Are you going to upgrade this pack for 1.13? All pre-1.13 packs are now completing incompatible thanks to the "flattening".
Thanks
Obviously we are, but because of how much Mojang keep messing with resourcepack structure it's not really been worth releasing early (with pre3 they basically broke everything again).
It's likely once MC1.13 is final we'll release as Grum has already stated some more things may change resourcepack-wise.
Does anyone know how to make the 512 resolution work? my ram is 32gb and should be able to run it but it always crashes saying minecraft has run out of memory.
It depends what version of MC you're using.
MC1.8 has a bug that stops 512x from working.
MC1.9 and 1.10 should work with 4GB as long as you're actually setting it in your launcher correctly.
For the Essentia Storage monitor what texture are you using for the "border" layer? It's definitely not using "essentia.termina.border.png", it looks like it may be using something like "essentia.terminal.side.png" instead.
Hey I've made a resource pack using some of purebdcraft items, block textures and models, it has been for personal use only, but i was wandering if i could upload it to be downloaded freely in steelfeathers dragon dance thread, since that is the base resource pack. Do I have your permission?
I couldn't see this reported before, then again the search on this forum leaves a bit to be desired... Then again if it had been reported I'd really hope this had have been fixed
Using MC1.7.10, Forge 1448, immibis-core-59.1.2, immibis-microblocks-59.1.1 and redlogic-59.1.11 if you have a lumar button or lumar plate in your inventory and then try to pick up a different button or plate (colour or type) the stacks will merge.
So I can have a white plate in my inventory and pick up a blue button and the white plate stack will go to 2 and the button will "disappear".
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Obviously we are, but because of how much Mojang keep messing with resourcepack structure it's not really been worth releasing early (with pre3 they basically broke everything again).
It's likely once MC1.13 is final we'll release as Grum has already stated some more things may change resourcepack-wise.
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If you're having issues with the adf.ly links try the adfoc mirrors below them.
Seems that the adf.ly links currently aren't setup correctly.
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I downloaded the index.html and fixed all the links in it:[removed]All this does is point all the links correctly. If immibis asks me to remove it I will.As with everything I post like this: If you don't trust it, don't download it. If your PC blows up I won't be responsible.There's a working link in the main immibis mod thread: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1281065-immibiss-mods-now-with-85-7-less-version-numbers
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Well that depends on what version of MC you're using. Since 1.7 you can select multiple packs at once.
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The additionals for ExtraTiC can just be placed in the resourcepacks folder and enabled in the Resourcepacks screen like any other resourcepack.
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128x is the recommended resolution, but then again it just depends what your PC can handle when you actually play.
No one can tell you what's best, it's up to you to try it out.
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If you redownload the 3D Blocks addon this should be fixed.
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It depends what version of MC you're using.
MC1.8 has a bug that stops 512x from working.
MC1.9 and 1.10 should work with 4GB as long as you're actually setting it in your launcher correctly.
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I suppose it's as good a time as any to posts this here, too...
I made a customiser for the pack with permissions from Sphax.
You can try it out here: http://hanfox.co.uk/bdcraft_custom
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You need to move /assets/minecraft/models/block/chorus_flower.json and chorus_flower_dead.json also.
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The Chorus Flower is made up of the chorus_alpha1-3 and chorus_plant files.
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For the Essentia Storage monitor what texture are you using for the "border" layer? It's definitely not using "essentia.termina.border.png", it looks like it may be using something like "essentia.terminal.side.png" instead.
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Jaggedy/white lines are usually due to anti-aliasing (sometimes with Minecraft's own, but usually when forced via your cards' settings).
The "fix" is explained for Nvidia cards here: http://bdcraft.net/community/pbdc-help/texture-pack-installation-and-patching-guide-t1093.html (Common Problems > Getting white raster lines between blocks).
AMD cards and possibly Intel should also have similar settings for AA in their panels.
Regardless, the pack itself isn't responsible for the issue, it's just making it more apparent.
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You're not allowed to use any BDcraft textures in publicly available remix packs. This is explained on the download page: http://bdcraft.net/purebdcraft-minecraft#license
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I couldn't see this reported before, then again the search on this forum leaves a bit to be desired... Then again if it had been reported I'd really hope this had have been fixed
Using MC1.7.10, Forge 1448, immibis-core-59.1.2, immibis-microblocks-59.1.1 and redlogic-59.1.11 if you have a lumar button or lumar plate in your inventory and then try to pick up a different button or plate (colour or type) the stacks will merge.
So I can have a white plate in my inventory and pick up a blue button and the white plate stack will go to 2 and the button will "disappear".