• 1

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]

    Not really, the money is actually used for day-to-day expenses. If a modder doesn't have to focus so hard on keeping the lights on, he can shift that focus to working on the mod.

    Posted in: Minecraft Mods
  • 1

    posted a message on OresPlus 0.7.3.41B - Minecraft ore & resource management
    Quote from Sigyn»

    You can do that now. Inside the config folder is an "Oresplus" folder. Inside that you'll find a config file for every dimension the mod finds. You can turn the ore spawn off in those files.




    This is one of my configs for a dimension where I don't want any spawn:


    # Configuration file

    ##########################################################################################################
    # configfile
    #--------------------------------------------------------------------------------------------------------#
    # Config file versioning
    ##########################################################################################################

    configfile {
    # Configuration File Version - Do not change, modifying this may break your game
    I:configVersion=1
    }

    ##########################################################################################################
    # ore_generation
    #--------------------------------------------------------------------------------------------------------#
    # Ore generator configuration = generatorEnabled,denisty%,regenerationEnabled,regenKey
    ##########################################################################################################

    ore_generation {
    S:Adamantine=true,100,false,DISABLED
    S:Aluminium=true,100,false,DISABLED
    S:Amethyst=true,100,false,DISABLED
    S:Apatite=true,100,false,DISABLED
    S:Bauxite=true,100,false,DISABLED
    S:BauxiteHigh=true,100,false,DISABLED
    S:Bitumen=true,100,false,DISABLED
    S:Cassiterite=true,100,false,DISABLED
    S:CassiteriteHigh=true,100,false,DISABLED
    S:CertusQuartz=true,100,false,DISABLED
    S:Coal=true,100,false,DISABLED
    S:Coldiron=true,100,false,DISABLED
    S:Copper=true,100,false,DISABLED
    S:CopperHigh=true,100,false,DISABLED
    S:Diamond=true,100,false,DISABLED
    S:Galena=true,100,false,DISABLED
    S:Gold=true,100,false,DISABLED
    S:GreenSapphire=true,100,false,DISABLED
    S:Iridium=true,100,false,DISABLED
    S:Iron=true,100,false,DISABLED
    S:Lapis=true,100,false,DISABLED
    S:Lead=true,100,false,DISABLED
    S:Magnesium=true,100,false,DISABLED
    S:Malachite=true,100,false,DISABLED
    S:Manganese=true,100,false,DISABLED
    S:Mithral=true,100,false,DISABLED
    S:Nickel=true,100,false,DISABLED
    S:Nikolite=true,100,false,DISABLED
    S:Osmium=true,100,false,DISABLED
    S:Phosporite=true,100,false,DISABLED
    S:Platinum=true,100,false,DISABLED
    S:Potash=true,100,false,DISABLED
    S:Redstone=true,100,false,DISABLED
    S:Ruby=true,100,false,DISABLED
    S:Saltpeter=true,100,false,DISABLED
    S:Sapphire=true,100,false,DISABLED
    S:Silver=true,100,false,DISABLED
    S:SphaleriteOverworld=true,100,false,DISABLED
    S:Sulfur=true,100,false,DISABLED
    S:Tanzanite=true,100,false,DISABLED
    S:Tetrahedrite=true,100,false,DISABLED
    S:TetrahedriteHigh=true,100,false,DISABLED
    S:Tin=true,100,false,DISABLED
    S:Topaz=true,100,false,DISABLED
    S:Tungsten=true,100,false,DISABLED
    S:Uranium=true,100,false,DISABLED
    S:Yellorite=true,100,false,DISABLED
    S:Zinc=true,100,false,DISABLED
    }


    which is all well and good and all, but even if, say, copper doesn't spawn, it still shows up in NEI, it can still be obtained through certain processing methods, and sometimes the blocks can be crafted from other copper types. Nether copper may process into oresPlus copper instead of thermal expansion copper. The botania orechid and minefactory mining laser still generate oresplus copper even though it's disabled from spawning. I just want to be able to disable ores and have them not exist in the mod at all. So if I do use thermal expansion copper rather than oresPlus copper, I can easily just disable oresplus copper and none of those issues exist. I can also remove all unused ores like galena or cold iron and they won't spawn from the mining laser or orechid.

    Posted in: Minecraft Mods
  • 4

    posted a message on [ADDON][1.6.4] Ex Aliquo, an Ex Nihilo Companion
    Like the 'Let's eat, grandpa!' thing. Remove the punctuation and it turns quite dark.
    Posted in: WIP Mods
  • 1

    posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]
    Quote from skilzbro187447»
    Awesome Mod also I got a suggestion.

    How about adding liquid seeds?

    Well what would liquid seeds do you may ask?

    well if you surround an empty bucket with 8 of the liquid essence you would get a bucket of that kind of liquid

    How would i craft liquid seeds?

    strong essence and the bucket of that kind of liquid

    Heres a list of liquids

    Water, Lava, BC Oil, BC Fuel, (sorry its small im really tired and cant think)

    thats all :)

    water and fire seeds are actually T1 seeds, and can make water and lava respectively. Oil seeds are in the mod but usually don't behave too well. The fuel seeds should never ever be a thing because they're unnecessary and make the refinery functionally useless.
    Posted in: Minecraft Mods
  • 1

    posted a message on Teds World Gen Mods - Realistic World Gen Alpha 1.3.2
    Quote from Goreae
    I've been playing a hardcore survival cave world for a bit with a host of mods installed, but I really wish I could disable to custom Nether. With these mods, specifically AE2, a finite nether just doesn't work for me. There's no Gany's Nether crops besides what I'm lucky enough to find in undertakers, and there are hardly any tinkers construct ores, which are rare to encourage exploration. Quartz is finite unless I want to buy a monastic bee from a villager, and I like to only use bees as a last resort if I can't reliably automate the production of a material. I'm not asking to remove the nether, it's neat and all, and the blazes are really easy to fight on open terrain, but a world-specific or config file option would be wonderful and really useful.

    I'm bumping this. I want to use the cave survival world so that I have full access to unlimited underground materials like in a normal world, but no surface materials, I.E sand, crap tons of dirt, grass, animals. I don't want a limited Nether. Cave survival isn't about getting creative with limited resources, it's about surviving without natural light or easily accessed food, and with monsters always barreling down on you. Survival island, skyblock, and survival skyland are limited-resource world types, and therefore the survival nether works well. But the cave is exactly like a normal world if it was higher and had no surface. I really just want an underground cave world with a proper Nether. Just a worldtype option would be wonderful, so anyone who doesn't want it can opt out of the survival Nether.
    Posted in: Minecraft Mods
  • 1

    posted a message on Teds World Gen Mods - Realistic World Gen Alpha 1.3.2
    I've been playing a hardcore survival cave world for a bit with a host of mods installed, but I really wish I could disable to custom Nether. With these mods, specifically AE2, a finite nether just doesn't work for me. There's no Gany's Nether crops besides what I'm lucky enough to find in undertakers, and there are hardly any tinkers construct ores, which are rare to encourage exploration. Quartz is finite unless I want to buy a monastic bee from a villager, and I like to only use bees as a last resort if I can't reliably automate the production of a material. I'm not asking to remove the nether, it's neat and all, and the blazes are really easy to fight on open terrain, but a world-specific or config file option would be wonderful and really useful.
    Posted in: Minecraft Mods
  • 1

    posted a message on Nearby Mob Finder 1.2.0 | Compatible with 15w32a
    What, you have a mod? I was just looking for mods in the MCF modlist, and this sounded useful. Neat.
    Posted in: Minecraft Mods
  • 1

    posted a message on Ex Nihilo (the Skyblock companion mod)
    There's a config option for that. Look for sieve automation in the ex nihilo configs.
    Posted in: Minecraft Mods
  • 1

    posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]
    Quote from -ate0ate-

    Okay, after a lot of testing, something is definitely wrong with this system. It works when using a ton of different mods, but when using only mekanism and thermal expansion there is no way to craft platinum, ferrous, or silver seeds. They exist and are not being overwritten in any way, but there is just no valid recipe for them nor are there any recipes using their essence. So cheating the seeds in with NEI and trashing the items that would've been used to craft them properly is pointless because I can't make anything with the essence anyhow. This is an ongoing issue and I have tested it using versions 3.2.0 beta 15, 15a, 17g, 17h, and 18. They all have the same issue. Again, these seeds do indeed function when using factorization and other mods, but it seems that thermal expansion support on its own is, and has been, broken.
    I haven't tried with just TE or mekanism, but I have installed forestry on magic farm 2. The metal seeds work fine on there. I am, however, having the same issue with oil seeds. No recipe for them and the essences do nothing. I would suggest in the meantime to fix the recipes on your end using minetweaker.
    Posted in: Minecraft Mods
  • 2

    posted a message on [1.7.X]ModTweaker 0.6
    Father my children.
    Posted in: WIP Mods
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