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    posted a message on [v1.7.3]MoareAI's Mods: Logical Gates, Digital Functions, Lightbulb, Cloak & Power Armor (now with screenshots)
    Quote from JakeZ1995

    Now if only i had the slightest idea of how to use this stuff :sad.gif: i know there's a lot you can do with these gates and other input/output devices but i could never understand how to use them, this mod would be awesome with a "contraptions for dummies" tutorial video. Awesome mod though


    On the minecraft wiki there is a basic setup for how the logic gates function. They are great for better door control, fun blinking lights, I've even seen an elevator made with trap doors and I'm still working on more ideas. This is the kind of thing I am going to school for so i get new ideas every now and again but just youtube it. Redstone contraptions. Pulser is a great one for rapid fire dispenser. I haven't used this mod for one but I built and "old fashioned" one, fun toy for an afternoon.
    Posted in: Minecraft Mods
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    posted a message on [v1.7.3]MoareAI's Mods: Logical Gates, Digital Functions, Lightbulb, Cloak & Power Armor (now with screenshots)
    just dropping by with a heads up and conformation.

    Minecraft HD patcher and this mod do not seem to play well with each other all of my other issues have been resolved.
    Posted in: Minecraft Mods
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    posted a message on [v1.7.3]MoareAI's Mods: Logical Gates, Digital Functions, Lightbulb, Cloak & Power Armor (now with screenshots)

    None of these mods caused any incompability with my mods, so for now I suggest that you uninstall all mods, start with a clean Minecraft.jar and see if that helps. You may also keep in mind that if you are using a texture pack which is not the standard resolution (terrain.png and /gui/items.png), the textures won't work properly.



    I think you were right I have everything but my MCpatcher for high res texture packs and it works fine now. Thank you for all of your help.


    p.s. thank for showing me how to shorten the posts too.
    Posted in: Minecraft Mods
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    posted a message on [v1.7.3]MoareAI's Mods: Logical Gates, Digital Functions, Lightbulb, Cloak & Power Armor (now with screenshots)
    Try the new updates. If it still doesn't work, give me the list over other mods/modifications of minecraft.jar you normally use and/or any logs associated with the problem. Example of a log is the "ModLoader.txt" found in "%appdata%/.minecraft/"
    [/quote]
    ---------------------------------------------------------------------------
    Jun 2, 2011 9:46:19 PM ModLoader init
    FINE: ModLoader Beta 1.6.5 Initializing...
    Jun 2, 2011 9:46:19 PM ModLoader readFromModFolder
    FINER: Adding mods from C:\Documents and Settings\Josh\Application Data\.minecraft\mods\cjb
    Jun 2, 2011 9:46:19 PM ModLoader readFromModFolder
    FINER: Directory found.
    Jun 2, 2011 9:46:19 PM ModLoader readFromModFolder
    FINER: Adding mods from C:\Documents and Settings\Josh\Application Data\.minecraft\mods\CJBModPack.zip
    Jun 2, 2011 9:46:19 PM ModLoader readFromModFolder
    FINER: Zip found.
    Jun 2, 2011 9:46:19 PM ModLoader addMod
    FINE: Mod Loaded: "mod_cjb_moreinfo 4.2.1" from mod_cjb_moreinfo.class
    Jun 2, 2011 9:46:19 PM ModLoader addMod
    FINE: Mod Loaded: "mod_cjb_teleport 4.2.1" from mod_cjb_teleport.class
    Jun 2, 2011 9:46:19 PM ModLoader addMod
    FINE: Mod Loaded: "mod_cjb_cheats 4.2.1" from mod_cjb_cheats.class
    Jun 2, 2011 9:46:19 PM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/cjb/item_won.png,38). 131 left.
    Jun 2, 2011 9:46:19 PM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/cjb/item_wone.png,46). 130 left.
    Jun 2, 2011 9:46:19 PM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/cjb/item_goggles.png,61). 129 left.
    Jun 2, 2011 9:46:19 PM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/cjb/item_pwb.png,62). 128 left.
    Jun 2, 2011 9:46:19 PM ModLoader addMod
    FINE: Mod Loaded: "mod_cjb_items 4.2.1" from mod_cjb_items.class
    Jun 2, 2011 9:46:19 PM ModLoader addMod
    FINE: Mod Loaded: "mod_cjb_itemspawner 4.2.1" from mod_cjb_itemspawner.class
    Jun 2, 2011 9:46:19 PM ModLoader addMod
    FINE: Mod Loaded: "mod_cjb_minimap 4.2.1" from mod_cjb_minimap.class
    Jun 2, 2011 9:46:19 PM ModLoader addMod
    FINE: Mod Loaded: "mod_cjb_mobfilter 4.2.1" from mod_cjb_mobfilter.class
    Jun 2, 2011 9:46:19 PM ModLoader addMod
    FINE: Mod Loaded: "mod_cjb_x_ray 4.2.1" from mod_cjb_x_ray.class
    Jun 2, 2011 9:46:19 PM ModLoader addMod
    FINE: Mod Loaded: "mod_cjb_mobspawner 4.2.1" from mod_cjb_mobspawner.class
    Jun 2, 2011 9:46:19 PM ModLoader readFromClassPath
    FINER: Adding mods from C:\Documents and Settings\Josh\Application Data\.minecraft\bin\minecraft.jar
    Jun 2, 2011 9:46:19 PM ModLoader readFromClassPath
    FINER: Zip found.
    Jun 2, 2011 9:46:19 PM ModLoader addMod
    FINE: Mod Loaded: "mod_TooManyItems 1.6.5 2011-05-28" from mod_TooManyItems.class
    Jun 2, 2011 9:46:19 PM ModLoader setupProperties
    FINER: ShelfID set to 102
    Jun 2, 2011 9:46:19 PM ModLoader addMod
    FINE: Mod Loaded: "mod_Shelf Beta 1.6.5" from mod_Shelf.class
    Jun 2, 2011 9:46:19 PM ModLoader setupProperties
    FINER: minecarts set to 4
    Jun 2, 2011 9:46:19 PM ModLoader setupProperties
    FINER: boats set to 4
    Jun 2, 2011 9:46:19 PM ModLoader setupProperties
    FINER: doors set to 8
    Jun 2, 2011 9:46:19 PM ModLoader setupProperties
    FINER: signs set to 8
    Jun 2, 2011 9:46:19 PM ModLoader setupProperties
    FINER: saddles set to 8
    Jun 2, 2011 9:46:19 PM ModLoader setupProperties
    FINER: food set to 16
    Jun 2, 2011 9:46:19 PM ModLoader setupProperties
    FINER: useStackedFood set to false
    Jun 2, 2011 9:46:19 PM ModLoader addMod
    FINE: Mod Loaded: "mod_Stackables Beta 1.6.4" from mod_Stackables.class
    Jun 2, 2011 9:46:19 PM ModLoader setupProperties
    FINER: SensorID set to 101
    Jun 2, 2011 9:46:19 PM ModLoader addMod
    FINE: Mod Loaded: "mod_LightSensor Beta 1.6.4" from mod_LightSensor.class
    Jun 2, 2011 9:46:19 PM ModLoader addOverride
    FINER: addOverride(/terrain.png,/MoareAI/Blocks/LGNOTOn.png,76). 78 left.
    Jun 2, 2011 9:46:19 PM ModLoader addOverride
    FINER: addOverride(/terrain.png,/MoareAI/Blocks/LGNOTOff.png,77). 78 left.
    Jun 2, 2011 9:46:19 PM ModLoader addOverride
    FINER: addOverride(/terrain.png,/MoareAI/Blocks/LGOROn.png,78). 78 left.
    Jun 2, 2011 9:46:19 PM ModLoader addOverride
    FINER: addOverride(/terrain.png,/MoareAI/Blocks/LGOROff.png,85). 78 left.
    Jun 2, 2011 9:46:19 PM ModLoader addOverride
    FINER: addOverride(/terrain.png,/MoareAI/Blocks/LGNOROn.png,100). 78 left.
    Jun 2, 2011 9:46:19 PM ModLoader addOverride
    FINER: addOverride(/terrain.png,/MoareAI/Blocks/LGNOROff.png,101). 78 left.
    Jun 2, 2011 9:46:19 PM ModLoader addOverride
    FINER: addOverride(/terrain.png,/MoareAI/Blocks/LGDiodeOn.png,106). 7
    -------------------------------------------------------------------------------------

    sorry I don't know how to do fancy forum frames and what not I usually just deal with my issues myself or give up but I would love to get this to work but unfortunately the update just gave pinkish squares for some and nothing for the rest. If it comes down to it i might just start with a new .jar and start over.
    Posted in: Minecraft Mods
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    posted a message on [v1.7.3]MoareAI's Mods: Logical Gates, Digital Functions, Lightbulb, Cloak & Power Armor (now with screenshots)
    This is no BFD But I thought I might ask if I possibly did something wrong. I'll do it in a compliment sandwich.

    1.(Something good) love the mod idea, Love the mineralization of digital components.
    2. (something not good) Even on the default textures I have no textures for your mods.
    3.(something else good) You seem like a nice person, keep up the good work.

    Well thats it maybe I did something wrong and someone can shed some light on this all that would be fantastic.
    Posted in: Minecraft Mods
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    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    Quote from Goshxjosh

    Hey maybe someone can help me out with this. I have been trying for a while to get the new "unofficial" modloadermp to download from media fire, from the link provided but instead of giving me a download link I get an ad banner across the top and an ad banner to the right and a small like that goes to Flans shared files. Even from the shared files it wont give me a download like. I would really like to try out some mods on my server so if anyone has any ideas please just let me know.



    scratch that I'm an idiot and need to scroll down. Mistake admitted.
    Posted in: Minecraft Mods
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    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    Hey maybe someone can help me out with this. I have been trying for a while to get the new "unofficial" modloadermp to download from media fire, from the link provided but instead of giving me a download link I get an ad banner across the top and an ad banner to the right and a small like that goes to Flans shared files. Even from the shared files it wont give me a download like. I would really like to try out some mods on my server so if anyone has any ideas please just let me know.
    Posted in: Minecraft Mods
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    posted a message on HELP!!! Torches wont illuminate
    Quote from jefe323

    the 1.6 server still has a lot of issues. wait until a new patch comes out



    honestly that was what i figured. i have found that it is mostly while mining and its as if the blocks under the surface layer wont render. however if you disconnect then reconnect it is forced to reload and it fixes it but its a lot of wasted time.
    Posted in: Server Support and Administration
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    posted a message on HELP!!! Torches wont illuminate
    started a new server today with my brother had a few issues but got passed them, then some thing strange happened. he began diging downward and seting torches and they wernt lighting. our other torches work fine. and even new torches work its just like that area has a globe of darkness over it. it looks like it might be a render issue.
    Posted in: Server Support and Administration
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    posted a message on Pulsars no longer working?
    Hey guys figured it was about time to bump this thread just in case someone found a solution. right now i cannot get pulsars to work at all. does anyone have any ideas?
    Posted in: Survival Mode
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