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  • 1

    posted a message on [Better Than Wolves] BTWTweak v0.9n

    Released BTWTweak v0.9n for Better Than Wolves!


    https://github.com/grompe/BTWTweak/releases/download/v0.9n/BTWTweak_0-9n.jar


    What's new


    - Fixed axes not harvesting logs properly due to incomplete BTW refactoring.

    Posted in: Minecraft Mods
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    posted a message on [Better Than Wolves] BTWTweak v0.9n

    I see what's going on here, due to incomplete refactoring of tool effectiveness code, some of it is still checked in the old place


    I'll fix this, thanks for the notice!

    Posted in: Minecraft Mods
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    posted a message on [Better Than Wolves] BTWTweak v0.9n

    If you load a world that had BTWTweak but not anymore, its specific items and blocks will disappear from the world. I'd recommend making backups.



    Released BTWTweak v0.9m for Better Than Wolves!


    https://github.com/grompe/BTWTweak/releases/download/v0.9m/BTWTweak_0-9m.jar


    What's new


    - Fixed compatibility with BTW version "4.A7 Squid A Swimming".


    - Patcher now reports BTWTweak version at startup and patching.


    - Fixed occasional severe hunger loss while climbing ladders and ropes as sometimes server thought it was continuous jumping.
    For BTW versions before 4.A7 Squid A Swimming:
    Coincidentally, fixed sprint-jumping not exhausting player more than regular jumping, which made bunny hopping more efficient on food than simply sprinting. The hopping tactic to quickly and safely traverse the desert is much more costly now.


    - Skipped boat fall damage fix as it is now implemented in BTW.
    Previous versions of BTW still get the fix.


    - Skipped pet growing up teleportation fix as it is now implemented in BTW.
    Previous versions of BTW still get the fix.


    - Made it so ladder prefers to be placed in the same orientation as a piece
    above it or below, when aiming at a side that cannot support ladder.


    - Added smoothstone stairs to microblock merging.


    - Made carved pumpkins fall just like the regular ones and Jack-o-lanterns,
    and also Jack-o-lanterns to extinguish when facing water.


    - Made it possible to hook items and non-damageable entities with a fishing
    hook. This should make fishing rods more interesting and useful.

    Posted in: Minecraft Mods
  • 0

    posted a message on [Better Than Wolves] BTWTweak v0.9n

    You gotta place minecraft.jar in the same directory as BTWTweak.

    Posted in: Minecraft Mods
  • 0

    posted a message on [Better Than Wolves] BTWTweak v0.9n

    Run "cmd". Hope that helps.

    BTWTweak cmd install

    Posted in: Minecraft Mods
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    posted a message on [Better Than Wolves] BTWTweak v0.9n

    No, you are not supposed to do any manual jar injection to install BTWTweak. It is only half class files, the other half is patches.


    After you have your Minecraft+BTW jar, after you're done with MCPatcher, apply BTWTweak to the end result by running BTWTweak.jar as a program.

    Posted in: Minecraft Mods
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    posted a message on [Better Than Wolves] BTWTweak v0.9n
    Quote from erikdk123»

    Point 3 and 4. I don't get what I'm supposed to do if I installed BTW with MCPatcher.


    MCPatcher usually gives the file 1.5.2-mcpatcher.jar somewhere in %APPDATA%\.minecraft\versions\1.5.2-mcpatcher\, so if you rename that to minecraft.jar, patch with BTWTweak, rename back to "1.5.2-mcpatcher.jar" or whatever it was, it should work. Or you can specify in command line:
    java -jar BTWTweak_0-9l.jar 1.5.2-mcpatcher.jar

    Then it'll create 1.5.2-mcpatcher_tweak.jar that you will have to rename back.
    Quote from VivaGabe»

    They don't explode like they do in vanilla 1.5.2. As far as i know, they don't have any other use in BtW so i wonder why FC would change them..

    Are you sure? According to BTW changelog, the name is the only thing that got changed and behavior is unchanged from 1.5.2.
    Posted in: Minecraft Mods
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    posted a message on [Better Than Wolves] BTWTweak v0.9n
    Quote from VivaGabe»

    Fireworks don't work in BtW....is that something that could be tweaked?


    For the first time in my Minecraft gameplay I tried out fireworks and they seem to work.
    Quote from erikdk123»

    The mod looks very interesting, but I have trouble following the instructions. I haven't played Minecraft, nevermind installed mods, for years, so I'd really appreciate some help :)


    Which step are you having trouble with?
    Posted in: Minecraft Mods
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    posted a message on [Better Than Wolves] BTWTweak v0.9n

    I didn't change wolves howling, but it was made a bit rare at some point in BTW releases. I don't think it needs to be adjusted again. If you settle in the forest with wolves, that's just what you're subscribing to. Sounds in Minecraft just don't check whether they are blocked by walls, or else it should be fixed starting with hearing thunder at the lowest depths underground.

    Posted in: Minecraft Mods
  • 1

    posted a message on [Better Than Wolves] BTWTweak v0.9n

    Released BTWTweak v0.9l for Better Than Wolves!


    https://github.com/grompe/BTWTweak/releases/download/v0.9l/BTWTweak_0-9l.jar


    What's new


    - Fixed extraneous attempts to integrate with Deco addon.


    - Changed creepers to stop hissing sounds when sheared or killed. It was
    strange hearing the hiss after there is nothing to hiss (with).


    - Fixed not all stumps being hard enough.


    - Fixed compatibility with BTW version "4.A3 Headed Beastie" and "4.A4 Kiloblock Boon".
    Unfortunately, due to ID clash, old BTWTweak spider heads will turn into
    infused skulls. Get rid of spider heads before upgrading to avoid this.


    - Fixed Minecraft crash when loading an unknown language. It is usually
    caused by sharing options.txt with a newer Minecraft version
    (option "lang" is lowercase "en_us" instead of "en_US").


    - Fixed iron pickaxes being too effective on dark stone.


    - Fixed wolves/cats teleporting to player as they grow up while sitting, for real now (MC-28440).


    - Adjusted microblock merging so it won't happen while facing the saw.


    - Added bark note to the note block that stands on top of a companion cube.

    Now it is possible to recreate Dogsong in Minecraft.


    - Changed scoreboard sidebar to be shown only when player list key is held (default Tab).


    - Fixed certain duping methods by removing zero-stack glitch items.


    - Changed rails and iron bars to smelt by one.


    - Changed stump remover to stack to 64.


    - Added some more blocks and items to creative tabs.


    - Restored the effect of swiftness potion. Apparently it is possible to
    build a witch farm in a specific way to gather swiftness potions, and the
    motivation to do so was killed by removing the effect.


    - Renamed vertical wind mill to "Vertical Wind Mill" from just "Wind Mill".


    - Turned off generation of debug textures ("debug.stitched_*.png") on game startup.

    It was slowing the startup for no good reason. If you wish to reenable this, put the following line in BTWTweak.cfg:
    writeDebugTextures=1


    - Now it is possible to rename chests, furnaces, dispensers, brewing stands with Shift+right-clicking them with a name tag.

    Also it is possible to edit sign posts by right-clicking them with Ink and Quill.


    - Fixed configurable Hardcore Spawn radius so that increasing it will push populated villages and similar structures away accordingly.

    Decreasing it, however, won't bring them closer.


    - Fixed newly generated single chests not having collision box set.
    Chests that already exist in the world won't be affected, though.


    - Made thrown rocks destroy vases. While at it, added chain explosions for vases with blasting oil.

    How was this not a feature yet?!


    - Changed egg hatching sound at incubator to something more appropriate.


    - Disabled GUI auto-closing when inside portal. Looks like it served no
    other purpose than to annoy people and help trap them inside the portal.


    - Added an ability to take all items from a container GUI by pressing Space (jump key).

    This will only take items from simple and non-crafting slots.


    Installation notes


    - Before upgrading from older version of BTWTweak, make sure you don't have any spider heads in your world, as they will turn into infused skulls due to ID clash


    - Before installing, make sure your cauldrons and crucibles don't contain more than 9 items, as this mod reduces their inventory to 9 slots and the rest will disappear.


    - Before installing, make sure your buildings aren't made of snow, as this mod makes it melt from heat.

    Posted in: Minecraft Mods
  • 0

    posted a message on [Better Than Wolves] BTWTweak v0.9n

    Installing BTW has become very troublesome indeed, and I'll be looking into ways of making it easier.


    As of now, please consult this topic to install BTW, and then, when you confirm it works, you can install BTWTweak and experiment.

    Posted in: Minecraft Mods
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    posted a message on [Better Than Wolves] BTWTweak v0.9n

    What you are doing is unethical. You should feel ashamed for your actions. (And Stop).



    Thanks, now I feel more motivated to continue ;)

    Quote from Rikku999»

    Wolves don't follow :mellow: Is this issue being resolved?

    And I need the recipes of this mod please! I can not find anywhere :wacko:

    Please heeelp me



    I'll fix it in the next release. For now you have to restore the ok.class file after installing.
    For the recipes I really recommend the CraftGuide mod. EDIT: oh and searching for the item of interest in the changelogs, of course, is an alternative.

    Posted in: Minecraft Mods
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    posted a message on [Better Than Wolves] BTWTweak v0.9n
    Quote from VivaGabe»

    Is it possible to throw stones without the use of a sling?



    No, it's not possible ever since I made the sling. Before that, they stacked to 16 only (like all the other hand-throwable things in Minecraft) and it was an annoyance to mining and crafting. Besides, the sling is required so it's not just a freebie weapon.

    Quote from VivaGabe»

    having trouble fixing the non-following wolves...I tried grabbing the OK Class file out of an unaltered Better than Wolves file and overwriting the one in my tweaked file but still no luck. Any ideas?


    If you're playing on a server, it is the server that must get ok.class replaced. Otherwise there's no reason it won't work, if you're doing everything correctly.
    Posted in: Minecraft Mods
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    posted a message on [Better Than Wolves] BTWTweak v0.9n

    DiamondExcavater, I have an idea. Maybe my IME input patch is conflicting with the input method MacOS has.
    Try replacing "axr.class" (GuiScreen) in the end result of your minecraft.jar with the original file from Vanilla 1.5.2.jar and see if double-press bug goes away.


    utakataJ6, glad you like it!

    Posted in: Minecraft Mods
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    posted a message on [Better Than Wolves] BTWTweak v0.9n

    Oh yeah, I botched the wolf AI when trying to fix the cubs teleporting bug.


    Replace "ok.class" with the respective client/server file from BTW package, or disable the patch for it in BTWTweak.jar/scripts/tweaks_fixes.js and repatch to make it OK!

    Posted in: Minecraft Mods
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