Crash after updating Rotarycraft, DragonAPI, Electricraft, and a few other mods to the newest version.
Tried with and without Optifine.
Tried with and without ZZZZZ Custom Configs, which provides support for the Worktable in RoC.
Can I implement Rotarycraft and Geostrata into my Mixture Mod Pack? They're some cool additions and the new updates made it even more wonderful (and balanced). I left your mod at the original state and made Monster Spawner from Craftable Animals require 4 bedrock ingots from your mod to make. Now I am going to publish my pack to public and I'm asking mod authors for permission to include their mods to their mod pack.
Large thanks if you allow me to publish the mod pack with your mods!
Buildcraft Additions also adds a new way of processing ores("Duster"). Well I barely used that after I've gotten Applied Energistics 2 with the quartz grinder, and it doesn't have a free modpack permission. However still add it because it's somewhat useful, because the duster can't dust Aluminum, some other random ores, and Thermal Expansion metals.
I've made the very basic things for the Mod Pack. I've decided to make wooden tools uncraftable, so you will need to either go through the steps of Tinkers' Construct to obtain its tools, use the Mud Pick from Biomes O' Plenty or the Cardboard Pick from BetterStorage or seek for a chance to blow up stone. I've already done so.
Let's see. I brainstormed a way to nerf the player storage. Now the results are like so: making vanilla chests require an ASSEMBLY TABLE to be crafted. Yes, chests, and assembly tables. The only ways of storage avaliable to the player is the Cardboard Box from BetterStorage, Barrels from MFR which are expensive and only holds a single type of item, and solutions for storage in the Bibliocraft mod. (Not sure if I'm going to add JABBA mod, if so the barrel added by that mod will also only be avaliable from Assembly Table)
Gonna work on publishing my Mixture Mod Pack which has over 180 mods and a few recipe changes first.
Better add a feature to allow ourselves to add custom items for the generator fuel.
Such as adding mod potions to the potion generator, and add all tnts from Too Much TNTs to the TNT generator.
Also the Survivalist Generator is still quite unbalanced due to the fact that
- It doesn't really consume any fuel... A 5x5 MFR tree farm w/ TE3 sawmill should be enough for over 200 1X generators to use.
- It can be made into x64 by a low cost(about 9 enderpearls and 20+ more iron i think)
- It can really generate an OPPPPPPPPPPP amount of power. It only costs 3 iron and almost nothing else to make and generates 5 RF/t constantly when supplied by fuel(which can almost be ignored). Relatively a BC redstone engine needs 1 iron and generates 0.5 RF/t, IC2 windmill needs 13 iron and generates ~5 RF/t, IC2 solar needs 9 iron and generates 1.25 RF/t, the solar generator from your mod needs 9 diamonds and generates ~30 RF/t.
I found a mod called Minetweaker on the forum. It basically provides the same functionality, supports more mods, but is harder to use than this one. While they have pages of tutorials, you just use the syntax of "give" command
EDIT: Plus the wiki for Minetweaker is soooooooo hard to read, especially for people like me with bad English.
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Tried with and without Optifine.
Tried with and without ZZZZZ Custom Configs, which provides support for the Worktable in RoC.
http://openeye.openmods.info/crashes/c2044707654b2cfdcbcff3e0462de171
Anyways i'll try without ElectriCraft and see if it helps
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Large thanks if you allow me to publish the mod pack with your mods!
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Not 1.7.10, it's added in the snapshots in 1.7, already in 1.7.2.
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Let's see. I brainstormed a way to nerf the player storage. Now the results are like so: making vanilla chests require an ASSEMBLY TABLE to be crafted. Yes, chests, and assembly tables. The only ways of storage avaliable to the player is the Cardboard Box from BetterStorage, Barrels from MFR which are expensive and only holds a single type of item, and solutions for storage in the Bibliocraft mod. (Not sure if I'm going to add JABBA mod, if so the barrel added by that mod will also only be avaliable from Assembly Table)
Gonna work on publishing my Mixture Mod Pack which has over 180 mods and a few recipe changes first.
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WHAT? Even Buildcraft uses RF now?
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Such as adding mod potions to the potion generator, and add all tnts from Too Much TNTs to the TNT generator.
Also the Survivalist Generator is still quite unbalanced due to the fact that
- It doesn't really consume any fuel... A 5x5 MFR tree farm w/ TE3 sawmill should be enough for over 200 1X generators to use.
- It can be made into x64 by a low cost(about 9 enderpearls and 20+ more iron i think)
- It can really generate an OPPPPPPPPPPP amount of power. It only costs 3 iron and almost nothing else to make and generates 5 RF/t constantly when supplied by fuel(which can almost be ignored). Relatively a BC redstone engine needs 1 iron and generates 0.5 RF/t, IC2 windmill needs 13 iron and generates ~5 RF/t, IC2 solar needs 9 iron and generates 1.25 RF/t, the solar generator from your mod needs 9 diamonds and generates ~30 RF/t.
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EDIT: Plus the wiki for Minetweaker is soooooooo hard to read, especially for people like me with bad English.
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