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    posted a message on Better Than Wolves Total Conversion!
    Quote from Born2SlayNoobz

    Well, I haven't heard back from gunboat yet, but I think he is also going to do an OSX tutorial. I have just finished the linux tutorial, and should have it up on youtube within a couple hours. (Still gotta re-encode and edit it) I pretty sure a windows tutorial already exists, but we may need a more professional quality one. I'm glad you're interested in helping gunboat, and I in this. It should defiantly clear some things up for those having trouble getting the mod working.

    Thanks,

    ~Born


    Yep yep, I'll be finishing it up tomorrow! :smile.gif: It's a ludicrously simple install for OS X if you're not afraid to dive into the command line-- and honestly just as easy if you are. Turns out someone did make a wonderful tool for unpacking the JAR instead of using JAR XF.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    What I see most posters in this thread have failed to realize is that Flowerchild honestly has the right to be "a stubbon ****" if he wants to me. I notice many people donning holier-than-thou caps to say "thou shalt obey the majority" or "why wilt thou listen," but he is under no contractual obligation to produce this mod, is certainly at no disadvantage if publishing ceased, and really is entitled to just enjoy the work.

    Honestly, publishing this mod at all is a fairly huge service, and it's annoying to see so many people think they have the vantage or position to huff.

    Though Flower, one thing I saw: in the Yogsbox promotional video, I remember reading the thread they made regarding what mods they'd add, and I think the interpretation can be softened a bit because they had one or two misfires regarding permissions (basically one mod author was a legitimate ass about it). Doesn't justify them not asking first, but nevertheless it might explain a bit.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from Born2SlayNoobz

    Thanks man, I use ubuntu 11.04 (without Unity) as my main OS, but I can also make a quick windows partition in virtual box and create another tutorial there for the winblows users out there.


    I think Unity's fine, though I personally used to run a custom GNOME session anyway. It's the lack of configuration that bugs me, really.

    Anywhoo, I can probably show a video in Windows, if one hasn't been made already. One for OS X might be a bigger priority though, given most tutorials are shown for Windows.

    (that said, I personally fail to see the use of ascribing "funny" names to Windows or Microsoft, but it's a free internet)
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from Born2SlayNoobz

    -snip-

    I would appreciate it if you would considering linking to it in the OP once I've finished it. It might help with the droves of comments from people who can't get the mod to work.

    ~Born


    First, like the avatar. :smile.gif:

    Second, people don't seem to read much of the OPs. :/ But I do agree it might be helpful, what operating systems do you use? I may be able to pitch in and help for other platforms (OS X, Linux)
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from atokniro

    Locked topic.

    Flowerchild - I'm not attacking you or the mod itself. I love your mod. It's just that the copyright thing is ********.


    Notch is unwilling to crap all over the rights of the people who dedicate a lot of time and effort to make mods. Say what you will, but while he's not a saint, Notch isn't a cynical greedy *******. He's gone on record to say he's not going to persecute modders and assumes they have the right to what they write-- as does the forum, which provides and sanctions copyright protection for the work done in mods.

    Derivative works are often protected under copyright. Look at how many programs are out there, being sold that modify the behavior of proprietary software. Mojang has blanket endorsed modders in its policy de jure, as has this forum.

    Honestly, I'm going to say that at this point, you're just unwilling to admit you could be wrong whatsoever.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Oh, which reminds me: FlowerChild, reason I didn't notice you responded by e-mail was because I have a filter set to auto-mark comment notifications as "read" and "trash". <.< You can probably guess why... (which is unfortunate, the Keynes vs. Hayek YouTube rap had really good comments until the trolls arrived on the scene)

    Which somewhat reminds me-- while we were working on our adventure map, we were trying to figure out how to have targets you could shoot with arrows to trip a switch. Without your mod, the answer is a fairly clever gimmick by Kiershar-- put wolves on pressure pads connected to redstone torches, and you can see the rest.

    (we opted for using minecarts, but I think you might have appreciated that one. Though on that note-- do you subscribe to Kiershar's videos on YouTube? He makes a lot of mechanisms in Minecraft that might be simplified with a few components from this mod)
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from strongecko15

    I get a black screen when i download it correctly


    Then it's probably not your download that's the problem-- are you positive you installed it correctly?
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from FlowerChild

    Lol! Dude! How the **** are you!?


    Exhausted! :tongue.gif: I just finished high school (actually, two weeks ago, but Virginia starts helluva late in the year), and I own a small non-profit that's kept me on my toes. It's awesome to be done though, because the school I went to was ridiculously competitive and I had a computer science director who drove me batty (it's a graduation requirement to write a research paper, but the computer science research wing is headed by a moron and I nearly abandoned my project in sheer frustration).

    Quote from FlowerChild
    I'm not sure if you noticed, but I actually responded to your comment on the Yogcast Youtube video yesterday. I was quite surprised actually, because comments were flowing by faster than I could read them, and I managed to spot your handle amidst that flood :smile.gif:


    That's quite a coincidence! I didn't even get to see my own comment-- it was swept off the page immediately! You know YouTube: Yogscast videos especially often show "381 views" and "2,801 comments". I honestly can't quite see why one measure isn't in sync while the other is, unless they've somehow tallied views on a different server... (and based on just a little foray into PHP recently, I don't see why you'd do that off the top of my head)

    Quote from FlowerChild
    And thanks man! Yeah, it has all come a long way since our initial conversation to be sure. I guess by now you realize that I wasn't lying when I said that I was a professional developer back in the day :wink.gif:


    Never doubted it! You showed a helluva lot more knowledge than the others I've seen. Did you ever see that moronic thread in the Beta forum that was like, "Notch rewrite in C plz itl fix lag llololol"? What a farce.

    So, did you work on the first Duke Nukem? :wink.gif: I kid, that kind of game is really not my style, but I can see you learned good coding practice by introducing a config file. I'd imagine the mod's source code is fairly modular-- which I envy a lot, because my research project had a few areas I just couldn't hotswap (Apple apparently decided BoxLayouts shouldn't work on OS X 10.6, and that's problematic because I use a blend of Windows, OS X, and Ubuntu for work).

    Quote from FlowerChild
    For folks that wouldn't know this, GunboatDebater here was the guy that came up with the original idea for what is now the Hibachi, and was also one of the folks I communicated with the most when I first started conceptualizing this mod. For those of you that enjoy it today, you definitely owe him a round of thanks for the initial ideas and motivation he provided for me to start working on this thing :smile.gif:

    Great to hear from you bro, and hope that you return to this thread from time to time to say hi and check up on the mods progress :smile.gif:


    Aww, thanks! Yeah, I'll definitely return in the future. :smile.gif:

    I would have loved to include this in the adventure map we're making, but we have a policy of "no mods" right now for accessibility/SMP compatibility.

    By the way, how many PMs are you getting about those distribution rights? I'd imagine quite a few!
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Heya FlowerChild. Just dropping by to say hello-- I'll admit, I smiled a lot when I saw this featured on the Yogscast. I've mostly stopped coming to these forums, but major kudos for dealing with all the stuff that has to have been flooding into this thread. (The first thing I thought when I saw the video was "Heh, I remember this," the second was, "Oh fudge, FlowerChild's going to be spammed to high hell).

    This mod has gone a long, long way since I remember first testing it-- that was way back when there was just some cement, the lights, the hibachis...back when you had the minecart pressure pads. :tongue.gif: I haven't been playing Minecraft much lately because of work, but you have done a phenomenal job with it since I left.

    Seriously, what gives? I turn around for a month or two, and you've practically remade the entire game. Well played, well played.

    (now, I'm trying to figure out though: are the people here pleading for you to change your distribution statement more or less annoying than all the people in that ancient NOTCH: Wolves are bad! thread who literally cried "wolf"!)
    Posted in: Minecraft Mods
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    posted a message on MO CREATURES?
    Exactly what he means: no.

    This has been frequently suggested, and just as frequently rejected. While some people do like the mod, a large majority of people don't feel they really add much to gameplay, and are either happy with the mobs as they are or would rather see some new official ones implemented by Notch.

    As the mod doesn't have enormous support for being added as core gameplay, it should stay as a mod where it can be used by those who want it, and ignored by those who don't. There's not much way players who dislike these new creatures can simply "avoid" seeing them, as they're everywhere.
    Posted in: Suggestions
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    posted a message on Sugar Cane (Reeds) Found DEEP underground
    Don't bother. Via the wiki, reeds occasionally spawn underground when conditions match, IE dirt next to water. Same way as how you find reeds in dark alcoves on teh surface, or underground lakes.
    Posted in: Survival Mode
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    posted a message on Rope!
    I wouldn't have minded so much if there had been much detail posted here, but it's way too much along the lines of posts that go: [idea].

    Discuss.


    Really, these clutter things up. If you can bring new stuff in for rope, sure-- I'd love flexible climbing sources/more building materials, but nevertheless.
    Posted in: Suggestions
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    posted a message on Coloured smoke cloud from dyed wool/netherack
    No, but various dyes and chemicals burn in particular ways. Maybe soaking wool in tree sap? I saw a number of sap suggestions, but this would definitely give them a use (pitch has been used to length burning duration forever and a day).
    Posted in: Suggestions
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    posted a message on Cement
    :smile.gif: Better than Wolves Mod on the spot.
    Posted in: Suggestions
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    posted a message on How about the basics? Anti-aliasing & mip-mapping
    Oh, I don't dispute you on that. :smile.gif: My only comment was that many people misinterpret the way Java handles RAM to be a magic bullet or ticket to good performance, when in reality it's how much free RAM you have available to buffer other programs that's important. Java 7 allocates RAM in a similar fashion to Java 6; it's improved, but the problem isn't really allocating RAM, it's that "allocating" doesn't actually hold onto that RAM for extended periods of time.
    Posted in: Suggestions
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