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    posted a message on TickrateChanger - Change the speed that your game will run
    Quote from Cryostasis_OnE»

    Hi, will this mod work with craftbukkit/spigot?


    Depends on your setup. If you're using KCauldron or any "Bukkit+Forge" technology, it will.
    This mod requires Forge, that's all you need for it to run.

    With Sponge it's even easier, you can use SpongeForge with the mod.
    Posted in: Minecraft Mods
  • 1

    posted a message on TickrateChanger - Change the speed that your game will run
    Quote from Sonicwave»

    This is like the old Time Control Remote mod, except less buggy. Thanks for making this!


    Speaking of which, would it be possible to make a "Time control remote" thing for this? Basically it just adds a craftable remote that changes your tickrate (eg. the "Fast motion remote" sets your tickrate to 40, while the "Slow motion" one sets it to 10). Of course the remotes should only be usable in Singleplayer.


    The main reason I'm saying this is because I feel that it would make this mod slightly more user-friendly for some users (and not require cheats to be on) and might get more people to be aware of this mod.


    I don't know, It's meant to be a tool mod. You can use it to build your own map/minigame/mod, but not meant to be used in survival.
    You can use a few command blocks to make an item that changes the tickrate, you can also use the key bindings to change the tickrate without using commands.
    Posted in: Minecraft Mods
  • 0

    posted a message on BetterFps - Performance Improvements [1.11.2/1.11/1.10/1.9/1.8/1.7]

    @Guichaguri


    Have you not considered using the simplest possible algorithm yet and adapting it to minecraft?

    https://en.wikipedia.org/wiki/Bhaskara_I's_sine_approximation_formula

    (x is in radians)

    that is:


    private static final double FIVE_PI_SQR = 5 * Math.PI * Math.PI;
    public static double sin(double x) {
        double piMinusX = Math.PI - x;
        double numerator = 16 * x * piMinusX;
        double denominator = FIVE_PI_SQR  - (4 * x * piMinusX);
        // you can do the code minifying yourself later ;)
        return numerator / denominator;
    }



    This thing is tiny and approximates well.


    You might also consider going with a shader-based Minecraft optimization. There is a lot of potential there. You could probably take advantage of the GPU and make a shader with a single uniform that lets you input a value and the shader itself calculates sin() or cos(). You might go further and simply use OpenCL (if Mojang ever decides they will finally update to LWJGL 3 which is far superior to LWJGL 2). What do you think?

    I also played around with Desmos and came up with the following equation, though it isn't as accurate as Bhaskara's approximation:



    I can definitely try Bhaskara's formula, it still uses a lot of operations, so it might not be that fast.
    I thought about creating a shader before, but a few OpenGL calls are actually way slower than simple math operations.

    As I'm limited in time the next two months, you can create a PR implementing any of the ideas, if you want.
    Posted in: WIP Mods
  • 0

    posted a message on TickrateChanger - Change the speed that your game will run
    Quote from cooki9efive»

    could you make pistons slow down?


    They already slowdown, are you having any issues?
    Posted in: Minecraft Mods
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    posted a message on BetterFps - Performance Improvements [1.11.2/1.11/1.10/1.9/1.8/1.7]
    Quote from Evildog1»

    Does it work for 1.12?


    It does, here it is. It's not stable, so if you find any issues, please report them :)
    Posted in: WIP Mods
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    posted a message on BetterFps - Performance Improvements [1.11.2/1.11/1.10/1.9/1.8/1.7]
    Quote from cheesehead917»

    Why does this crash when i'm on 1.10.2 forge? i use the old launcher for this and everytime i start 1.10.2 forge it crashes and it always says it'sBetterFPS.


    Which version of Forge and BetterFps are you using?
    Posted in: WIP Mods
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    posted a message on BetterFps - Performance Improvements [1.11.2/1.11/1.10/1.9/1.8/1.7]
    Quote from mathwizi2005»

    When testing what algorithm to use, It states you should restart the game. Is that Minecraft entirely or just the world you are in? (hope its not minecraft entirely with a 8 minute load time on my custom DX20 1.10.2 pack)


    It would also help to know exactly what every algorithm setting even does so we know what each one goes going into this mod.


    Unfortunately, Minecraft entirely, that's because it can save a bit more performance that way. I plan to change this and implement a better algorithm system, which generates the algorithm based on your computer specifications.
    Quote from matej123456»

    Is it clientside?


    Yes and no. It is not needed in the servers for it to work, but you can also have it in the server because some improvements may affect servers too
    Posted in: WIP Mods
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    posted a message on BetterFps - Performance Improvements [1.11.2/1.11/1.10/1.9/1.8/1.7]
    Quote from HasiNed»

     

    This is a zh_cn.lang.:D


    Woah, thanks!
    But, unfortunately, there is already a chinese translation :/
    Would you change anything from Degh_Cilon_ translation compared to yours?
    Quote from HasiNed»

    Hi,I'd like to translate this button,but I couldn't find the way.


    Fixed in the latest version. Thanks :D
    Posted in: WIP Mods
  • 0

    posted a message on BetterFps - Performance Improvements [1.11.2/1.11/1.10/1.9/1.8/1.7]
    Quote from HeyImCoco»

    Does this work for macs too? Also, is there a 1.8.8 version of this, cause all my mods (5zig and optifine) are on 1.8.8


    Yes, it should work.
    Quote from HeyImCoco»

    Dude, in both pictures on the ht it says you have 33 mods loaded on both :/


    Which pictures?
    Posted in: WIP Mods
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    posted a message on BetterFps - Performance Improvements [1.11.2/1.11/1.10/1.9/1.8/1.7]
    Quote from Cubic_Control»

    I thought this was supposed to improve my fps, not diminish it.


    As I explained in the description. Some algorithms might or might not help.
    You should try switching algorithms trying to see if any of them help you.
    Also, are you using Forge?
    Posted in: WIP Mods
  • 0

    posted a message on TickrateChanger - Change the speed that your game will run
    Quote from 0mothership0»

    Okay…well here's another problem. I tried excuting the /tickrate command via command blocks, it actually worked.

    However, if this command is excuted while the player is flying forward, the player will be teleported a few blocks forward, strange.

    Seems to be a minor bug?


    This was fixed in v1.0.11. Thanks for reporting it :)
    Quote from MNOPYZ»

    Hello there ^_^


    I've run into a problem with this mod; strangely, although everything speeds up, Redstone doesn't. I tested it, and the signal frequency, strangely enough, won't change for me, even though everything else mentioned in the video, from Movement speed to animations, got faster.


    I disabled all other mods and tried again, but I got the same issue.

    Any ideas on how to fix this?


    EDIT:

    I almost instantly found the issue after posting xD
    Apparently, using the Hotkeys to change TickRate strangely doesn't change Redstone frequency...
    Was this fixed in a later version? Because I'm running it (and need to run it) on 1.8.9
    If it was fixed, would it be possible to upload a 1.8.9 version of the update?

    Thank you ^_^


    Thanks for reporting the bug :)
    Fixed in v1.0.11, but it's only for Minecraft 1.11.2.
    I don't think I'll backport it to 1.8.9, it's too much work to do, sorry.
    For the time being, I think there is a mod that allows you to bind commands to keys, but I don't remember the name
    Posted in: Minecraft Mods
  • 0

    posted a message on TickrateChanger - Change the speed that your game will run
    Quote from Player524»

    I would like a faster/slower tickrate that does not change the speed of sound.


    You can disable the sound speed in the config file.
    Quote from Player524»



    Shaders for the animations use the daylight cycle speed which is affected!


    Some of them do, but unfortunately, not all of them do :(
    Posted in: Minecraft Mods
  • 0

    posted a message on TickrateChanger - Change the speed that your game will run
    Quote from Player524»

    What does the "Let you change your client tickrate (including sound speed)" even mean?


    It means that it can change the speed of the game, including the speed that sounds plays
    Posted in: Minecraft Mods
  • 0

    posted a message on TickrateChanger - Change the speed that your game will run
    Quote from reck829»

    If it's not to much of a problem to do, you should add a command to increase player speed, slowing down the tickrate is really useful for me but when my player moves slow.. it makes things annoying, and also prevents me from setting the tickrate to 0.


    It's definitely a great improvement for the mod, but I don't know if I want to over complicate it. I'll definitely think about it.
    Quote from 0mothership0»

    Okay…well here's another problem. I tried excuting the /tickrate command via command blocks, it actually worked.

    However, if this command is excuted while the player is flying forward, the player will be teleported a few blocks forward, strange.

    Seems to be a minor bug?


    The tickrate command resets the client timer, but it's an easy fix. Thanks for reporting the bug :)
    Posted in: Minecraft Mods
  • 0

    posted a message on TickrateChanger - Change the speed that your game will run
    Quote from RenKyoKrishna»

    So client tickrate affects your player entity on the server? Or is it just what you see client side? Is the player actually moving faster/slower on the server or do they just seem like they are from their end?


    They are moving faster/slower. The server might not behave properly, but they are.
    Posted in: Minecraft Mods
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