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    posted a message on Survival World Base Ideas
    Quote from Dewydbb

    An airship fortress.


    Eh. If I do anything that floats. It will most slikely be a floating chain of islands.
    Posted in: Survival Mode
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    posted a message on Survival World Base Ideas
    Quote from Konstiin

    Depends on if you're looking for a whole new foundation or just other building ideas.

    If you're looking for a whole new idea, try building something out in the middle of the ocean. Either above or under the water. Underwater bases can present a fun challenge in survival.

    Or you could try building something on a floating island in the sky. This can also be a fun challenge, although this might be difficult to reach quickly.


    I do like your floating island idea. I was considering an underwater build. Just thought it might be a little tricky without potions on a new map. I might give floating islands a try.
    Posted in: Survival Mode
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    posted a message on Survival World Base Ideas
    I need some inspiration for a cool base in survival mode. Something different. Castles are over done, tree houses are too much trouble to attempt. I'v done the mountain base thing about 20 times over. I want something different, throw some ideas around for me. :)
    Posted in: Survival Mode
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    posted a message on A New Realism v1.8
    Sorry for coming off as rude or mean. Why are you making a realism pack? There are hundreds of them on these forums. I'm actually having trouble finding resource pack that's unique, because most of them are faithfuls or realism ones.
    Posted in: Resource Packs
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    posted a message on How do I make my texture pack different resolutions in paint.net?
    Ah ok. I didn't know if there was more to it than that. Say I want to make various sizes of the same pack. Do I just resize the image a few times? Or is it better to retexture it in a new size. So it doesn't lose quality?
    Posted in: Resource Pack Discussion
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    posted a message on How do I make my texture pack different resolutions in paint.net?
    I will be using paint.net to create my texture pack. How do I make it different resolutions within the program? EG. 16x, 32, and so on.
    Posted in: Resource Pack Discussion
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    posted a message on New to texturing. - Where to begin?
    Quote from Rayvolution

    (Disclaimer: If you already know how to draw textures most of this post won't be too handy)

    My advice would be to start off by ripping off someone else work. I know, it sounds crazy. But if you're completely new to drawing textures your best starting point is to find someone else work that's similar to a style you're interested in, and rip it to shreds. Try to figure out how they made it and then try to make textures that would blend right into that person's work like it belongs there. Once you've mastered the art of replicating someone else (Completely from scratch, no texture edits!) Do it again! Find another pack you like, and try to duplicate their style as well.

    Once you've done this to a bunch of packs, then take all that you've learned and try to make up your own unique style. ;) It's how I learned to draw textures many many years ago, long before MC. There's a lot of subtle things you pickup. Drawing textures isn't really the same as say, web graphics design.

    Just keep in mind, you absolutely should not try to distribute these ripoff textures, people will probably notice pretty quick. Just use them for learning purposes only. Another obvious route is to find tutorials based on the styles you like (Cartoony, pixel art, realistic, etc) and try to duplicate their work as well.

    Somewhere along the line in the learning process your inspiration will some naturally! Then, once you really get going and have your own style, post some examples in this forum and let us nitpick them apart, and we can all help you figure out out to shade and color your pack correctly. ;)


    Thanks. This post was pretty helpful. :)
    Posted in: Resource Pack Discussion
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    posted a message on New to texturing. - Where to begin?
    So I have been wanting to make my own texture pack for a while now, or at least attempt it. I already have photoshop. I'm just not sure where to begin exactly. What do most of you do for inspiration on coming up with textures? Any tips or guides for a newbie, to help push me in the right direction of texturing?
    Posted in: Resource Pack Discussion
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    posted a message on New to texturing. - Where to begin?
    So I have been wanting to make my own texture pack for a while now, or at least attempt it. I already have photoshop. I'm just not sure where to begin exactly. What do most of you do for inspiration on coming up with textures? Any tips or guides for a newbie, to help push me in the right direction of texturing?
    Posted in: Resource Pack Help
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    posted a message on [32x] Halcyon Days Resource Pack 1.1 [1.7.x Support]
    Amazing resource pack! I'll have to give it a try.
    Posted in: Resource Packs
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    posted a message on Is the AnjoCaido Free Launcher Legal?
    It's a pirated/cracked version. So no...
    Posted in: Discussion
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    posted a message on Need a good ice biome
    Thanks for the replies guys. :) I think I'll riveya's seed out.

    EDIT: I also noticed that when googling seeds, that the minecraft seeds website was incredibly outdated.
    Posted in: Seeds
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    posted a message on Need a good ice biome
    I need a good ice biome. Weather it's a tiaga, tundra, ice mountain or whatever. (Ice mountain would be great) I'd also like to get one that has a village in it or nearby.
    Posted in: Seeds
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    posted a message on [POLL] Its About Time Minecraft Has Its Own Movie.
    no
    Posted in: Discussion
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    posted a message on do you guys miss the old days of minecraft
    It's nothing more than nostalgia.
    Posted in: Discussion
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