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    posted a message on NATURA
    Quote from Namorax»

    Did anyone here ever manage to pick a bush up and plant it somewhere else AND have it grow fruits for you?

    I have no problem with overworld bushes working as they should (raspberry, blackberry, blueberry, essenceberry, maloberry all work correctly). I haven't bothered trying to use anything from Natura's nether gen because none of it ever seems to work.
    Posted in: Minecraft Mods
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    posted a message on NATURA
    The ghostwood trees not appearing has been going on for quite some time in 1.7.10. I've no trouble finding anything else from this mod, just the ghostwood.
    Posted in: Minecraft Mods
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    posted a message on [1.7][1.6] Ender IO - How many pipes in one block?
    @smokeluvr1971 and 6210classick



    Thanks for the recommendations. I have dismantled and replaced/reconfigured all the tesseracts and conduits but the problem persists so I'm cool with trying something different. I do have enough resources and power to replace the tesseracts with DTs so I'll go that way. Never used DTs before. Usually have resources for tesseracts long before I have resources for the transceivers.
    Posted in: Minecraft Mods
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    posted a message on [1.7][1.6] Ender IO - How many pipes in one block?
    Quote from 6210classick»

    it's RF API problem wait until COFH Core & TE is updated or try using a buffer in between like EIO power buffer or a Capacitor Bank in between or simply use older version

    It's not a problem with energy conduits (nor fluid conduits), just the item conduit - which is what I found weird. In any case, a buffer (in this case a chest) is exactly what I've done until the COFH stuff gets updated. I'm cool with the workarounds, I just didn't know if this was a problem with EIO or not.
    Posted in: Minecraft Mods
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    posted a message on [1.7][1.6] Ender IO - How many pipes in one block?
    With EnderIO 2.2.7.325, item conduits no longer connect to Thermal Expansion tesseracts. Is that intentional?



    Energy conduits still connect and work as expected but nothing I do with the item conduits makes them connect.
    Posted in: Minecraft Mods
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    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Ah... the Mirror Shield is not random... now I can finally get it... sweet.



    Curious: Will the Sun Song be implemented in the future?
    Posted in: Minecraft Mods
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    posted a message on [1.15.2] Ruins (Structure Spawning System)
    Quote from Sinhika»

    Eh, not quite. They are inside the jar file inside the zip file. It's like AS doesn't want anyone to find it ;-)

    Thank you very much!
    Posted in: Minecraft Mods
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    posted a message on [1.15.2] Ruins (Structure Spawning System)
    Quote from GraniteDevil»
    Is there a changelog anywhere to be found? I keep getting notifications inworld about a new update but I can't find a changelog anywhere.

    So... I'm going to take a wild guess and assume nobody knows?
    Posted in: Minecraft Mods
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    posted a message on [1.15.2] Ruins (Structure Spawning System)
    Is there a changelog anywhere to be found? I keep getting notifications inworld about a new update but I can't find a changelog anywhere.
    Posted in: Minecraft Mods
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    posted a message on Advanced Genetics Mod
    Zelda Sword Skills adds hearts and it's configurable up to...um... I think 50.



    If you're only power source is RF, you'll need MineFactory Reloaded and the rednet power cables to convert RF to... I dunno... whatever the heck this mod uses.
    Posted in: Minecraft Mods
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    posted a message on Advanced Genetics Mod
    Quote from Rebirth_Gaming»
    Still no Thermal Expansion support? *sigh*

    I was a little surprised to see this myself given that pretty much everybody has moved their mods to RF support.

    I have to use rednet power cable from MFR to power these machines (I don't use modpacks and I *never* *ever* have IC2 installed). Apparently, those cables convert any power to any other power.
    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods
    NEI cheats dont work (everything in recipe mode work) PLZ HELP!

    Have you changed the "Global" settings? By default, there is a Global setting to keep NEI in Recipe Mode. In Options -> Inventory, there is a Global button at the top right. Click it. Then right-click the 'W' button to the left of 'Recipe Mode' that will stop NEI from forcing Recipe Mode.
    Posted in: Minecraft Mods
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    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from coolAlias»

    That is most peculiar - are you sure you were doing damage to him? Did you burn off his cloak and remove his armor?

    Wait... burn... off his cloak? No... hmm...

    I definitely did damage to him - his entire health bar was depleted but I couldn't get that kill shot. He had his armor on the entire time. Lucky me, with the Extra Utilities mod and Cursed Earth, another one spawned and I had the same problem. He doesn't spawn with a boss health bar but I whacked him until he stopped taking damage. Hmm. I'll have to try some kind of fire to see what happens. And, I suppose, Armor Break too. He hits like a truck so I don't often think about special skills.
    Posted in: Minecraft Mods
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    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    I'm having an issue with a Black Knight from a mountain temple. I've got his health bar completely depleted - there's nothing left, it's all dark - and he *will not die*. I've thrown bombs, used every single weapon (including some ridiculously op ones from other mods) I have as well as striking him with tools and he just will not die.

    Anybody else seen this? Is there any way to get rid of him?!
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    That obelisk is from Thaumcraft. To my knowledge, you can do nothing with it in the current version (of Thaumcraft).
    Posted in: Minecraft Mods
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