I am actively working on the lore at the moment. I have also been working on getting the official update up to speed. Halph's updates are also available and I am working to keep his sounds up to date on the OP. I will also be incorporating much of his work into the official pack, as I have with Croco's and much of Halph's already. Tonight I will be posting a bit more about the official update.
- HalphPrice
- Registered Member
-
Member for 13 years, 1 month, and 14 days
Last active Sun, Feb, 18 2018 21:56:26
- 0 Followers
- 531 Total Posts
- 68 Thanks
-
3
History posted a message on [32X] [1.0.0] LAST DAYSPosted in: Resource Packs
I am actively working on the lore at the moment. I have also been working on getting the official update up to speed. Halph's updates are also available and I am working to keep his sounds up to date on the OP. I will also be incorporating much of his work into the official pack, as I have with Croco's and much of Halph's already. Tonight I will be posting a bit more about the official update. -
1
Avalanchetter posted a message on [32X] [1.0.0] LAST DAYSCan I do the lore? PLEASE!!!??Posted in: Resource Packs -
3
Croco15 posted a message on [32X] [1.0.0] LAST DAYSGuys, you have to keep in mind, all this stuff you are talking about right now is from the unofficial release. Meaning that HalphPrice has been kind enough to make a 1.0 release for us, but many of the textures in that pack are his personal preference. No need to argue until the official patch is released.Posted in: Resource Packs -
1
History posted a message on [32X] [1.0.0] LAST DAYSBack in business!Posted in: Resource Packs -
1
WalkingDisaster7 posted a message on Please lock this thread. It has been moved.History's back? My heart just skipped 60 beats. No kidding. I've been using this pack since... hell, I even used History's survival horror mobs. You can even say History got me into texturing. It's been a while since I've posted here and this was definitely a pleasant surprise. If you guys need help, just ask.Posted in: Resource Packs -
1
Snowy556 posted a message on Please lock this thread. It has been moved.Here's a youtube video of the sound mod for those wondering what it's like.Posted in: Resource Packs
-
1
Gestankfaust posted a message on Please lock this thread. It has been moved.No...I didn't mean it that way. Not sure if mine even got used...lolPosted in: Resource Packs
:unsure.gif: -
2
Croco15 posted a message on Please lock this thread. It has been moved.Okay so I've read everything everyone has posted, and put it under consideration. And this is what I have decided.Posted in: Resource Packs
1. I will tweak a few things and release and an update tomorrow/today.
2. I will then work on finishing the pack and adding support for 1.7
3. Then I will work on tweaking existing textures so they fit the pack better.
4. Finally, once all that is complete I will work on keeping the pack updated, alts, and mod support.
I feel that this is the best way to do it without disappointing too many people. Any thoughts? - To post a comment, please login.
3
3
so carrots are corn or maize,
potatoes are wheat.
going to animate the beacon and command block.
items next, then mobs. the UI while be last, i have a template for them, but it takes a lot of finesse.
haven't worked on the dev updates, but they'll be much later.
update:
the pumpkin pie is gunna be the caravan lunch (box),
and golden corn will be MOONSHINE!
fireworks will be Baby Nukes
the witch: ill be http://fallout.wikia.com/wiki/Sierra_Petrovita Sierra, the nuka cola fanatic in a shack. also since the witch drinks an throw nuka colas
1
thanks for anyone that waited
3
anyways, i started this pack last xmas so i'm sure going to try to get it done before then, sorry for all the delay, but i have been thinking over the issues, which is half the work. I do plan on this and i do feel bad not updating wither and bats and other such veggies.
I think i got some good ideas to do up though, and i do check up on the forum, so do post any thoughts. thanks a lot brosifs.
3
1
2
1
oh yeah, that dog, forgot about that, wantd to make robo dogs, cyotes and dog meat.
3
this can be used for green wool so i don't need to have 2 different blocks for the juke box, as well as nuka cola machines.
2 stacks of green wool would make a juke box, and the single block on the top would be a top block, even. 2 stack of gold blocks makes a nuka cola machine, ect ect.
gunna take some planning but not much work.
did i mention that there's a donate button now, if you feel generous enough to help out justify my time on this pack to my girlfriend. she's really riding me to not do this....... ;);)
2
just is it just me or is the font totally ****ed up?
Lastdays chest is just in the old texture spot, it's not in any use, I made all of this from the last days textures, as a place holder. I made up a bunch of the textures used there, so i figured i could keep/reuse/remake my old textures.... eventually i'll get to it all.
BUT WAIT! I don't need to make the roamers or reavers, there will be zombies with armor to come, so i just need to make them with some tattered shorts on now... the armor thing will come on it's own...
so, it'll be more realistic.
that i can't wait for, and the beacon what should that be? I want to do like an alien beacon http://fallout.wikia...on_(technology)
either that or i'll just do up a new square looking spot light thing... make it a bit glowish. the command block will be a green text screen like the hacking terminals.
also want to change the alt font (for the enchanting table) to look like the normal hacking with a few letters but mostly recognizable characters.... deffinatly going to remake that.