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    posted a message on [32x][1.3.2] Apocalyptic Adventure: FALLOUT WASTELAND [Aug 18 updated] 98% done
    got the items done, and the bloatfly/bat done, keep on going to make it up to date with current minecraft, gunna take me a few more days, but i'll get this done. the funny part is I don't even play minecraft or any games now, but I want to do this for you :D
    Posted in: Resource Packs
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    posted a message on [32x][1.3.2] Apocalyptic Adventure: FALLOUT WASTELAND [Aug 18 updated] 98% done
    terrain updated, the rest is still coming along nicely. watching ST: TNG ..
    so carrots are corn or maize,
    potatoes are wheat.
    going to animate the beacon and command block.
    items next, then mobs. the UI while be last, i have a template for them, but it takes a lot of finesse.

    haven't worked on the dev updates, but they'll be much later.

    update:
    the pumpkin pie is gunna be the caravan lunch (box),
    and golden corn will be MOONSHINE! :D
    fireworks will be Baby Nukes :D

    the witch: ill be http://fallout.wikia.com/wiki/Sierra_Petrovita Sierra, the nuka cola fanatic in a shack. also since the witch drinks an throw nuka colas :D
    Posted in: Resource Packs
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    posted a message on [32x][1.3.2] Apocalyptic Adventure: FALLOUT WASTELAND [Aug 18 updated] 98% done
    some great ideas, i ill implement ASAP, got a free day... I'm sorry i left this for so long, but it's not to behind.

    thanks for anyone that waited
    Posted in: Resource Packs
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    posted a message on [32x][1.3.2] Apocalyptic Adventure: FALLOUT WASTELAND [Aug 18 updated] 98% done
    so yeah did up this album Have A Muffin my wife SpankMyFilth and have been working on other music stuff to get it going. Tell your friends.

    anyways, i started this pack last xmas so i'm sure going to try to get it done before then, sorry for all the delay, but i have been thinking over the issues, which is half the work. I do plan on this and i do feel bad not updating wither and bats and other such veggies.

    I think i got some good ideas to do up though, and i do check up on the forum, so do post any thoughts. thanks a lot brosifs.
    Posted in: Resource Packs
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    posted a message on [32x][1.3.2] Apocalyptic Adventure: FALLOUT WASTELAND [Aug 18 updated] 98% done
    just got married... so sorry been distracted
    Posted in: Resource Packs
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    posted a message on [32x][1.3.2] Apocalyptic Adventure: FALLOUT WASTELAND [Aug 18 updated] 98% done
    sorry, had to put the pack on the back burner again, working on finishing a bunch of songs, just getting them finalized today, then i'll be back..... I'll check into the armor thing tho today...
    Posted in: Resource Packs
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    posted a message on [32x][1.3.2] Apocalyptic Adventure: FALLOUT WASTELAND [Aug 18 updated] 98% done
    I'm trying to get the customizer going actually.
    Posted in: Resource Packs
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    posted a message on [32x][1.3.2] Apocalyptic Adventure: FALLOUT WASTELAND [Aug 18 updated] 98% done
    Quote from magicblock

    ive got some suggestions, regarding the CTM block stuff, maybe blocks like brick and stone brick could get a random amount off like missing blocks and grafitti and what not? giving the gravel like random paper bits, cigarettes, scraps and like maybe a wheel and some iron bars, just random scrap.

    i believe the dog is still the last days one, could u make it a viscius dog, dog and robodog? (randomob)


    oh yeah, that dog, forgot about that, wantd to make robo dogs, cyotes and dog meat.
    Posted in: Resource Packs
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    posted a message on [32x][1.3.2] Apocalyptic Adventure: FALLOUT WASTELAND [Aug 18 updated] 98% done
    Also am looking into doing CTM for some blocks, just as an alternative to having every blocks as an individual looking block. should make things a lot more interesting and cool looking, giving a lot more detail to the world as a whole, from everything from bookshelves to iron blocks, to smooth stone and such. just mostly take away some edges from some and add edges too other, but for technology like substances, i'd want to make them have more detailed images just to make it not look so representative.'

    this can be used for green wool so i don't need to have 2 different blocks for the juke box, as well as nuka cola machines.
    2 stacks of green wool would make a juke box, and the single block on the top would be a top block, even. 2 stack of gold blocks makes a nuka cola machine, ect ect.

    gunna take some planning but not much work.



    did i mention that there's a donate button now, if you feel generous enough to help out justify my time on this pack to my girlfriend. she's really riding me to not do this....... ;);)
    Posted in: Resource Packs
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    posted a message on [32x][1.3.2] Apocalyptic Adventure: FALLOUT WASTELAND [Aug 18 updated] 98% done
    yeah, i ment to cloth them bastards, i left them unclothed so i could do randomob easier. i just wanted to try out some colors, see which ones are good and not so. it's not final yet. also need to do that armor up next, and books pages, and we should be complete.

    just is it just me or is the font totally ****ed up?

    Lastdays chest is just in the old texture spot, it's not in any use, I made all of this from the last days textures, as a place holder. I made up a bunch of the textures used there, so i figured i could keep/reuse/remake my old textures.... eventually i'll get to it all.


    BUT WAIT! I don't need to make the roamers or reavers, there will be zombies with armor to come, so i just need to make them with some tattered shorts on now... the armor thing will come on it's own...

    so, it'll be more realistic.

    that i can't wait for, and the beacon what should that be? I want to do like an alien beacon http://fallout.wikia...on_(technology)



    either that or i'll just do up a new square looking spot light thing... make it a bit glowish. the command block will be a green text screen like the hacking terminals.

    also want to change the alt font (for the enchanting table) to look like the normal hacking with a few letters but mostly recognizable characters.... deffinatly going to remake that.
    Posted in: Resource Packs
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