• 0

    posted a message on [V1.7.3] Zipline Mod [SSP][WIP][VC][C]
    I feel like the cloth sheets doesn't fit with MC, but the rest... wow!
    Posted in: WIP Mods
  • 0

    posted a message on [Closed] ☆ ☆ ☆ SUPER-EARTH ☆ ☆ ☆ The Original Minecraft Community ☆
    Minecraft In Game Name (case sensitive): Gutterpunk
    Where are you from?: Quebec
    Your age?: 34
    Have you read and agreed to the rules in the post below? Yeah
    Did you vote for us? Indeed
    Extra notes?: My brother would like to join to, but he ain't the forum dwelling type. He is 31, nick : Gorepig
    Posted in: PC Servers
  • 0

    posted a message on [1.1] Piston patch - updated for 1.1
    Bravo.

    "Flabbergasted" is the best word to describe my reaction to this mod. The last time I was able to use that word legitimately is when I first played Minecraft. My hat is off to you.

    Please submit it to Jeb... please :wink.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on [Closed] ☆ ☆ ☆ SUPER-EARTH ☆ ☆ ☆ The Original Minecraft Community ☆
    Minecraft In Game Name (case sensitive): gutterpunk
    Where are you from?: Canada
    Your age?: old enough not to be an ass
    Have you read and agreed to the rules in the post below? yes
    Extra notes?: Fi. WTF is "Fi"?!
    Posted in: PC Servers
  • 0

    posted a message on [REQ] or more of an [IDEA] : Charred Wood/Grass
    I tried, but I failed.

    Here were my plans :

    -Add a new "Charred tree" block.
    Can be gathered as a trunks but more resistant to fire.
    Can be used as coal, ratio to be determined (something like 1/2 of wood).

    -Make the ground darker around charred tree zones. Possibly with Biome grass darkening? Otherwise it would be a new block...

    -Randomly make any burning trunks into charred wood, stopping the fire.

    -[Optional] : Bury some of those blocks as part of the world generation, kind of a "fossilized wood" block. Give 1/2 the sticks, but worth 2x the fuel, it would be useful for Underground-Totallers without having to maintain a tree farm.

    So Lava lakes would always be belted by a patch of dark grass and burnt trees. Plus, the higher fire resistance would help limit the spread of initial forest fires, giving more of an "old regrowth forest" feel to the game.

    Anyone here more clever than I am?
    Posted in: Mods Discussion
  • 0

    posted a message on True 8-bit
    This is a study of Legend Of Zelda, and has little to do with 8-Bits.
    Posted in: Mods Discussion
  • 0

    posted a message on About to try modding. Need to know about Chests
    I'd like to mod chests to create a multiplayer storefront/display case. I described it in this post back in August, and I'd like to try to implement it.

    It need to be compatible with the server, otherwise the whole thing is useless, so I though about doing this : Storing "secret items" in a chest to identify what kind of chest it is. If it's possible, I could store a sign with some text on it, something that wouldn't happen in the normal operation of a game. The server would save that sign as part of the chest's inventory, so things would be transparent to the server, and the (modified) clients could see this object and show the appropriate display case dialog. (Of course, a player with an unmodified client could abuse this system, but that's a problem for another time.) The NBT format seem to save compound tags for chest inventory items, so it might save text along with signs if they aren't stacked.

    Is this possible? Even if signs with text data aren't possible, maybe storing one of the unused block type, etc. I'd prefer signs, as it would make identifying the chest's owner quite easier, but I could probably manage otherwise.
    Posted in: Mods Discussion
  • 0

    posted a message on Forum suggestion about suggestions.
    Can we pin some sort of thread with the suggestions that were implemented in the game (credited or not, even something similar would qualify, maybe with a note. My parenthesis is longer than my text)

    It would be fun to see, even though we might have to wait until Beta to see much activity in there.
    Posted in: Suggestions
  • 0

    posted a message on Put Your Cursor Over a Pigman!
    Looks like added alpha, making the bar slightly transparent.

    IMHO it might be something not set back correctly after drawing the pigmens, leaving some alpha value set when the tool bar is drawn.

    I can't explain why it would be linked to the cursor though, so I'm probably wrong.
    Posted in: Alpha - Minecraft Halloween Update
  • 0

    posted a message on Minecart Boosters dont work anymore?!
    Quote from Stoup »
    Boosters in any way shape or form would not be needed if Notch would buff the powered Minecarts. Those are supposed to be what give your carts speed, but Notch seems to have forgotten that he was supposed to fix em.


    Unless the powered cart is attached to the other carts, like a train, that won't work. I would even venture to guess that this is what Notch realized after coding them and the reason why he never fixed them.

    Maybe the plan was to be able to attach them together all along, but he need to find a way to allow for that attachment to be automatic for people building automated systems, and how do you determine the difference between what needs to be attached together and what is just a couple of carts sitting next to each other?

    IMHO, powered cart cannot be fixed without a way to link them to the carts they push/pull.
    Posted in: Alpha - Minecraft Halloween Update
  • 0

    posted a message on Minecart Boosters dont work anymore?!
    Quote from saintx »
    1. @OP: Boosters still work in the Halloween update.
    2. In one of my stations, a cart waits for me near the exit. When I want to leave, I climb in, triggering a stone pressure plate. This fires a booster down the second track, which accelerates me out of the station. Now, both the cart and rider are off of the stone plate and the wooden plate. The lack of a cart on the wooden plate directs a second booster to draw a cart out of a cart storage hangar and place it near the exit, so that the next time I get to that location, there is another cart waiting for me.

    This functionality could *not* be replicated by a booster block. Why? The booster block is stationary, whereas the booster cart is dynamic. It can be directed to move along a track to a location, so that sometimes it's performing boosting at a location, and sometimes it is not.

    Right now I can do three separate tasks uniquely at a minecart location. Detect the presence or absence of a cart, detect the presence or absence of a rider, and boost a cart. These are three separate tasks. With careful wiring, I can also place buttons or levers nearby and get a fourth variable if I need it, but these require me to be there and explicitly interact with them. A "booster" block as described above would only be able to perform one task. Further, because it would perform the role of an actuator, it would displace the stone and wood pressure plates that I currently use as sensors, so I would lose my ability to sense and monitor the state of my minecart system. Right now I have two different sensors and a separate actuator that is not stuck in one place. I'd hate to give up the power of using all three in concert.

    The booster carts may be an unintended side effect, an example of emergent features, something unplanned for. But that something is beautiful and elegant. There's no reason that this side effect cannot be preserved.


    Electrified booster tracks would work though. I think that this is what people are suggesting, not only static boosters that never turn off. Being able to switch a booster track off while you do the exact same setting up as with booster carts would fix all of those issues.

    And there are reasons for that effect not to be preserved : Why would carts be special and take more than 1 blocks? I'd like to be able to place two tracks side by side for example, or to have terrain blocks on the side of my tracks without fearing that my carts get stuck to them. Large multi tracks terminal would be possible without having to account for glitches for all the "normal" operations. And visually, it is probably the reason that carts penetrate end of lines blocks.
    Posted in: Alpha - Minecraft Halloween Update
  • 0

    posted a message on There should be rivers of blood in hell
    Quote from varkarrus »
    Maybe blackwater that spawns in rare rivers, and swimming in it gives you temporary armor, a la the myth of Achilles.


    I like how, instead of sharing some antiquated belief, you make a constructive suggestion without blatantly trying to have it your way.

    That's actually a brilliant idea, better than blood if only because blood would look like lava and the Hell world is all red already. Black waters, maybe with a shine, would look amazing while being scary. And using it for armor bonuses is even better!
    Posted in: Alpha - Minecraft Halloween Update
  • 0

    posted a message on There should be rivers of blood in hell
    Quote from Fredfredbug4 »
    The fact that you actually know what happens in that show (meaning you watch it) says a lot about the maturity levels of these forums...


    Ad hominem attacks show even more maturity.

    FYI, I know those shows too because I watch them with my kids, something that any good parents should do. And kantk2010is perfectly right. Hell and blood rivers bothers them less than it does the "mature" elements of this forum.
    Posted in: Alpha - Minecraft Halloween Update
  • 0

    posted a message on Minecart Boosters dont work anymore?!
    Quote from NabsterHax »
    Hi, i just signed up to say this:

    Bhopping.

    If you didn't know, Bhopping is a glitch in the goldsource/source engine that allows you to travel at fast speeds.

    Bhopping was never an intended mechanic but its usefulness and popularity meant that the developers couldn't possibly fix it.

    I believe minecart boosters are exactly the same. Sure, its a glitch, but its a glitch that has become VERY popular and useful. An intentional fix would be ridiculous. I'm fed up of devs "fixing" completely harmless glitches because it "wasn't intended". Who cares!? You've made something spectacular, by accident, but still wonderful.

    Also, "omg it makes no logical sense" ...what? I guess notch should fix my floating mud palace.


    Bunny Hopping? That's your best example? It was only ever called a glitch by people who couldn't do it AND it was removed or heavily altered from most modern FPSes.

    bhoppers are considered just as much as scums as campers are. Many servers ban it, even more leagues ban it, etc. Why would this convince Notch to leave a glitch in there.

    Oh, and yes, your floating mud castle might fall someday. And believe me, I'll be here the day you oppose a physic update because of your precious mud pit :wink.gif:
    Posted in: Alpha - Minecraft Halloween Update
  • 0

    posted a message on Minecart Boosters dont work anymore?!
    I said it before, and I'll say it again : It could simply be implemented as an electrified straight track.

    Elbow tracks rotate when electrified, but it has no effects in straight ones. Just make it "push" carts for X blocks, so people would need to electrify every X blocks. It's an elegant solution, it fits in the theme, it's easy to code... What's not to like...

    If you want to be mean, make it electrified only for a few seconds after activation, so that people need to use pressure plates everywhere :smile.gif:
    Posted in: Alpha - Minecraft Halloween Update
  • To post a comment, please or register a new account.