New Version, you can download it here
* Fix Random Crashes if you destroy a block (I think that was because of the Forge Version but I don't have currently this bug)
+ Coins (Bronze, Silver, Coins)
+ Teleport Scroll (Right click to safe the location, right click again to Teleport(just 1 use))
+ Purse (Stores Coins, if you have 100 Coins of one type they will change to the next higher Coin. You can right click the Coins to put them into the Purse or just collect them(sneaking to collect them into your inventory and not into the Purse)
I haven't add a way to took the Coins out of the Purse because the bugfix was important, but it will be added in the next version)
- GothicM
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JTK222 posted a message on [Discontinued Thread] Dark Roleplay Medieval (Alpha) - Medieval MMORPGPosted in: WIP Mods -
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JTK222 posted a message on [Discontinued Thread] Dark Roleplay Medieval (Alpha) - Medieval MMORPGNew Version you can Find anything here: LinkPosted in: WIP Mods -
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JTK222 posted a message on [Discontinued Thread] Dark Roleplay Medieval (Alpha) - Medieval MMORPGThe 1.8 version is SMP compatible did I forgot to mention that?Posted in: WIP Mods -
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Ghoulreaper9 posted a message on Bad Mojo Mod (In-Dev) 100+ items added, Gem Sockets, Panning, Town Building, Stat System, Trinkets, Seasons, Rings, & more!Posted in: WIP ModsBad Mojo Mod [Forge]
Welcome to the Bad Mojo Mod! Briefly put, this mod incorporates many features I found enjoyable in my past Minecraft experiences and features I felt would enhance current gameplay to be more rpg like.
“But x feature already exists in y mod in this z patch”. I have seen mods implement similar/exact stuff in the past/present only to then disappear a few patches later. While they were good and heaps of fun for their times, I found it really annoying to see things I enjoy disappear hence I decided to make my own version of them. If the item would fit well with this mod why not have it included.
At any rate this mod is in-dev for now and I invite you all to follow and become a part of the journey as I keep you all updated on new functionality that is added. Hopefully soon we can reach a beta/alpha where balancing can be applied.
Aimed alpha release date was21/12/2014but now 2015 due to set backs.
Gameplay
When you begin a new game, you will receive a Bad Mojo Catalogue. Begin by opening the catalogue and fulfilling the tasks in one of the category types (Exploration, Combat, Farming, Machinery, Magic, Sky Islands and Pillaging). As you fulfil tasks, you will unlock and reveal new items that can be purchased through the catalogue. If you lose the Bad Mojo Catalogue, simply type /badmojo and one will drop from the sky.Extended Armour Slots
What is Mojo?
Mojo is the currency of this mod. It is used for spell casting, purchasing items from shops and collected by doing many different things in minecraft.
The hierarchy for mojo is:
Green Mojo = 1
Blue Mojo = 9
Yellow Mojo = 81
Red Mojo = 729
They are craftable in a crafting table. E.g. 3x3 green mojo = 1 blue mojo.
Categories
Although you may need a taste of what this mod has to come, the following items/blocks are unlockable through the bad mojo mod catalogue. They are hidden from view until unlocked and so the next few sections are true spoilers. Continue if you need more info on what is in the mod.
Exploration
Items that are useful when exploring Minecraft's landscapes.Combat
Wallet (Item)
Stores Mojo when picked up.
Mini Crafting Table (Trinket)
Converts the player crafting table from a 2x2 to a 3x3.
Mini Furnace (Trinket)
Adds a furnace that is powered by mojo per second to the player inventory.
Home Stone (Item)
Returns you to your spawn(set with bed)
Watch (Trinket)
Shows the game time in digital format on your screen. So 16:32 for example.
Quick Equip Armour (Item)
When shift right click is pressed, opens a gui that lets you store an armour set. When right clicked without shift, it will switch the armour equiped with the items in the Quick Equip Armour.
Heroes BowFarming
Arrow Trinkets only apply their effect when using this bow.
Fire Arrows
Ignite enemies on fire when hit by arrows.
Ice Arrows
Freeze a patch of ice when collided with water.
Light Arrows
Place a torch when landing at a location.
Quiver (Back)
2 slots in player inventory for holding your arrows.
Iron Quiver (Back)
4 slots in player inventory for holding your arrows.
Machinery
Sprinkler (Block)
Waters a 5x5 space around this block.
Scarecrow (Block)
Causes mobs to run away when near this block.
Seed Satchel (Item)
3x3 inventory slots that can store seeds. When the item is used on tilled soil, it will plant a seed from the satchel.
Mailbox (Block)Magic
Every day, random mail comes from your civilians. They could contain items or just be a report on what they would like to see. You are also able to send mail to players that have logged in before on the server. The next time they log onto the server, the mail will be delivered to them.
Fireworks Bench (Block)
A gui for a block that allows you to set up a fire works display through a 'timeline system'; at a certain time of day or season at the cost of mojo each time, the display is fired.
Of course mojo is increased depending on the amount of features selected and rockets fired.
Set information like:
- the frequency that each rocket is lauched.
- the color of the explosion
- the size of the explosion
- basically anything that fireworks do right now.
Bank Chest
Stores 9 tabs of chest size storage, allows the player to store experience and allows the player to access their ender bank.
Might be a bit of an overpowered concept at the moment but can tweek it later on when the mod goes beta/alpha
Slot Machine
Yes, video game gambling. Input 1 mojo, have a low chance of winning the big bucks.
3 creeper faces = explosion on player that damages entities. really low chance of a creeper head.
3 zombie faces = either 3 zombies spawning on player or 3 rotten flesh spawned on player. really low chance of a zombie head.
3 skeleton faces = either 3 skeletons spawning on player or 3 bones spawned on player. really low chance of a skeleton head.
3 green mojo = 3 green mojo.
3 iron bars = 3 iron bars and 5 blue mojo.
3 gold bars = 3 gold bars and 5 yellow mojo.
3 diamonds = 3 diamonds and 10 red mojo.
Vending Machine
Supplies a collection of soda drinks. Costs mojo to purchase from it.
Sales Shelf
Civilians will approach this and consider a purchase based on their needs.
Storage Crate
Your store keepers will gather items from here and place them in Sales Shelves to restock them.
Revitalizing Container
Repair Items that are placed within the container. Restores fossils to their original state as well.
Invisibility Cloak (Trinket)Sky Islands
While equipped, the player is invisible. Drains 2 mojo per second from a wallet, otherwise does not work.
Frog Mask (Helm)
Wearing this allows you to understand animals (They will say things in a dialog box). A happy animal (in its own perfect conditions) will give a green mojo when right clicked.
Particle Alchemy (Item)
Item with a gui that allows the player to amplify a tools effect.
1 gui slot for utility (hoe, pick, axe) 3 gui slots (xyz axis) for mojo power level at front. (pick example, 1 blue mojo is a burst of 8x1x1 tiles destroyed. 1 yellow mojo is 1x1x16). 3 slots (xyz axis) for mojo power level in opposite direction.
It's probably really confusing but will make more sense when implemented. Think Equivalent Exchange 2's destruction catalyst with more customizability.
Water Rod
Has a meter that can be used to fill with water. Emits more and more water particles as the meter fills. If charged and released at max on ground, water will be placed. If it collides with an enemy, causes them to be knocked into the sky by the amount of water in the rod. The rod has a chance of not filling with water when clicked on a body of water.
Fire Rod
When used, summons a fire orb that spins around the player. When the orb collides with an entity, it will catch fire.
Sand Rod
Raises sand to above ground until it reaches the next layer below. Raises the next layer below to the top floor.
Ore Shuffle (Item)
Right click a coal ore and replace it with a random ore. Can still be coal ore and has only one use.
Summoning Tome (Item)
Binds the DNA of a mob to this book. For mojo, you will be able to summon that mob. Only binds to the book, if you lose the book, the saved ids are gone.
Mushroom Curse (Item)
Transforms a cow into a mooshroom, grass into mooshroom grass, tree into a large mushroom.
Voodoo Doll (Item)
First right click a mob, then right click to place doll on floor. Hurting the doll will hurt the mob that it was bound to. Only works if the victim is nearby, otherwise will say inactive above dolls head.
Cursed Crown (Helm)
Wearing this will cause you to gain a random debuff every 3 seconds. Yellow mojo is dropped per kill from monsters. Crown cannot be removed without a blessing from a cathedral.
Voodoo Staff (Item)
Binds this item with a voodoo doll. When used, you can bind functions to the staff. For example, create new voodoo doll, unbind victim, switch positions between the doll and the victim, transfer debuffs, transfer buffs.
Imbuer (Block)
Like enchantments but for bad mojo mod items. Some items that arent imbued can be used infinitely. When imbued, they gain enhanced properties but will recieve a durability.
This list will be updated as the mod develops.Panning and Gem Slots
Trinkets
Provides enhancements to items used by the player
Rings
Provides bonuses to slaying mobs and skills that are being trained upon.
Belts
Used for providing additional slots to your inventory.
Back
This item will appear on your back (I’m thinking wings/quiver)
Pillaging
Upon crafting swords/armour, the player will have a chance of gaining an empty socket or two for the item.
Gems fulfil the role of filling the socket. They provide bonuses to the item when it is in use.
In order to obtain gems, simply step into water with a bowl and right click to open up the panning menu.
Once the menu is open, place dirt into the inventory slots (one per slot) and rapidly move the slider from left
to right to make the dirt more consistent. As soon as the consistancy is achieved, pour the water to reveal any
gems in the batch of dirt you placed.
Throughout the world, structures will spawn with randomized rooms and pathways to a boss room. Upon reaching the entrance the player will have the option to respawn the structure to contain a different combination of rooms the next time they enter. It is important to note that while in the structure, you won't be able to break blocks so adventure based here.Player Towns
Dungeon Type 1: Sprites Abode
Deep within an enormous tree lies a terrifying imp. With its magic it will watch its intruders succumb to the entangled insides of its tree home. Can you find and defeat the imp while claiming its homes hidden treasures?
Throughout the world, civilians can be pursuaded by being hit by a mayor staff to join your empire. Your empire will be in a customisable in a tile based gui.
There are three tiers that the player may advance through. These are very WiP, though they give a rough idea of the direction I am going with this aspect of the mod.
The First Tier
Town Hall
Allows the player to upgrade to a tier 2 mayor staff, unlocking more buildings.
Farm
Nearby houses that are occupied by Civilians will cause a civilian to harvest and plant seeds. They will collect seeds from a harvest chest and place harvested food into the chest. If the chest is full, villagers won’t work.
Small House
2 people can occupy this house.
Mine
Civilians work at this tile and fill the chest with randomly generated ores base on rarity and the skill of your miners. More civilians means faster ore generation. 4 people max per mine.
Barracks
Civilians can change their class to a soldier here.
Fountain
Decoration Building.
Locked Section
Prevents the tile from being regenerated therefore allowing you to be able to build your own building here within the city. You have to confirm each time you want to change this tile to another building. If you select yes, you will everything that was built in the locked tile space.
The Second Tier
Tower
Civilians can be trained to be archers here.
Cathedral
Civilians can be trained to be archers here.
Research Centre
The next tier is upgraded here as the first upgrade. Other upgrades to the town such as faster Civilian mining for the cost of a lot of paper and a "chance to enable" system.
Barn
Stores animals.
Stables
Stores horses and allows your civilians to be upgraded to a mounted class.
The Third Tier
Festive Tree
A tree that changes the way it looks every season.
Fairy Fountain
Obvious LoZ reference but a must since I first began modding 2 years ago to create a LoZ type mod. Restorative water that give you regen is found here.
Black Market[Maybe because it would be a real big job]
Buy and sell anything here instantly at a preset price (Think transmutation table from equivalant exchange 2). Mobs that drop nothing but aim to hurt will spawn here making it a hassle to be around for too long. Also a bad idea to place it near civilian populace.
Opening a shop
Civilians's have preferences for foods. If you place items that they prefer in the shop, they will purchase it for a good price (mojo of course).
Town Civilians
They will live and work in your town. They are important because they can be trained into unique classes that will aid you in different tasks.
There are also different races/genders for civilians. This is purely for aesthetic purposes with the exception of the elders who can only be merchants.
Base Classes
These are the jobs that the civilian will be able to undertake. There are 3 rankings (copper, silver, gold) that are earned by performing as the class (e.g. Soldier ranks up by hurting things whereas the healers rank up by healing.).
Merchant
Restocks items. If there is a storage chest nearby, the civilian will restock all shelves with item types that were sold. A shelf will keep track of the item type last stored for each rack.
Soldier
Melee Combat companion. Will attack nearby monsters. Can be commanded to follow, patrol, or await orders.
Archer
Ranged Combat companion. Will attack nearby monsters. Can be commanded to follow, patrol, or await orders. They can also be assigned to towers where they will watch over the city.
Healer
Healing companion. Will heal all friendly/passive mobs while they are not at full health. This includes animals and villagers(testificates). Can be commanded to follow, patrol, or await orders.
Meta Classes
Upon reaching rank gold in a class, the civilian will remember their progress. If the civilian reaches two ranks of gold (one from a seperate class), the following classes will be made available.
Paladin (healer + soldier)
When hitting a mob, it will slightly heal nearby friendly mobs including the player.
Mage (healer + archer)
Casts debuffs on enemies that you attack.
Brigand (soldier + archer)
If an enemy is killed by the Brigand, they will drop mojo.
Mounted Classes
In a tier 2 town, the player will be able to build a stables. At a high cost, a horse can be trained for a selected civilian. This unlocks the following classes for them.
Knight (Soldier version)
Mounted unit who can move faster. Gives the civilian more health.
Cleric(Healer version)
Mounted unit who can move faster. Gives the civilian more health.
Ranger (Archer version)
Mounted unit who can move faster. Gives the civilian more health.
Stat Leveling System
On release I hope to have 5 different stats available to level.
Mining Stat
Leveled by breaking stone with a pick. More exp gained if ore is smelted.
See image for sample perk types.
Farming Stat
Leveled by harvesting max level crops.
Sample types of Perks:
Double the harvest: lv60
More Seeds: lv10
Panning Stat
Leveled by panning in certain areas at certain panning levels.Herblore Stat
Sample types of Perks:
Eye for gold: Gold nuggets drop more frequently: lv 20
Gravel: Allows the user to sift gravel. Drops the same as dirt but can drop stone, cobweb, iron ore, coal, and flint: lv 30
Leveled by identifying plants and unidentified items such as seeds and fossils.
Different types of unidentified seeds will be available during different seasons.
Sample types of Perks:
Extract Potion: Removes the ingredients of a potion. Potion is placed in gui.: lv 15
Identify Potential: Turns dirt to grass, sand to sandstone, cobblestone to stone.: lv 99
Pillaging Stat
Leveled by opening chests, triggering traps, defeating bosses.
Sample types of Perks
Key Rings: Keys are no longer stored as items, they are stored as icons.: lv20
True Sight: Increased range for Trap Detector.: lv 80
Seasons
Seasons was a feature I remember enjoying alot in 1.2.5 with farming mods. I also think that crops should be only available when the season allows them to be.
Summer
Autumn
Winter
Snow will fall on the first day. This applies to only certain biomes. Biomes like desert and jungle aren't going to snow because that would be strange. We can expect to see plains and forest biomes have the effects. All snow will also melt in these affected biomes once the season is no longer winter.
Spring
No image yet because theres nothing new yet ready to show. I am expecting to spawn a large amount of flowers into the world when the world changes season.
License and Mod Pack information
Author: Ghoulreaper9
Date: 7/09/2014
All textures and models that were created for the intension of completing this mod belong to the Author.
As such, you are not permitted to reuse these assets for any project unless permission is recieved from the Author.
Modpacks
You have permission to include the mod into a private mod pack that you can distribute to your friends with the understanding that:
- They (the people that you distribute to) understand that this mods license applies to them as well.
- That anyone who recieves this mod is not permitted to upload this mod in any form online for public use including public mod packs without the permission of the Author.
- It is also understood that the most recent license applies over any older licenses.
Videos
You have permission to upload videos/media of you playing the mod, reviewing the mod, etc.
Modding future
I realise that some features may appeal to people more than other features. It would be cruel to say "if you want seasons, you have to have everything else this mod has". With this in mind, the initial mod will be the Bad Mojo Mod, and then I will create simplified and feature specific mods that can be downloaded seperately. E.g Bad Mojo: Seasons Mod, Bad Mojo: Farming Chef Mod, etc.
I'd also like to help others with problems they are having with mod development. So I'll be on the look out anything I can help with once this mod is done
Currently working on
- In game guides page for tutorials on how to play.
- Fire Rod (complete)
- A pricing of all blocks and items (modded and unmodded) system
- First Pillaging Dungeon("Sprites Abode")
- Dungeon room connection calculations
- Dungeon Keys
- Fire Trap Block
- Schematics for rooms that connect to other valid rooms.
- Panning Stat Unlockables Icons
- Pillaging Stat Unlockables Icons
- Traps spawning in dungeons
- Rotate buildings in your town.
- Corn Crops
- Branches for the external wall of the sprites abode. (done)
- Load and store loading structures on server side (for lag reduction when spawning lots of buildings) (still needs more work on lag reduction for large structures)
- Update thread to include latest information and banners. -
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Ghoulreaper9 posted a message on Bad Mojo Mod (In-Dev) 100+ items added, Gem Sockets, Panning, Town Building, Stat System, Trinkets, Seasons, Rings, & more!I'd rather not separate chest from shoulders at this point in time for multiple reasons. 1. that's another piece of data to store for every set we have. It could limit the amount of unique 'themed' sets we could have (for now on the safe side). 2. Shoulders stand out a lot as you can put alot of creativity into it, the chest, I cant really imagine personally anything other than a box on its own + gloves?Posted in: WIP Mods
At any rate with these in mind, it can still be done code wise, even if it is later on in the mod development (basically I would just load in the relevant armour geometries as a separate model file for each piece from the full armour set model ).
tldr: Model the entire armour set as one, I will rip the model into multiple model files for loading as separate pieces. For now shoulders and chest should be as one but could easily be changed in future if performance is fine. -
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JLC5087X posted a message on Custom NPCsPosted in: Minecraft ModsQuote from FeenixMCHi Noppes,
Thank you for the really fun mod, I'm just having a look at the scripting now (in the 1.7.10 version) and I've tried to follow this setup for a dialog from your video:
if (dialog == 7)(
npc.setSize(5);
npc.setFaction(2);
)
and I get an error about a missing ")" every time. it seams related to adding the ";" if I only use npc.setSize alone its fine. Sorry if I'm being a total noob but if you can see the obvious error, please do let me know.
Thanks
Seems that we need a CustomNPC's tutorial with all the new features. One being the .json and then I haven't checked out the scripter -
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Ghoulreaper9 posted a message on Bad Mojo Mod (In-Dev) 100+ items added, Gem Sockets, Panning, Town Building, Stat System, Trinkets, Seasons, Rings, & more!Added new pics of what I've been working on for the past few days. Keeping in mind, the pics are WIP but it should give minor info on where this is going with empires.Posted in: WIP Mods
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Batak posted a message on [1.4.6][FORGE][SMP][BUKKIT]X-mas Armor'n'WeaponsHey everyone, I realise mod for minecraft 1.4.6 and port for bukkit 1.4.6 R0.2 . You can find link in download section. Thank you and enjoy this mod.Posted in: Minecraft Mods -
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Batak posted a message on [1.4.6][FORGE][SMP][BUKKIT]X-mas Armor'n'Weapons
Hello everyone. I want to introduce a mod "Xmas Armor'n'Weapons". This mod adds a new types of weapons and armor of the Xmas. Candy Sword, Candy pickaxe, shovel, axe and hoe. Also of armor Santa Claus and Winter Girl. Yes, yes, you heard right, armor Winter girl and Santa Claus. In this mod implemented interesting and complex craft armor and tools. And also, Rainbow candy, which gets eaten Steve effect of Haste (10 sec) and also satisfies hunger by 2. You can eat it, when you are not hungry.
Attribute of armor and weapons:- Tools like diamond, but have a better chance to have a good enchantment, more durability (2000 uses vs 1536 uses from diamond).
- Candy Sword also have better damage than diamond
- Armors are better than diamond (for ex. full set reduce 2-3 heart when explosive creeper or half heart, when skeleton shoot 2-3 times). Better chance to have a good enchantment.
- Colorfull names of items (look at screenshots).
ScreenShots:
Video:
Video by deltaozone48 (in English)
Recipes:
DOWNLOAD:
- [ADF.LY] XmasArmor'n'Weapons 1.1 For minecraft 1.4.6 Direct Link: [MEDIAFIRE] Xmas Armor'n'weapons 1.1 For minecraft 1.4.6
- [ADF.LY] XmasArmor'n'Weapons 1.1 for Bukkit MCPC 1.4.6 R0.2 Direct Link: [MEDIAFIRE] XmasArmor'n'Weapons 1.1 for Bukkit MCPC 1.4.6 R0.2
- [ADF.LY] Xmas Armor'n'Weapons 1.0 For minecraft 1.4.5 Direct link: [MEDIAFIRE] Xmas Armor'n'Weapons 1.0 For minecraft 1.4.5
- [ADF.LY] Xmas Armor'n'Weapons 1.0 For minecraft 1.4.2 Direct link: [MEDIAFIRE] Xmas Armor'n'Weapons 1.0 For minecraft 1.4.2
- [ADF.LY] Xmas Armor'n'Weapons 1.0 for Bukkit MCPC 1.4.2 beta 11 Direct link: [MEDIAFIRE] Xmas Armor'n'Weapons 1.0 for Bukkit MCPC 1.4.2 beta 11
ChangeLog:
- version 1.1 realise for minecraft 1.4.6 and bukkit mcpc 1.4.6 R0.2
- version 1.0 realise for minecraft 1.4.2/1.4.5 and bukkit MCPC 1.4.2 beta 11
Install client instruction:Install forge for your client (you can find forge here).
Open forge archive and open minecraft.jar with WinRar (7Zip or other).
Drag and drop files from forge archive to minecraft.jar
DELETE META-INF in minecraft.jar
Download last version XmasArmor'n'Weapon mod from DOWNLOAD section.
Drag and drop zip file in mods folder
Launch game and enjoy for new cool stuff
Install server instruction:Install forge for your client (you can find forge here).
Open forge archive and open minecraft_server.jar (you can find server here) with WinRar (7Zip or other).
Drag and drop files from forge archive to minecraft_server.jar
DON'T DELETE META-INF in minecraft_server.jar
Download last version XmasArmor'n'Weapon mod from DOWNLOAD section.
Drag and drop zip file in mods folder
Launch server and enjoy for new cool stuff
Configuration file:You can find a config file into config folder and edit some ID of tools/armors and items.
Our Team:Ideas, textures by Pirog and FieryCat
Codding by Batak
Banner:
If you like my Xmas Armor'n'Weapons mod you can support mod to setup banner:
[url=http://www.minecraftforum.net/topic/1604467-][img]http://i.imgur.com/XQvlX.png[/img][/url]
Also, if you have fun with this mod, don't forget rate this posting (click under this post. Thank you.)
License:
TERMS AND CONDITIONS 0. USED TERMS MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities. MOJANG - Mojang AB OWNER - Batak, Pirog and FieryCat Original author (YouTube: Radjafar) of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code. USER - End user of the mod, person installing the mod. 1. LIABILITY THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER. 2. USE Use of this MOD to be installed, manually or automatically, is given to the USER without restriction. 3. REDISTRIBUTION This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation. If you make video spotlight of this mod, you must put link to original thread of this forum in your description video. 4. DERIVATIVE WORKS/MODIFICATION This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
MERRY Christmas! - To post a comment, please login.
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It must be impossible to store much data in a standart egg.
It would be possible to make a custom item, but what's the use of it? Whole new item just because u're too lazy to press rightclick and select a clone?
1
Curse on crafting, such beauty should only be constructed!
Shame on the biggest evil of minecraft - casual crafting grids!
1
Can't wait to see some redstone contol to be implemented as it's just impossible to maintain multiple men to drive those trains all the day. I think that's among most "musthave" features in minecraft, still hope this will go far, but not so far, so you make it player-relyable. You know, this mod seems to be atmospheric, don't want just another "spam every server with 999 personal railroads per player, gogo for profits".
Minecraft mods you spotted making this game childish, they compete in ways to give an easier and more imbalanced profits.
It would be great if when the core part is done, you'll make a real machinery. You know, not about Using weapons/trains and other things not intended to be personal by history, but something closer to reality, when you actually Work without visible profit. Giant factories, producing giant metal parts of trains, cannons, refining coal... smoke and plague... the true feel "When freedom is nothing but a dream".
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The only thing i can't get about developers are npcs... As simple player i cannot understand why every questmaker/faction war/etc.. mods have to make their own npcs. As for some players it comes that you have different systems for different mods, limited by developer. I can't get why modders, including you can't look into something like cooperation with others (CutomNpcs for example, as it appears to be mode focusing exactly on npcs).
I love quests, RPG modes, and seing great ideas like yours makes minecraft live longer. But everytime when developer starting to think about quests and npcs there's never an integration between such mods and plugins(bukkit alone supports npc-creation aswell) and that makes RPG-dreamers really sad.
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HELL! What is that?!
Also, still none can assist with dialog cancellation event?