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    posted a message on The Theft of Faithful 32x32

    Welcome back, dude. Glad to see you are alive and well. I hope you take Vizzy for every cent he's earned with your work, that dude has always been sus.

    Posted in: Resource Pack Discussion
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    posted a message on John Smith: Legacy [JSTR - Mod support (FTB, Tekkit, AT .etc.)][Community GitHub Project]

    put together some of my custom mod textures I use with this pack if anyone wants them. it includes textures for mo glowstone, mossy planks, more furnaces, and roads (with alts for ctm).



    noticed I included some textures that I didn't mean to. will reup soon with some that were unfinished as well as a few more mods textures.

    Posted in: Resource Packs
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    posted a message on TEXTURES NEEDED!

    well...I linked you to the very first post on the resource pack discussion forum which is a ridiculously detailed and easy to follow guide. and I can say as someone who went from having 0 texturing knowledge to having a fairly popular pack, back before we had such guides, it wasn't very hard at all. it's just flat 2d textures. the models aren't even hard since there is software available that lets you build them one square at a time just like building in game. you can look at the textures the same way. it's just 1 pixel squares of color. like doing pixel art with wool or clay.

    Posted in: Discussion
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    posted a message on Aftermath of Eula enforcement

    The EULA cannot tell you how to use it. And, no, that is NOT the decision from that PDF. Why are you bringing up first right of sale when it has nothing to do with this at all?


    first, I quoted it directly. and in bold. second, I already stated I was confused about the first sale, which is still relevant because that is what the case was originally challenging because of a resale scam. if you care to look there have been more similar cases that had the same outcome. licence agreements hold up.
    Posted in: Discussion
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    posted a message on Aftermath of Eula enforcement

    The DCMA is nationwide policy. Contract law is not and that is why it can be settled in state courts (or Federal courts if it involves three or more parties in two or more states since it's under the domain of interstate commerce at that point).

    Other than not being allowed to make copies or make derivative products (like Craftmine) do you really think a software company has the right to tell you what you may or may not use the product for? Can Adobe tell you that you cannot use Photoshop for certain types of photos or images?


    you are licencing the software, you do not own it. the company you licenced it from does and if they choose to say no, you can't do that, it holds up. that is the decision.

    "[5] We hold today that a software user is a licensee rather
    than an owner of a copy where the copyright owner (1) specifies
    that the user is granted a license; (2) significantly restricts
    the user’s ability to transfer the software; and (3) imposes
    notable use restrictions."


    edit: also, let me correct myself in saying that it basically overturned the first sale doctrine, not enforced it. like I said, fuzzy on the details.

    Posted in: Discussion
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    posted a message on Aftermath of Eula enforcement

    No, they are not. The states decide which format of the Uniform Commercial Code they follow based on statute and unlike other nations there is no so-called universal contract law in the USA. This is one reason why licenses are only valid in the state in which they are issued (such as medical licenses, etc). Copyright protection is a power of the federal government. Contracts are not. They are regulated by the states, and, an EULA is a contract. Just because something is in the EULA does not make it automatically valid or legal.


    if that were the case people in the U.S. could just ignore DMCA notices for sharing games/piracy. see theres this thing that was decided in court here in the us that I want to say is called the First Sale Doctrine, which upholds EULAs as binding and legal. sorry, it's been a few years since I was involved with this stuff so I'm a little fuzzy on the exact details, but as far as I remember, it would take an act of congress to overturn it, so yeah...it holds up in federal court.


    edit: found the case that set the precedent if you would like proof.

    Posted in: Discussion
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    posted a message on Minecraft is in the taskbar but won't open?

    try updating java? not having java installed is the only thing I can think of that would make it just not open at all.

    Posted in: Java Edition Support
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    posted a message on How Do I build better?

    I don't know if it will help you, but what has inspired me lately is watching youtubers like AndyisYoda and Grian. Especially Grian for building tips and ideas.


    edit: also, upside down stairs are your best friend. experiment with them.

    Posted in: Discussion
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    posted a message on TEXTURES NEEDED!

    1: this belongs in the resource pack discussion or help forum.

    2: you can find detailed info on what you want HERE

    3: you say you are struggling, and then say you don't know how easy/hard it is... which translates to "I can't be bothered to look it up/try" which is going to make most of us that "could" do it not want to because why would we if you can't even be bothered to try for yourself.

    4: it's not hard at all.

    Posted in: Discussion
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    posted a message on Texture Artists' Union

    I know that... I meant more of a hacky manual version. lol


    more of a, since we can add custom blocks (soon apparently, thought it was in already in since they talked about it being part of the addon functionality), wouldn't it be possible to add a few extra retexture positional blocks with proper textures to use corner,side,center textures and place them manually?


    edit: I really don't like the tc block kaleidoscope textures...will probably do this and expand on other blocks to add corner bits and stuff.


    edit: something like this. taken in current snapshot.

    Posted in: Resource Pack Discussion
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    posted a message on Texture Artists' Union

    hey all...still not dead. lol random question, and forgive me if I've been out of the loop for a few updates... but with the new snapshot adding the directional placement to normal(ish) blocks and the new(ish) addon functionality, does that mean we can do CTM in vanilla now? (basically)

    Posted in: Resource Pack Discussion
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    posted a message on Aftermath of Eula enforcement

    Such a term of EULA is not enforceable in 27 of the 50 states in the US. So, anyone living in those states and running a server need not worry. That's the great thing about a federal system.

    actually, EULA,TOS, etc are most certainly enforceable in the court system of all 50 states as well as most of the non state U.S. territories. Sorry Mastermind, but U.S. law has a lot to say about this. it's mostly in line with international laws that mirror it's intent, and a lot stricter than a lot of other countries which don't even uphold copyright protection or IP laws, no less things like EULA's that go above and beyond copyright protections.
    Posted in: Discussion
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    posted a message on LB Photo Realism, 1.6 convert 7/16/2013. RPG Realism 1.3.1 updated 10/12/2012
    It lives? Welcome back bud.
    Posted in: Resource Packs
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    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3
    wow Kahr... you are becoming as reclusive as i am...lol

    thanks for the update bud.
    Posted in: Resource Packs
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    posted a message on A Brush More Colour - Soft, Warm & Vibrant - (Week 31 - Saplings & Wood Tools)
    I'm really digging this. Great job! I've been looking for something to add to my list of packs to use when I'm in a Soartex kinda mood. Looking forward to whats to come.
    Posted in: Resource Packs
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