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    posted a message on Complete the Monument: all maps fixed 1.3.1
    Yes both trademarks were taken off. I knew that the Victory Monument was to Vechs and I do not know why I kept it as the Victory Monument name. Race for the Wool was something I did not know was to Vechs. Is Complete the Monument also trademarked to him or is that allowed to be freely used?
    Posted in: Maps
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    posted a message on Complete the Monument: all maps fixed 1.3.1
    Quote from hotwheelslover

    Those are some maps.
    Good job!

    Thank you very much. Hope you enjoy them. :D
    Posted in: Maps
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    posted a message on [CTM] Tree of Life 1.3.1+
    version 4 is out... not really any change except the trees on the ground level are taken out fully.
    Posted in: Maps
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    posted a message on [CTM] Tree of Life 1.3.1+
    Quote from Wildivlax

    can you please put in a .zip download?


    I will try...

    edit: I do not know how to use 7 zip... I used it to compress the file but it came up as a Winrar archive instead of a zip file
    Posted in: Maps
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    posted a message on [CTM] Tree of Life 1.3.1+
    hows the new version? less trees, new monument look and fixed the outer flat land
    Posted in: Maps
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    posted a message on My first mutiplayer custom map "Testing center 2000 2.0"
    Tried it out and thought it was pretty good. Keep it up
    Posted in: Maps
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    posted a message on [CTM] Tree of Life 1.3.1+
    Updated to version 3
    Posted in: Maps
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    posted a message on [CTM] Tree of Life 1.3.1+
    Quote from jaicurry


    here are some pictures for the tree relly simple, yet effective .
    http://img338.images...20907232035.png
    http://img28.imagesh...20907232039.png
    http://img138.images...20907232113.png

    http://img201.images...20907233257.png
    http://img12.imagesh...20907234208.png
    these 2 are the best altho you might have some trouble with the ground one


    eehm i ment thet the ground itself holds pockets of naturally generated iron and coal.

    and if i'm correct since the passive mob breeding is there, mobs wont spawn randomly anymore, when a chunk is generated it desides is it will spawn a horde of animals yes or no, when they are all gone, they're gone.




    I like the last 2 also because you break 1 block and bam TNT activate
    Posted in: Maps
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    posted a message on [CTM] Tree of Life 1.3.1+
    Quote from stervma

    nice map, i played it, it was good but a little easy :) , also the monument could look a bit more, ? glamourous?


    Yea I might of taken too much spawners away... I will be adding some more to the next version.

    Hmmm, glamourous... Any idea on what it should look like? I mean some of the other CTM I have seen are almost as plain as this... I used Obsidian because if a creeper blows up the monument doesnt. I might have an idea.
    Posted in: Maps
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    posted a message on [CTM] Tree of Life 1.3.1+
    Quote from jaicurry


    okay here's some criticism, understand that i dont wanne hurt you or wanne say that your maps sucks, it's your first map and there is stuff to improve for the 2nd one. okay ready for it? here we go!

    the first thing you see when you spawn is something you dont see that often, a forrest. when you make a CTM map you want to set a diffeculty curve, or a progress curve where a player gains acces to resources slowly, but the map progressively gets harder. those 2 parts just got skipped i guess when making your map. but it's something that really shows who is good map maker and who is a awesome map maker. (btw the same goes for the stone)

    okay next thing that kinda bugged me was the circle of water with normal flat map behind it, because it so easy to go into mc edit and just generte empty chunks there, and it improves the looks of your map lot.

    ooh btw to improve that forrest trap the 3-4 trees in the area where you spawn, what will happen is that players will be more cautious around trees the rest of the map when they get blown up.

    replace the water layer under the island, a really small thing but got me killed twice.... just saiyan but that's something personal.

    replace the pockets of iron and coal with stone, dort or something else, i made my home in the ground since i needed quite some cobble stone, but ehile i was mining i found multiple pockets of iron and coal, those gove a small but advantage, but still a advantage.

    get a butcher command and kill all passive mobs, this one might be done un purpose but most of the time you dont to have them around

    tht's probably it. hope i didnt crush you're dreams but yeah... i am actually looking forward to a next map so i hope to see one soon!

    -jaicurrye


    Thank you, I actually need criticism because I want to make better maps. By saying what you just did, it will make me better and have me make harder maps.


    So first of all less stone. This will limit supplies I am guessing.

    With the forest I was trying to keep a theme to the map. You said something about a trap? how can I make one, because that would make it even better.

    I will fix the water being under the island. I will also fix the flat map on the outside.

    Less iron... I know it has to be a minimum of 12 because of 1 block of iron and 1 iron pic for diamond. Is that as much as I put into the map? same with the diamond except only 9 and 9 gold too.

    with the passive mobs... How do I get rid of those? with the grass blocks it will spawn them, but if there is a way to stop that, please tell.
    No dreams crushed :D , I love the criticism because it does make me better. Thank you
    Posted in: Maps
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    posted a message on The Creeper Map for Strategists (My first map! ^_^)
    Just to let you know, you must have pictures. People usually want to know what they are downloading before they download it.
    Posted in: Maps
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    posted a message on [CTM] Tree of Life 1.3.1+
    Quote from SauceySire021

    Im starting to do CTM reviews, and I could review this map if you'd like! :D It looks kind of cool.


    Yes please :D , that would be great. Thank you.
    Posted in: Maps
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    posted a message on [CTM] Domara's "Mystic Worlds" 72 Objective CTM Series (Version 1.2 OUT!) (#1: Safe Haven, #2: Uncharted Mines)
    Quote from DudeToMan

    Been playing the map this is my progress [Spoiler] I have the red wool and orange wool on the rainbow monument, so far no deaths :D [Spoiler]


    add a / to the last spoiler XD

    so its [/spoiler.] <-- the period is to stop the spoiler
    Posted in: Maps
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    posted a message on CTM Life Above [1.3.2]
    Quote from Kovu

    Nice map!

    Good job on it.


    Thank you :D
    Posted in: Maps
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    posted a message on [CTM] Domara's "Mystic Worlds" 72 Objective CTM Series (Version 1.2 OUT!) (#1: Safe Haven, #2: Uncharted Mines)
    map looks good in the pics, gonna have to try it
    Posted in: Maps
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