• 0

    posted a message on Fossils and Archeology Revival Legacy Thread
    Quote from PCAwesomeness

    Well, what happens if that steak is poisoned?

    Why would it be poisoned when it came from the server admins? What are you trying to say here?
    Posted in: Minecraft Mods
  • 0

    posted a message on Just Another Spawner (JAS) v0.14
    Quote from MallocErr

    GrimoireGaia2.cfg

    S:"GrimoireGaia2.Creeper Girl"=NONE-true
    S:"GrimoireGaia2.Cyan Flower"=NONE-true
    S:"GrimoireGaia2.Ender Girl"=NONE-true
    S:GrimoireGaia2.Holstaurus=NONE-true
    S:GrimoireGaia2.Maid=NONE-true
    S:GrimoireGaia2.Merchant=NONE-true
    S:"GrimoireGaia2.Slime Girl"=NONE-true
    This is a new mod for me, perhaps someone with more experience with it could have a peak at the NONEs and say if any seem out of place?

    TwilightForest.cfg

    S:"TwilightForest.Forest Bunny"=NONE-true
    S:"TwilightForest.Forest Squirrel"=NONE-true
    S:TwilightForest.HydraHead=NONE-true
    Now he's having a go at the squirrels! What don't you like about bunnies and squirrels?? :)

    Just shedding light on what I know of the mods in question (that hasn't been answered already).

    The only NONE from Grimoire of Gaia 2 that sticks out is the Cyan Flower, as the others are merchants you summon via magic scrolls. The flower is an entity with very low HP and if it's killed can rarely drop an item but usually spawns a Mandragora mob to attack what killed the flower. I've seen MoCreatures BigCats eat them only to be brought down by the avenging Mandragora (pretty funny). If something like lava kills the flower, aggro seems to default to the nearby player but I'm not 100% sure on that. If you intend to let Mandragoras spawn passively (via JAS for example), the flowers aren't necessary. I've had success placing the flowers in OPENSKY alongside mod-added animals that despawn.

    I'm not sure why Twilight Forest bunnies and squirrels would be classified as NONE. Depending on your setup, either CREATURE, OPENSKY, or AMBIENT would likely work though. I'm relatively sure that they both despawn by default, as opposed to deer or boars from TF. Hydra heads are NONE for reasons similar to PZ's Follower (they're not standalone mobs per se, but "attachments" to other mobs).
    Posted in: Minecraft Mods
  • 0

    posted a message on Mob Spawn Controls 2! Back + Better than ever! Updated
    Quote from skywind8b

    I wrote my own Forge mod for it. (Yeah!) The code isn't the cleanest -- I disabled the spawner by removing the stringToClass lookup entries for Spider and CaveSpider. That's a "rude" way of doing it, but it does the job.

    I haven't packaged up the mod for release yet, as I have no idea the side effects on other mods and how much stuff this could break out in the wild. But it did work for my case!

    That is impressive! If you ever think about working it into a public mod sometime, I'm sure it would be appreciated. :)
    Posted in: Minecraft Mods
  • 0

    posted a message on [WIP] AtmosMobs 2.0 - Re-Design Phase
    Quote from BobMowzie

    I'm starting to think Davey should wait until the mod API is released. Otherwise Atmosmobs will just have to be rewritten twice. Also, the mod API will make the rewriting and implementation of new features even easier.

    Yeah, but if all mod authors waited for the Mod API, there would be no mods. Where would Mojang get their ideas for "new" content? :3
    Posted in: WIP Mods
  • 0

    posted a message on Mob Spawn Controls 2! Back + Better than ever! Updated
    Quote from skywind8b

    I recently switched my server from Bukkit ( + MC 1.6.2) to Forge ( + MC 1.6.4). Bukkit had a MobspawnSettings.jar from May 9, 2013 which was configured to prevent spiders and cave spiders from spawning (at all, ever). This disabled them even from dungeon spawners, which was really nice for my players who are real-life spider-phobic.

    I'm now trying to configure MSC2 in Forge to eliminate spiders. I've got them stopped from spawning naturally except dungeon spawners still create them. Frustratingly, I can't seem to turn them off completely there. Do I have to get a second mod to do that? Does anyone have a recommendation for one that will play nicely with Forge?

    Sadly, I do not know of any mod that allows the disabling of spiders from dungeon spawners. Short of running your entire world through a third-party program (MCEdit for example) to remove/replace the spawners, but even then I'm pretty sure that new chunks could still contain them. :( It's one of the advantages plugins seem to have over mods.

    I'm not too up on the subject, but MCPC+ allows for some combination of Forge and plugins. It *might* be your solution to having the spawn control you're looking for and still use Forge.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!!
    Quote from Eunomiac

    I posted earlier describing three problems I'm having re: mob spawning rates, and since it was a little long, I thought I'd post a TL;DR instead of just bumping :)
    • No mobs of any kind, neither vanilla or mod, are spawning in MystCraft Ages
    • Hostiles added by other mods are spawning like crazy in the Nether (vanilla mobs and Mo'Creatures mobs seem to be unaffected)
    • Horses are spawning like mad in the Overworld: a ravine near my base has filled up with a hundred of 'em, at least.
    Are these the result of known incompatibilities with mods like Mystcraft, or are there some configuration changes I could make to fix these issues?

    (Expanded information on all three problems, including a list of mods I'm running and an excerpt from my config file, is in the quoted post above.)

    Thank you so much for any guidance you can provide!


    I'm admittedly unfamiliar with 1.6+ issues personally, but others have noted issues with lack of mobs in Mystcraft ages. AFAIK, it seems to be a Mystcraft problem, something about a "biome wrapper" where things dependent on biome info (mob spawning being one of them) aren't getting the information. I suggest looking/asking in the Mystcraft thread (or forums) about no mobs in ages.

    As for the Nether and horse overload, it's likely some configurations will fix things. Of note, with enforceMaxSpawnLimits=false, I doubt any changes you make will matter, so changing that to true and then manually editing your spawn caps is a better option.

    Also, in past versions, Thaumcraft, Mystcraft and Mo' Creatures have had compatibility issues. It's better than it was, but sometimes old problems can sneak back in. I suggest looking at some of the info in the OP of my sig link on that as a place to start. The regulars in that thread are also quite helpful and knowledgeable on fixing spawning problems.

    Not full answers to your problems I know, but I hope it at least gives you a place to start.
    Posted in: Minecraft Mods
  • 2

    posted a message on MultiMC 5 [Windows / Linux / Mac]
    Quote from pman1015

    hello I'v searched around and watched a bunch of videos but I keep getting the error


    2013-11-04 16:05:27 [SEVERE] [ForgeModLoader] <===========>

    2013-11-04 16:05:27 [SEVERE] [ForgeModLoader] The following is the errors that caused the setup to fail. They may help you diagnose and resolve the issue

    2013-11-04 16:05:27 [SEVERE] [ForgeModLoader] A download error occured

    2013-11-04 16:05:27 [SEVERE] [ForgeModLoader] A download error occured

    2013-11-04 16:05:27 [SEVERE] [ForgeModLoader] <<< ==== >>>

    2013-11-04 16:05:27 [SEVERE] [ForgeModLoader] The following is diagnostic information for developers to review.

    2013-11-04 16:05:27 [SEVERE] [ForgeModLoader] Error details

    java.lang.RuntimeException: A download error occured

    at cpw.mods.fml.relauncher.RelaunchLibraryManager.downloadFile(RelaunchLibraryManager.java:548)

    at cpw.mods.fml.relauncher.RelaunchLibraryManager.handleLaunch(RelaunchLibraryManager.java:165)

    at cpw.mods.fml.relauncher.FMLRelauncher.setupHome(FMLRelauncher.java:172)

    at cpw.mods.fml.relauncher.FMLRelauncher.relaunchApplet(FMLRelauncher.java:259)

    at cpw.mods.fml.relauncher.FMLRelauncher.appletEntry(FMLRelauncher.java:229)

    at net.minecraft.client.MinecraftApplet.init(MinecraftApplet.java:25)

    at net.minecraft.Launcher.init(Launcher.java:108)

    at MCFrame.start(MCFrame.java:72)

    at MultiMCLauncher.main(MultiMCLauncher.java:275)

    Caused by: java.io.FileNotFoundException: http://files.minecra...jdk15on-148.jar

    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)

    at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)

    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)

    at java.lang.reflect.Constructor.newInstance(Unknown Source)

    at sun.net.www.protocol.http.HttpURLConnection$6.run(Unknown Source)

    at sun.net.www.protocol.http.HttpURLConnection$6.run(Unknown Source)

    at java.security.AccessController.doPrivileged(Native Method)

    at sun.net.www.protocol.http.HttpURLConnection.getChainedException(Unknown Source)

    at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)

    at cpw.mods.fml.relauncher.RelaunchLibraryManager.downloadFile(RelaunchLibraryManager.java:532)

    ... 8 more

    Caused by: java.io.FileNotFoundException: http://files.minecra...jdk15on-148.jar

    at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)

    at sun.net.www.protocol.http.HttpURLConnection.getHeaderField(Unknown Source)

    at java.net.URLConnection.getHeaderFieldLong(Unknown Source)

    at java.net.URLConnection.getContentLengthLong(Unknown Source)

    at java.net.URLConnection.getContentLength(Unknown Source)

    at cpw.mods.fml.relauncher.RelaunchLibraryManager.downloadFile(RelaunchLibraryManager.java:531)

    ... 8 more


    2013-11-04 16:05:27 [SEVERE] [ForgeModLoader] Error details

    java.lang.RuntimeException: A download error occured

    at cpw.mods.fml.relauncher.RelaunchLibraryManager.downloadFile(RelaunchLibraryManager.java:548)

    at cpw.mods.fml.relauncher.RelaunchLibraryManager.handleLaunch(RelaunchLibraryManager.java:165)

    at cpw.mods.fml.relauncher.FMLRelauncher.setupHome(FMLRelauncher.java:172)

    at cpw.mods.fml.relauncher.FMLRelauncher.relaunchApplet(FMLRelauncher.java:259)

    at cpw.mods.fml.relauncher.FMLRelauncher.appletEntry(FMLRelauncher.java:229)

    at net.minecraft.client.MinecraftApplet.init(MinecraftApplet.java:25)

    at net.minecraft.Launcher.init(Launcher.java:108)

    at MCFrame.start(MCFrame.java:72)

    at MultiMCLauncher.main(MultiMCLauncher.java:275)

    Caused by: java.io.FileNotFoundException: http://files.minecra...ala-library.jar

    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)

    at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)

    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)

    at java.lang.reflect.Constructor.newInstance(Unknown Source)

    at sun.net.www.protocol.http.HttpURLConnection$6.run(Unknown Source)

    at sun.net.www.protocol.http.HttpURLConnection$6.run(Unknown Source)

    at java.security.AccessController.doPrivileged(Native Method)

    at sun.net.www.protocol.http.HttpURLConnection.getChainedException(Unknown Source)

    at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)

    at cpw.mods.fml.relauncher.RelaunchLibraryManager.downloadFile(RelaunchLibraryManager.java:532)

    ... 8 more

    Caused by: java.io.FileNotFoundException: http://files.minecra...ala-library.jar

    at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)

    at sun.net.www.protocol.http.HttpURLConnection.getHeaderField(Unknown Source)

    at java.net.URLConnection.getHeaderFieldLong(Unknown Source)

    at java.net.URLConnection.getContentLengthLong(Unknown Source)

    at java.net.URLConnection.getContentLength(Unknown Source)

    at cpw.mods.fml.relauncher.RelaunchLibraryManager.downloadFile(RelaunchLibraryManager.java:531)

    ... 8 more

    2013-11-04 16:05:29 [INFO] [STDERR] Exception in thread "main" java.lang.RuntimeException: java.lang.RuntimeException: A fatal error occured and FML cannot continue

    2013-11-04 16:05:29 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher.setupHome(FMLRelauncher.java:192)

    2013-11-04 16:05:29 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher.relaunchApplet(FMLRelauncher.java:259)

    2013-11-04 16:05:29 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher.appletEntry(FMLRelauncher.java:229)

    2013-11-04 16:05:29 [INFO] [STDERR] at net.minecraft.client.MinecraftApplet.init(MinecraftApplet.java:25)

    2013-11-04 16:05:29 [INFO] [STDERR] at net.minecraft.Launcher.init(Launcher.java:108)

    2013-11-04 16:05:29 [INFO] [STDERR] at MCFrame.start(MCFrame.java:72)

    2013-11-04 16:05:29 [INFO] [STDERR] at MultiMCLauncher.main(MultiMCLauncher.java:275)

    2013-11-04 16:05:29 [INFO] [STDERR] Caused by: java.lang.RuntimeException: A fatal error occured and FML cannot continue

    2013-11-04 16:05:29 [INFO] [STDERR] at cpw.mods.fml.relauncher.RelaunchLibraryManager.handleLaunch(RelaunchLibraryManager.java:261)

    2013-11-04 16:05:29 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher.setupHome(FMLRelauncher.java:172)

    2013-11-04 16:05:29 [INFO] [STDERR] ... 6 more

    please help :steve_tearful:

    Had a similar problem myself, and found this. Worked for me and numerous others, pretty simple to do.
    Quote from funjust0

    I've found the solution:

    the launcher is looking for scala-library.jar and bcprov-jdk15on-148.jar.
    The problem is that the owner(s) of the site http://files.minecraftforge.net have changed this files to stash files
    so now they are called scala-library.jar.stash and bcprov-jdk15on-148.jar.stash.

    So you'll have to download them here:
    http://files.minecra...brary.jar.stash
    http://files.minecra...n-148.jar.stash
    (same sites as before, but now with .stash)

    put this files into your lib folder and change their names to what you need (remove the .stash at the end)
    You will get a message that the extension will change, but you can ignore that.

    If you now start the launcher again, It will already find the files and it wont try to download it anymore :)

    So you're ready to play (this worked for me anyway)

    Posted in: Minecraft Tools
  • 0

    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Quote from JeremyRamsey

    Is there an option to reduce the number of vanilla mobs and mo'creatures in twilight forest? They didn't used to spawn in it and now it's almost unplayable because there are too many.

    If you can edit the CMS/MoC config files (and they save correctly), then yes. Depending on which version you have, CMS may be bugged and the configs get overwirtten back to default.

    Assuming you have a version that's working correctly, you can either lower the spawn caps in MoCGlobal.cfg, or stop CMS from spawning anything in TF entirely (just delete any TF biomes from the MOBS section in MoCBiomeGroups.cfg).
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8][SMP/Bukkit][Forge][DungeonPack][+24 Dungeons][+3 Bosses][+2 NPC-Villages] Finally Updated
    Quote from Stuuupiiid

    What do you mean? Instant-Structures?

    A popular feature of structure-adding mods is to have items that can spawn a specific structure on demand. Typically creative-only (non-craftable) items or blocks. You use/place it and the structure appears at/very near where you are. Main use is for map building.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] Custom Mob Spawner
    Quote from MCTalen

    This is a required file for Mo Creatures in order to generate specific mobs in specific Biomes and also enables the F6 menu so you can tweak all kinds of spawning rules and conditions. By default the vanilla mobs are disabled by Mo but the F6 menu allows you to re-enable them with Mo creatures still available.

    Is there any chance this mod can be extended to allow for a customisable mob spawning block? I'd like to have Survival games where I can create dungeons for other players without the need to have an adventure mode map. Perhaps even a block that can be made to work with any mod that adds additional creatures by using IDs or names or something?

    (edit) I've done some checking around and it seems there was a mod called Spawner GUI which allowed you to edit spawners. However it didn't use Forge and is no longer compatible either. Any chance such a feature can be added to this custom-mob-spawner mod?

    Project Zulu has what's called a "Limited Mob Spawner" block, which allows you to put any mob you want in it, as well as other settings. It was built with adventure map makers in mind.
    Posted in: Minecraft Mods
  • 0

    posted a message on Fossils and Archeology Revival Legacy Thread
    Quote from captainjaey52

    Heyy? I just wanted to ask if or when are you guys are going to update this mod for 1.6.2/1.6.4/ or even better 1.7.2?! I really love this mod this is my favorite out of all mods out there and hope it adds new and more better things! Im goin to college to study paleontology! and having minecraft and dinos is the best!! Please answer when you can and please send me info at this email - ([email protected])!



    Please & Thank You! (:

    BEST MOD EVER!!!!!

    ANY mods updating to 1.7 will be a while. (read the quote in my sig).
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!!
    Quote from PCAwesomeness

    OK. Sorry for being a wet blanket. :D

    You might want to check that blanket again... meaning you're more accurate than you think about 1.7 "breaking the world". My updated sig shows how things are going for Forge (not well atm). I fear we'll be seeing a lot of people complaining about their mods not working very soon. :(
    Posted in: Minecraft Mods
  • 0

    posted a message on Dimensional Doors v2.2.4

    I've seen Youtube videos claiming this mod to be updated to 1.6.4, but when i click the link in the description, it takes me back to this thread. Is there a 1.6.4 compatible version of this mod, and if so where can i download it?

    There is no 1.6.anything version of this mod yet. When it releases, you'll find it on the OP here. Those youtube videos are incorrect (or from the future).
    Posted in: Minecraft Mods
  • 0

    posted a message on Mob Spawning Observations and Tests - updated 8/28/13
    While we're on the subject of world spawn chunks, I heard that the new snapshot for 1.7 added a command. It allows setting the location of the world spawn (effectively allowing you to change which chunks are always loaded).
    Posted in: Discussion
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!!
    Quote from master3019

    I can't get it to work. It says the mod is installed, but no GUI pops up regardless of spawner.

    Project Zulu has what's called a "Limited Mob Spawner", which allows you to configure what mob spawns and other options. It can spawn other mobs from other mods, including Mo' Creatures. I know it spawns hostile mobs because there was a bug a while back trying to spawn the werewolf with it, which was fixed. Works in Forge and has been released for multiple MC versions.
    Posted in: Minecraft Mods
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