• 0

    posted a message on [Challenge] Best Undetectable Base Enterance
    better yet, make a spinning wheel of minecarts behind a random dirt wall, right click on wall ports you through. Not even a suspicious lava fall.

    EDIT: Apparently you don't need the wheel. Literally same thing as guy above said, but with dirt instead of lava. It works going horizontally, or vertically. Appears to work with walls up to 5 thick.
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Pizza is a vegetable
    Quote from Maggarg

    "It's an important victory"

    of what? The rich over the poor? The power of the corporations over government, the elite few over the masses? Of money over democracy?

    E:
    I read the article, by the way, and I'm aware it was about the amount of tomato paste in pizzas - regardless, you'd have to put a lot of sauce on a pizza to make it a vegetable - but this basically shows that if you're big and rich enough, you can get away with stuff like this.

    You could put tomato sauce on pizza until there was essentially nothing BUT tomato - it's still not a vegetable. Mainly because tomatoes themselves are not vegetables.
    Posted in: General Off Topic
  • 1

    posted a message on ★★★★★[1.0.0] Stained glass★★★★★
    Quote from GlobalStorm

    So it doesn't work since it comes out. Thats sad?
    If you release a mod, you SHOULD be sure that it works otherwise...

    It doesn't work because the idiot who posted it just copied files from my work. He did not update them for 1.0.0, they are still obfuscated according 1.7.3 specs.
    Posted in: Minecraft Mods
  • 1

    posted a message on ★★★★★[1.0.0] Stained glass★★★★★
    FFS will a mod remove this already? I think I've provided enough evidence.
    Posted in: Minecraft Mods
  • 0

    posted a message on If your best friendwas a zombie?
    Quote from Krauzz

    I wouldn't do anything because zombies don't exists.

    Oh no? It's only a matter of time
    Posted in: General Off Topic
  • 0

    posted a message on I did cry listening to this.
    Getting chills listening to this. Incredible voice.
    Posted in: Culture, Media & Arts
  • 0

    posted a message on Pizza is a vegetable
    Palm, meet face. Face? welcome to palm. The food in our schools is ****, and the incredibly greasy pizza staying around isn't going to help with that. Seriously, I'd soak 2-3 napkins in grease trying to make my school lunch pizza less disgusting. Would much prefer PB&J, or *gasp* even a salad to that poor excuse for what should be a glorious, glorious fusion of cheese, meat and pureed tomato.

    If it's any indication as to how unhealthy public school lunch is in the U.S. - I lost weight upon going to college and surviving on almost entirely frozen food and copious amounts of mountain dew.
    Posted in: General Off Topic
  • 0

    posted a message on ★★★★★[1.0.0] Stained glass★★★★★
    If you're referring to the link I posted it's because that version was for 1.7.3 and has not, as of yet, been updated. The reason this one doesn't work is because he literally just copied over the class files without (from what I can tell) even trying to update them to 1.0.0
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.3] Realistic Time (ModLoader) - Updated [working beds! - day/night toggle]
    There have been a few requests, so I've decided to open this mod (and my other mods) to the possibility of being updated by someone else. Please check here for a bit more information.

    EDIT: I've also fixed the download link to the 1.7.3 version
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.3] Grinde's Mods
    A quick note about updating (11/21/2011):
    Due to time constraints from a large class load (which probably won't let up until I've graduated), I am not currently updating these mods. As such, I would like to give permission to anyone who would like to update these mods with the following conditions:
    1. No profits are to be made from updated versions (that includes adfly).
    2. Credit must be given, please don't try to claim them as your own.
    3. Please provide a link to this topic somewhere in your post. It doesn't have to be prominent or big, I would just like it there.
    4. Send me a PM with a link to your updated version - I'm not saying you have to wait for my approval (I might not be around much), but I'd like to be able to find the current versions.
    5. If I request it, I ask that you either stop updating, or remove links to mods that you have updated. This is primarily in case I come back and start updating again. If you have already updated to the current version, I will wait until the next version of minecraft has been released to resume my own updates.
    Posted in: Minecraft Mods
  • 1

    posted a message on ★★★★★[1.0.0] Stained glass★★★★★
    Quote from andrei_gheorghe

    yes

    How about this gem, the following function (found both in your file, and mine)
        public int blockIdFromCfg(String property, int def)
        {
            String val = props.getProperty(property);
            if(val == null)
                return def;
            else
                return Integer.parseInt(val);
        }
    is a function that was written to provide functionality that modloader already supports. A function that I wasn't aware of at the time. Are you saying you also didn't notice that this functionality was provided? And that you chose to handle it with the same method, and writing the exact same function and variable names?

    EDIT: Oh, and I would like to revisit the images. You made those in July? At 2:14 AM? Cool, me too.
    Posted in: Minecraft Mods
  • 1

    posted a message on ★★★★★[1.0.0] Stained glass★★★★★
    Quote from andrei_gheorghe

    Um no...this is made entirely by me...the pngs are made by me....just glass with a color overlay of 40-50% opacity.
    ..I've been working on this for months...I just started coding and this is my first mod...

    Explain then why every file is an exact replica of the files I have, and why the timestamps from your images match the timestamps of the images contained on my harddrive and the copy of my mod available on the internet?

    Edit: Here are decompiled versions of the files.

    Item_StainedGlass

    Yours:
    public class ItemStainedGlass extends ck
    {
      public ItemStainedGlass(int i)
      {
        super(i);
        e(0);
        a(true);
      }
    
      public int a(int i)
      {
        return mod_StainedGlass.blockStainedGlass.a(2, BlockStainedGlass.func_21034_c(i));
      }
    
      public int b(int i)
      {
        return i;
      }
    
      public String a(iz itemstack)
      {
        return super.a() + "." + km.a[BlockStainedGlass.func_21034_c(itemstack.i())];
      }
    }


    Mine
    public class ItemStainedGlass extends ck
    {
      public ItemStainedGlass(int i)
      {
        super(i);
        e(0);
        a(true);
      }
    
      public int a(int i)
      {
        return mod_StainedGlass.blockStainedGlass.a(2, BlockStainedGlass.func_21034_c(i));
      }
    
      public int b(int i)
      {
        return i;
      }
    
      public String a(iz itemstack)
      {
        return super.a() + "." + km.a[BlockStainedGlass.func_21034_c(itemstack.i())];
      }
    }


    BlockStainedGlass

    Yours:
    import java.util.Random;
    
    public class BlockStainedGlass extends uu
    {
      public BlockStainedGlass(int i, int j, ln material)
      {
        super(i, j, material);
      }
    
      public boolean c()
      {
        return false;
      }
    
      public int b_()
      {
        return 1;
      }
    
      public int a(int i, int j)
      {
        switch (j) { case 0:
          return mod_StainedGlass.stainedGlass_0;
        case 1:
          return mod_StainedGlass.stainedGlass_1;
        case 2:
          return mod_StainedGlass.stainedGlass_2;
        case 3:
          return mod_StainedGlass.stainedGlass_3;
        case 4:
          return mod_StainedGlass.stainedGlass_4;
        case 5:
          return mod_StainedGlass.stainedGlass_5;
        case 6:
          return mod_StainedGlass.stainedGlass_6;
        case 7:
          return mod_StainedGlass.stainedGlass_7;
        case 8:
          return mod_StainedGlass.stainedGlass_8;
        case 9:
          return mod_StainedGlass.stainedGlass_9;
        case 10:
          return mod_StainedGlass.stainedGlass_10;
        case 11:
          return mod_StainedGlass.stainedGlass_11;
        case 12:
          return mod_StainedGlass.stainedGlass_12;
        case 13:
          return mod_StainedGlass.stainedGlass_13;
        case 14:
          return mod_StainedGlass.stainedGlass_14;
        case 15:
          return mod_StainedGlass.stainedGlass_15; }
        return this.bm;
      }
    
      public int a(Random random)
      {
        return 0;
      }
    
      protected int b_(int i)
      {
        return i;
      }
    
      public static int func_21034_c(int i)
      {
        return (i ^ 0xFFFFFFFF) & 0xF;
      }
    
      public static int func_21035_d(int i)
      {
        return (i ^ 0xFFFFFFFF) & 0xF;
      }
    }


    Mine:
    import java.util.Random;
    
    public class BlockStainedGlass extends uu
    {
      public BlockStainedGlass(int i, int j, ln material)
      {
        super(i, j, material);
      }
    
      public boolean c()
      {
        return false;
      }
    
      public int b_()
      {
        return 1;
      }
    
      public int a(int i, int j)
      {
        switch (j) { case 0:
          return mod_StainedGlass.stainedGlass_0;
        case 1:
          return mod_StainedGlass.stainedGlass_1;
        case 2:
          return mod_StainedGlass.stainedGlass_2;
        case 3:
          return mod_StainedGlass.stainedGlass_3;
        case 4:
          return mod_StainedGlass.stainedGlass_4;
        case 5:
          return mod_StainedGlass.stainedGlass_5;
        case 6:
          return mod_StainedGlass.stainedGlass_6;
        case 7:
          return mod_StainedGlass.stainedGlass_7;
        case 8:
          return mod_StainedGlass.stainedGlass_8;
        case 9:
          return mod_StainedGlass.stainedGlass_9;
        case 10:
          return mod_StainedGlass.stainedGlass_10;
        case 11:
          return mod_StainedGlass.stainedGlass_11;
        case 12:
          return mod_StainedGlass.stainedGlass_12;
        case 13:
          return mod_StainedGlass.stainedGlass_13;
        case 14:
          return mod_StainedGlass.stainedGlass_14;
        case 15:
          return mod_StainedGlass.stainedGlass_15; }
        return this.bm;
      }
    
      public int a(Random random)
      {
        return 0;
      }
    
      protected int b_(int i)
      {
        return i;
      }
    
      public static int func_21034_c(int i)
      {
        return (i ^ 0xFFFFFFFF) & 0xF;
      }
    
      public static int func_21035_d(int i)
      {
        return (i ^ 0xFFFFFFFF) & 0xF;
      }
    }

    Are you really going to make me provide more evidence?
    Posted in: Minecraft Mods
  • 2

    posted a message on ★★★★★[1.0.0] Stained glass★★★★★
    Excuse me but this is nothing more than a recompile of my mod seen here. Evidence as follows:

    1. Picture files are the exact same - including time stamps
    2. File structure is the exact same
    3. File sizes are very nearly the same
    4. Decompiled BlockStainedGlass class is the exact same
    5. Decompiled ItemStainedGlass class is the exact same
    I was unable to decompile mod_StainedGlass, but I can only assume it is very nearly the same.

    Please remove the link to the download.

    EDIT: Oh I see, mod_StainedGlass wasn't compiled to begin with.

    Your version:
    // Decompiled by DJ v3.12.12.96 Copyright 2011 Atanas Neshkov  Date: 11/20/2011 4:17:51 PM
    // Home Page: http://members.fortunecity.com/neshkov/dj.html  http://www.neshkov.com/dj.html - Check often for new version!
    // Decompiler options: packimports(3) 
    // Source File Name:   mod_StainedGlass.java
    
    import java.util.Properties;
    
    public class mod_StainedGlass extends BaseMod
    {
    
        public mod_StainedGlass()
        {
            stainedGlassId = blockIdFromCfg("StainedGlassId", 10);
            blockStainedGlass = (new BlockStainedGlass(stainedGlassId, 49, ln.p)).c(0.3F).a(uu.j).a("stained glass");
            ModLoader.RegisterBlock(blockStainedGlass);
            ModLoader.AddName(blockStainedGlass, "Stained Glass");
            gm.c[blockStainedGlass.bn] = (new ItemStainedGlass(blockStainedGlass.bn - 256)).a("stained glass");
            for(int i = 0; i < 15; i++)
                ModLoader.AddShapelessRecipe(new iz(blockStainedGlass, 1, i), new Object[] {
                    new iz(gm.aU, 1, i), new iz(gm.c[uu.N.bn], 1)
                });
    
        }
    
        public int blockIdFromCfg(String property, int def)
        {
            String val = props.getProperty(property);
            if(val == null)
                return def;
            else
                return Integer.parseInt(val);
        }
    
        public String Version()
        {
            return "1.0.0";
        }
    
        public static uu blockStainedGlass;
        public static Properties props;
        public static int stainedGlassId;
        public static int stainedGlass_0 = ModLoader.addOverride("/terrain.png", "/StainedGlass/glass_black.png");
        public static int stainedGlass_1 = ModLoader.addOverride("/terrain.png", "/StainedGlass/glass_red.png");
        public static int stainedGlass_2 = ModLoader.addOverride("/terrain.png", "/StainedGlass/glass_green.png");
        public static int stainedGlass_3 = ModLoader.addOverride("/terrain.png", "/StainedGlass/glass_brown.png");
        public static int stainedGlass_4 = ModLoader.addOverride("/terrain.png", "/StainedGlass/glass_blue.png");
        public static int stainedGlass_5 = ModLoader.addOverride("/terrain.png", "/StainedGlass/glass_purple.png");
        public static int stainedGlass_6 = ModLoader.addOverride("/terrain.png", "/StainedGlass/glass_cyan.png");
        public static int stainedGlass_7 = ModLoader.addOverride("/terrain.png", "/StainedGlass/glass_silver.png");
        public static int stainedGlass_8 = ModLoader.addOverride("/terrain.png", "/StainedGlass/glass_gray.png");
        public static int stainedGlass_9 = ModLoader.addOverride("/terrain.png", "/StainedGlass/glass_pink.png");
        public static int stainedGlass_10 = ModLoader.addOverride("/terrain.png", "/StainedGlass/glass_lime.png");
        public static int stainedGlass_11 = ModLoader.addOverride("/terrain.png", "/StainedGlass/glass_yellow.png");
        public static int stainedGlass_12 = ModLoader.addOverride("/terrain.png", "/StainedGlass/glass_lightBlue.png");
        public static int stainedGlass_13 = ModLoader.addOverride("/terrain.png", "/StainedGlass/glass_magenta.png");
        public static int stainedGlass_14 = ModLoader.addOverride("/terrain.png", "/StainedGlass/glass_orange.png");
        public static int stainedGlass_15 = ModLoader.addOverride("/terrain.png", "/StainedGlass/glass_white.png");
    
        static 
        {
            props = ModLoader.props;
        }
    }


    My Version:
    package net.minecraft.src;
    
    import java.util.Properties;
    
    public class mod_StainedGlass extends BaseMod
    {
        public mod_StainedGlass()
        {
            StainedGlassId = blockIdFromCfg("StainedGlassId", 100);
        
            blockStainedGlass = (new BlockStainedGlass(StainedGlassId, 49, Material.glass)).setHardness(0.3F).setStepSound(Block.soundGlassFootstep).setBlockName("stained glass");
    
            ModLoader.RegisterBlock(blockStainedGlass);
            ModLoader.AddName(blockStainedGlass, "Stained Glass");
            Item.itemsList[blockStainedGlass.blockID] = (new ItemStainedGlass(blockStainedGlass.blockID - 256)).setItemName("stained glass");
            
            for (int i = 0; i < 15; i++)
            {
                ModLoader.AddShapelessRecipe(new ItemStack(blockStainedGlass, 1, i), new Object[] {
                    new ItemStack(Item.dyePowder, 1, i), new ItemStack(Item.itemsList[Block.glass.blockID], 1)
                });
            }
        }
        
        public int blockIdFromCfg(String property, int def)
        {
            String val = props.getProperty(property);
            if (val == null)
            {
                return def;
            }
            return Integer.parseInt(val);
        }
        
        public String Version()
        {
             return "1.7.3";
        }
        
        public static Block blockStainedGlass;
        public static Properties props = ModLoader.props;
        public static int stainedGlassId;
        public static int stainedGlass_0 = ModLoader.addOverride("/terrain.png", "/StainedGlass/glass_black.png");
        public static int stainedGlass_1 = ModLoader.addOverride("/terrain.png", "/StainedGlass/glass_red.png");
        public static int stainedGlass_2 = ModLoader.addOverride("/terrain.png", "/StainedGlass/glass_green.png");
        public static int stainedGlass_3 = ModLoader.addOverride("/terrain.png", "/StainedGlass/glass_brown.png"); 
        public static int stainedGlass_4 = ModLoader.addOverride("/terrain.png", "/StainedGlass/glass_blue.png");
        public static int stainedGlass_5 = ModLoader.addOverride("/terrain.png", "/StainedGlass/glass_purple.png");
        public static int stainedGlass_6 = ModLoader.addOverride("/terrain.png", "/StainedGlass/glass_cyan.png");
        public static int stainedGlass_7 = ModLoader.addOverride("/terrain.png", "/StainedGlass/glass_silver.png");
        public static int stainedGlass_8 = ModLoader.addOverride("/terrain.png", "/StainedGlass/glass_gray.png");
        public static int stainedGlass_9 = ModLoader.addOverride("/terrain.png", "/StainedGlass/glass_pink.png");
        public static int stainedGlass_10 = ModLoader.addOverride("/terrain.png", "/StainedGlass/glass_lime.png");
        public static int stainedGlass_11 = ModLoader.addOverride("/terrain.png", "/StainedGlass/glass_yellow.png");
        public static int stainedGlass_12 = ModLoader.addOverride("/terrain.png", "/StainedGlass/glass_lightBlue.png");
        public static int stainedGlass_13 = ModLoader.addOverride("/terrain.png", "/StainedGlass/glass_magenta.png");
        public static int stainedGlass_14 = ModLoader.addOverride("/terrain.png", "/StainedGlass/glass_orange.png");
        public static int stainedGlass_15 = ModLoader.addOverride("/terrain.png", "/StainedGlass/glass_white.png");
    }

    It is quite obvious that you simply decompiled my original file and didn't even bother to change any of the variables in the actual code to something readable.

    May I mention that taking something that someone else has created and distributing it as your own is illegal? Especially so when trying to profit from it?
    Posted in: Minecraft Mods
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