• 1

    posted a message on Continuum Shaderpack
    Quote from Tripartist1»

    You're 100% correct, it's an X4 860K. I haven't slept in almost 36 hours, that was definitely a typo I passed up lol.

    It may be a slightly older architecture, but it's a quad core overclocked to 4.4GHz, and from what I could tell, even at stock clock rate it shouldn't bottleneck an R9 380 by more than a couple fps. Everywhere I searched said they are almost a perfect match as far as system balance goes. Ill see what I get with the default ultra settings, as I haven't actually tested with 1x renderRes.


    Could you run Cinebench R15 on your CPU and post the single-core score you get? I`d like to compare it to my Xeon.

    Running HD7950 on X5670 @4.15Ghz with HT off (so 4 cores effectively). Since my fav server is 1.7, i didn't bother using anything bar Optifine/Shader mod for 1.7.10

    Regarding Continuum 1.2.1 (non PBR) I'm getting 18-20 FPS on 1080p render resolution (fullscreen), with 70-80% GPU utilisation and just one CPU core getting job done. Most likely my CPU is the narrow point here.

    Minecraft, being a sloppy Java-based game, is really inefficient with CPU, this is a great example of heavy CPU-bound, single-core perf-dependant game.
    Posted in: Minecraft Mods
  • 1

    posted a message on Continuum Shaderpack

    @Quavelen


    Thank you for the advice on deleting extra "world" directories in recent shader versions, both 1.2.0 and 1.2.1 classic started to work fine after this.


    I`m getting around 20 fps-ish with Continuum 1.2.1 classic, which i find really (positively) surprising, given that I have HD7950 to run it, quite a veteran.


    Now, 1.2.1 PBR version will error out on AMD cards, due to this version using #include directive, which is seemingly not present in OpenGL GLSL, only in NVidia variants and also in Microsoft's HLSL.


    The dirty hack for AMD users is to copy contents on poisson.glsl from library directory and paste it at the begining of "CalculateGINew", replacing the said #include. It allows the shader to compile without an error. Below a screenshot from Pulchra pack and Continuum PBR. Not sure if all is working correctly, but it still looks amazing.

    Posted in: Minecraft Mods
  • 0

    posted a message on Shaders Mod (updated by karyonix)
    @karyonix

    I would like to appeal for 1.7.9 update yet again. More and more servers are being switched to that version, making this exquisite mod unusable:/
    Posted in: Minecraft Mods
  • 0

    posted a message on [World 'ONE'] Delicious Vanilla | 18+ | 1.6.2 | Professional
    Quote from zachmooo

    YouTubefan44 : Accepted


    Does that mean i`m rejected?
    Posted in: PC Servers
  • 0

    posted a message on [World 'ONE'] Delicious Vanilla | 18+ | 1.6.2 | Professional
    In-Game Username: Caemyr
    Age: 32
    Why do you play Minecraft?: Its my ancient love of Lego and constructing
    What do you look for in a Minecraft Server?: Vast lands ready to dig into, wildlands to be explored and old mines - prospected.
    Do you have an RL job? What is it?: IT sysadmin
    What types of extras do you enjoy? (PvP?, RP?, Youtubing, etc.): Constructions
    Posted in: PC Servers
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