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    posted a message on Underground Biomes Constructs

    I would like to contribute to the process of porting this mod to 1.12, but I can't find a source repository for the 1.11.2 version. Is it open-source? This one is out of date.

    Posted in: Minecraft Mods
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    posted a message on Primitive Mobs v1.1beta - Last Updated 01/01/2018 - 1.12 beta version available!
    Quote from Daveyx0»

    Not a lot of progress for this one sadly. Nearing the end of the school year always adds that pressure of the final projects etc etc. On top of that I have to search for work placement.


    About the mod. I would love to update this to 1.8 sometime, but I might start a whole new project this summer.... still thinking about it. I will be back in the summer to create some mob related stuff, but for now I sadly do not have a lot of time on my hands for this stuff.


    "Iwata from Nintendo: Please understand the situation."


    If you would put the mod's source on Github, other people could contribute bugfixes & such.

    Posted in: Minecraft Mods
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    posted a message on DoggyStyle - Domestic Dog Breeds

    Also, gotta add collies. Collies are adorable.

    Posted in: Minecraft Mods
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    posted a message on DoggyStyle - Domestic Dog Breeds

    I messed around with this in creative mode a bit. Very nice work with the models and textures! Here's a thought: I spawned a bunch of them and they just seem to mill about. Would it be possible to get multiple dogs in the same area to play with each-other? Would be really cute. I know this might be difficult to show with animation in Minecraft sucking and all that but just having them chase each-other around.


    Also, doggies that roll over.


    Basically, cute stuff will be this mod's strength, I think. Nice work on that so far.

    Posted in: Minecraft Mods
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    posted a message on Underground Biomes Constructs

    I've been hesitant to do that because I kinda polluted the commit history by adding the asset files and, accidentally, a bunch of Eclipse metadata, heh. Here is the repo though:

    https://github.com/NotGyro/UndergroundBiomesConstructs


    And an example of the design pattern I replaced (it showed up about three times and each time I did the same thing to change it):

    https://github.com/NotGyro/UndergroundBiomesConstructs/commit/3ba309366f6406f49b6013bc6c73f710ce556840#diff-61959589a85b1873355adecf41c88f4aR303



    CaveBiomes: A mod for making caves more interesting- full UBC compatibility.


    Oh hey, neat. I'll give this a look.

    Posted in: Minecraft Mods
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    posted a message on Underground Biomes Constructs

    Hello Zeno! I have made a fork of this mod for personal use - all I did was alter the reflection code a bit so that it works in de-obfuscated environments, fix a vec3pool reference, and rework a bunch of textures according to my own tastes. I also removed the intermod compat for NoCubes and Highlands but that's not out of a real desire to get rid of that stuff - I just couldn't find the APIs, heh. Anyway, I just thought I'd stop by to ask if you're okay with that. Also, if you want anything submitted as a pull request upstream, I can do that.


    I also have plans to do a bit more also: mostly I'm gonna see if I can optimize it (although you may have done all that can be done already, heh) at all. I'm considering a mechanic that would allow the people who complain about "rock spam" to craft tools that will only drop cobble when UB stone is mined (or vanilla stone with silk touch), but that might be better as an addon.

    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    Quote from MoridinIshamael

    If nobody minds that I got entirely off topic here for a second, props for the Wheel of Time username.

    E: Aww jeez I'm the new page starter. Okay, uh, I was working on an alternative part-building method on Friday and Saturday. I should get back to that. It would cut out pattern-making and pattern-storing from the picture, making early-game tool construction a lot simpler.

    Minecraft GUI code is difficult, however.
    Posted in: Minecraft Mods
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    posted a message on Liquid Potions: Now in Alpha!
    Heyo, it seems that your mod is causing slimes to drop oysters rather than slimeballs. This is using Forge 1.7.10-10.13.0.1200 and LiquidPotions-1.7.10-A1.0.4.jar.



    e: Evidently this happens with all mobs.
    Posted in: WIP Mods
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    posted a message on Professor Flaxbeard's Wondrous Steam Power Mod [Beta] 0.26.4
    Quote from Vazkii

    Great to see this out, hopefully you can get the rest of the community to help design it for you ;)


    21:41 Gyro Would you be okay with the thread having a link to that google document ?
    21:41 theFlaxbeard mm
    21:41 theFlaxbeard okay



    And so: https://docs.google.com/document/d/1G5vUUCOcNdizEMGgt7OtKH1s8ICcKFf48yUe0O6OZ6k/edit
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Tinkers' Steelworks

    Cement textures are harder than I thought. It needs to be rougher, I think, but without looking like a trypophobe's nightmare.
    Sorry for taking so long on this while Commander Spriteguy makes sweet steel armor over there. I'm workin' on it.
    e: MCF haet Dropbox image links.
    e2: Further work. Better, worse, what?

    Posted in: WIP Mods
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