Hi, I recently installed the GLSL Shaders mod on Minecraft 1.8 along with optifine. I am currently using the Chocapic13 Medium shaders, but I found this glitch with other packs as well. Basically, I will see a shadow of a wall at one angle, and if I turn my player, there is no shadow. Even if the player is not moving, this will happen sometimes. This creates a flicker effect and gets very annoying when trying to move around, as it happens constantly. Forgive me if I don't explain what the glitch is enough, just ask for more description if needed.
Ah, I changed GenerationHandler to GrayOre. I can't seem to find any in the world. Also, help for the textures please? Also, I'm very sorry about this. I know it must be a pain for you.
Ok, I changed my code to match what you said. The textures still do not load in. Also, in the preload in the main class, the "GenerationHandler" cannot be resolved to a type in the "GameRegistry.registerWorldGenerator(new GenerationHandler() ,2);".
I have imported the files from the download and changed the quisquelapis to match my ComStone. Eclipse shows no errors, however, the texture still does not seem to be loading in. Also, it seems that the world generation has not worked either. I am probably doing something wrong, as I am new to modding.
Also, I am trying to add generation of this block. Has 1.8 changed generation from "generateOverworld"? If not, there seems to be a problem. I am assuming it has changed it to a different method, as I have heard a lot about changes in world generation in the 1.8 snapshots.
I would like the block to only be able to be mined with the stone pick and above. I have the material set to rock currently. Also, do you how if there is a way to control which item the block drops and how many items the block drops?
I am aware that setBlockTextureName is no longer used, I have forgot to rename the thread. I have created all three json files named correctly (I believe) in the correct spots (I believe), however it still is not working. I have one in Models/Block, one in Models/Stone, one in Textures/Blocks, and one in Blockstates. The block image is a 16x16 PNG file located in the textures/blocks folder. The json files are named the same as the PNG and the unlocalized name of the block. Help?
I downloaded one of the programs it suggested, and I still seem to be having some problems loading the textures. It shows in the console that it is missing model from: "graysull:item/item.ComStone" Not sure what's going on?
Thanks for taking the time to help me with this. I am aware that in setHarvestLevel, 0 = wood, and so forth. I have set it to pickaxe level 1, however I am still able to mine the block with a wood pickaxe.
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So are you saying I just have to wait until the next mod version?
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Hi, I recently installed the GLSL Shaders mod on Minecraft 1.8 along with optifine. I am currently using the Chocapic13 Medium shaders, but I found this glitch with other packs as well. Basically, I will see a shadow of a wall at one angle, and if I turn my player, there is no shadow. Even if the player is not moving, this will happen sometimes. This creates a flicker effect and gets very annoying when trying to move around, as it happens constantly. Forgive me if I don't explain what the glitch is enough, just ask for more description if needed.
Thanks
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Note that they are in different packages, I did not upload them in folders.
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When I press ctrl shift o on the keyboard when the GenerationHandler can't be resolved as a type, it says 0 imports added.
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http://pastebin.com/5vLajt1N
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I have imported the files from the download and changed the quisquelapis to match my ComStone. Eclipse shows no errors, however, the texture still does not seem to be loading in. Also, it seems that the world generation has not worked either. I am probably doing something wrong, as I am new to modding.
Thanks
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I would like the block to only be able to be mined with the stone pick and above. I have the material set to rock currently. Also, do you how if there is a way to control which item the block drops and how many items the block drops?
Thanks
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I am aware that setBlockTextureName is no longer used, I have forgot to rename the thread. I have created all three json files named correctly (I believe) in the correct spots (I believe), however it still is not working. I have one in Models/Block, one in Models/Stone, one in Textures/Blocks, and one in Blockstates. The block image is a 16x16 PNG file located in the textures/blocks folder. The json files are named the same as the PNG and the unlocalized name of the block. Help?
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I downloaded one of the programs it suggested, and I still seem to be having some problems loading the textures. It shows in the console that it is missing model from: "graysull:item/item.ComStone" Not sure what's going on?
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Thanks for taking the time to help me with this. I am aware that in setHarvestLevel, 0 = wood, and so forth. I have set it to pickaxe level 1, however I am still able to mine the block with a wood pickaxe.
Thanks
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