• 1

    posted a message on Custom NPCs
    Quote from 4SeaBass»
    Hey I was wandering if you could make eggs of the npc's so i could spawn them faster and use them in a map. Like if you bought them. Version 1.7.10 and 1.7.2.

    It must be impossible to store much data in a standart egg.
    It would be possible to make a custom item, but what's the use of it? Whole new item just because u're too lazy to press rightclick and select a clone?
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Quote from Railrider65»
    Hay Naiten. I've been wondering what kind of heavy machinery you plan on adding to construct parts for locomotives and wagons once crafting is added?

    Curse on crafting, such beauty should only be constructed!
    Shame on the biggest evil of minecraft - casual crafting grids!
    Posted in: WIP Mods
  • 1

    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    I love massive ~20 block height structures with multiple railways, but 1 block width railway... so freaking unrealistic and awful-looking. Not to add there's just no 19 age theme in minecraft, some trains, first electric bulbs and ofcourse couple tea revolutions.

    Can't wait to see some redstone contol to be implemented as it's just impossible to maintain multiple men to drive those trains all the day. I think that's among most "musthave" features in minecraft, still hope this will go far, but not so far, so you make it player-relyable. You know, this mod seems to be atmospheric, don't want just another "spam every server with 999 personal railroads per player, gogo for profits".

    Minecraft mods you spotted making this game childish, they compete in ways to give an easier and more imbalanced profits.

    It would be great if when the core part is done, you'll make a real machinery. You know, not about Using weapons/trains and other things not intended to be personal by history, but something closer to reality, when you actually Work without visible profit. Giant factories, producing giant metal parts of trains, cannons, refining coal... smoke and plague... the true feel "When freedom is nothing but a dream".
    Posted in: WIP Mods
  • 1

    posted a message on Bad Mojo Mod (In-Dev) 100+ items added, Gem Sockets, Panning, Town Building, Stat System, Trinkets, Seasons, Rings, & more!
    Sounds very intresting. This is a first mode for time, looking exactly like RPG to me.

    The only thing i can't get about developers are npcs... As simple player i cannot understand why every questmaker/faction war/etc.. mods have to make their own npcs. As for some players it comes that you have different systems for different mods, limited by developer. I can't get why modders, including you can't look into something like cooperation with others (CutomNpcs for example, as it appears to be mode focusing exactly on npcs).

    I love quests, RPG modes, and seing great ideas like yours makes minecraft live longer. But everytime when developer starting to think about quests and npcs there's never an integration between such mods and plugins(bukkit alone supports npc-creation aswell) and that makes RPG-dreamers really sad.
    Posted in: WIP Mods
  • 1

    posted a message on Custom NPCs

    Custom npc 1.7 bunnies >>>>>>>>>> Mojang 1.8 bunnies.


    HELL! What is that?!







    Also, still none can assist with dialog cancellation event?
    Posted in: Minecraft Mods
  • To post a comment, please .