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    posted a message on ↭⚔Angstrum.Net⚔↭ Skyblock ↭ Boss Battles ↭ Crates ↭ Ranks ↭ Economy ↭ Endless Fun

    Wonderful community, great gameplay. No complaints, new fave.

    Posted in: PC Servers
  • 0

    posted a message on ↭⚔Angstrum.Net⚔↭ Skyblock ↭ Boss Battles ↭ Crates ↭ Ranks ↭ Economy ↭ Endless Fun

    You guys added /fly to the crates, haven't gotten it yet but I've been so close to haha it's aggrovating

    Posted in: PC Servers
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    posted a message on ↭⚔Angstrum.Net⚔↭ Skyblock ↭ Boss Battles ↭ Crates ↭ Ranks ↭ Economy ↭ Endless Fun

    +1
    Joined the server, it's damn good. Super fun to play.

    Posted in: PC Servers
  • 0

    posted a message on Best way to create custom generated worlds that suit specific styles (block composition/randomly spawning builds)

    Thank you very much for your help, @ WolfieWaffle!

    Posted in: Maps Discussion
  • 0

    posted a message on Best way to create custom generated worlds that suit specific styles (block composition/randomly spawning builds)

    Hello, I am the founder of a team creating an original idea for a Minecraft server. We have created several plugins for this project, we have many great builders, but we are short one one very crucial part of the server.
    In short, we're missing custom worlds.

    Our team has been trying to solve this issue of custom realms for a while, but outside of World Paint (which would be a b*tch to make because it would have to be painted manually) and Terrain Control, we haven't found much that can alter block compositions and create randomly generated structure that we can design. Basically, we need four worlds whose biomes are different in each but fit a common theme:

    World 1: Hell (called the rogue class[name could change])

    World 2: Water (mage[name will change]{maybe hydro or something})

    World 3: Dark (necromancer)

    World 4: Air (savior)

    Now I'll explain myself in case you're getting confused. Our goal is to have one world (approximately 10k by 10k border) for each of those classes that fit the theme of the class. I'd like to have the terrains in the biomes be different but still fit the theme, because if it's not possible to change them, that's fine. The world needs to be big since it's going to be a free world for each class, so World Paint isn't' a very viable option because of the amount that it can edit.
    For example, in the rogue realm, we'll want to have a world similar to the nether but not actually the nether, because we'll want ores, trees (if we can modify trees and you guys know how to, please tell us!), and other necessary materials that a player needs, so that he won't have to travel into, let's say the necromancer realm for obsidian or to the hydro realm for water. I think that's about all I have to say that's very important to our server, but I have a few small things that would be nice if I saw some comments about these.

    - We're thinking that the maps that we use will be set in the world type 'amplitude' to make things more epic

    - Help us decide the class names, please! ;)

    - As stated above, we'd like custom builds (such as ruins) and/or trees for each world, so if anyone knows about that, let us know


    So in essence, if you have any ideas at all, help us figure out how the heck can we do this please!

    Thank you!

    Posted in: Maps Discussion
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    posted a message on Best way to create custom generated worlds that suit specific styles (block composition/randomly spawning builds)

    I moved this thread to map creation because I think it belongs there.

    Posted in: Maps
  • 0

    posted a message on Best way to create custom generated worlds that suit specific styles (block composition/randomly spawning builds)

    Hello, I am the founder of a team creating an original idea for a Minecraft server. We have created several plugins for this project, we have many great builders, but we are short one one very crucial part of the server.
    In short, we're missing custom worlds.

    Our team has been trying to solve this issue of custom realms for a while, but outside of World Paint (which would be a b*tch to make because it would have to be painted manually) and Terrain Control, we haven't found much that can alter block compositions and create randomly generated structure that we can design. Basically, we need four worlds whose biomes are different in each but fit a common theme:

    World 1: Hell (called the rogue class[name could change])

    World 2: Water (mage[name will change]{maybe hydro or something})

    World 3: Dark (necromancer)

    World 4: Air (savior)

    Now I'll explain myself in case you're getting confused. Our goal is to have one world (approximately 10k by 10k border) for each of those classes that fit the theme of the class. I'd like to have the terrains in the biomes be different but still fit the theme, because if it's not possible to change them, that's fine. The world needs to be big since it's going to be a free world for each class, so World Paint isn't' a very viable option because of the amount that it can edit.
    For example, in the rogue realm, we'll want to have a world similar to the nether but not actually the nether, because we'll want ores, trees (if we can modify trees and you guys know how to, please tell us!), and other necessary materials that a player needs, so that he won't have to travel into, let's say the necromancer realm for obsidian or to the hydro realm for water. I think that's about all I have to say that's very important to our server, but I have a few small things that would be nice if I saw some comments about these.

    - We're thinking that the maps that we use will be set in the world type 'amplitude' to make things more epic

    - Help us decide the class names, please! ;)

    - As stated above, we'd like custom builds (such as ruins) and/or trees for each world, so if anyone knows about that, let us know


    So in essence, if you have any ideas at all, help us figure out how the heck can we do this please!

    Thank you!

    Posted in: Maps
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