It seems that you haven't read the whole thread page.
"We do not have any fill-in-the-blank applications. If you are interested in any currently available open position, please explain why you think we should choose you and any other relevant material that you think would further qualify you. If your application is of interest, we will be sure to let you know and a verbal interview will then take place on Discord (a service similar to Skype)."
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Basically what's going on here is that I'm wrapping up my degree in Computer Science over at University and I'm really tired of coding thing's I have no creative direction over, so I'd like to reach out to you guys for some help:
I'm interested in developing a kind of RP/RPG interface for (Forge) servers that's more about localizing as much functionality as possible. However, I haven't played this game in quite a while and I no longer know what fantasy server admins would like in terms of RP functionality and game mechanics. If you have any ideas as to what could be added to the mod, please make as many suggestions as you'd like; just please be as specific as possible before making a suggestion because the details are essential.
Anyways, the consensus seems to be that something which handles "quests", "character creation", "skills", and "economy" were suggested to me in DMs, but I can't really do anything with that information due to lack of details on the actual, desired behavior of the suggested content.
So, if you're an admin or know one that can chime in, please share this thread around and make as many suggestions you can dream up. I'll start organizing this post by suggestion provided there's suitable interest.
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"What the hell is this?"
"Will there be a single player version?"
"Are you getting enough sleep?"
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Hey guys,
I'm currently a senior at University studying for my degree in computer science, and as a way to just practice and keep my abilities up to date, I thought messing around with Minecraft's code might be a decent way to stay sharp.
At any rate, I'm creating a client-server RP/RPG interface that's aimed at just localizing as much relevant functionality as possible.
However, I'm not sure what would be most desirable for both admins and players alike, as I haven't played this game in years and I no longer really know what RP/RPG servers might be interested in with respect to the whole roleplay/rpg experience. If you're interested in giving me some input as to the direction of the program's development, please send me a DM; if this sounds like something useful to you, I'd be more than happy to send you the mod as it becomes better developed.
I'm not interested in being a staff member or anything, I'm just here to do dev work, and you lot looked like you knew what's up.
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Greetings everyone! I am the software engineer for this new server and the current administrator tasked me with putting up a recruitment post. We are looking for mature, motivated individuals who want to be a part of something big. We do not discriminate on basis of age as we believe maturity can be somewhat independent of that factor and so, if we believe you are qualified, you are more than welcome to join our development team, regardless of whatever age you might be. We are currently in very heavy stages of development and are not so much looking for admins or moderators but rather artists and lore developers. Staff positions will open up as we find that certain positions are required so this thread will likely be an open recruitment platform for quite some time.
Dungeons/Puzzles
Unique roleplay combat mechanics
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Let me save everyone some trouble and just say that you've been denied. As far as constructive criticism goes: your everything is lacking.
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The Wasteland mod is a very large collaborative modding project between me (Beu50) (code), Lancer369 (Lore/Ideas), Dillo (coder) GrumpyOldWizard (lead coder), jimmydeansauce (concept artist), and Fluxigon (artist/Modeller). The Wastelands project was an attempt to give the Minecraft community the thrill of surviving and exploring a realistic and in depth post-apocalyptic Minecraft environment. In the Wastelands mod we hope to bring the most complex and thrilling collaborative project that the community has seen. The Wastelands mod will offer many great aspects of the Minecraft game all lopped into one mod. These aspects of game-play include: guns, skills, experience leveling system, randomly generated instances and structures, and much more. It is worth noting that this is a pretty large mod and the work that needs to get done is a bit overwhelming. It will take time to get this mod up and running and it will actually never be finished; I'm planning on adding onto this mod for a quite some time. This mod is in its early stages of development and one of the reasons I've posted this, was to get any ideas from the community that I could add to this mod. The creativity of all contributors will be given credit once this mod has been released. This is not only an attempt to make a good mod but to better the game-play of Minecraft.
I will highlight the following things in colors representing their perceived level of difficulty. Green meaning easiest, Orange meaning the task is of medium difficulty, and Red meaning that the task to code the idea is perceived to be difficult. In addition to the color code, I will the task's progress percentage in purple brackets next to the name, so followers can track the slow but steady development of the mod. Any item descriptions will be highlighted in blue; this include things like stats and item descriptions. Again, if there are any ideas or questions please comment. Every bit of creativity counts to the progression of this mod. This Minecraft project is of course open to the community. I would like this project to be a community effort (at-least for the concepts and ideas) and we'll handle the coding.
Regarding textures or sprites: None of the shown images are final and may be subject to modification. There are two types of resolutions that will be in use: 32x32 and 16x16; they will be placed in that order if both definitions are available. Graphics for everything except mobs will count for 10% completion. 32x32's will account for 6% completion while 16x16's will account for 4% completion.
If you have a suggestion then follow this application. If you have more than one just cut and paste another and repeat for as many ideas that you have. For the game play theme, I am shifting towards a organic, rather then mechanical feeling. This would more things like mutants and plant life than industrialized super complexes and robots. Also what caused the Wastelands to become what it is, was a prolonged nuclear war followed by a slow reclaim by nature. So please make sure your ideas fall within those guidelines.
A note to the impatient: There are certain conditions to which this mod gets developed. First off me and the other 2 people writing this meet twice a week (Tuesdays and Thursdays) for about 3 hours and whatever gets done in that time is what gets done. If I have the time to work on it other then those allotted slots of time then I may decide to write more, but for the most part I think dedicating 6-8 hours of time on this is enough. Writing this mod is not my job, its a hobby. In order for any block to be considered complete, I need to have the proper texture and the person making them has a life as well. In addition to his generosity in making the textures he's making a 16x16 and a 32x32, obviously that will take time as well.
SMP
Weapons
Currently, the default bullet image is used as a place holder for a few bullets with no current (unique) image.
Explosives...
Trigger Stickies [0%]- This explosive can be placed in strategic locations like dark corners, ceilings, and door-ways. Once placed this medium powered explosive can be detonated from a distance threw the glory of a remote control.
Close Quarters...
Guns, Artillery, and Other Ranged Projectiles...
Flame Breather [100%]- Maximum Range: 20 meters
- Damage: N/A
- Accuracy: N/A
- Recoil: None
- Ammo: Oil
- Crippling Shot: None
- Fire Rate: Fast
Description: The Flame Breather is a weapon that spits out flames in the hope of incinerating whatever it needs to.
- Maximum Range: 35 meters
- Damage: .5
- Accuracy: Average
- Recoil: low
- Ammo: Small Bullets
- Crippling Shot: None
- Fire Rate: Fast
Description: Pins n' Needles is a small, light-weight, automatic weapon. This gun can spit out an enormous amount of bullets but deals small amounts of damage.
- Maximum Range: N/A
- Damage: N/A
- Accuracy: N/A
- Recoil: None
- Ammo: Launchable Grenades
- Crippling Shot: None
- Fire Rate: Slow
Description: The Basilisk is a powerful grenade launcher that, when used skillfully, can be a deadly and terrifying weapon; unleashing powerful onslaughts of grenades that can fall from the sky having a wonderful effect of fear and confusion on your enemies.
- Maximum Range: 200 meters
- Damage: N/A
- Accuracy: Great
- Recoil: N/A
- Ammo: Rockets
- Crippling Shot: N/A
- Fire Rate: Slow
Description: Big John is a rocket launcher, can deal high damage, and can shoot missiles. Damage with Big John is increased further with splash damage, implying that the shrapnel from the missile's or rocket's case exploded and fragmented within the splash zone.
- Maximum Range: 35 meters
- Damage: 2-3 hearts
- Accuracy: Good
- Recoil: Low-medium
- Ammo: Bullets (regular) Hallow Point, and Explosive Bullets
- Crippling Shot: 10%
- Fire Rate: Medium-fast
Description: The Sky Hawk is the equivalent of your regular every day pistol.
- Maximum Range: 80 meters
- Damage: 3-4 hearts
- Accuracy: Great
- Recoil: Low-medium
- Ammo: Rifle Bullets
- Crippling Shot: 15%
- Fire Rate: Medium
Description: The Sporter (Rifle) is a medium range weapon used more for range than power. It is a fairly simple gun, nothing too fantastic about it.
- Maximum Range: 20 meters
- Damage: .5-5 hearts
- Accuracy: N/A
- Recoil: Medium-High
- Ammo: Shells
- Crippling Shot: 20%
- Fire Rate: Medium
Description: The Gut Puncher is a powerful short to medium range weapon that delivers a burst of pullets in the enemies direction, causing a great deal of damage. Due to the nature of its ammunition, this gun's fire will spread gradually of a certain distance, becoming less and less concentrated.
- Maximum Range: 45 meters
- Damage: 2.5-3.5 hearts
- Accuracy: Medium
- Recoil: Medium
- Ammo: Large Bullets, Hallow Points, Explosive Bullets, and Bullets (regular)
- Crippling Shot: 20%
- Fire Rate: Medium
Description: The Hand Cannon is a high caliber revolver which can shoot large bullets and give you plenty of bang for your buck.
- Maximum Range: 180 meters
- Damage: 5
- Accuracy: Great
- Recoil: High
- Ammo: Large Bullets and Rifle Bullets
- Crippling Shot: 25%
- Fire Rate: Medium-Slow
Description: This high powered sniper rifle was designed by master weapon-smiths during the great war that created the Wastelands. Needless to say, this is a deadly gun. With a great scope range and large bullets, you have the power to stealthily take out your targets with ease from great ranges.
- Flanger [6%]- This bow is hard to obtain and even more difficult to construct. When fired this bow shoots a blue laser that will move slightly slower then a normal arrow but will ignore all armor.
Stats:
Pins n' Needles [100%]
Stats:
Basilisk [100%]
Stats:
Big John [100%]
Stats:
The Sky Hawk [100%]
Stats:
Sporter [100%]
Stats:
Gutpuncher [100%]
Stats:
Hand Cannon [100%]
Stats:
Long Shot [100%]
Stats:
Ammunition...
Siege Shells...
Flame Breather Ammunition
Other...
Utilities
Apparel...
Led Suit [8%]- This will be a suit made of led comprising of a head, chest, legs, and boots. Each piece of the suit will over a different level of protection to radiation. The full suit will over complete protection from the harmful affects of radiation. Due to the fact that led is heavy, the suit will also greatly reduce movement speed.
- Diving Helmet [0%]- When worn, this helmet will (I'm sure you can guess) give you an increased air supply while under-water. This helmet will restrict your range of vision while wearing.
- Texture:
Sprite:
Raider Garb [10%]- The Wastelands is home to many types of cut-throat bandits and this is the traditional dark attire of the Raiders.
Radiation Goggles [6%]- When worn and activated, these goggles will change the color of world to a gray-scale color scheme. The only thing that will have color while your goggles are activated, will be radiation, which will be shown in various shades of green.
Tools...
Other...
Randomly Generated Structures
Obstacles...
Structures...
Pre-Wastelands War Machines
Some of these machines can be crafted while some are spawned as structures due to there size.
These can be in 2 state of conditions, usable and ruined.
The Massives...
The Environment
Weather...
Other...
HUD's and Interfaces
HUD's...
Interfaces...
Character Skills and Attributes
Some craftable items require a specific level to craft.
Total Leveling Experience Graph...
X = 1 - 100 (Levels)
Skills...
Attributes...
Malfunctions...
Skill Mini-Games and Devices
Skill Mini-Games...
Brewing
Information...
Books
Guides and Journals...
Wasteland Mobs
Ghosts and the Undead...
Wasteland Vegetation
Flowers...
Ores and Other Blocks
If block completion percentage is at 90% all that needs to be done is the block's texture.
Ores, Ingots, and Stones...
Wood...
Items
Banners
Information and Downloads
Information...
Sound track for those old abandoned military outposts that you'll be exploring.
This document is Copyright �(2011)(Beu50) of (hereafter referred to as "The Owner") and is the intellectual property of The Owner. Only Minecraftforum.net is able to host any of The Owner's material without the consent of The Owner. It may not be placed on any other web site or otherwise distributed publicly without advance written permission. (Electronic mail is acceptable as long as you wait for a response.) If you mirror this mod page or anything The Owner has made on any other site, The Owner may seek compensation for the damages through a lawsuit.
License
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It is. But I'll do it.
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1. learn Java
2. download Eclipse
3. download latest version of MCP (minecraft coder pack)
4. find a youtube video on how to set up mcp with eclipse for your OS.
5. mod away.