josseriot - not sure if this is your issue, but ModTweaker is not compatible with the Mek8 API. The MT developer knows about the issues. If Regrowth is using MT to modify the Mek recipes, then this is likely the problem.
You're out of PermGen space. Either increase your limit with a java switch like "-XX:MaxPermSize=256m" or consider updating your Java to 1.8, which eliminates the need for specifying a permgen area.
really stupid question, but i was wondering if the explosion was implemented on the reactors yet? were running v8 225 have a friend that likes to go crazy with things...
There are no plans to make fusion reactors explode. Just the opposite -- the current plan is that they should NOT explode. This kind of reactor has a very narrow set of parameters to keep a continuous reaction. when something goes out of alignment, it just stops.That being said, this kind of reaction DOES make a lot of short-lived radioactivity, which may show up in-game later on.
Hey guys, small question. What's the sodium from Brine used for? I mean, it seems to serve no purpose in Mekanism 8.1.0 (RR3). It could be crystallised into salt, then turned back into Brine again I guess? Might make the brine production problem less of a hassle
I have a quick question is there no way to get energy cables to connect to the underside off the wind turbines? it's a bit jarring to see the power line not connecting properly and cant even hide it when it connects infront.
the only energy output is on the front of the base of the wind turbine.
have the following problem , not works for me Electrolytic the separator and thus I can not load my jetpack. I hang times 2 images ran from the interface and the structure , maybe find her so the error or it is simply due to the current version I use: 8.1.1.228 or me ...
Have as on the server attempts because it was not in the SP and it is not even
Sorry for my bad english...
Forge 1351 made some changes to fluids. Mekanism has not been updated to the new Forge methods yet. Use an older version of Forge
Hi, I've got an issue with the induction matrix. It can accept energy, but I can't find a way to get it to output energy, BTW I'm using Mekanism V8.1.1.225
(Edit: Just so you know I have 1 induction provider and 1 induction cell, with two induction ports, the structure is 3x3x4)
if you shift-right click the port on the induction matrix with the Configurator, you will toggle the port between input & output mode. Default mode is input.
Mods use APIs to talk back and forth. Without APIs, it'd be nearly impossible for one mod's power, item transport, etc. to work with another mod's systems.
When a mod updates to a new version (like Mek7 >> Mek8) it is not uncommon for the API to change. Since the API changed, chances are good that other mods will have problems talking until the mod authors adapt to the new API.
Just chill peoples. It has been one week since the new Mek8 was launched. Give devs time to adapt. Many have already been updated -- check 'em out. If you bump into one that has not been updated, check the mod's open issues and report it, if it hasn't already been reported. Then wait patiently.
Did you nerf wind turbines yet? They look really op in v7, not tested yet in v8. 64 Turbines at y250 made 1500 RF/t or even more, all I used to make it is some stacks of gold, iron, redstone and osmium... Probably only MFR tree farm + Railcraft boilers + Big Reactor turbine setup beats this in terms of renewable power.
0
A gauge on the gas tank is a cool idea, but MCF is not a good place to get it noticed by ACB.Try the github instead
0
josseriot - not sure if this is your issue, but ModTweaker is not compatible with the Mek8 API. The MT developer knows about the issues. If Regrowth is using MT to modify the Mek recipes, then this is likely the problem.
0
Mognorug - did you set the port to output mode by shift-clicking with the Configurator?
1
I'm not a Minerack representative, but from the TOS on their site:
3. Refund Policy
Any refund wanted 3 (three) days after activation will be given, minus setup fees if there are any. After 3 days we won't issue any refunds
...
0
Tree Puncher, you've got the same problem as above. You need to update Forge
0
You're out of PermGen space. Either increase your limit with a java switch like "-XX:MaxPermSize=256m" or consider updating your Java to 1.8, which eliminates the need for specifying a permgen area.
0
There are no plans to make fusion reactors explode. Just the opposite -- the current plan is that they should NOT explode. This kind of reactor has a very narrow set of parameters to keep a continuous reaction. when something goes out of alignment, it just stops.That being said, this kind of reaction DOES make a lot of short-lived radioactivity, which may show up in-game later on.
here is the log for build 229
It is not currently used by Mekanism
the only energy output is on the front of the base of the wind turbine.
1
Build 229 was just released about 20 minutes ago. It was built on Forge 1395. Changelog is here.
0
Forge 1351 made some changes to fluids. Mekanism has not been updated to the new Forge methods yet. Use an older version of Forge
0
if you shift-right click the port on the induction matrix with the Configurator, you will toggle the port between input & output mode. Default mode is input.
0
you can always find the change logs on the jenkins site
0
log, or it never happened.
0
That looks like a problem with Lucky Block.
1
Mods use APIs to talk back and forth. Without APIs, it'd be nearly impossible for one mod's power, item transport, etc. to work with another mod's systems.
When a mod updates to a new version (like Mek7 >> Mek8) it is not uncommon for the API to change. Since the API changed, chances are good that other mods will have problems talking until the mod authors adapt to the new API.
Just chill peoples. It has been one week since the new Mek8 was launched. Give devs time to adapt. Many have already been updated -- check 'em out. If you bump into one that has not been updated, check the mod's open issues and report it, if it hasn't already been reported. Then wait patiently.
0
From the Mekanism config file:
Nerf all you want!
If you're not a fan of big renewable power, do NOT look at the new fusion reactor. Stay away. Far away.