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    posted a message on [1.6.4/1.7.2] Necrocraft: Darkness Returns[WIP]
    So, It's finally beginning once again...

    welcome everyone, to the (re)necro of Necrocraft! :P
    Posted in: WIP Mods
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    posted a message on [WIP] Timescape - We're back! Many positions are open!
    Quote from fowlron

    Ok, guys. As I've got some problems with metadata, I'll just put the woods on hold. I'll start working on the dimension, portal, and then it's terrain generation. It won't be easy.


    A good idea would probably to have a dig through some of the nether coding, specifically the soul sand generation. We might be able to steal some of it for the dusk/dawn fade block patches :P
    Posted in: WIP Mods
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    posted a message on [WIP] Timescape - We're back! Many positions are open!
    Sorry I haven't been able to be much help, I would code but I'm not very good at it...the farthest I got was programming the nutcracker, and got stuck when I couldn't render his weapon.
    Posted in: WIP Mods
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    posted a message on [WIP] Timescape - We're back! Many positions are open!
    Quote from Zeroziouz_Leoz

    yolo, the zip should get updated as time goes on, but this should have the dawnfade, duskfade dirt blocks side top bottom. bottom should also be able to be used for just plain dirt (you know, with no grass on top) : http://www.mediafire...ape Textures.7z


    Excellent! those look perfect.

    I still haven't started digging around on my old computer, so I haven't been able to upload the models here. Maybe I can find them on the previous mod page...

    EDIT: Found them. The mediafire folder is here:

    http://www.mediafire.com/?qmdylm4ysj8d0

    Keep in mind you need the Techne Modeler, found here:

    http://www.minecraftforum.net/topic/200676-modeler-techne-looking-for-help/
    Posted in: WIP Mods
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    posted a message on [WIP] Timescape - We're back! Many positions are open!
    Quote from fowlron

    snip


    I think what the original mod designer had in mind for the land was that the majority of it would be a native dirt or whatever, and then there would be clumps of the dusk/dawn fade blocks. Of course, we could choose to change that however we like, but I don't think making the ENTIRE landscape change would be such a good idea, both from a visual and technical standpoint.

    I do have skype, will send you a PM.
    Posted in: WIP Mods
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    posted a message on [WIP] Timescape - We're back! Many positions are open!
    Quote from fowlron

    Great
    I really love this mod idea. I never worked on a mod this big but, as Zeroziouz would say: "YOLO"
    I think that as soon as I get the new dimension working, I'll be creating a new thread, so I get to be the op and to change the main post to post information and beta downloads there.
    For now, I'll be working on this order:
    First: Get the blocks and items to work, with nothing like changing textures in the night or something
    Second: Create the new dimension
    Third: Get those time based events to happen
    Fourth: Code the mobs
    5th: Remove any bugs, debug things, clean the code and some other random performance issues solved that may appear along the away.
    Thanks for the support, guys.
    For now, I only need the textures for the blocks and items. I'll post a list of blocks and items I need and some desc of them so you've got something to work on.
    Again, thanks, and hope we get to create the coolest mod ever :D

    Edit:
    Got to work on this:
    -Duskfade blocks
    -Dawnfade blocks
    -Timefade blocks (I just had this idea where the blocks would be one color by day and some other color by night. Probably with a texture close to dawn/duskfade blocks)
    -Dusk/Dawnfade wood and all wood objects, like stairs and slabs
    -Dusk/Dawnfade chests
    That is all for now, latter I'll create the dimension, and it's biome and generation, which will be the hardest part of the mod, I belive.
    I'll start working right away


    Sounds like some nice progress! The only thing that worries me about this mod is the amount of processing power it's going to take, being that it has to regenerate the entire world basically when it becomes day or night.
    Posted in: WIP Mods
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    posted a message on [WIP] Timescape - We're back! Many positions are open!
    Quote from Zeroziouz_Leoz
    umm lol is there an upload button for my images
    To post the image you have to first upload it to a website like imgur. Take the bbcode, and then put it in between img and /img. Make sure both of them are in brackets [ ] Example:
    Posted in: WIP Mods
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    posted a message on [WIP] Timescape - We're back! Many positions are open!
    Quote from fowlron

    I could do that.
    I'm getting started right now. I'll start with blocks and items, so I would need someone good with textures. Can you do that? If not, know someone who could?


    There's not really a team made currently, so you would basically be becoming the head coder and creating the team. I believe I had some basic texturing that I was doing for the Nutcracker, as well as the models for all current mobs, but they're hidden somewhere on my other computer. I'll have to dig around for them at some point.
    Posted in: WIP Mods
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    posted a message on [WIP] Timescape - We're back! Many positions are open!
    Quote from Greenman284

    this idea has been scrapped.


    As I said the post before yours, nobody is working on this currently. There are no coders, no moderlers, no animators. If you would like to start up the idea of this mod again, by all means, start it up again. I would love to try and model for this again, but unless there's some progress, I don't think we'll get very far.
    Posted in: WIP Mods
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    posted a message on [WIP] Timescape - We're back! Many positions are open!
    I worked with the devs of this mod for a while, and so by the last post before the last few days, this mod has dropped development. Neither the Mod creator nor the person continuing it have both stopped posting, so I think it's safe to say that this idea has been scrapped. if someone would like to continue with this idea, then by all means have at it. I would love for this to end up being completed.
    Posted in: WIP Mods
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    posted a message on [WIP] Timescape - We're back! Many positions are open!
    just curious, but does anyone know how to render a weapon on a custom mob? I'm trying to finish up the nutcracker, but I can't render the weapon in his hand.
    Posted in: WIP Mods
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    posted a message on [WIP] Timescape - We're back! Many positions are open!
    well, I'm back once again, and this time I've REALLY been learning how to mod :P Just out of curiosity, were the mobs already coded into the game, or is that something that's still needing to be done? I'm not going to work extremely hard on this mod, It's just something as a side project to test my learning skills on.

    Greenman
    Posted in: WIP Mods
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    posted a message on [V1.6.4] NecroCraft[WIP]
    Glad to see you back Palindromel I had forgotten about the mod until I got a notification that you posted :P

    I really wish I knew any more about coding than I did before, but unfortunately I have not had the time to learn more :\

    All the same, I hope that the mod becomes better than ever and I would be happy to help out in any way I can.

    Greenman284
    Posted in: WIP Mods
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    posted a message on [1.4.7] Jbond98's Beginner/Advanced ModLoader Minecraft Modding Tutorials! -Everything Updated to 1.4.7! [Updated 1/23/2013]
    Thanks for the tutorials jbond! Unfortunately I'm trying to find a tutorial that tells you how to make a custom entity with your own skins. I would love it if you could create a tut on this.

    Greenman
    Posted in: Tutorials
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    posted a message on ★★★★★ PhanaticMC Network ★★★★★ skyblock skygrid factions creative minigames + more
    Minecraft Username: Greenman284
    What do you think of the server?: I was recommended it by a friend, so I am just starting out on it.
    Posted in: PC Servers
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