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    posted a message on Looking for a rain mod.

    Greetings all, I've been working on a mad pack and had an idea, but can't seem to find a mod that fits the bill.


    To me it sounds simple, but always does from the outside. The idea is, if it rains, turn flowing water (non source) into a source block. Does NOT create source blocks unless there is water flowing already.


    This combined with Mods that make water finite would make things more realistic and at the same time help replenish water sources etc.


    Could dige out rivers, leave one source block, let the rain fill the river for you, I think it would be great.


    It can be optional in config, but I wouldn't want the flooding aspect just cause that's not what I'm looking for, depending on how it functioned... 🤔

    Posted in: Requests / Ideas For Mods
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    posted a message on Further assistance with a random spawn for server.

    Actually, could you change it so it's not invisible, and make it to where it's can be broken? This will give the player an opportunity to break it if they choose? (as long as it doesn't allow them to move it)


    Would be a way to "reset" if they chose to.


    This stuff gets really detailed, I wasn't aware there were so many possibilities.


    Does this effect bed spawn?


    Edit: Nvm that would mess with the spawn distance part.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Started Forge Modding Again - Taking requests for mods

    I made a thread about it earlier, but if you're interested maybe?

    I'm asking for a random spawn mod. X=min distance from spawn Y=min distance from other player spawns.

    Void Island Control doesn't work outside the void world, and I can't use BOP or any other mod that has a world type.

    The /spreadplayers command doesn't set the player spawns, so if they die before making a bed, they go back to the world spawn. (Also I don't know if this command would work if the other players on the server are offline)

    This is for a forge 1.12.2 server I'm working on, survival based and I don't want players starting near each other, making contact between them harder.

    Posted in: Requests / Ideas For Mods
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    posted a message on Further assistance with a random spawn for server.

    I made a post in the mod section, but then I found out about more... detailed? commands. I was advised to post here and see if someone might be able to help me a bit further.


    My original post:


    I'm asking for a random spawn mod. X=min distance from spawn Y=min distance from other player spawns.

    left

    Void Island Control doesn't work outside the void world, and I can't use BOP or any other mod that has a world type.

    left

    The /spreadplayers command doesn't set the player spawns, so if they die before making a bed, they go back to the world spawn. (Also I don't know if this command would work if the other players on the server are offline)

    left

    This is for a forge 1.12.2 server I'm working on, survival based and I don't want players starting near each other, making contact between them harder.

    They responded with:

    OK, so I know what you can do. First, you need a scoreboard objective of the dummy type to act as a form of memory.


    left

    /scoreboard objectives add spawning dummy


    The next step involves a four block command chain, (one blue, followed by four greens, all always active, the greens set to conditional)

    First (blue)

    left

    /execute @p[score_spawning=0] /spreadplayers <x> <z> <spreadDistance> <maxRange>


    left

    This will spread anyone who joins, when they join.


    Second (green)

    left

    /execute @p[score_spawning=0] /scoreboard players add @s spawning 1


    left

    This will keep them from being bounced all over the map.


    Third

    left

    /execute @p[score_spawning=1] /spawnpoint


    left

    This will set the player's spawn.


    Fourth

    left

    /execute @p[score_spawning=1] /scoreboard players add @s spawning 1


    left

    To keep their spawnpoint in that one place.



    The only issue they came across might be players spawn overlapping, so they said to post here might get someone that knows more about it.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Simple Random Spawn mod

    Wow, alright, I'll see if I can set that up. Thanks for taking the time to do that.

    Posted in: Requests / Ideas For Mods
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    posted a message on Simple Random Spawn mod

    I'm asking for a random spawn mod. X=min distance from spawn Y=min distance from other player spawns.


    Void Island Control doesn't work outside the void world, and I can't use BOP or any other mod that has a world type.


    The /spreadplayers command doesn't set the player spawns, so if they die before making a bed, they go back to the world spawn. (Also I don't know if this command would work if the other players on the server are offline)


    This is for a forge 1.12.2 server I'm working on, survival based and I don't want players starting near each other, making contact between them harder.

    Posted in: Requests / Ideas For Mods
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    posted a message on Dynmap - Dynamic web-based maps for Minecraft

    You can use the commands that are on the wiki to disable each map you don't want.

    Posted in: Minecraft Mods
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    posted a message on Dynmap - Dynamic web-based maps for Minecraft

    is the port open on the firewall of the PC?

    Posted in: Minecraft Mods
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    posted a message on JLCGaming 1.9 "Frontier" server

    He's going to rehab for his severe Minecraft addiction.

    Posted in: PC Servers
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    posted a message on JLCGaming 1.9 "Frontier" server

    Issues have been resolved, moral of the story is: if it's not broke, don't touch my damn network. ISP was working near by, decided it would be good idea to check things and do general maintenance. Well when checking the line at the termination point, they redid the connection... WRONG.


    Everything should be back to normal once the DNS has resolved.

    Posted in: PC Servers
  • 1

    posted a message on JLCGaming 1.9 "Frontier" server

    I like seeing the server/thread getting some action. I'm glad you've found someone to help out too.

    Posted in: PC Servers
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    posted a message on "Server can't keep up" errors, lag and crashes after more than a few minutes of play, worsens as world grows

    I'm not 100% sure if it will work or not since I don't use the exe but at the end of the target bot add: -Xmx1024M (change the 1024 to however many MB of ram you want it to try and use.) If that doesn't work, I suggest looking up how to start a MC server using the .jar file. You can use the jar even on windows, just need to create a bat file to run it. There are plenty of tutorials on how to do it.

    Posted in: Server Support and Administration
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    posted a message on "Server can't keep up" errors, lag and crashes after more than a few minutes of play, worsens as world grows
    Quote from lcswolf»

    If you would post a paste bin of your start up script (if you use windows the start.bat file) we could see how you have configured your server and help you tweak it


    I believe that's the issue, he's not using a bat file, he's just opening the exe and running with it.
    Posted in: Server Support and Administration
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    posted a message on If you're a Minecraft player, you may have forgotten these 10 things.
    Quote from Meissmart»

    At...OTHER people's houses?

    Sure, I don't want them to come to mine. Sometimes the items are too big to throw in a car and meet somewhere.
    Posted in: Discussion
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