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    posted a message on DT mods - EssentialCraft 3,Thaumic Bases, Essential Thaumaturgy, Buffed Tools, TerraArts, DifficultLife
    Quote from Modbder»

    This is caused by TConstruct dealing damage using it's arrows as a damage source rather than player.

    I had figured it was something like that, Is there anyway to have it based off of the crossbow, then by proxy the wielder? I know that certain mods announce when a player is killed using whatever item, and it tells you if it was a Crossbow or other ranged Tcon device.
    Posted in: Minecraft Mods
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    posted a message on DT mods - EssentialCraft 3,Thaumic Bases, Essential Thaumaturgy, Buffed Tools, TerraArts, DifficultLife

    Just an observation, and possibly a bug? I have noticed that Tinkers Construct Crossbow kills are not generating UBMRU. Is this a known problem/feature, or is it another mod potentially interfering? Using TCon melee weapons works just fine. I'm running EssentialCraftv4.6.1710.63, and TConstruct-1.7.10-1.8.7

    Posted in: Minecraft Mods
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    posted a message on DT mods - EssentialCraft 3,Thaumic Bases, Essential Thaumaturgy, Buffed Tools, TerraArts, DifficultLife
    Quote from Modbder»

    I'm just catching a generic Forge's onCrafted event to attach NBT data to the tool. The shift-click mechanics is actually a bug in forge - the event is not being called upon shift-clicking. It's weird that LP calls this event, but I can see the logic behind that. There needs to be a check for the player that is crafting the item.I will fix that when I will start working on BT and TA again.


    I see, Still glad I could bring a potential enhancement/fix to light. For now I'll just have to craft some things by hand. Thanks for the speedy response!
    Posted in: Minecraft Mods
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    posted a message on DT mods - EssentialCraft 3,Thaumic Bases, Essential Thaumaturgy, Buffed Tools, TerraArts, DifficultLife

    I have a quick suggestion for Buffed Tools. If this is in the wrong place please let me know! I seem to have an issue with auto-crafting with Logistics Pipes on anything that Buffed Tools applies to. Normally NBD, but when other recipes rely on a tool it seems to drive the system nuts. The Crafting Pipe won't grab the item out of the crafting table. I figured a quick and easy fix would be instead to add the option in the config for the tool effect to only take place on a shift click craft instead of it's current setup. I don't know if this would work or not, but I figure there is some data being tagged to the item to cause LP to be unable to recognize it. I really love the mods here and would hate to have to remove one! Gimi a heads up if it's a quick easy fix, or if I've lost my mind and should look to approach it a different way.

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Steelflame»

    A potential solution might be the Witching Gadgets search feature. Not sure if it would work though.


    I'll look into this, I keep crashing when trying to install it though... Or more precisely my worlds don't load.

    Quote from Laskeri»

    Remove all of the addons you don't need. Azanor's working on a fix for this in TC5, though.


    Good to know it being worked on, Sad that I must wait for TC5!


    Thanks for the speedy replies!

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    Anyone know how to fix the issue with having too many tabs on the side of the Thaumonomicon? I have tabs that are on top of each other from my Thaumcraft mods.

    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Fantastic mod, Quickly becoming my favorite. Very unique! I love the "Cloud" storage of a players LP. Makes it very interesting when lending items to others. Also the tools/items/rituals and way that you can interact with other mods using this one is a creative gateway to do some amazing things. Keep up the fantastic work! :D
    Posted in: Minecraft Mods
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    posted a message on [Vanilla 1.1.0] Buildcraft [2.2.12] Bucket Filler
    Quote from Tom V

    It will be done, yet I can't promise when. I'm pretty busy.


    Awesome, Thanks!
    Posted in: Minecraft Mods
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    posted a message on [Vanilla 1.1.0] Buildcraft [2.2.12] Bucket Filler
    Are there any plans for BuildCraft 3 SMP now that it is readily available?
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Clearlyspam23's Manacraft: adding magic spells to Minecraft (New magic, same magic taste))
    Quote from Clearlyspam23

    well, apparently you're right, and this doesn't work

    i guess minecraft stores your initial keybindings in a options file that i didnt know about....
    i'll see if i can fix that for the next update, until then, you can get any changes you make in the file to register if u delete your options file in your .minecraft folder (or you can change the keybindings there, apparently)


    Alrighty, I'll try, Thanks a bunch!
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Clearlyspam23's Manacraft: adding magic spells to Minecraft (New magic, same magic taste))
    Just looking through the topics real quick and I don't know if this has been asked, I need to change the GUI on the M key to something different, I've changed the key number in the config to no avail, Don't know if this is a glitch or if the feature is not complete? Any help would be appreciated!
    Posted in: Minecraft Mods
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    posted a message on [W.I.P.] Mineralogy - A Buildcraft Expansion; Automated Dyes, Clay, & More
    Sounds great, keep it up!
    Posted in: WIP Mods
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    posted a message on More than 1 Demension Loaded in SSP?
    Quote from lolbot720

    It's an incentive to stay in the Nether. It also means more chunks loaded, and thus more lag.
    Also, when's this 3.0 coming out? I've not heard about it.


    Lol, I'm a newb.. 1.3 <3
    The chunks loaded can be loaded with mod blocks like a teleport tether from a buildcraft mod. If your computer can't handle a few more chunks... Srry
    Quote from JakeThePineapple

    I don't even understand what you are trying to explain.

    If you want to grow nether wart, as well as tend a wheat farm in the overworld, then both the nether and the overworld must be loaded at the same time. Thats the vanilla example, I want it more for mods, but it serves a function for both. I was just saying since they are doing a rewrite they can change that little SSP limit.
    Posted in: Suggestions
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    posted a message on Terrain Seeds Are Useless! And Here's Why (Poll Added)
    Sir, I love you and your idea, No homo.
    Posted in: Suggestions
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    posted a message on More than 1 Demension Loaded in SSP?
    So, I'm not so sure wether or not this has been brought up b4, but here it is. Could it be possible with the merge of SSP and SMP to 1 Minecraft, to have more than 1 demension loaded in SSP. For example if I had a chunk loaded in the Nether, could I have my nether farms working while I'm in the overworld? I've looked a little into it and all answers say no for the current version, But 1.3 brings great change! Tell me what you think.
    Posted in: Suggestions
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