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    posted a message on Roguelike Dungeons
    Quote from Greymerk»

    The loot system refers to the forge dungeon loot pool partly, so yes,
    you will find mod loot in roguelike chests. This depends on the other
    mods adding loot to the forge dungeon loot pool.

    From experience it seems forge loot only appears at lower levels, is there any way to use the configs to tweak the location and weight of forge loot to make it appear more or less often in a given level?
    Posted in: Minecraft Mods
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    posted a message on [Thaumcraft Addon] Witching Gadgets

    I have a suggestion, sometimes I have trouble clicking on the search bar, no matter where I click on it it just won't let me type in it, could a keybind be added that would activate the search bar? Keep up the good work.

    Posted in: Minecraft Mods
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    posted a message on Xeno's Reliquary

    I was under the impression that Storm Shot made it rain when you shoot the sky, but it does not seem to work. Am I crazy or is that no longer a feature?

    Posted in: Minecraft Mods
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    posted a message on Smart Moving
    Quote from Razorskills

    (I wonder if you pressed f9 till it disables smart moving if the gravity would be normal. then after your off the moon, switch it back, that what I would suggest till it is fixed)


    Nope, tried it before, did not work.

    Thanks for the help though.
    Posted in: Minecraft Mods
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    posted a message on [1.13.2] Dynamic Lights - portable and moving lightsources
    Quote from AtomicStryker

    Just delete the offending modules from the jar or...
    You can disable the modules from the ingame Mod menu, even


    My problem was, I wanted some of the features a module and not other feature. What I did was removed the code
     
    if (thePlayer.isBurning())
    {
        lightLevel = 15;
    }


    From PlayerSelfLightSource and the equivilant from PlayerOthersLightSource so this way I can still create light with torches in my hand but not when I am set on fire, my computer can't handle it, it's not very powerful. Some sort of "light while on fire" config option would be nice in the future.

    I was not aware of any ingame Mod menu other then the L button to toggle everything on and off.
    Posted in: Minecraft Mods
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    posted a message on Smart Moving
    Quote from Nerevar




    You want to go into the smart_moving_options.txt and set it like this:

    move.jump.run.exhaustion:false


    But if you do that I would also recommend you make it so you can't jump at all when you smart sprint and only when you vanilla sprint, otherwise it is possible to smart sprint indefinitely as you gain back some stamina while you are in the air:

    move.jump.sprint:false


    This is how I play and I think it works pretty well, hope it helps.
    Posted in: Minecraft Mods
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    posted a message on [1.13.2] Dynamic Lights - portable and moving lightsources
    I am playing Minecraft 1.6.4 and whenever my player gets set on fire I get massive lag, any way to disable the light from being on fire feature, while keeping the handheld items feature?

    EDIT: Never mind, I busted out Eclipse and made the necessary alteration myself, thanks for including the source files AtomicStryker you are the best, I literally love you.
    Posted in: Minecraft Mods
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    posted a message on Smart Moving
    So I love this mod and I could not play Minecraft without it, but some help with other mod compatibility would be appreciated if possible.

    So there are three issues:
    1. Better Storage backpacks always face one direction when worn, so as my player turns the backpack does not follow causing it to appear on my sides and front.
    2. Modular Power Armor has the same problem as the backpacks, and the jump assist module does not seem to do anything.
    3. Galacticraft space equipment can't be seen at all, and the moon does not have lower gravity.
    None of these issue are game breaking but if there are known solutions to these problems I would love to know.

    Also note the abilities of Smart Moving are more important to me than the animations so if there was an easy way to keep the running, crouching, ect. but turn off the animations, that would be acceptable.

    Thanks in advance.
    Posted in: Minecraft Mods
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    posted a message on ENCHANTING PLUS
    Quote from schrumpfkopf666


    Ok, I gave the Advanced Enchantment Table the normal Echantment Table Texture and Recipe.
    That works good too...


    Is there a way to do that? I don't see anything like that in the config.
    Posted in: Minecraft Mods
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    posted a message on MrCrayfish's Construction Mod v1.1 - A.O.E. Inspired Construction! Huge Update Beta Release!
    Oh, I thought of one last suggestion, maybe a bit of an ask, but it would be really nice if you could replace blocks in the blueprints, for example if you have a blueprint for a dirt house, some way to tell the Construction Block to use wood instead of dirt if you see what I am saying.
    Posted in: Minecraft Mods
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    posted a message on MrCrayfish's Construction Mod v1.1 - A.O.E. Inspired Construction! Huge Update Beta Release!
    Oh my Notch! I have been waiting for a mod like this FOREVER! Thank you so much.

    The only suggestion that I have would be to be able to fill the Construction Block with more than it needs just for the sake of convenience and also it would be nice if you could begin construction before you have everything you need, only building the layers you have the resources for at the time
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    So when I play Minecraft, I like to do super intense hardcore 3 dreams deep Role Play, and I was wondering why my character should feel motivated to place a blank book inside a picture frame near a puddle of mysteries light blue liquid? And what should he be expecting to happen?
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Sorry in advance if this gets asked a lot but, I would like to prevent any of the non-boss AM2 mobs from spawning in my world and I looked in the config and there is an empty mobs section. Is that there just to taunt me or can it actually be used?

    Also I have already tried the Mob Spawn Control 1 and 2 mod and they crash with my current set up so I can't use that.

    EDIT: I updated my forge and I was able to get MSC2 working so never mind lol.
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    Is it just me or do you drop like ten fps just holding a shortbow and twenty more if you are drawing it back?
    Posted in: Minecraft Mods
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    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016
    Quote from Mr_TJP

    There is nothing wrong with the recipe....
    ...You can still use a Tconstruct smeltery to reduce redstone cost back to 1x.


    If you are firm on the default recipe I will respect your decision.

    Maybe a dumb question, in what way can I use To Construct smeltery to reduce redstone cost back to 1x?

    Thank you for all your hard work, I thought after RedPower stopped getting updated I would never be able to play Minecraft again.
    Posted in: Minecraft Mods
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