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    posted a message on PokeCraft Reforged - Catch 'Em All
    Quote from crazyteacher4u»

    For some reason, I am unable to see the recipe for the Pixelmon anvil. The quest book says it's the next thing to do, but I cannot craft it. All the other quests above have been completed. The trader's market quest continues to want me to exchange my coins, which is fine. I cannot complete the steel quest because the pack no longer has the other steel (I started playing after that update). I really enjoy the modpack and would like to progress. Thanks for any help.



    Sorry for the delay in response to this as my computer was misbehaving these past few days. This was an error on my part and should be fixed with this update that is pending approval at the time of this post.


    Just as a note as to how it is done (as this came out with the recent update, make sure you did /bq_admin default load):


    You will have to complete the Proper Defense quest and the Steel Smith quest. This will then unlock the quest to obtain Professor Oak's theory. Once you get that you utilize that book and unlock the recipe for the anvil.

    Posted in: Mod Packs
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    posted a message on Custom NPCs
    Quote from mutoplay2015»

    I tried it but it still kept transforming over and over again. After further testing I found out that the script knows the variable has changed, but despite that the transformation still happens again and again. Here is my code after adding a variable:



    I changed some stuff in the code but although you can now kill the boss it still won't stop with the thunder strikes and the explosion particle, so unless people don't like being struck lots of thunder bolts and a fake explosion I guess it's fine now? I still want the thunder and particle to stop once it happens once though.



    Check my post above. I do the exact same thing to turn off my bosses explosion move. You can easily accomplish this by setting a variable to true when you want the move active and false when you don’t want it active. You can see I declare mine right at the start var explosionTrigger = false

    Posted in: Minecraft Mods
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    posted a message on Custom NPCs

    Here is a method of doing phase checks:


    https://pastebin.com/U7WFHGMY

    Posted in: Minecraft Mods
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    posted a message on [1.12.2 Modded Adv] Pixelmon Johto - Pokemon's Johto and Kanto (HeartGold, SoulSilver & Crystal) recreated [150,000+ Downloads]

    I can safely say CurseForge is probably the best place to hose your project and it will sync across the TwitchApp and makes Install a breeze. I host all my projects there: https://minecraft.curseforge.com/members/halestormxv/projects and I have quite the amount of projects. So since Minecraft Forums is going to Read Only Archive mode I highly suggest moving your projects to CurseForge.And it is very simple to learn and make your way around.

    Posted in: Maps
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    posted a message on Naruto-Anime Mod

    I would like to ask if you are going to be hosting the discussion of this mod or hosting it on Curse itself specifically since Minecraft Forums is going Read-Only soon.

    Posted in: WIP Mods
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    posted a message on Naruto-Anime Mod

    Your mod, even in Beta is magnificent. I am curious to know if you plan on hosting it via Twitch for use in Modpacks as I have been cooking this up for a while:


    Posted in: WIP Mods
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    posted a message on Custom NPCs
    Quote from thriplerex»

    So if I do it in a resource pack, can I overlay the sound files from other mods?


    I know this is an older post and hasn't had an answer but the answer is yes to some mods. I don't think it works for certain mods but others do as long as you reproduce the exact soundfile name and sound.json call corectly.

    Posted in: Minecraft Mods
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    posted a message on PokeCraft Reforged - Catch 'Em All

    Lets ring in the Season with one of my newest modpacks for Minecraft version 1.12.2. This modpack is a Curse exclusive. It will not be distributed across any other platforms. So what is it? Pokemon Sword and Shield has been announed. A huge addition to the Core Pokemon franchise. So lets celebrate with a fan made Minecraft pack! This Modpack is built around the newest version of Pixelmon - Reforged (you must download it separatley and place it in the mods folder, like you would opti-fine or anything like that - https://reforged.gg/).



    Welcome to the World of Pixelated Creatures!
    PokéCraft Reforged - Catch 'Em All - is a modpack that focuses on adventure and exploration, and survival....with friendly (or not so friendly) little creatures by your side. Upon logging in you will select your starter, and you will be on your way to adventure with your new pal.

    (Press CTRL + O to hide JEI to select your starter)


    While you embark on your journey you will come across other Pokemon that you can battle and attempt to catch. You must be careful as you may find some trainer's lurking as well. You can bet that some may want to partake in a battle. Pokemon have been around since ancient times, even prior to the Great Pokemon War. Some say they were guardians of old kings and lords. Partners to some of the greatest wielders of Magic. Some of that Magic has been carried forward.


    Venture through the world and collect your Pokemon, and your gym badges, master Magical Arts to help fight those that your partner can't. Go forth and build your own awesome Pokemon Headquarters. Conquer the challenges you may face, catch the Legendary Monsters that roam the world. Most of all, enjoy your self!


    This is a rebirthing of my original Poke Craft modpack which was pretty popular but ultimately I built in on a version of Minecraft which many in the community know may not have been the best choice, a mistake I own. But this is built on the solid 1.12.2. One of the neat things about this pack is there are emphasis on decorative mods so you can truely build what you imagine. Your own Pokemon empire, your own Gym, whatever you may want, go crazy!



    This modpack does not do away with original Vanilla. You still have to deal with the dangers of the night (in some cases it may be more dangerous to keep you on your toes), and you still have to survive and you still have to craft, although a starter house is provided for you. The essence of Minecraft is still here. Yes, as of now this is somewhat server compatiable. I plan to work on that as well and create a server pack for you as well. Furthermore, this modpack has Immersive Engineering and Immersive Railroading built into it. (Can anyone say The Magnet Train?) So there is plenty to do in between your quest to become the very best that no-one ever was!


    Please do leave constructive feedback and criticism. I appreciate it all.


    Videos/Playlists:


    Currently None - Be the First to Show Off a Let's Play!



    Download:



    Posted in: Mod Packs
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    posted a message on [1.11.2] Mystic Divination - Morality and Magic Meet - Which path do you choose?

    v 1.0.6 - Been a While But It's Here!

    - Added in the new talismans: Virtue and Sin. Each one can be placed in your inventory and while killing any hostile mobs has a chance to increase your morality accoring to the talisman in the inventory. If you place both in your inventory, it won't do you any good. It will just prioritize the one in the lower numbered slot.

    - Added in the crafting recipe for the Augry Kiln.

    - Added in crafting recipe for the Sinful and Virtue fruit dishes.

    - Added in new Essence of Sin and Essence of Virtue
    - Changed the behavior the Alters slightly, so now if you right click the alter it will tell you instructions on how to use it.

    - Code cleanup

    Posted in: Minecraft Mods
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    posted a message on [1.11.2] Mystic Divination - Morality and Magic Meet - Which path do you choose?

    The next update will actually contain an item. Shout out to @MainFreak1 for coming up with the idea. The item is a type of talisman and it will likely be the first item to utilize the Rune Crafting. The talisman has two variants, a sin and virtue variant. Anything hostile you kill will have a chance to increase your Virtue or Sin based on the amulet you have in the inventory. The only requirement is that the talisman is within your inventory.

    Posted in: Minecraft Mods
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