• 2

    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)

    HEYYYYEYEYEYYY]


    Here to say I LOVE THIS MOD AND ITS INFINITE POSSIBILITIES BUUUuutttt, why not make a loophole and have a mod with infinite+more possibilities so HERE ARE SOME SUGGESTIONS (this list took way too long to do omg enjoy)


    NEW SHAPPPEPPSES-




    Arrow- (affected by Damage, Range, Tracker, Bounce, Piercing, Bullet)


    Put your spell into a magical arrow which will have a smaller hitbox and is more costly but the arrow goes faster than a projectile and will increase the effect of the components on it the further it travels (longer range=buffed effect)


    Ward- (affected by Radius, Damage, Duration, Range, Tracker, Bounce, Piercing, Bullet, Mana Life, Healing)


    THIS SHAPE NEEDS A SHAPE AFTER IT. Summon a ward which will cast your spell at blocks/mobs/entities depending on the component (e.g. Dig or Damage) A ward has a default mana life of 250 but this can be increased by the Mana Life modifier. Wards will die when mana is depleted and a ward's mana cannot be recharged in its life.


    Wards can be attacked by mobs it provokes or players but are immune to magic.


    Mark- (affected by the shapes after modifiers)


    THIS SHAPE NEEDS A SHAPE BEFORE AND AFTER IT. This is pretty much a rune with higher cost. When mobs/blocks are hit by the spell, they will be marked. After a short while (4 seconds) the spells will be triggered.




    NEW MODIIFFIIIERSSS-




    Bullet- (affects Arrow, Ward, Projectile, Beam)


    Increases the number of projectiles by 1 but projectiles are more spread apart each stack AKA less accurate so multiple projectiles have less chance of hitting the same mob.


    Tracker- (affects Arrow, Beam, Ward, Projectile, Rune)


    Projectiles will follow mobs/players.


    Runes with Tracker will jump at the nearest mob (pretty much increases the range of the rune)


    Mana Life- (affects Ward)


    Each stack of Mana Life will add on 150 mana to the ward.




    NEW COMPPOOONNENNNTSTSNTS-




    Thundercloud- (affected by Radius, Damage, Duration, Bullet, Colour)


    Sort of like a firestorm/blizzard but deals no damage INSTEAD mobs and players within the area will be slowed. Every second, there is a 33% chance that a lightning bolt(s) will strike and hit a/multiple mob(s) or player(s) dealing 8 damage.


    Dark Damage- (affected by Damage, Range, Piercing, Bullet, Bounce, Tracker, Colour.)


    Does the highest damage but costs the highest. Does double damage to players/mobs with potion effects. Deals 9/13/13 damage.


    Light Damage- (affected by Damage, Range, Piercing, Bullet, Bounce, Tracker, Colour.)


    Does the lowest damage but has the second lowest cost (below Magical Damage and above Physical Damage). Does double damage to players/mobs which have recently taken damage and deals double damage to undead (smite). These 2 can stack. Deals 2/4/4 damage.


    Wither- (affected by Duration, Buff Power)


    When a spell connects with it’s target, a Wither I effect is applied to it.


    Poison- (affected by Duration, Buff Power)


    When a spell connects with it’s target, a Poison I effect is applied to it.




    These are upgrades of the components of damage (fire damage, frost damage etc) EACH ONE DOES 1.8x THE AMOUNT OF DAMAGE OF THE LOWER TIER DAMAGE COMPONENTS BUT COSTS MORE MANA.




    Earth Hurl/Violent Damage- (affected by Damage, Range, Piercing, Bullet, Bounce, Tracker, Colour)


    Arcane Shot- (affected by Damage, Range, Piercing, Bullet, Bounce, Tracker, Colour)


    Ice Spike- (affected by Damage, Range, Piercing, Bullet, Bounce, Tracker, Colour)


    Fireball- (affected by Damage, Range, Piercing, Bullet, Bounce, Tracker, Colour)


    Lightning Spear- (affected by Damage, Range, Piercing, Bullet, Bounce, Tracker, Colour)


    Luminous Shot- (affected by Damage, Range, Piercing, Bullet, Bounce, Tracker, Colour)


    Void Shot- (affected by Damage, Range, Piercing, Bullet, Bounce, Tracker, Colour)

    Posted in: Minecraft Mods
  • 1

    posted a message on Archimedes' Ships v1.7 - Banking ships!
    You should make that when you start a ship you should be able to walk around on it :o
    Posted in: Minecraft Mods
  • 1

    posted a message on Pixelmon 8.1.2 (12th Nov 2020)
    Wrong topic, please don't post a completely different off-topic subject on this mod. Unless your modded map has Pixelmon on it :P
    EDIT:I'll go check it out BTW :D
    EDIT2:I don't think you should post a minecraft.jar for download... :o
    Posted in: Minecraft Mods
  • 1

    posted a message on Pixelmon 8.1.2 (12th Nov 2020)
    I'm always getting this:
    a

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem; Loading NBT data

    A full error report has been saved to /Users/jeanie/Library/Application Support/minecraft/crash-reports/crash-2012-12-09_19.21.18-server.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash :(



    --- BEGIN ERROR REPORT 30ffa35d --------
    Full report at:
    /Users/jeanie/Library/Application Support/minecraft/crash-reports/crash-2012-12-09_19.21.18-server.txt
    Please show that file to Mojang, NOT just this screen!

    Generated 12/9/12 7:21 PM

    -- Head --
    Stacktrace:
    at java.io.DataInputStream.readByte(DataInputStream.java:250)
    at cd.b(SourceFile:88)
    at bq.a(SourceFile:34)

    -- NBT Tag --
    Details:
    Tag name: 1310
    Tag type: 10
    Stacktrace:
    at cd.b(SourceFile:96)
    at bq.a(SourceFile:34)
    at cd.b(SourceFile:96)
    at ca.a(CompressedStreamTools.java:126)
    at pixelmon.storage.PokeballManager.loadPlayer(PokeballManager.java:86)
    at pixelmon.storage.PokeballManager.getPlayerStorage(PokeballManager.java:65)
    at pixelmon.comm.ConnectionHandler.playerLoggedIn(ConnectionHandler.java:21)
    at cpw.mods.fml.common.network.NetworkRegistry.playerLoggedIn(NetworkRegistry.java:167)
    at cpw.mods.fml.common.network.FMLNetworkHandler.handlePlayerLogin(FMLNetworkHandler.java:283)
    at gm.a(ServerConfigurationManager.java:113)
    at bdr.b(IntegratedServerListenThread.java:99)
    at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:696)
    at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:592)
    at bdo.q(IntegratedServer.java:110)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:499)
    at fy.run(SourceFile:856)

    -- System Details --
    Details:
    Minecraft Version: 1.4.5
    Operating System: Mac OS X (i386) version 10.6.8
    Java Version: 1.6.0_37, Apple Inc.
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Apple Inc.
    Memory: 448990960 bytes (428 MB) / 580517888 bytes (553 MB) up to 1067057152 bytes (1017 MB)
    JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M
    AABB Pool Size: 432 (24192 bytes; 0 MB) allocated, 432 (24192 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
    FML: MCP v7.23 FML v4.5.17.479 Minecraft Forge 6.4.1.425 9 mods loaded, 9 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_GuiAPI [mod_GuiAPI] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_TooManyItems [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    202 [Atmosmobs] (AtmosMobsv1.2beta.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    CustomNpcs [CustomNpcs 1.4.5] (CustomNPCs_1.4.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    MoCreatures [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v4.3.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Pixelmon [Pixelmon] (Pixelmon 1.8.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 60 (3360 bytes; 0 MB) allocated, 51 (2856 bytes; 0 MB) used
    Player Count: 1 / 8; [iq['jnoop'/89, l='Survival', x=-169.50, y=72.62, z=109.50]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'forge,fml'

    java.io.EOFException
    at java.io.DataInputStream.readByte(DataInputStream.java:250)
    at cd.b(SourceFile:88)
    at bq.a(SourceFile:34)
    at cd.b(SourceFile:96)
    at bq.a(SourceFile:34)
    at cd.b(SourceFile:96)
    at ca.a(CompressedStreamTools.java:126)
    at pixelmon.storage.PokeballManager.loadPlayer(PokeballManager.java:86)
    at pixelmon.storage.PokeballManager.getPlayerStorage(PokeballManager.java:65)
    at pixelmon.comm.ConnectionHandler.playerLoggedIn(ConnectionHandler.java:21)
    at cpw.mods.fml.common.network.NetworkRegistry.playerLoggedIn(NetworkRegistry.java:167)
    at cpw.mods.fml.common.network.FMLNetworkHandler.handlePlayerLogin(FMLNetworkHandler.java:283)
    at gm.a(ServerConfigurationManager.java:113)
    at bdr.b(IntegratedServerListenThread.java:99)
    at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:696)
    at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:592)
    at bdo.q(IntegratedServer.java:110)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:499)
    at fy.run(SourceFile:856)
    --- END ERROR REPORT 37dc9704 ----------

    Posted in: Minecraft Mods
  • 1

    posted a message on War mod with good KI?
    I don't really know what a 'KI' is but a good combination of mods to make a war are:
    Flans mods
    Custom NPCs

    For medieval war I suggest:
    Custom NPCs
    Nerdboy's Battlegear mod
    Balkon's Weapon mod
    Ugocraft (for the castle gates :D)
    Posted in: Mods Discussion
  • 1

    posted a message on [1.8.9] LEFT 4 MINE an Left4Dead mod for Minecraft
    Awesome!
    Posted in: WIP Mods
  • 1

    posted a message on Large Scale Mobs Mod v0.3
    Looks nice
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.4.7][Forge] Atmosmobs v1.3.2b - ExtraBiomesXL Support is back!
    Here are my ideas:
    Catepillars:Grow into butterflies and can be bred with 2 butterflies but flowers instead of wheat
    Scorpions:Poison you if you touch them and will attack you at night time
    Normal Fish:Drop raw fish and sometimes eat plankton
    Plankton:Spawn in groups of 5 and illuminate underwater. Whales and fish attack plankton.
    Sharks:Eat fish and sometimes attacks whales. Will attack player if in water.
    Worms:Not much HP but when on dirt, leaves behind fertile dirt(dirt you get from a hoe)
    Crocodile:Spawn in swamps and sometimes near rivers in jungles. Will attack player if player gets too close.
    Shrew:A little bigger than mice and eat scorpions. Spawns in deserts.
    Gecko:Like lizards but spawn in the dark, in wet biomes(like jungles, caves etc...)
    Frog spawn:Dropped by frogs(like chickens drop eggs). When thrown, will have a chance to spawn tadpoles. Also obtainable by breeding 2 frogs with flies.
    Tadpoles:Spawns by frog spawn or naturally. In a minecraft day or two will grow into a tamed frog.
    Flies:Spawns in manmade structures or open fields, where lots of animals are(for their manure :D ) When killed, will drop flies(or fly carcasses) that can be fed to frogs to make them breed. Make annoying buzzing noises.
    Mudskippers:A lot like frogs but can noclip half a block into the ground(dirt and sand blocks). Drops raw fish and will run away when you go near it.
    CHUCK TESTA:Will make fake animals to troll you :iapprove:
    ^is a joke :D
    Posted in: Minecraft Mods
  • 3

    posted a message on [1.2.4] Throw your pickaxe mod
    you should make axes throwable :D
    Posted in: Minecraft Mods
  • 1

    posted a message on Achievement Get!
    wrong section
    Posted in: Minecraft Mods
  • To post a comment, please .