the same. Spiders will spray web on smaller players. It will tie you up, and if the spider comes, it will damage you constantly. Keep left-clicking to break the web.

    Now for the funny ones! Endermen will PICK UP smaller players. It will eventually stop and look at the player. It decides that he/she is worthless, and tosses him/her. If possible, it will throw you into a hazard. Stupid Endermen! FACT: Creepers are scared of not only cats! They will mistake a smaller player as a mouse. They will run away and hide as soon as possible. Ghasts will stare at downsized players for 30 seconds or so. Then it will get really angry and explode! Great for quickly eliminating Ghasts, but also risky.

    Maybe a few new items. For example, the Amulet of Sizing. If you touch a 1x1 hole in the wall, you will automatically shrink. When you have room, you grow back to normal. It also predicts when projectiles come at you, so you can finally dodge arrows Matrix style! But it eventually breaks.

    The Wand of Sizing. It should replace the plain stick's role of resizing mobs. Press R to shoot a beam that embiggens mobs. F shoots a beam that shrinks mobs. It has to recharge or it will instantly snap, so be careful if you plan going to war with one!

    Ever wanted to ride a Giant Creeper? String is your best bet. Simply hold some string, and then right-click a mob. It must be bigger than you to function. If it is the same size or smaller, it will drag you instead. Don't worry, those Testificates may laugh now, but you'll be the one laughing when your Giant Iron Golem crushes them!

    Pickpocketing. Simply climb up to a villager's pocket, then right-click him. He will drop something. Quick! Take it! If he notices, he'll stomp on you. It's still possible but harder normal-sized, so don't think you can get away with it like you might in Skyrim!

    Embiggened players should have alot louder footsteps. Perhaps the screen rumbles every step. Or on April's Fools, you should make it where every block breaks under embiggened players. LOLUMAD? :steve_csi:
    Posted in: Minecraft Mods
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    posted a message on [MC/Forge][1.6.4] Gulliver the Resizing Mod (v0.14.3 *Oct 21*): changing your perspective of Minecraft [OVER 900,000 downloads]
    Gulliver seems to be a "functional" mod, as it does not require ModLoader and adds only two things. Most "new content" mods require ModLoader. So maybe you could create "Gulliver Plus"! Unlike Gulliver, it should be a new content mod, where it could add new items, blocks, and much more! I understand if this is impossible.

    Maybe you could add "Big Paper", which is like paper except normal mobs can use it.
    Posted in: Minecraft Mods
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    posted a message on Bad Ideas
    Bugcraft is the worst idea EVER. Here it is! Every now and then, everything under you, including bedrock, disappears, making you fall in the void. Villages may generate naturally on fire. After 5 days, water becomes lava and lava becomes water. After that day, it reverts back. If you mine diamonds, once you reach the surface, lava source blocks generate at the very top of the map. After 10 days, passive mobs will attack in the style of a random hostile. Be careful, as they can act like Nether mobs such as Ghasts and Blazes. Wolves usually spawn hostile.

    When you go to The End, the Enderdragon flies backwards(Yes, a Skyrim reference was nessesay). Ghasts spawn in place of Ender Crystals. It takes one hit to kill, but after half of its dying animation, the animation pauses, and it attacks yet again, except that it is immortal. When you die, you respawn in The End, and the Enderdragon has very low health! Just one punch kills it, and the portal appears. When you touch it, you die. The credits roll for some reason, except that a screwed up version of "cat" plays and the text is hard to read. After the credits, you respawn in The Nether! The portal leads back to The End. If you die in the Nether, you respawn in The End again. The only way to escape is to break a portal block and trick a Ghast into shooting the portal, activating it in the process. When you respawn in the Overworld, you're surrounded by Creepers!

    By the way, if a skeleton or player shoots you in the knee, bugs are %90 more common than usual, and Iron Golems don't attack anything.
    Posted in: Forum Games
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    posted a message on [MC/Forge][1.6.4] Gulliver the Resizing Mod (v0.14.3 *Oct 21*): changing your perspective of Minecraft [OVER 900,000 downloads]
    Quote from UncleMion

    Saw your suggestion earlier, but I'll have to think about that one. Potions should definitely only apply to mobs, but non-critter vehicles hmm, it's doable I guess...
    Definately! With this, we can make a giant ship!
    Posted in: Minecraft Mods
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    posted a message on [MC/Forge][1.6.4] Gulliver the Resizing Mod (v0.14.3 *Oct 21*): changing your perspective of Minecraft [OVER 900,000 downloads]
    Quote from UncleMion

    No need :)

    By the way, you change mob sizes by holding a Stick when you press 'R' or 'F', and when you hold a Stick your size won't change.
    OH! I was that stupid? I was holding a stick while I was pressing R and F. Looks like I was beaten with the banner anyway, yet I only wasted a little bit of time. :P I only made a world using a typed seed and downloaded the Iron Armor textures. By the way, I figured out that I should try using Gulliver for comic making.
    Posted in: Minecraft Mods
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    posted a message on [MC/Forge][1.6.4] Gulliver the Resizing Mod (v0.14.3 *Oct 21*): changing your perspective of Minecraft [OVER 900,000 downloads]
    By the way, I'm thinking about making the banner you want. I've never made a banner before, but I might at least make the picture so someone who knows how to make them can use it. Unless I learn, of course. There are some problems. The Iron Helmet. I don't want to mine lots of Iron and find a dungeon with a saddle and a pig JUST to make a banner, but I think I have a solution. Maybe I can use a "false" Iron Helmet by placing the Iron Helmet texture on a skin via Gimp.

    My second idea is to use TooManyItems, but I have to get permission from a friend in real life, since he believes that TooManyItems ruins the fun of Minecraft, and I understand why. Also, the pig will be a problem harder to solve. I have no idea how to change animal sizes, so I have to throw a splash potion and be quick. An even worse problem is that I have no clue how to add pictures to posts, but I will solve that myself. If I'm not able to, I will try to find somebody who can. If that still doesn't work, I'll anouce that, but I will try my best and not give up, so wish me luck! :steve_csi:
    Posted in: Minecraft Mods
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    posted a message on [MC/Forge][1.6.4] Gulliver the Resizing Mod (v0.14.3 *Oct 21*): changing your perspective of Minecraft [OVER 900,000 downloads]
    Quote from UncleMion

    You mean like updating the thread title with the new version? Or providing a changelog in the top post telling what's new? Or making a new post in the thread as soon as I've made a new release?

    Sure, I'll keep that in mind ;)
    Maybe you can add a list titled "Whats New to Version 0.5", and under it, add what was added. By the way, you should include what certain buttons do. It literally took me 10 minutes to figure out that F shrinks and R grows, so I had to spend those minutes Embiggened.

    Oh, and there's some good news and bad news about bugs. The good news is that I noticed water, lava, and fire now work correctly! The bad news, however, is that the new controls have issues. The first time I played with the latest Gulliver, it worked perfectly and now Creative Mode is slightly easier to use. The next time, however, I pressed R. Nothing happened. I tried F. Same issue. I brewed a potion and tested it, and it worked. I tried using the R and F keys, it still didn't work.

    I got a Milk Bucket. I right clicked, and to my suprise, my character drank it, even though you usually cannot consume milk buckets without potion effects in Creative. I wasn't under the effect of any other potions, and I was normal sized. After my character drank it, I tried the R key, and it worked like it should. About ten seconds later, nope. Sure, it's no problem in Creative, but this can and will screw you over in Survival, especially when you don't have enough iron to craft a bucket. Please help!

    P.S.: Also, how do you resize animals without splash potions? I tried holding down G like I suggested, but nothing happened.
    Posted in: Minecraft Mods
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    posted a message on [MC/Forge][1.6.4] Gulliver the Resizing Mod (v0.14.3 *Oct 21*): changing your perspective of Minecraft [OVER 900,000 downloads]
    I have a small suggestion that might or might not be easy to program! If you right click a mob bigger than you holding string, they will drag you around. Only Steve was brave enough to ride the giant Creeper...

    OMG! I just now noticed you actually IMPLEMENTED my R to grow, F to shrink! Thanks! You just removed an annoying feature from Gulliver! :)

    By the way, can you please start announcing when things are added/changed? I would really appreciate that.
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] The Car Mod v3.0.
    I have some ideas for new cars! Trucks, which are like normal cars, except that its inventory is bigger. Taxis, which have two seats. Buses, which have 5 seats, but doesn't damage mobs because it goes too slow. Hovercars, futuristic cars that are similar to normal cars, except it floats over lava/water, plus they shoot lasers, making them an awesome choice for The Nether! They also go faster. The only downside is that their crafting recipie involves diamonds, but it is quite worth it. Motorcycles, which go faster, do more damage, and is epic with a gun mod! The downsides are that it turns worse, and can't go backwards. Iron boats, which don't break as easily, but goes slower. If you add coal, it goes faster. Lastly, Bad Idea Car, which has rockets as wheels. Use at your own risk.

    snipscisor noted to impliment animal taking damage when hit, which is a genius idea. If you hit a villager or golem, the Iron Golems will break the car, and if you pick up the drops, they will attack. If you hit a hostile mob, either the mob or car takes damage. Your awesome motorcycle always kills them, but buses go slightly slower, which makes it where you cannot kill mobs. As mentioned earlier, hovercars can shoot lasers, which does lots of damage to mobs.
    Posted in: Minecraft Mods
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    posted a message on Do you think 1.2.4 and 1.2.5 was necessary?
    By the way... These kind of topics should become inactive, it is just pitiful! CREEPER ARMY! ATTAAAAAAAAAAAAAAACK!!!
    :Lava: :Lava: :Lava: :Lava: :Lava: :Lava: :Lava: :Lava: :Lava: :Lava: :Lava: :Lava: :Lava: :Lava: :Lava: :Lava: :Lava: :Lava: :Lava: :Lava: :Lava: :Lava: :Lava: :Lava: :Lava: :Lava: :Lava: :Lava: :Lava: :Lava: :Lava: :Lava: :Lava: :Lava: :Lava: :Lava: :Lava: :Lava: :Lava: :Lava: :Lava: :Lava: :Lava: THE TOPICS ARE NOTHING BUT RUBBLE!

    I did that just for the heck of it. Seriously, all this unessesary whining can end if people just stop posting on these topics. If Jeb thinks he sucks at updating, he might just abandon Minecraft like most of the games Notch made. He might even shut it down! But Notch is too busy with Cobalt, Firefly, ect., so he can't replace Jeb whenever he wants to! If people keep whining, we can't play Minecraft at all!
    Posted in: Recent Updates and Snapshots
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    posted a message on Do you think 1.2.4 and 1.2.5 was necessary?
    Quote from PsychoIncarnate

    They released 1.2.5 early JUST for mod designers to update their mods before 1.2.5 became public.

    If you had waited for the official public release of 1.2.5 you wouldn't have had a problem

    Not to mention MOST mods (I use) didn't need to be updated because they still work with 1.2.5 from 1.2.4
    I understand that, I want all 1.2.x's to be pre-releases so these people stop whining. And I am also suprised that some mods might work, thanks for sharing.
    Posted in: Recent Updates and Snapshots
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