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    posted a message on Is mob farming a balanced game mechanic?
    Quote from mountainjor »
    I'm imagining creepers exploding to fire; and no drowning for skellies/zombies. So you would need two traps to get them all. Ha ha I like it; and that's probably the last I'll say about it.


    This would actually really screw over traps without some kind of sorting method for the mobs, and there was a lengthy discussion that only concluded a few things about an effective "Sorter" 1: You will need mods, and was a greed that the controller block mod would be the best. 2: It would only really work during the day time.

    Since the idea above effectively means that you will have to drown creepers (Which would involve keeping them in an area that they cant walk out of) and find a way to get the skellies/zombs out of that and into the grinder, which wouldn't work and would become too risky. I like it.
    Posted in: Survival Mode
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    posted a message on Poll: Do you even HAVE a mob farm?
    Quote from fantasysky »
    I have no idea what it even is :sad.gif:


    Basically, its a large tower, above ground or underground, that is normally made out of cobble stone. It consists of a varying number of floors that are all sealed off and are pitch black to allow hostile mobs to spawn on the inside. They wander around until they fall into a water current, which can be set up differently. They then get pushed down until they reach a grinder.

    A grinder, in its simplest form, is a water current that pushes mobs into lava suspended over ladders. This burns them to death, and the items they drop fall underneath to another current that carries them to a collection pool. Its not the easiest thing to set up, but when it works right its more efficient then the drowning trap.
    Posted in: Survival Mode
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    posted a message on how to kill an admin?
    Does he include the ground? If he doesn't, tunnel in and place a source block in the top. Should get him.

    Or you could get someone else with the power to destroy bedrock in on it.
    Posted in: Survival Mode
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    posted a message on Is mob farming a balanced game mechanic?
    I'm more in the middle of this debate. I have a mob tower, but its only real purpose is to put a good use to all the cobblestone I have from my mine shafts. Most of the time I'm out of that 80 block range from it, since mine is positioned behind a large hill (That I had to grow a forest on just to try and keep the natural beauty around my house without seeing it)

    I think that, ya, maybe something should be done about them, but really, you only get a few things from it, and you have to follow very specific instructions on what to do so you can get that maximum efficiency from it. Mine isn't very great, following a 750/h design, and its only used when I'm doing other things and I just idle at the collection pool.

    Some of the things that are brought up in this thread are good ideas, but then there's the whole counter argument of how people use things like environmental kills to defend themselves and make a somewhat decent item collection pool from it too.

    One thing I will support is creepers that randomly explode, perhaps water setting them off? Mob towers rely on water currents to force mobs into a central grinding area, and if creepers blew up in water, even 1 could severely cripple an entire tower
    Posted in: Survival Mode
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    posted a message on Brown Mushrooms - GIVE OFF LIGHT.
    I've noticed this in caves. When they get clustered together it looks like there's a real light source. In fact, they helped me discover diamond a while back
    Posted in: Survival Mode
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    posted a message on Coming up with an intrusion proof safe-room
    The safest I could think of would be a very large obsidian cube at the bottom of the ocean with 10 layers. The only problem with that is, if they break 4 blocks (2 high, 2 deep, 1 wide) All they have to do is barricade the opening and start hacking away at it.

    This is also assuming they have a air pocket outside and they aren't using any mods or such. I do agree that the best defense is in the open. One server I used to "visit" (AKA steal stuff) had a room that I kept everything in. It was also the admins house. All I did was dig a small dirt room underneath and leave a chest. It worked for the longest time because it was where he never thought to look.
    Posted in: Survival Mode
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    posted a message on Best way to build underwater?
    Quote from NoodleUK »
    Build your structure underwater out of reeds and you can walk through them. (Farm them easily on land to get enough)

    Unconfirmed whether you can place blocks of glass on top of reeds


    Doubt it. It would be easier to just leave that part out and only do the inside area, not the stuff that would cover the reads
    Posted in: Survival Mode
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    posted a message on Modern Warfare 3 Leaked Beta
    For the people too puss to follow the DutyCalls link, it pretty much leads to a download of a 20 minute game made by EA that rips on the basic FPS formula, mostly MW1-2. After you "beat" it, it shows an advertisement for Bulletstorm. Yes, the game is made by EA for the most creative marketing technique I've ever seen.
    Posted in: Survival Mode
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    posted a message on Does Notch really care about the community?
    Listen people, the game is still in a Beta stage, meaning its nowhere near completion. Nothing has to be perfect because its your standards (And quite frankly you're over-prioritizing if you think otherwise). Notch can add what he wants, when he wants, and doesn't have to care about people hating it. Why? He already has your money. Shut the bloody hell up and leave him alone, unless you'd like to dev a game from the ground up, then I'll gladly go to its official forums and do this exact same ******** to you.

    Making threads like this isn't going to encourage Notch to visit the forums, only ignore them because of the high-volume bitching going on
    Posted in: Survival Mode
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    posted a message on Revived! Mob Tower and Grinder V2 [3200+ items/hour]
    If you want a faster item delivery system, line the bottom of the water channels after the grinder with ice, it increases the rate of which things travel, although I'm still working on some tests to see if this is true with mobs or not, but I don't think it will work with the jumping.
    Posted in: Survival Mode
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    posted a message on Speculate this tweet
    IT HAS TO BE A FLY MODE THAT MAKES YOU INVISIBLE BUT SPAWNS CREEPERS AROUND EVERYTHING YOU MADE. ABOUT 1000 SHOULD DO! MAKE THAT PER BLOCK AND WE'LL TALK BALANCE LATER.

    HOW DO I TURN OFF CAPS LOCK?
    Posted in: Survival Mode
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    posted a message on Minecraft on iPhone? WOW
    Quote from BiffDarlington »
    I believe there was a game called minecrafted on the store that was pulled.
    It looked like it stole the textures right from the game.

    This one actually looks like they didn't rip straight from the code but I'd still refuse to buy.


    It was called Minecraft. The game stole code to allow for saves on computers to work. I do believe they used the Quandary texture pack though, about the only thing that wasn't ripped off.
    Posted in: General Gaming
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    posted a message on what to do with gold?
    Solid gold block pip pillars for my home. Although I have a surplus and end up dumping it in my "Valuable resources" room
    Posted in: Survival Mode
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    posted a message on Dungeon & wierd thing.
    Quote from jzel »
    Yes, dungeons are above ground sometimes, but never out in the open... like, it has to be in the side of a mountain, half in the ground, etc. etc.


    You never know, lots of people have been saying they've found some pretty weird locations for dungeons.
    Posted in: Survival Mode
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    posted a message on Original Herobrine Video
    Look, all the trolls appeared and spammed images everywhere in believe that it will help protect their elite society from people who as a question.
    Posted in: Survival Mode
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