The numbers are rather arbitrary, but in sum I'm not very good with the technical aspects of maps, but I'm pretty decent when it comes to the creative aspects.
Ok, just another follow-up update on the last entry. We fixed a few more minor bugs in the map, and I forgot to upload the new resource-pack! Both the new resource-pack and map uploads are now up on the OP!
What's new in 1.3:
-City maps!
-Numerous bug fixes from the 1.2 version (courtesy of Mfdom!)
-Balanced rewards system
-All of the other minor bugs from previous versions (1.0)
-Boat-load of balance changes to progression and game-play
-Lots more hints
This is (likely) the final version of the map! Thanks for all of the feed-back and support!
I hv play this map on stream but i am stacked at the dark city with a big skull. I hv stolen the valuable from the rooftop but nth happen then . Anyone can help plz?
Did you go back to Riley's house after stealing? And did you open the chest that has the treasure in it? (I'm assuming you did). If you are still stuck, just shoot me a PM, and I will get you unstuck
We've all been really busy, but some more cool stuff for the map will be coming out shortly! Today we'll (finally) be recording a trailer for the map, as well as starting a developer commentary.
Additionally, we've been fixing all of the bugs that have come with the new addition to the map, as well as ironing out some older item balance issues.
Finally, we noticed that it was hard trying to figure out where to go in the colony, so we've been making a map of the city that will hopefully make it easier to know where to go!
- Extended ending!
- Score/reward system!
- A special vanilla survival mode!
- Pick-axe puzzle got a makeover so it's not so repetitive (plus added a crafting table).
- Lot's of other minor bug fixes.
- More textures for the resource-pack.
Both the map and the resource-pack have been updated, so be sure to update both!
Almost done with the update. We just have a few more small things to finish, play-test it, and then it will be done!
Also, the texture-pack will be updated along with the map update because it contains more mobs and paintings, and I fixed a texture bug with the hunger bar. It should be ready in a day or two!
Also, Larsyuipo, the person doing the developer walkthrough/commentary, is back from vacation, so expect the Let's Play of me, Larsyuipo, and MFdom soon!
We've been a bit quite recently, and that's because me and others have been working hard on map! We've been working on making an epilogue of sorts (more of an extension to the map), as well as fixing the texture-pack, adding in a score counter/reward system, and fixing some other minor bugs in the map.
Yeah voice is the one big thing i would add! Also part 3 out xD
Indeed.
And I have been watching everyone's Let's Plays that have come out. You've done a good job with them guys! They are fun to watch, and they are extremely helpful to me! I've been seeing what everyone's biggest gripes/ problems they've run into through them, and I'll likely fix all of the major issues in the next large update to the map.
I've been aware of how much text there is to read at the beginning of the map. I updated it with shorter versions of some of the beginning texts, which only tell you the current task at hand. The patch also has some balance changes and added in more monsters (since it was too easy before!).
Additionally, a big patch should be coming out relatively soon that has a rewards system and an extended ending/epilogue.
Also, I want a more concrete way of handling the amount of text in the map. Any suggestions?
We've found some more map-breaking bugs that I've fixed in a new update. If you are using an earlier version, I HIGHLY recommend using the most recent version. Otherwise the map may not work at certain points.
Also, I'll be working on a system to count up the score for you at the end, as well as giving you rewards for getting a certain amount of score.
Ok, the patched version of the map is out that fixes all of the major changes that I mentioned above.
If you using a version that is earlier than 1.02, I recommend downloading the new version as it will fix many game-play changing bugs you may run into.
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Redstone Skill: 2
Building/Decoration Skill: 8
Command Block Skill: 4
Storyline Skill: 9
TeamSpeak: Y
The numbers are rather arbitrary, but in sum I'm not very good with the technical aspects of maps, but I'm pretty decent when it comes to the creative aspects.
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Thanks! We had a lot of fun making this map, (even though I'm the only one that has read the book).
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What's new in 1.3:
-City maps!
-Numerous bug fixes from the 1.2 version (courtesy of Mfdom!)
-Balanced rewards system
-All of the other minor bugs from previous versions (1.0)
-Boat-load of balance changes to progression and game-play
-Lots more hints
This is (likely) the final version of the map! Thanks for all of the feed-back and support!
0
Did you go back to Riley's house after stealing? And did you open the chest that has the treasure in it? (I'm assuming you did). If you are still stuck, just shoot me a PM, and I will get you unstuck
0
Additionally, we've been fixing all of the bugs that have come with the new addition to the map, as well as ironing out some older item balance issues.
Finally, we noticed that it was hard trying to figure out where to go in the colony, so we've been making a map of the city that will hopefully make it easier to know where to go!
0
New features and stuffs:
- Extended ending!
- Score/reward system!
- A special vanilla survival mode!
- Pick-axe puzzle got a makeover so it's not so repetitive (plus added a crafting table).
- Lot's of other minor bug fixes.
- More textures for the resource-pack.
Both the map and the resource-pack have been updated, so be sure to update both!
0
Also, the texture-pack will be updated along with the map update because it contains more mobs and paintings, and I fixed a texture bug with the hunger bar. It should be ready in a day or two!
Also, Larsyuipo, the person doing the developer walkthrough/commentary, is back from vacation, so expect the Let's Play of me, Larsyuipo, and MFdom soon!
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A quick sneak-peek:
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Indeed.
And I have been watching everyone's Let's Plays that have come out. You've done a good job with them guys! They are fun to watch, and they are extremely helpful to me! I've been seeing what everyone's biggest gripes/ problems they've run into through them, and I'll likely fix all of the major issues in the next large update to the map.
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I was debating doing that, but I have a lack of voice talent at my disposal.
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Additionally, a big patch should be coming out relatively soon that has a rewards system and an extended ending/epilogue.
Also, I want a more concrete way of handling the amount of text in the map. Any suggestions?
0
Thanks! I'll put this up in the opening post.
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Also, I'll be working on a system to count up the score for you at the end, as well as giving you rewards for getting a certain amount of score.
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If you using a version that is earlier than 1.02, I recommend downloading the new version as it will fix many game-play changing bugs you may run into.