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    posted a message on Survival can, and should be, improved (Part 2: Electric Boogaloo)
    Quote from lajube

    Okay, MC2.0 was a good joke. Meanwhile, I find 1.5 changes to skeletons and zombies are a good step in the direction of making MC a little more challenging. Personally I think that's all they should do: Keep making incremental improvements to the game.

    Too bad version 2.0 was April Fools joke. Would've been awesome if it was real.

    Personally, the changes to the skeletons, the rapid shooting and practically 100% accuracy sucks. It sure does make the game harder, no problem there. The problem is it's at a ridiculous level. Before if you were good, even without armor you could take on 2-3 skeletons with an iron/diamond sword. Now it is impossible without some kind of armor, and with enough skeletons even an enchanted diamond armor is nothing.

    I think it's a step in the right direction, but they really gave the difficulty a big boost.

    Again, it's hard, no problem there. But it's not the right kind of hard. If you lose really it isn't your fault for losing, except for even getting in the fight. I don't like that. The right hard is when you can do it, if you lose you feel like it's your fault, and if you win it's because you were able enough. Right now it's just impossible to get that feel I think.

    I think it's a good way to push the bow though. But I don't like that either. I'm a melee user, I only use the bow in PvP, I never use it for mobs, but now I'm forced to, and I don't like that. It gives me less freedom than before.

    Again, these are just my thoughts, however I think they're quite true.
    Posted in: Survival Mode
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    posted a message on Survival can, and should be, improved (Part 2: Electric Boogaloo)
    MINECRAFT 2.0!!!

    Begin! I think it's good. Compared to the current Minecraft I'm very happy with it, very very happy.
    Posted in: Survival Mode
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    posted a message on Survival can, and should be, improved (Part 2: Electric Boogaloo)
    Quote from Insurrection
    It wouldn't be an annoying invasive UI shouting at you, going "MEGAMAN HEY MEGAMAN, DID YOU KNOW THAT...".

    Is that a reference to EgoRaptor's Megaman Sequelitis? If it is, VIVA GAME GRUMPS! :P
    Posted in: Survival Mode
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    posted a message on Survival can, and should be, improved (Part 2: Electric Boogaloo)
    Quote from Incaendium

    You've got some great ideas.
    Going along with the theme of trying to improve the game, if you add in a bunch of new weapons, there's one variable that you haven't mentioned. That is variable weapon switch time. For example, in a game like Skyrim, all of the archers that you find use daggers as secondary's. Why use a dagger, as opposed to a high knockback weapon,so you could then switch back to your bow? Because if the enemy has gotten that close, they will not have time to pull a big weapon out. This wouldn't be a big difference, just a second or two, but enough time so that it's a factor to consider when using multiple weapons.
    By the way, there have been a lot of good features suggested in the forums since your first post. It might be a good idea to go back and update the first post.


    Wow! Yes! Can't believe I missed that, good job. :)

    I also agree that we need to update the original post so that it reflects new points ve've introduced.
    Posted in: Survival Mode
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    posted a message on Greduan's Flat Worlds [Requests Accepted!] [Mob Proof Worlds] [No Weather] [Creative Mode]
    Done!

    New guys, keep those requests coming! I will be active till the end of my days, or when I say so.
    Old guys, keep those new requests coming!
    Posted in: Maps
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    posted a message on Greduan's Flat Worlds [Requests Accepted!] [Mob Proof Worlds] [No Weather] [Creative Mode]
    UPDATE!:
    I have updated all the maps' custom presets in order to be updated to new format. Also, I will soon update the post regarding these custom presets, and how they're gonna affect the future of this thread.

    Mostly, I'm gonna update the requirements for your requests, and remove map downloads. All in favor of this new tool.
    Posted in: Maps
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    posted a message on Survival can, and should be, improved (Part 2: Electric Boogaloo)
    Quote from start1818

    interesting...but i dont really agree on some of things

    On what do you not agree? How do you think it could be improved?

    Quote from zxql

    Sorry, but this rant is rather pointless in my opinion. Not that some things couldn't be implemented but let me explain why:

    As I've played video games well over a decade now, I can see this trend going nowadays, that every game points you where to go, what to do and what not to do. This trend can even be seen in a single game as it evolve over years, for example World of Warcraft. Few years back you didn't have quests pointing exactly to where you need to go.
    The problem with this concept is that it discourages any sense of creativity or improvisation. I think that Minecraft is this popular because you learn the game through interaction with the virtual world, and not through boring manuals or hints.

    I see what you mean, but what he's suggesting is to make the current Minecraft even better. It won't give you steps to take or a direction to take, quite the contrary, it will give you a lot more stuff to do and think about while playing. Make the game better in other words, not change what it is, but rather add or change a lot to it, in order to improve this sense of freedom it already has. At least that's how I see it.
    Posted in: Survival Mode
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    posted a message on Survival can, and should be, improved (Part 2: Electric Boogaloo)
    Quote from Silents

    - Whole post -

    Great thinking, I agree with this man/woman.
    Posted in: Survival Mode
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    posted a message on Survival can, and should be, improved (Part 2: Electric Boogaloo)
    Quote from NightKev

    I suspect that if Minecraft had been coded in C/++ rather than Java, sales would be MUCH worse due to the lack of any ability to mod it (even now they STILL haven't put a single bit of a mod api into Minecraft months after they said they would get at least a basic barebones framework going).

    250,816 threads with 3,929,408 posts. That's from the 14 [sub]forums dedicated to all things modding on the MCF site.
    From the newly created FTB modpack forums: 2327 threads with 24,631 posts.
    From the somewhat longer-lived Technic/Tekkit modpack forums: 26,043 threads with 219,385 posts.
    Totasl: 279,186 threads and 4,173,424 posts. That's 23.15% of ALL of the posts on MCF + FTB + Technic forums, as in almost A QUARTER OF ALL OF THE POSTS; and that's just the lower limit.

    I kind of agree, but if they had that Mod API, there wouldn't be any problem at all, because you would be able to make the mods, the problem is they haven't.
    Posted in: Survival Mode
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    posted a message on Building The Survival House Ideas
    I personally think it's too big. My perfect house is 5x5 and it's got:
    • 8 Furnaces,
    • 1 Bed,
    • 10 Double chests,
    • Plus anything you want to fit in the walls themselves.
    Of course I'm talking about a first house, the perfect base depends on the are. :)
    Posted in: Screenshots
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    posted a message on Dan's FlatMaps (Creative and survival!) 28 different maps!
    Quote from phongpan355

    If you give me water map, It would be awesome!

    Sure! Could you please go to my post and tell me how you want it? Just so that I make sure it's exactly how you want it. ;)
    Posted in: Maps
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    posted a message on Survival can, and should be, improved (Part 2: Electric Boogaloo)
    Oh yeah I agree with the RPG thing, I mean other people against the change will cry out that. :)

    It would be cool if you could like make a magical armor that doesn't take damage, only it's magic power, so you can just re-enchant that instead of having to go find the resources again.
    Posted in: Survival Mode
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    posted a message on Survival can, and should be, improved (Part 2: Electric Boogaloo)
    Quote from thekillman

    post #1

    I almost agree fully with this post. The one thing I do not agree with is Endermen being hostile from spawn time, after you beat the EnderDragon. This would make the game hugely harder and very annoying, because you don't have a moment of peace.

    Quote from thekillman

    post about armor and tools

    This is very well thought out actually, I would really like this game design, people would cry "RPG!" but what the heck, it's just another piece of Minecraft that would make it infinitely much more challenging. +1
    Posted in: Survival Mode
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    posted a message on Greduan's Flat Worlds [Requests Accepted!] [Mob Proof Worlds] [No Weather] [Creative Mode]
    Quote from Reathos

    If this post is still active, I'd like a superflat world made entirely of iron blocks. Thanks.

    Indeed it is still active (check the headline of the op).

    Could you please provide some more info that I posted that I might need while making it? Thanks. :)
    Posted in: Maps
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    posted a message on Survival can, and should be, improved (Part 2: Electric Boogaloo)
    Quote from Insurrection

    So 1.4 is finally out.

    My thoughts:

    <snip>

    Best review ever... No sarcasm...
    Posted in: Survival Mode
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