.....Glimmar's Steampunk v19 - It's Alive! With Sounds
I love the idea of having the music discs playing atmospheric sounds; it really works well with everything you've made. I also like the new beds as well
Even though I don't really post here, I do frequently check in every day or so to see what's going on. I thought maybe I could ask for some feedback on these weapons/tools I'm making?
The idea I had is that these would be the iron tool set for a Dwarven Fantasy pack. Combined with the fact that I'm not used to 64x, and that I don't have much experience in shading(from scratch), I was curious if anyone could tell me how to make them look a bit better?
Basically what I have a hard time with is shiny/reflective parts (such as the sword & axe blades). I mean, I tried to add some gleam on the surface, but it looks pretty bad. Also, the cloth part of the handle was meant to be a dyed leather, but it looks kinda flat.
The texture atlas for these boats is just so... abysmal. I tweeted Dinnerbone a few times about it, but I doubt they really care or pay attention to issues regarding the artistic side of resourcepacks.
Trying to make the new boat work for Dokucraft is just going to be a nightmare. I have the sides working, but the front and back panels will not work with this current setup:
"New Boat":
"Old Boat":
Why couldn't they just use the old boat but just add some oars on the sides? It's a nicer and more simple model imo.
Has the option to disable "alternate blocks" been taken away permanently or is it just temporarily missing? If so, does that mean we have to make our own custom block model/etc. in order to negate it?
Seeing how I can't seem to find the time to regularly update/work on it this, I guess what would be best is to have what I've made here free to use in any DokuRpg continuation (excluding remixes) as long as credit is given. Maybe this could be some sort of hub to post textures to help fill out the pack?
I really enjoy this pack a lot, but since I've been on the Dokucraft team for a while, it's made it a bit difficult for me to switch to a more minimalist type pixel art/design.
I'm not saying I wont come back to this in the future, but I also don't think it's fair to have this project just indefinitely suspended, thus is why I'm allowing what I've made usable by anyone who wants to continue Doku's Rpg pack.
Figured I might as well post some more of my crap here:
Bed GUI icon:
Personal note block/jukebox texture (too much GeruDoku?):
I like the bed icon
The jukebox I feel does tread alongside Gerudoku a bit. The blue is a nice color, but I would personally pick the red to have it match with the rest of the red in the pack
You are correct, those textures are from here, since I don't have facebook I didn't notice it before now,
and unfortunately I'm not sure how to make them stop using the textures.
You can click "report a problem" on the side of the app to report it for using stolen content, but you would have to make an account.
Outlined in red (below) is what you would need to click on, and then it sends you to a page which has info on how to deal with the issue. Unfortunately, it looks a bit time consuming :/
Basically, you can set any arm as primary, but your other arm wont be visible unless you equip something in that slot. Or, at least that's what I understand from it
Remember that this is a SNAPSHOT, it's not even done yet. They're probably just testing the feature. And anyway, if it stays looking boring, you can change it with a texture pack, can't you?
The shield is a model, not a sprite, so in reality all you can do is alter the border (which is one pixel wide in the default resolution).
In my honest opinion, I find these shields to be pretty boring from an artistic perspective; you can't really do anything with them.
I know they wanted them to mimic the banners, which is great for servers/pvp/etc. , but not only are the colors hard-coded, there's also not really enough room on the model to actually make them look different/interesting. I would much prefer if shields were sprite based, with different material types, rather than their current implementation.
And judging by the screenshot, the so called "Halloween" pack is shamelessly plagiarized from Painterly and Wayukian.
Is this going to be the future of Minecraft? Thinly-masked plagiarism and shameless profiteering?
I see how some textures share a few similarities, but none of it is plagiarism.
As for the steam-punk pack, no one owns the "rights" to that theme, so I don't see why they can't make one of their own. Granted Glimmar's is a lot better, but none of that really matters since this "Xbox version" was never meant to compete with his anyway.
Also, I'm sure 4J looks to see which packs here are the most popular, and due to legal reasons, they've chosen to make all of their packs "in-house" instead of acquiring rights to use a pre-existing one. Either they make them themselves, or there won't be any resource packs to download. I'm sure the ones that play on consoles rather have these packs to buy than to have nothing.
0
I love the idea of having the music discs playing atmospheric sounds; it really works well with everything you've made. I also like the new beds as well
2
Shame to see it discontinued, but I totally understand the reasoning. Good luck with future projects
0
Loving the new carpets.
3
I started on some dwarven armor today. I'm still working on the shading...
6
Hello all
Even though I don't really post here, I do frequently check in every day or so to see what's going on. I thought maybe I could ask for some feedback on these weapons/tools I'm making?
The idea I had is that these would be the iron tool set for a Dwarven Fantasy pack. Combined with the fact that I'm not used to 64x, and that I don't have much experience in shading(from scratch), I was curious if anyone could tell me how to make them look a bit better?
Basically what I have a hard time with is shiny/reflective parts (such as the sword & axe blades). I mean, I tried to add some gleam on the surface, but it looks pretty bad. Also, the cloth part of the handle was meant to be a dyed leather, but it looks kinda flat.
Any suggestions?
0
This is really cool, thanks
1
The texture atlas for these boats is just so... abysmal. I tweeted Dinnerbone a few times about it, but I doubt they really care or pay attention to issues regarding the artistic side of resourcepacks.
Trying to make the new boat work for Dokucraft is just going to be a nightmare. I have the sides working, but the front and back panels will not work with this current setup:
"New Boat":
"Old Boat":
Why couldn't they just use the old boat but just add some oars on the sides? It's a nicer and more simple model imo.
0
Your item sprites are some of the best I've seen around here. Keep it up
0
Having it on really ruins tiling:
0
I apologize if this has been brought up, but is there a way to have custom Banner colors? The vanilla hues really don't fit the pack I'm working on...
I did try to use the search function here, but I couldn't find any information.
1
Seeing how I can't seem to find the time to regularly update/work on it this, I guess what would be best is to have what I've made here free to use in any DokuRpg continuation (excluding remixes) as long as credit is given. Maybe this could be some sort of hub to post textures to help fill out the pack?
I really enjoy this pack a lot, but since I've been on the Dokucraft team for a while, it's made it a bit difficult for me to switch to a more minimalist type pixel art/design.
I'm not saying I wont come back to this in the future, but I also don't think it's fair to have this project just indefinitely suspended, thus is why I'm allowing what I've made usable by anyone who wants to continue Doku's Rpg pack.
I like the bed icon
The jukebox I feel does tread alongside Gerudoku a bit. The blue is a nice color, but I would personally pick the red to have it match with the rest of the red in the pack
0
You can click "report a problem" on the side of the app to report it for using stolen content, but you would have to make an account.
Outlined in red (below) is what you would need to click on, and then it sends you to a page which has info on how to deal with the issue. Unfortunately, it looks a bit time consuming :/
0
There's some facebook game that appears to have taken some art assets from Gerudoku:
https://www.facebook.com/games/minerforever/?fbs=1303
I haven't downloaded/played it however; I'm just going by the pictures.
0
Skeletons now have their arms down when they're out-of-combat, but will aim and draw back their bows when they're ready to attack:
https://gfycat.com/ImmaculateMatureBarnowl
*drawing animation isn't competed yet.
0
More info on the "Left-Handed" options:
https://twitter.com/Dinnerbone/status/603873653223247872
https://twitter.com/Dinnerbone/status/603874651815735296
Basically, you can set any arm as primary, but your other arm wont be visible unless you equip something in that slot. Or, at least that's what I understand from it