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    posted a message on Increase FPS in Modpacks?

    You can just put optifine installer jar in the mods folder, it will work. It almost doubled my fps when I was playing FTB infinity last time. (from ~25 to ~50) Make sure Fast Render is on

    Posted in: Mod Packs
  • 0

    posted a message on LARGE PROJECT IN NEED OF STAFF | Helpers, Mods, Builders, In-Game Devs | Enhanced Combat, Towny/Eco & Cities, Games & Tournament
    Quote from Zackack»

    Hello, I would like to apply for builder/moderator.


    Username: Zackack


    Age: 13


    Skype: Zackack The Beast


    Why you should pick me: You should pick me because I have been playing Minecraft for 7 years now (Since it was released) and I know a thing or two about building and moderating. I have a fun humorous personality and am also very mature. I think I would be a great choice to help out and would love to contribute to this community. I think I will have a positive affect on the server.


    Time: I can spend a lot of time online and would love to help out!


    Hopefully you will strongly consider my offer and even accept me if you feel like I can do well.



    glad that your dad downloaded minecraft alpha 0.0.1 for you on your 6th birthday

    Posted in: Server Recruitment
  • 0

    posted a message on ✖GunColony✖: 3D Guns + CS:GO Recoil! ▄︻̷̿┻̿═━一 You'll be surprised!

    Bump. Digging this piece of relic thread up.

    Posted in: PC Servers
  • 0

    posted a message on Minecraft down? 9/13/2015

    ikr... Idk why Mojang don't spend more bill on security.

    Posted in: Discussion
  • 0

    posted a message on Is it possible to make different textures/models for an item(in hand) in a server resource pack?

    I understand if it needs a mod, but if the user is not using a mod the diamond:1 would show as a missing texture to them

    Posted in: Resource Pack Help
  • 0

    posted a message on Is it possible to make different textures/models for an item(in hand) in a server resource pack?

    So I have a gun server with custom 3D guns in my server resource pack. However, I've already textured all dyes, music discs, and a couple of other items into guns, and I am afraid that I'll run out of items. I might wish to even make gun skins in the future for donators and that'll definitely take up a lot of item ID's. Is it possible to assign different textures with items with unused metadata values so I can have more than one gun appearance for a single item ID? If so, how?

    Any ways of doing this can be okay, as long as vanilla clients correctly receives the correct texture. I can code custom plugins so specifying items for the guns won't be any trouble.

    Posted in: Resource Pack Help
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    posted a message on WHAT WAS THE FIRST THING YOU DIED FROM WHEN YOU FIRST EVER PLAYED MINECRAFT!?! (poll included)

    My first time playing Minecraft was in a server, where my first death was from fall damage...

    Posted in: Survival Mode
  • 0

    posted a message on Survival

    It's funny how the post has 5 viewing and only got 2 views.

    Posted in: Survival Mode
  • 0

    posted a message on Minecraft Server in Offline Mode, OP and Whitelist No Longer Working.

    Offline servers use player names instead of UUID's. You have to re-op yourself again.

    Posted in: Server Support and Administration
  • 1

    posted a message on I cant go onto any servers in 1.8.7

    Generally DDoS attacks are hackers hack other computers and use all of them to packet flood the victim server, in this case Mojang.

    Posted in: Server Support and Administration
  • 0

    posted a message on ✖GunColony✖: 3D Guns + CS:GO Recoil! ▄︻̷̿┻̿═━一 You'll be surprised!

    Fixed another spot where someone can be stuck in Infection; added OMOH class with AK-47 equipped and Invader with AK-103

    Posted in: PC Servers
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    posted a message on ✖GunColony✖: 3D Guns + CS:GO Recoil! ▄︻̷̿┻̿═━一 You'll be surprised!

    Updated model for 3 weapons and added a VIP sniper gun!

    Posted in: PC Servers
  • 0

    posted a message on ✖GunColony✖: 3D Guns + CS:GO Recoil! ▄︻̷̿┻̿═━一 You'll be surprised!

    We've just got 11 players online! Join our community!

    As a side note we've just added 3 Sniper classes, we now feature 20!

    Posted in: PC Servers
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    posted a message on ✖GunColony✖: 3D Guns + CS:GO Recoil! ▄︻̷̿┻̿═━一 You'll be surprised!

    Just fixed a few bugs in arenas from player feedbacks, such as adding Barrier in Range arena and fix a place a player can be stuck in Infection arena. Balanced Shock Gloves and Fiery Gloves to require recharging instead of infinite continuous uses.

    Posted in: PC Servers
  • 2

    posted a message on ✖GunColony✖: 3D Guns + CS:GO Recoil! ▄︻̷̿┻̿═━一 You'll be surprised!
    GunColony
    IP: guncolony.com | Website: guncolony.enjin.com | Official Wiki: guncolony.wikia.com

    > GAMEPLAY
    - Use 50+ 3D modeled guns
    *Most guns exist in real-life with stats balanced the Counter Strike way
    *CS:GO & Custom gun sounds creating an audio battlefield
    *Quite balanced guns. Tier 4 gun would be only about 20% better than a Tier 2.
    *Donator guns aren't the strongest ones. You can get better guns by playing.
    - Participate in different gamemodes
    *Classic Mob-Arena with natural regen and tons of custom armored mobs
    *PVP, team up with others or fight alone.
    *Infected, survive or you become a zombie. Pretty common gamemode, except here it's balanced the COD way, and when a zombie kills a human, they will get a level up.
    - Realistic Recoil Effects
    *Not the CrackShot recoil which propels you back/upwards
    *Guns become less accurate if you fire them too quickly (aka spraying)
    *Guns become less accurate if you move, even less accurate if you jump
    *Most every gun follow recoil like seen in Counter Strike
    *Exception: Standing still in a ladder provides accurate shots like in COD
    - Other Gun Mechanics
    *We use CrackShot... Plus a custom-coded plugin to provide all these.
    *You can switch in and out of burst-fire with some guns, like GLOCK-18
    *Bullets are instant. They leave a particle trail when fired(which fades away after about 0.3 seconds) and instantly hits the obstacle. No more travelling-as-slow-as-arrow bullets.
    > TUTORIAL
    For ALL guns, right click to fire, left click to zoom (if the gun has a scope) or switch between singlefire and burstfire (if the gun supports it), press Q or drain all ammo to reload.

    For the Knife, left click to use weak attack(you can spam it as fast as you wish), and right click to perform a strong attack that deals 11 damage outright and 25 if it's a backstab.

    Try firing controlled shots by not holding your right mouse down all the time. You'll get much better accuracy. Strafing is quite nerfed, though.

    Camping is a recommended strategy in most Mob-Arena maps. In fact there aren't as many ranged mobs in this many, but do put ranged mobs on a higher priority.
    > SCREENIES :3
    PVP Combat (Slightly Outdated)
    Slightly outdated scene of the PVP mode.
    Infected mode as a Level 3 zombie. (others will see me as a zombie) The zombie's helmet changes as it levels up.
    Killing a bunch of armed skeletons.
    Screenshot that shows clearly the particles created when firing a gun. These are retextured crit particles, and they aren't perfect, apologize for that.
    Some random spawn world scoreboard and some random OG name guy @ near midnight EDT.

    P.S.: Yup, this post is a relic, well not quite yet, but the server's gone through a lot of things. I put all the June 2015 things in this spoiler for you guys to compare the changes done to our server.
    Banner: Server IP: 167.114.216.188 Make sure you accept the resource pack Description: Mob-Arena is a mini-game where you kill waves of mobs in an arena. The minigame has always been boring with the traditional weapons such as swords and bows. But it's 2015 now! We have guns to blow all these zombies and creepers away!
    Currently needs a few staff, open applications to players that reaches Private I(The 7th) rank. Nothing complex, just play and you'll soon earn the ranks! Gameplay: * With pistols, snipers and some shotguns, Left click to shoot. If zoom is avaliable, right click to zoom. * With rifles, SMGs, machineguns and some shotguns, Right click to shoot. If zoom is avaliable. left click to zoom. * Rifles, Machine Guns, snipers and Shotguns pushes you backwards when shooting. Crouch to nagate this effect and gain extra accuracy. * SMG's do not feature recoil which pushes you backwards. However sneaking still provides extra accuracy. * Waves contain more zombies as time goes on. * Different maps feature different gameplay, in some maps you just have to battle many zombies, in others you have to battle many... skeletons. * Unlock more classes and maps as you /rankup! * Currently feature 17 classes and 4 maps, the number is still growing as we create more 3D guns and arenas! Screenshots: A huge (camping) team in the arena Infection! ^Baby zombie swarm wave in our featured Range arena. ^Server spawn. New additions coming soon.

    Our best record so far, using our currently most expensive Token class and got to the final wave of arena Infection and died... Other arenas are of course a lot easier though.

    GunColony IP: guncolony.com
    Posted in: PC Servers
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