RF to anything is a good way to kill that other mod. Completely.
- Grimallq
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Aug 26, 2016Reika posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)Posted in: Minecraft Mods
RF to anything is a good way to kill that other mod. Completely. -
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Reika posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more) -
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Mumfrey posted a message on LiteLoaderPosted in: Minecraft Mods
Doing a little digging I was actually able to find out a way to have the server disable this "feature" by sending the following header:
X-Content-Type-Options: nosniff
Though it only works on IE8 and later, but that should cover most cases. I've set that on my server at least and it actually seems to work, downloading the files they now actually do maintain their litemod extension. I suggest anyone self-hosting their mods should set the same response header in order to at least reduce the inevitable support requests. -
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Mumfrey posted a message on LiteLoaderPosted in: Minecraft Mods
It's not that it's "bad" per se, it's that it adopts the microsoft behaviour of "we know best". Basically what it does is request the file from the server, the server says "here's a file, it's encoding is application/x-octet-stream, it's name is blah.litemod", most browsers leave it at that and don't try and do anything clever. However MS browsers actually look at the file header and see the "PK" which indicates a .zip file and "helpfully" change the extension "back". Since this is a non-standard behaviour there actually is an option to turn it off, it's just that it's actually easier to just say "use another browser or change the extension back" than it is to provide instructions on how to change that setting for every possible version of IE. -
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Reika posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)Posted in: Minecraft ModsI rewrote the CC dimension sky renderer....I went from 18 to >100 FPS.
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sp614x posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)Posted in: Minecraft ModsUpdated installers for versions:
1.9.0_HD_U_A1_pre
1.8.9_HD_U_H5
1.8.8_HD_U_H5
1.8.0_HD_U_H5
1.7.10_HD_U_D3
1.7.2_HD_U_E3
- added button Extract to extract the patched mod - it can be used with external launchers (MagicLauncher, MultiMC, ATLauncher etc)
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Reika posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)Posted in: Minecraft Mods -
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Reika posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)Posted in: Minecraft Mods -
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Reika posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)Posted in: Minecraft ModsI really should not have had to do this, but there is now a new, sixth rule for modpack permissions:
- You must use the official release versions of the mods from my official download locations, like Curse or this site. You may not use versions from "copycat" sites like 9minecraft.net, or extract versions from other packs. You may also not use "patched" versions of the mods, either of
your own creation or from third-party sources. Deliberate use of unauthorized releases is grounds for permanent denial of pack permission.
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Haggle1996 posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)For those of you who've played the original Revolution pack, Revolution|2 has been released on the AT Launcher. Revolution|2 is the continuation of my original RotaryCraft/ChromatiCraft-themed pack. Check it out at https://www.atlauncher.com/pack/Revolution2 or download it from the launcher. No pack code required.
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