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    posted a message on Ex Nihilo (the Skyblock companion mod)

    You need Ex Astris.

    Posted in: Minecraft Mods
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    posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]
    Quote from Lamortax»
    How i can make recipes harder ?

    Minetweaker 3.
    Posted in: Minecraft Mods
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    posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]
    Quote from Mark719»
    You will need a block of the specific seed you are trying to mutate under the crop to the chance of a mutation at all, if no block crops will act as normal and no chance of a mutation.

    Sounds interesting. It might also be interesting if planting A next to B would have a chance of cross breeding. Maybe essence seeds still drop when you break grass. You plant an essence seed next to a vanilla potato, put a water source block directly beneath the dirt the essence seed is planted in and it has a chance to mutate to a water essence seed and a smaller chance to mutate to an earth essence seed. And an earth seed planted on top of a block of iron and next to a fire seed might mutate to iron or tin. And so on, with the seeds progressing through to emerald and diamond seeds being the top of the mutation chain. Something like that.
    Posted in: Minecraft Mods
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    posted a message on Tinkers' Construct 2
    Quote from Dyno4»
    This mod seems to conflict with Thaumcraft 4. At least for me it does. Crash: http://pastebin.com/wTXUAGpA

    Thaumcraft{4.2.3.1}


    If you read Thaumcraft's thread, it is some interaction between Forge and the newest Thaumcraft. They're working on it.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    :D The important part is not who's at "fault" but that somebody knows what the issue is so it can get fixed. Thanks for being on top of it, whoever is working on things.



    I'm waiting myself to update Thaumcraft because I saw there was a problem before I had time to do that. Yay for reading forums.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from JoachimVampire»

    how is it called? cause i can't find it.. only thing that poops out is



    and i've deleted the config too

    general {
     <snip>
    
     # This setting will disable certain thaumcraft shaders for those who experience FPS drops.
     B:shaders=true

    The config option for the thaumcraft shaders looks like this. Set that to false.
    Posted in: Minecraft Mods
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    posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]
    Quote from Zer0virus»
    Mark is still active via Twitter, and he is showing alot of focus on the mod so it doesn't seem to be abandoned, in case anyone was thinking that.



    Anyways, I am having a problem. The Cobalt and Ardite essence (and possible other mod crops) do not have any recipes that put them to use, so I can't create the ore out of Ardite and Cobalt. Does anyone know the problem? If this isn't a universal bug and is just me, how much ores should each yield?

    It's a known bug in the current version. Most of us use Minetweaker to fix it temporarily. I'm not remembering how much the recipe is supposed to yield but the minetweaker script was posted in the thread somewhere. (if only I could remember who posted it, but my memory is unreliable at best.)
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Azanor»
    Some of you may have noticed the polls I put up. Let me give a bit of background.

    I finally started fiddling with the 1.8 update and let me tell you: its going to be a nightmare.

    Two things. One, I thought you were going to skip 1.8. We really don't want you having nightmares.
    Two, one thing about polls is that the people most likely to respond are your regular users who already love everything about the mod. You're less likely to get people to vote who've tried the mod briefly and found it too <whatever> and left. Therefore, your polls are going to be skewed heavily toward the status quo.

    I voted "too many aspects" though the actual number of them isn't a problem, but there are several with very little use. There are a few that are difficult to come by. There are a few that are over-used in research or over-used in building higher tiers of research points. (Humanis anyone?)

    The research process can get tedious. The first time I did it it was fun. The second time it was ok. After that, even though it uses more research points, I tend to choose "easy" on the research difficulty.
    Posted in: Minecraft Mods
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    posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]
    Quote from felinoel»

    The wiki works fine for me?
    http://ftbwiki.org/Template:Navbox/Railcraft

    Hmmm... I don't think I see anything for farming?

    I haven't tried the new buildcraft with the bots, but I did see them doing some farming in one of the let's play's I've seen. I don't remember which one, sadly. But it may be worth a try.
    Posted in: Minecraft Mods
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    posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]
    Quote from felinoel»

    Is that on Magical Crops' end or Steve's?

    I have no idea. I didn't try it with other non-vanilla mod crops, but I have a vague recollection that it doesn't work with any but vanilla.
    Posted in: Minecraft Mods
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    posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]
    Quote from felinoel»

    What about a Steve's Carts Farmer?
    Has anyone tried those, that could be fun and silly.

    Tried it with the latest versions that I could find. Didn't work. The cart won't pick up the magical crop seeds.
    Posted in: Minecraft Mods
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    posted a message on Pam's Mods - May 14th, 2018 - 1.12.2u Released
    Quote from Pyure»
    Greetings and salutations and whatnot; first time posting in Pam's world.

    Is this mod still getting updates? I have a concern whereby the players in our modpack have been exploiting the ability to transform water magically into salt for some reason ( All the lakes and rivers are salt water I guess?), and in combination with GregTech the players can exploit mindlessly simple infinite power since sodium is a fuel (also questionable but I stopped worrying about this stuff years ago.)

    My point: Is there a config option to turn off water->salt and I just can't find it due to shocking level of stupidity? If not, would this be something worthwhile to request in a future version?

    Its not a massive deal for now; we're disabling PHC out of the pack for now and can just re-add it later hopefully.

    Thanks folks. Feel free to flame me into the ground if I missed something obvious here and it makes your Monday happier; I'm essentially copy-pasting the info I'm getting from the players.

    Someone may flame me if I've misunderstood what this does, but there's a config option:
    "B:enablesaltfromwaterbucketrecipe=true" - I think if you set this to false they can't turn water into salt anymore. It would mean that they'd have to mine all the salt they use.
    Posted in: Minecraft Mods
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    posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]
    Quote from MokahTGS»
    Does anyone using this mod know if the crops are able to be harvested by Thaumcraft golems? I'm looking for a way of automating this without technology.

    Yes, it works. The biggest problem I've run into is having small patches of different crops in one field. My harvest golems don't always plant what they harvested, but instead grab the nearest seed. This can result in your fields slowly converting to one thing.
    Posted in: Minecraft Mods
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    posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]
    There's a config option. Under "seed options" look for "B:"Standard seeds drop from tall grass"=true" Change that to false and the food seeds will no longer drop when breaking grass.
    Posted in: Minecraft Mods
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    posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]
    Ardite, cobalt, platinum, aluminum... those don't work. I hadn't tried Certus Quartz, yellorite, or the gems. Saying "most of the mod ores don't work" was perhaps an exaggeration. Some mod ores don't work.
    Posted in: Minecraft Mods
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