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    posted a message on ChickenBones Mods
    I get an interesting crash, It happens before the game can load.

    2012-10-21 11:27:49 [INFO] [ForgeModLoader] Forge Mod Loader version 3.1.50.400 for Minecraft client:1.3.2, server:1.3.2 loading
    2012-10-21 11:27:49 [FINEST] [ForgeModLoader] All core mods are successfully located
    2012-10-21 11:27:49 [FINEST] [ForgeModLoader] Discovering coremods
    2012-10-21 11:27:49 [FINEST] [ForgeModLoader] Found a candidate coremod CodeChickenCore 0.6.5.jar
    2012-10-21 11:27:49 [FINEST] [ForgeModLoader] Loading coremod CodeChickenCore 0.6.5.jar
    2012-10-21 11:27:49 [FINEST] [ForgeModLoader] Loaded coremod CodeChickenCore 0.6.5.jar
    2012-10-21 11:27:49 [FINEST] [ForgeModLoader] Found a candidate coremod NotEnoughItems 1.4.0.4.jar
    2012-10-21 11:27:49 [FINEST] [ForgeModLoader] Loading coremod NotEnoughItems 1.4.0.4.jar
    2012-10-21 11:27:49 [FINEST] [ForgeModLoader] Loaded coremod NotEnoughItems 1.4.0.4.jar
    2012-10-21 11:27:49 [FINEST] [ForgeModLoader] Found library file argo-2.25.jar present and correct in lib dir
    
    2012-10-21 11:27:49 [FINEST] [ForgeModLoader] Found library file guava-12.0.1.jar present and correct in lib dir
    
    2012-10-21 11:27:49 [FINEST] [ForgeModLoader] Found library file asm-all-4.0.jar present and correct in lib dir
    
    2012-10-21 11:27:49 [FINEST] [ForgeModLoader] Running coremod plugins
    2012-10-21 11:27:49 [FINEST] [ForgeModLoader] Running coremod plugin FMLCorePlugin
    2012-10-21 11:27:49 [FINEST] [ForgeModLoader] Coremod plugin FMLCorePlugin run successfully
    2012-10-21 11:27:49 [FINEST] [ForgeModLoader] Running coremod plugin FMLForgePlugin
    2012-10-21 11:27:49 [FINEST] [ForgeModLoader] Coremod plugin FMLForgePlugin run successfully
    2012-10-21 11:27:49 [FINEST] [ForgeModLoader] Running coremod plugin CodeChickenCorePlugin
    2012-10-21 11:27:49 [INFO] [STDOUT] Adding Accesstransformer map: codechickencore_at.cfg
    2012-10-21 11:27:49 [FINEST] [ForgeModLoader] Coremod plugin CodeChickenCorePlugin run successfully
    2012-10-21 11:27:49 [FINEST] [ForgeModLoader] Running coremod plugin NEICorePlugin
    2012-10-21 11:27:52 [INFO] [STDERR] Exception in thread "Thread-5" java.lang.RuntimeException: java.lang.NoSuchMethodError: codechicken.core.asm.CodeChickenCorePlugin.addTransformerExclusion(Ljava/lang/String;)V
    2012-10-21 11:27:52 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher.setupHome(FMLRelauncher.java:175)
    2012-10-21 11:27:52 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher.relaunchApplet(FMLRelauncher.java:242)
    2012-10-21 11:27:52 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher.appletEntry(FMLRelauncher.java:212)
    2012-10-21 11:27:52 [INFO] [STDERR] at net.minecraft.client.MinecraftApplet.init(MinecraftApplet.java:28)
    2012-10-21 11:27:52 [INFO] [STDERR] at net.minecraft.Launcher.replace(Launcher.java:134)
    2012-10-21 11:27:52 [INFO] [STDERR] at net.minecraft.Launcher$1.run(Launcher.java:78)
    2012-10-21 11:27:52 [INFO] [STDERR] Caused by: java.lang.NoSuchMethodError: codechicken.core.asm.CodeChickenCorePlugin.addTransformerExclusion(Ljava/lang/String;)V
    2012-10-21 11:27:52 [INFO] [STDERR] at codechicken.nei.asm.NEICorePlugin.call(NEICorePlugin.java:52)
    2012-10-21 11:27:52 [INFO] [STDERR] at codechicken.nei.asm.NEICorePlugin.call(NEICorePlugin.java:1)
    2012-10-21 11:27:52 [INFO] [STDERR] at cpw.mods.fml.relauncher.RelaunchLibraryManager.handleLaunch(RelaunchLibraryManager.java:260)
    2012-10-21 11:27:52 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher.setupHome(FMLRelauncher.java:155)
    2012-10-21 11:27:52 [INFO] [STDERR] ... 5 more


    EDIT:
    Nvm, was using an old version of NEI
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3.2] ItemStack Notifier
    May I introduce to you:

    The ItemStack Notifier

    This is a modding tool that allows classes to be notified when ItemStacks are saved to and loaded from NBT (Minecraft's saving system). This is useful to save other information about an ItemStack with the actual Item instead of in an external folder.

    Notice:
    The only thing you will find on this page is the source, nothing more and nothing less. Please include the compiled and obfusacated code with your mod and leave a link to this topic on your mod topic. Thank you!

    Download:
    http://db.tt/OnC2rQUt
    Posted in: Minecraft Mods
  • 0

    posted a message on Not Enough Items 1.3.1
    The answer (I believe) is that the constructor for the creative inventory has changed because of the new layout in 1.3. Before it was a list of items, now it is completely different. I have not looked at the 1.3 code myself, so i do not know the solution.
    Posted in: Modification Development
  • 0

    posted a message on The Goodwill thread- Free gift games!
    If anyone could gift me Nuclear Dawn i would love them forever. looks like a boss game. Add me on Steam abernardi597
    Posted in: General Gaming
  • 0

    posted a message on Pixelmon 8.1.2 (12th Nov 2020)
    Quote from _Hiroku_

    Thats right, good job

    i think the legs should have different things? idk
    Posted in: Minecraft Mods
  • 0

    posted a message on Pixelmon 8.1.2 (12th Nov 2020)
    sorry for my inactivity guys. im out from school for the summer, so expect a lot more from me!
    Posted in: Minecraft Mods
  • 0

    posted a message on Pixelmon 8.1.2 (12th Nov 2020)
    Quote from yuyuhakushi

    wiki says no optifine compatibility. that cant be good...

    I use optifine and i am perfectly fine. install optifine after forge!!!hopefully i can get this new api i am making up. and yes, it is completely related. it will allow you to make generated structures from text files. it can't get any easier!
    Posted in: Minecraft Mods
  • 1

    posted a message on Pixelmon 8.1.2 (12th Nov 2020)
    Here is to the new thread :D
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Pixelmon - The Renewal!
    Quote from _Hiroku_

    been fixed in the dev. Go to the wiki and forums people.

    Idea for the healing table. Maybe a block that is relatively easy to make, just iron and stone with wheat in the center and heals ur pokemon for free and relatively quickly. But when you break it, you dont get anything from it, that way people wont just carry it around and insta-ishly-heal their pokemon.


    sounds like a good idea!but i think it should cost something...
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.2.5] Pixelmon - The Renewal!
    TO:
    Anyone and Everyone that contributed to this mod:

    I just wanted to say i cannot believe how much support and love this mod has gotten! And it's all thanks to you guys! And to think, if i hadn't accepted mark's offer to start this back up it never would have happened. I also wanted to say, to the modelers, you guys are making great models, and i think we will be done with all of the pokemon in no time at all! Also i wanted to say to those who contributed code, especially Mr. M, that you guys are lifting this mod, not only off its feet, but also out of the atmosphere! The SQLite idea was pure brilliance, and is the best feature of the mod! Now as for myself, well, I have decided to expand my knowledge of Java and OpenGL, so maybe, when i complete my goal, i can add tons of new graphic features! Again, it is you guys, the community, that made this mod the way it is

    - Grethen
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Pixelmon - The Renewal!
    Pim, sorry to say this, but we aren't really looking to make a new dimension just for pokemon. we want to implement them into minecraft so they become part of minecraft, not just another dimension
    Quote from Frikifex

    How is used the healer? I dont know how to use it D:


    put wheat on the right, and your pokemon on the left
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Pixelmon - The Renewal!
    Quote from _Hiroku_

    My god.jpg

    Now could everyone look at my beautiful growlithe

    <snip>

    Feedback!


    i think the stripes could be a little more grayish, and the tongue not so bright
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Pixelmon - The Renewal!
    SORRY GUYS i have been away awhile! i am on a so-called "vacation" which is meh, but ok. i can tell you that stuff is happening, and things are doing stuff, and potatoes are NOT cubes. but thats it :D
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Pixelmon - The Renewal!
    Quote from sonic1249

    butttttt

    pokecube has amazing models (no offence) waaay better than any pokemon mod

    they have an awsome battle system with moves like watergun,flamethrower and lots of others with working animations

    and it has way more pokemon than all the other official pokemon mods

    and u can ride the pokemon


    quite honestly, if you are here to talk about other pokemon mods, then i will ask you to leave politely, and if you dont, i can get a mod to ban you from the thread. And honestly, if you take the number 2, and multiply it by 10, add 7, subtract 3, and multiply by zero, you arrive at the number sh**s i give. :/
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Pixelmon - The Renewal!
    Quote from 205

    o, what would happen if i DL'd the AD.fly link like 50 times and deleted the extras? would you get tons of money?


    yes, yes i would...
    Quote from Grethen597

    yes, yes i would...


    speaking of it, should i put up a donate link???
    Posted in: Minecraft Mods
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