3D Items
by Quintinity
I am no longer updating this mod. Source code: 3DItems and 3DBlocks
With the new Minecraft 1.4.6 update, 3D items are now part of vanilla. However, their features are limited, like only working on fancy graphics.This mod now provides configuration options so you can make theitems appear the way you want them to! 3D items in fast graphics, change render distance, item and block sizes, rotation and bobbing! Also, fixed vanilla bug where items were screwed up with HD texture packs!Update: if you are updating to v1.6.2, you need to update SettingsAPI as well.Old Thread:
There isn't much to say about this mod. It transforms dropped items from flat images to 3D, like when you hold items in your hands. This mod does work in SMP. As of v1.5, this mod requires Forge and does not edit any base files.
Gif made by Levy. The pickaxe is an
example of what this mod does.
Options menu:
If you wish to support me, feel free to donate!
No ModLoader version yet. Sorry
Older Versions:v1.6.1 for Minecraft 1.4.6 - requires Forgev1.5 for Minecraft 1.4.2 - requires Forgev1.4.2 for Minecraft 1.3.2- requires Forgev1.4 for Minecraft 1.3.1 - requires nothingv1.3 for Minecraft 1.2.5 - requires Forge
Installation: - Download and install Forge
- Download and install SettingsAPI.
- Download this correct version of this mod from the link above.
- Copy 3DItems.jar into your .minecraft/mods folder.
- Run Minecraft!
Changelog:
1.6.2- Fixed issues with the LittleMaidMob mod- Fixed issues with HD texture packs with Optifine- Updated SettingsAPI dependancy1.6.1- Fixed crashing bug with RedPower tubes- Fixed crashing bug with Factorization barrels1.6.0- Updated for Minecraft 1.4.6- This mod now only provides configuration options- Support for HD texture packs1.5.2 - Forge version only- Code optimization- Fixed items in IronChests2 crystal chests spinning like crazy1.5.1- Updated for Minecraft 1.4.4- Fixed item rendering for ComputerCraft and BuildCraft and all other mods- Fixed items in BuildCraft pipes being all wonky- Added ModLoader version1.5 - Updated for Minecraft 1.4.2- No longer edits any base files- Added 3D items in item frames- Added in-game config pages- Other unimportant stuff1.4.2- Updated for Minecraft 1.3.21.4.1 - Added ModLoader dependancies- Removed config file until Forge is updated- Re-added support for HD textures1.4- Updated for Minecraft 1.3.1- No dependancies until Forge and ML are updated- No config file
1.3- Mod now requires Minecraft Forge instead of ModLoader- Only 1 version of the mod now, has support for Optifine and MCPatcher HD textures- Support for TheWhiteWolves' UseCount mod (install this mod after!)- Support for 4096IDs mod- Fixed chests rendering off center- Fixed stacks of enchanted item rendering as purple squares1.2- Added config file to disable this mod1.1- Fixed bug with potions appearing as purple box - Fixed spawn eggs not spinning1.0- Inital release
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I am looking for a way to craft a Ender IO soul vial containing an entity with an empty arsmagica2 Crystal Phylactery to make make a full Crystal Phylactery of the entity in the soul vial.
This is what I have so far:
The name of the entity is stored in the nbt field "id" in the soul vial, but I do not know how to isolate it and put it where I currently have "Sheep" as a place holder.
For example I want to do something like:
But I can't figure out how to do something like this, is it even possible, any help?
NVM, I actually accidentally figured it out. For anyone interested this is how I did it:
This let's you clear a full or partially filled phylactery by just crafting it by itself, it also let's you craft phylactery with a soul vial to transfer that mob into the phylactery, if the soul vial is empty it will just craft the phylactery unchanged.
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You want to go into the smart_moving_options.txt and set it like this:
But if you do that I would also recommend you make it so you can't jump at all when you smart sprint and only when you vanilla sprint, otherwise it is possible to smart sprint indefinitely as you gain back some stamina while you are in the air:
This is how I play and I think it works pretty well, hope it helps.
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Also a way to highlight only one type of block at a time would be nice.
EDIT: Or just take it to the next level and use the Matirals menu to pick the ones we want to turn off and on... that"s maddness!