A gauge on the gas tank is a cool idea, but MCF is not a good place to get it noticed by ACB.Try the github instead
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Feb 26, 2016Greylocke posted a message on Mekanism v9.4.0 - Industrial Turbines, Thermoelectric Boilers, Fusion Reactors!Posted in: Minecraft Mods
Jun 25, 2015Greylocke posted a message on Mekanism v9.4.0 - Industrial Turbines, Thermoelectric Boilers, Fusion Reactors!Posted in: Minecraft Mods
josseriot - not sure if this is your issue, but ModTweaker is not compatible with the Mek8 API. The MT developer knows about the issues. If Regrowth is using MT to modify the Mek recipes, then this is likely the problem.
Jun 18, 2015Greylocke posted a message on Mekanism v9.4.0 - Industrial Turbines, Thermoelectric Boilers, Fusion Reactors!Posted in: Minecraft Mods
Mognorug - did you set the port to output mode by shift-clicking with the Configurator?
May 19, 2015Greylocke posted a message on MineRack | $2/GB | US & EU ! | Custom Panel ! | MySQL / Custom JAR's / Unlim. slots! | DDOS Protected | Free Dedicated IP!Posted in: Other hosts
I'm not a Minerack representative, but from the TOS on their site:
3. Refund Policy
Any refund wanted 3 (three) days after activation will be given, minus setup fees if there are any. After 3 days we won't issue any refunds
May 17, 2015Posted in: Minecraft Mods
Tree Puncher, you've got the same problem as above. You need to update Forge
May 12, 2015Posted in: Minecraft Mods
You're out of PermGen space. Either increase your limit with a java switch like "-XX:MaxPermSize=256m" or consider updating your Java to 1.8, which eliminates the need for specifying a permgen area.
May 3, 2015Posted in: Minecraft Mods
There are no plans to make fusion reactors explode. Just the opposite -- the current plan is that they should NOT explode. This kind of reactor has a very narrow set of parameters to keep a continuous reaction. when something goes out of alignment, it just stops.That being said, this kind of reaction DOES make a lot of short-lived radioactivity, which may show up in-game later on.
It is not currently used by Mekanism
the only energy output is on the front of the base of the wind turbine.
Apr 28, 2015Posted in: Minecraft Mods
Build 229 was just released about 20 minutes ago. It was built on Forge 1395. Changelog is here.
Apr 27, 2015Posted in: Minecraft Mods
have the following problem , not works for me Electrolytic the separator and thus I can not load my jetpack. I hang times 2 images ran from the interface and the structure , maybe find her so the error or it is simply due to the current version I use: 220.127.116.11 or me ...
Have as on the server attempts because it was not in the SP and it is not even
Sorry for my bad english...
Forge 1351 made some changes to fluids. Mekanism has not been updated to the new Forge methods yet. Use an older version of Forge
Apr 23, 2015Posted in: Minecraft Mods
Hi, I've got an issue with the induction matrix. It can accept energy, but I can't find a way to get it to output energy, BTW I'm using Mekanism V18.104.22.168
(Edit: Just so you know I have 1 induction provider and 1 induction cell, with two induction ports, the structure is 3x3x4)
if you shift-right click the port on the induction matrix with the Configurator, you will toggle the port between input & output mode. Default mode is input.
Mar 31, 2015Posted in: Minecraft Mods
you can always find the change logs on the jenkins site
Mar 30, 2015
Mar 30, 2015Posted in: Minecraft Mods
That looks like a problem with Lucky Block.
Mar 27, 2015Posted in: Minecraft Mods
Mods use APIs to talk back and forth. Without APIs, it'd be nearly impossible for one mod's power, item transport, etc. to work with another mod's systems.
When a mod updates to a new version (like Mek7 >> Mek8) it is not uncommon for the API to change. Since the API changed, chances are good that other mods will have problems talking until the mod authors adapt to the new API.
Just chill peoples. It has been one week since the new Mek8 was launched. Give devs time to adapt. Many have already been updated -- check 'em out. If you bump into one that has not been updated, check the mod's open issues and report it, if it hasn't already been reported. Then wait patiently.
Mar 26, 2015Posted in: Minecraft Mods
Did you nerf wind turbines yet? They look really op in v7, not tested yet in v8. 64 Turbines at y250 made 1500 RF/t or even more, all I used to make it is some stacks of gold, iron, redstone and osmium... Probably only MFR tree farm + Railcraft boilers + Big Reactor turbine setup beats this in terms of renewable power.
From the Mekanism config file:D:WindGenerationMax=480.0
Nerf all you want!
If you're not a fan of big renewable power, do NOT look at the new fusion reactor. Stay away. Far away.
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